use of net.minecraft.item.SwordItem in project Arclight by IzzelAliz.
the class PlayerEntityMixin method attackTargetEntityWithCurrentItem.
/**
* @author IzzelAliz
* @reason
*/
@Overwrite
public void attackTargetEntityWithCurrentItem(final Entity entity) {
if (!net.minecraftforge.common.ForgeHooks.onPlayerAttackTarget((PlayerEntity) (Object) this, entity))
return;
if (entity.canBeAttackedWithItem() && !entity.hitByEntity((PlayerEntity) (Object) this)) {
float f = (float) this.getAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getValue();
float f2;
if (entity instanceof LivingEntity) {
f2 = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((LivingEntity) entity).getCreatureAttribute());
} else {
f2 = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), CreatureAttribute.UNDEFINED);
}
final float f3 = this.getCooledAttackStrength(0.5f);
f *= 0.2f + f3 * f3 * 0.8f;
f2 *= f3;
this.resetCooldown();
if (f > 0.0f || f2 > 0.0f) {
final boolean flag = f3 > 0.9f;
boolean flag2 = false;
final byte b0 = 0;
int i = b0 + EnchantmentHelper.getKnockbackModifier((PlayerEntity) (Object) this);
if (this.isSprinting() && flag) {
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0f, 1.0f);
++i;
flag2 = true;
}
boolean flag3 = flag && this.fallDistance > 0.0f && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Effects.BLINDNESS) && !this.isPassenger() && entity instanceof LivingEntity;
net.minecraftforge.event.entity.player.CriticalHitEvent hitResult = net.minecraftforge.common.ForgeHooks.getCriticalHit((PlayerEntity) (Object) this, entity, flag3, flag3 ? 1.5F : 1.0F);
flag3 = hitResult != null;
if (flag3) {
f *= hitResult.getDamageModifier();
}
f += f2;
boolean flag4 = false;
final double d0 = this.distanceWalkedModified - this.prevDistanceWalkedModified;
if (flag && !flag3 && !flag2 && this.onGround && d0 < this.getAIMoveSpeed()) {
final ItemStack itemstack = this.getHeldItem(Hand.MAIN_HAND);
if (itemstack.getItem() instanceof SwordItem) {
flag4 = true;
}
}
float f4 = 0.0f;
boolean flag5 = false;
final int j = EnchantmentHelper.getFireAspectModifier((PlayerEntity) (Object) this);
if (entity instanceof LivingEntity) {
f4 = ((LivingEntity) entity).getHealth();
if (j > 0 && !entity.isBurning()) {
final EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), ((EntityBridge) entity).bridge$getBukkitEntity(), 1);
Bukkit.getPluginManager().callEvent(combustEvent);
if (!combustEvent.isCancelled()) {
flag5 = true;
((EntityBridge) entity).bridge$setOnFire(combustEvent.getDuration(), false);
}
}
}
final Vec3d vec3d = entity.getMotion();
final boolean flag6 = entity.attackEntityFrom(DamageSource.causePlayerDamage((PlayerEntity) (Object) this), f);
if (flag6) {
if (i > 0) {
if (entity instanceof LivingEntity) {
((LivingEntity) entity).knockBack((PlayerEntity) (Object) this, i * 0.5f, MathHelper.sin(this.rotationYaw * 0.017453292f), -MathHelper.cos(this.rotationYaw * 0.017453292f));
} else {
entity.addVelocity(-MathHelper.sin(this.rotationYaw * 0.017453292f) * i * 0.5f, 0.1, MathHelper.cos(this.rotationYaw * 0.017453292f) * i * 0.5f);
}
this.setMotion(this.getMotion().mul(0.6, 1.0, 0.6));
this.setSprinting(false);
}
if (flag4) {
final float f5 = 1.0f + EnchantmentHelper.getSweepingDamageRatio((PlayerEntity) (Object) this) * f;
final List<LivingEntity> list = this.world.getEntitiesWithinAABB((Class<? extends LivingEntity>) LivingEntity.class, entity.getBoundingBox().grow(1.0, 0.25, 1.0));
for (final LivingEntity entityliving : list) {
if (entityliving != (Object) this && entityliving != entity && !this.isOnSameTeam(entityliving) && (!(entityliving instanceof ArmorStandEntity) || !((ArmorStandEntity) entityliving).hasMarker()) && this.getDistanceSq(entityliving) < 9.0 && entityliving.attackEntityFrom(((DamageSourceBridge) DamageSource.causePlayerDamage((PlayerEntity) (Object) this)).bridge$sweep(), f5)) {
entityliving.knockBack((PlayerEntity) (Object) this, 0.4f, MathHelper.sin(this.rotationYaw * 0.017453292f), -MathHelper.cos(this.rotationYaw * 0.017453292f));
}
}
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0f, 1.0f);
this.spawnSweepParticles();
}
if (entity instanceof ServerPlayerEntity && entity.velocityChanged) {
boolean cancelled = false;
final Player player = ((ServerPlayerEntityBridge) entity).bridge$getBukkitEntity();
final Vector velocity = CraftVector.toBukkit(vec3d);
final PlayerVelocityEvent event = new PlayerVelocityEvent(player, velocity.clone());
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
cancelled = true;
} else if (!velocity.equals(event.getVelocity())) {
player.setVelocity(event.getVelocity());
}
if (!cancelled) {
((ServerPlayerEntity) entity).connection.sendPacket(new SEntityVelocityPacket(entity));
entity.velocityChanged = false;
entity.setMotion(vec3d);
}
}
if (flag3) {
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0f, 1.0f);
this.onCriticalHit(entity);
}
if (!flag3 && !flag4) {
if (flag) {
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0f, 1.0f);
} else {
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0f, 1.0f);
}
}
if (f2 > 0.0f) {
this.onEnchantmentCritical(entity);
}
this.setLastAttackedEntity(entity);
if (entity instanceof LivingEntity) {
EnchantmentHelper.applyThornEnchantments((LivingEntity) entity, (PlayerEntity) (Object) this);
}
EnchantmentHelper.applyArthropodEnchantments((PlayerEntity) (Object) this, entity);
final ItemStack itemstack2 = this.getHeldItemMainhand();
Object object = entity;
if (entity instanceof EnderDragonPartEntity) {
object = ((EnderDragonPartEntity) entity).dragon;
}
if (!this.world.isRemote && !itemstack2.isEmpty() && object instanceof LivingEntity) {
ItemStack copy = itemstack2.copy();
itemstack2.hitEntity((LivingEntity) object, (PlayerEntity) (Object) this);
if (itemstack2.isEmpty()) {
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem((PlayerEntity) (Object) this, copy, Hand.MAIN_HAND);
this.setHeldItem(Hand.MAIN_HAND, ItemStack.EMPTY);
}
}
if (entity instanceof LivingEntity) {
final float f6 = f4 - ((LivingEntity) entity).getHealth();
this.addStat(Stats.DAMAGE_DEALT, Math.round(f6 * 10.0f));
if (j > 0) {
final EntityCombustByEntityEvent combustEvent2 = new EntityCombustByEntityEvent(this.getBukkitEntity(), ((EntityBridge) entity).bridge$getBukkitEntity(), j * 4);
Bukkit.getPluginManager().callEvent(combustEvent2);
if (!combustEvent2.isCancelled()) {
((EntityBridge) entity).bridge$setOnFire(combustEvent2.getDuration(), false);
}
}
if (this.world instanceof ServerWorld && f6 > 2.0f) {
final int k = (int) (f6 * 0.5);
((ServerWorld) this.world).spawnParticle(ParticleTypes.DAMAGE_INDICATOR, entity.posX, entity.posY + entity.getHeight() * 0.5f, entity.posZ, k, 0.1, 0.0, 0.1, 0.2);
}
}
this.addExhaustion(0.1f);
} else {
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0f, 1.0f);
if (flag5) {
entity.extinguish();
}
if (this instanceof ServerPlayerEntityBridge) {
((ServerPlayerEntityBridge) this).bridge$getBukkitEntity().updateInventory();
}
}
}
}
}
use of net.minecraft.item.SwordItem in project meteor-client by MeteorDevelopment.
the class Offhand method onTick.
@EventHandler
private void onTick(TickEvent.Pre event) {
AutoTotem autoTotem = Modules.get().get(AutoTotem.class);
// Sword Gap
if ((mc.player.getMainHandStack().getItem() instanceof SwordItem || mc.player.getMainHandStack().getItem() instanceof AxeItem) && swordGap.get())
currentItem = Item.EGap;
else // Ca and mining
if ((Modules.get().isActive(CrystalAura.class) && crystalCa.get()) || mc.interactionManager.isBreakingBlock() && crystalMine.get())
currentItem = Item.Crystal;
else
currentItem = item.get();
// Checking offhand item
if (mc.player.getOffHandStack().getItem() != currentItem.item) {
FindItemResult item = InvUtils.find(itemStack -> itemStack.getItem() == currentItem.item, hotbar.get() ? 0 : 9, 35);
// No offhand item
if (!item.found()) {
if (!sentMessage) {
warning("Chosen item not found.");
sentMessage = true;
}
} else // Swap to offhand
if ((isClicking || !rightClick.get()) && !autoTotem.isLocked() && !item.isOffhand()) {
InvUtils.move().from(item.slot()).toOffhand();
sentMessage = false;
}
} else // If not clicking, set to totem if auto totem is on
if (!isClicking && rightClick.get()) {
if (autoTotem.isActive()) {
FindItemResult totem = InvUtils.find(itemStack -> itemStack.getItem() == Items.TOTEM_OF_UNDYING, hotbar.get() ? 0 : 9, 35);
if (totem.found() && !totem.isOffhand()) {
InvUtils.move().from(totem.slot()).toOffhand();
}
} else {
FindItemResult empty = InvUtils.find(ItemStack::isEmpty, hotbar.get() ? 0 : 9, 35);
if (empty.found())
InvUtils.move().fromOffhand().to(empty.slot());
}
}
}
use of net.minecraft.item.SwordItem in project ChocolateQuestRepoured by TeamChocoQuest.
the class ItemUtil method attackTarget.
/**
* Copied from {@link PlayerEntity#attackTargetEntityWithCurrentItem(Entity)}
*
* @param stack
* @param player
* @param targetEntity
* @param fakeCrit If set to true and no real crit occurred it will spawn spell crit particles
* (vanilla: false)
* @param damageBonus A flat damage bonus which affects the main attack and enchantments like sweeping
* edge (vanilla: 0.0F)
* @param damageMultiplier A damage multiplier which affects the main attack and enchantments like sweeping
* edge (vanilla: 1.0F)
* @param sweepingEnabled If set to false the player won't be able to make a sweeping attack with this item
* (vanilla: true)
* @param sweepingDamage The base amount of damage which the sweeping attack deals (vanilla: 1.0F)
* @param sweepingDamageMultiplicative A damage bonus for sweeping attacks based on the main attack damage (vanilla:
* 0.0F)
* @param sweepingRangeHorizontal (vanilla: 1.0D)
* @param sweepingRangeVertical (vanilla: 0.25D)
* @param sweepingKnockback (vanilla: 0.4F)
*/
public static void attackTarget(ItemStack stack, PlayerEntity player, Entity targetEntity, boolean fakeCrit, float damageBonus, float damageMultiplier, boolean sweepingEnabled, float sweepingDamage, float sweepingDamageMultiplicative, double sweepingRangeHorizontal, double sweepingRangeVertical, float sweepingKnockback) {
// CQR: Replacement for ForgeHooks.onPlayerAttackTarget to prevent infinity loop
if (MinecraftForge.EVENT_BUS.post(new AttackEntityEvent(player, targetEntity))) {
return;
}
if (targetEntity.isAttackable()) {
if (!targetEntity.skipAttackInteraction(player)) {
float f = (float) player.getAttribute(Attributes.ATTACK_DAMAGE).getValue();
// CQR: Add flat damage bonus
f = f + damageBonus;
float f1;
if (targetEntity instanceof LivingEntity) {
f1 = EnchantmentHelper.getDamageBonus(player.getMainHandItem(), ((LivingEntity) targetEntity).getMobType());
} else {
f1 = EnchantmentHelper.getDamageBonus(player.getMainHandItem(), CreatureAttribute.UNDEFINED);
}
float f2 = player.getAttackStrengthScale(0.5F);
f = f * (0.2F + f2 * f2 * 0.8F);
f1 = f1 * f2;
player.resetAttackStrengthTicker();
if (f > 0.0F || f1 > 0.0F) {
boolean flag = f2 > 0.9F;
boolean flag1 = false;
int i = 0;
i = i + EnchantmentHelper.getKnockbackBonus(player);
if (player.isSprinting() && flag) {
player.level.playSound((PlayerEntity) null, player.getX(), player.getY(), player.getZ(), SoundEvents.PLAYER_ATTACK_KNOCKBACK, player.getSoundSource(), 1.0F, 1.0F);
++i;
flag1 = true;
}
boolean flag2 = flag && player.fallDistance > 0.0F && !player.isOnGround() && !player.onClimbable() && !player.isInWater() && !player.hasEffect(Effects.BLINDNESS) && !player.isPassenger() && targetEntity instanceof LivingEntity;
flag2 = flag2 && !player.isSprinting();
CriticalHitEvent hitResult = ForgeHooks.getCriticalHit(player, targetEntity, flag2, flag2 ? 1.5F : 1.0F);
flag2 = hitResult != null;
if (flag2) {
f *= hitResult.getDamageModifier();
}
f = f + f1;
// CQR: Add damage bonus multiplier
f = f * damageMultiplier;
boolean flag3 = false;
double d0 = player.walkDist - player.walkDistO;
// CQR: Disable sweep attack when sweepingEnabled is false
if (sweepingEnabled && flag && !flag2 && !flag1 && player.isOnGround() && d0 < player.getSpeed()) {
ItemStack itemstack = player.getItemInHand(Hand.MAIN_HAND);
if (itemstack.getItem() instanceof SwordItem) {
flag3 = true;
}
}
float f4 = 0.0F;
boolean flag4 = false;
int j = EnchantmentHelper.getFireAspect(player);
if (targetEntity instanceof LivingEntity) {
f4 = ((LivingEntity) targetEntity).getHealth();
if (j > 0 && !targetEntity.isOnFire()) {
flag4 = true;
targetEntity.setSecondsOnFire(1);
}
}
Vector3d motion = player.getDeltaMovement();
boolean flag5 = targetEntity.hurt(DamageSource.playerAttack(player), f);
if (flag5) {
if (i > 0) {
if (targetEntity instanceof LivingEntity) {
((LivingEntity) targetEntity).knockback(i * 0.5F, MathHelper.sin(player.yRot * 0.017453292F), (-MathHelper.cos(player.yRot * 0.017453292F)));
} else {
targetEntity.push(-MathHelper.sin(player.yRot * 0.017453292F) * i * 0.5F, 0.1D, MathHelper.cos(player.yRot * 0.017453292F) * i * 0.5F);
}
player.setDeltaMovement(player.getDeltaMovement().multiply(0.6, 1.0, 0.6));
player.setSprinting(false);
}
if (flag3) {
// CQR: Allow modification of sweeping damage
float f3 = sweepingDamage + sweepingDamageMultiplicative * f;
f3 = f3 + EnchantmentHelper.getSweepingDamageRatio(player) * f;
double entityReachDistanceSqr = getEntityReachDistanceSqr(player);
// CQR: Allow modification of sweeping hitbox
AxisAlignedBB aabb = targetEntity.getBoundingBox().expandTowards(sweepingRangeHorizontal, sweepingRangeVertical, sweepingRangeHorizontal);
for (LivingEntity entitylivingbase : player.level.getEntitiesOfClass(LivingEntity.class, aabb)) {
// CQR: Increase sweeping range when players reach distance is higher
if (entitylivingbase != player && entitylivingbase != targetEntity && !player.isAlliedTo(entitylivingbase) && player.distanceToSqr(entitylivingbase) < entityReachDistanceSqr) {
// CQR: Allow modification of sweeping knockback strength
entitylivingbase.knockback(sweepingKnockback, MathHelper.sin(player.yRot * 0.017453292F), (-MathHelper.cos(player.yRot * 0.017453292F)));
entitylivingbase.hurt(DamageSource.playerAttack(player), f3);
}
}
player.level.playSound((PlayerEntity) null, player.getX(), player.getY(), player.getZ(), SoundEvents.PLAYER_ATTACK_SWEEP, player.getSoundSource(), 1.0F, 1.0F);
player.sweepAttack();
}
if (targetEntity instanceof ServerPlayerEntity && targetEntity.hurtMarked) {
((ServerPlayerEntity) targetEntity).connection.send(new SEntityVelocityPacket(targetEntity));
targetEntity.hurtMarked = false;
targetEntity.setDeltaMovement(motion);
}
if (flag2) {
player.level.playSound((PlayerEntity) null, player.getX(), player.getY(), player.getZ(), SoundEvents.PLAYER_ATTACK_CRIT, player.getSoundSource(), 1.0F, 1.0F);
player.crit(targetEntity);
} else if (fakeCrit) {
// CQR: Allow fake crits to happen
player.level.playSound((PlayerEntity) null, player.getX(), player.getY(), player.getZ(), SoundEvents.PLAYER_ATTACK_CRIT, player.getSoundSource(), 1.0F, 1.2F);
player.crit(targetEntity);
}
if (!flag2 && !fakeCrit && !flag3) {
if (flag) {
player.level.playSound((PlayerEntity) null, player.getX(), player.getY(), player.getZ(), SoundEvents.PLAYER_ATTACK_STRONG, player.getSoundSource(), 1.0F, 1.0F);
} else {
player.level.playSound((PlayerEntity) null, player.getX(), player.getY(), player.getZ(), SoundEvents.PLAYER_ATTACK_WEAK, player.getSoundSource(), 1.0F, 1.0F);
}
}
if (f1 > 0.0F) {
player.magicCrit(targetEntity);
}
player.setLastHurtMob(targetEntity);
if (targetEntity instanceof LivingEntity) {
EnchantmentHelper.doPostHurtEffects((LivingEntity) targetEntity, player);
}
EnchantmentHelper.doPostDamageEffects(player, targetEntity);
ItemStack itemstack1 = player.getMainHandItem();
Entity entity = targetEntity;
if (targetEntity instanceof PartEntity) {
Entity ientitymultipart = ((PartEntity) targetEntity).getParent();
if (ientitymultipart instanceof LivingEntity) {
entity = (LivingEntity) ientitymultipart;
}
}
if (!itemstack1.isEmpty() && entity instanceof LivingEntity) {
ItemStack beforeHitCopy = itemstack1.copy();
itemstack1.hurtEnemy((LivingEntity) entity, player);
if (itemstack1.isEmpty()) {
ForgeEventFactory.onPlayerDestroyItem(player, beforeHitCopy, Hand.MAIN_HAND);
player.setItemInHand(Hand.MAIN_HAND, ItemStack.EMPTY);
}
}
if (targetEntity instanceof LivingEntity) {
float f5 = f4 - ((LivingEntity) targetEntity).getHealth();
player.awardStat(Stats.DAMAGE_DEALT, Math.round(f5 * 10.0F));
if (j > 0) {
targetEntity.setSecondsOnFire(j * 4);
}
if (player.level instanceof ServerWorld && f5 > 2.0F) {
int k = (int) (f5 * 0.5D);
((ServerWorld) targetEntity.level).sendParticles(ParticleTypes.DAMAGE_INDICATOR, targetEntity.getX(), targetEntity.getY(0.5D), targetEntity.getZ(), k, 0.1D, 0.0D, 0.1D, 0.2D);
}
}
player.causeFoodExhaustion(0.1F);
} else {
player.level.playSound((PlayerEntity) null, player.getX(), player.getY(), player.getZ(), SoundEvents.PLAYER_ATTACK_NODAMAGE, player.getSoundSource(), 1.0F, 1.0F);
if (flag4) {
targetEntity.clearFire();
}
}
}
}
}
}
use of net.minecraft.item.SwordItem in project Biome-Makeover by Lemonszz.
the class AdjudicatorEntityModel method setAngles.
@Override
public void setAngles(E entity, float limbAngle, float limbDistance, float animationProgress, float headYaw, float headPitch) {
AnimationHelper.setRotation(leg_left, 0, 0, 0);
AnimationHelper.setRotation(leg_right, 0, 0, 0);
AnimationHelper.rotateHead(head, headPitch, headYaw);
this.body.yaw = 0.0F;
AnimationHelper.swingLimb(leg_left, leg_right, limbAngle, limbDistance, 1.25F);
this.arm_right.pitch = MathHelper.cos(limbAngle * 0.6662F + 3.1415927F) * 2.0F * limbDistance * 0.5F;
this.arm_right.yaw = 0.0F;
this.arm_right.roll = 0.0F;
this.arm_left.pitch = MathHelper.cos(limbAngle * 0.6662F) * 2.0F * limbDistance * 0.5F;
this.arm_left.yaw = 0.0F;
this.arm_left.roll = 0.0F;
if (this.riding) {
arm_right.pitch += -0.63F;
arm_left.pitch += -0.63F;
this.leg_right.pitch = -1.4F;
this.leg_right.yaw = 0.31F;
this.leg_right.roll = 0.078F;
this.leg_left.pitch = -1.41F;
this.leg_left.yaw = -0.31F;
this.leg_left.roll = -0.078F;
}
switch(entity.getState()) {
case WAITING:
AnimationHelper.setRotation(head, -0.567232F, 0, 0);
AnimationHelper.setRotation(arm_left, -0.349066F, 0, -2.53073F);
AnimationHelper.setRotation(arm_right, -0.349066F, 0, 2.53073F);
AnimationHelper.setRotation(leg_left, -1.701696F, 0.4799655F, 0);
AnimationHelper.setRotation(leg_right, -1.309F, -0.0872665F, 0);
break;
case SUMMONING:
case TELEPORT:
this.arm_right.pitch = MathHelper.cos(animationProgress * 0.6662F) * 0.25F;
this.arm_left.pitch = MathHelper.cos(animationProgress * 0.6662F) * 0.25F;
this.arm_right.roll = 2.3561945F;
this.arm_left.roll = -2.3561945F;
this.arm_right.yaw = 0.0F;
this.arm_left.yaw = 0.0F;
break;
case FIGHTING:
if (!entity.getMainHandStack().isEmpty()) {
Item item = entity.getMainHandStack().getItem();
if (item instanceof BowItem) {
this.arm_right.yaw = -0.1F + this.head.yaw;
this.arm_right.pitch = -1.5707964F + this.head.pitch;
this.arm_left.pitch = -0.9424779F + this.head.pitch;
this.arm_left.yaw = this.head.yaw - 0.4F;
this.arm_left.roll = 1.5707964F;
} else if (item instanceof AxeItem || item instanceof SwordItem) {
CrossbowPosing.method_29351(this.arm_right, this.arm_left, entity, this.handSwingProgress, animationProgress);
}
} else {
CrossbowPosing.method_29352(this.arm_left, this.arm_right, true, this.handSwingProgress, animationProgress);
}
break;
}
}
use of net.minecraft.item.SwordItem in project Hypnotic-Client by Hypnotic-Development.
the class ItemRendererMixin method preRenderItem.
@Inject(method = "renderItem(Lnet/minecraft/item/ItemStack;Lnet/minecraft/client/render/model/json/ModelTransformation$Mode;ZLnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider;IILnet/minecraft/client/render/model/BakedModel;)V", at = @At("HEAD"), cancellable = true)
public void preRenderItem(ItemStack stack, ModelTransformation.Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, CallbackInfo ci) {
EventRenderItem event = new EventRenderItem(matrices, stack, renderMode, EventRenderItem.RenderTime.PRE, leftHanded);
event.call();
if (ModuleManager.INSTANCE.getModule(OldBlock.class).isEnabled()) {
if ((ModuleManager.INSTANCE.getModule(Killaura.class).autoBlockMode.is("Visual") && Killaura.target != null ? Killaura.target == null : !mc.player.isUsingItem()) || renderMode != ModelTransformation.Mode.FIRST_PERSON_RIGHT_HAND)
return;
MatrixStack matrixStack = event.getMatrixStack();
boolean offHand = event.isLeftHanded() ? event.getType() == ModelTransformation.Mode.FIRST_PERSON_RIGHT_HAND : event.getType() == ModelTransformation.Mode.FIRST_PERSON_LEFT_HAND;
if (!offHand) {
if ((event.getItemStack().getItem() instanceof AxeItem || event.getItemStack().getItem() instanceof SwordItem) && event.getItemStack() == mc.player.getMainHandStack()) {
matrixStack.multiply(new Quaternion(-270f, 0f, 270f, true));
matrixStack.multiply(new Quaternion(-120f, 270f, -150f, true));
matrixStack.multiply(new Quaternion(-70f, -108f, 90f, true));
// Only plays with killaura
if (Killaura.target != null && !Killaura.target.isDead()) {
switch(ModuleManager.INSTANCE.getModule(OldBlock.class).animation.getSelected()) {
case "1.7(ish)":
matrixStack.multiply(new Quaternion(-ModuleManager.INSTANCE.getModule(OldBlock.class).swingTicks, 0, 0, true));
break;
case "Slide":
matrixStack.multiply(new Quaternion(-ModuleManager.INSTANCE.getModule(OldBlock.class).swingTicks, ModuleManager.INSTANCE.getModule(OldBlock.class).swingTicks, ModuleManager.INSTANCE.getModule(OldBlock.class).swingTicks / 2, true));
break;
case "Sigma":
matrixStack.multiply(new Quaternion(-ModuleManager.INSTANCE.getModule(OldBlock.class).swingTicks * 0.15f, 0, 0, true));
matrixStack.multiply(new Quaternion(0, 0, ModuleManager.INSTANCE.getModule(OldBlock.class).swingTicks * 0.5f, true));
break;
case "Swing":
mc.player.swingHand(Hand.MAIN_HAND);
break;
}
}
ArmCustomize arm = ModuleManager.INSTANCE.getModule(ArmCustomize.class);
if (arm.isEnabled())
matrixStack.translate(arm.mainX.getValue(), arm.mainY.getValue(), arm.mainZ.getValue());
}
}
}
if (event.isCancelled())
ci.cancel();
}
Aggregations