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Example 11 with Block

use of net.minecraft.server.v1_11_R1.Block in project Citizens2 by CitizensDev.

the class PlayerNavigation method s.

private int s() {
    if ((!this.a.isInWater()) || (!h())) {
        return (int) (this.a.getBoundingBox().b + 0.5D);
    }
    int j = (int) this.a.getBoundingBox().b;
    Block localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), j, MathHelper.floor(this.a.locZ))).getBlock();
    int k = 0;
    while ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
        j++;
        localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), j, MathHelper.floor(this.a.locZ))).getBlock();
        k++;
        if (k > 16) {
            return (int) this.a.getBoundingBox().b;
        }
    }
    return j;
}
Also used : BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) Block(net.minecraft.server.v1_12_R1.Block) PathPoint(net.minecraft.server.v1_12_R1.PathPoint)

Example 12 with Block

use of net.minecraft.server.v1_11_R1.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

protected PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
    BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
    IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
    Block localBlock = localIBlockData.getBlock();
    Material localMaterial = localIBlockData.getMaterial();
    if (localMaterial == Material.AIR) {
        return PathType.OPEN;
    }
    if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
        return PathType.TRAPDOOR;
    }
    if (localBlock == Blocks.FIRE) {
        return PathType.DAMAGE_FIRE;
    }
    if (localBlock == Blocks.CACTUS) {
        return PathType.DAMAGE_CACTUS;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_WOOD_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_IRON_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_OPEN;
    }
    if ((localBlock instanceof BlockMinecartTrackAbstract)) {
        return PathType.RAIL;
    }
    if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
        return PathType.FENCE;
    }
    if (localMaterial == Material.WATER) {
        return PathType.WATER;
    }
    if (localMaterial == Material.LAVA) {
        return PathType.LAVA;
    }
    if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
        return PathType.OPEN;
    }
    return PathType.BLOCKED;
}
Also used : BlockDoor(net.minecraft.server.v1_12_R1.BlockDoor) IBlockData(net.minecraft.server.v1_12_R1.IBlockData) BlockFenceGate(net.minecraft.server.v1_12_R1.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_12_R1.BlockCobbleWall) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) Block(net.minecraft.server.v1_12_R1.Block) Material(net.minecraft.server.v1_12_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_12_R1.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_12_R1.BlockFence)

Example 13 with Block

use of net.minecraft.server.v1_11_R1.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3, PathType paramPathType) {
    BlockPosition.PooledBlockPosition localPooledBlockPosition = BlockPosition.PooledBlockPosition.s();
    if (paramPathType == PathType.WALKABLE) {
        for (int i = -1; i <= 1; i++) {
            for (int k = -1; k <= 1; k++) {
                if ((i != 0) || (k != 0)) {
                    Block localBlock = paramIBlockAccess.getType(localPooledBlockPosition.f(i + paramInt1, paramInt2, k + paramInt3)).getBlock();
                    if (localBlock == Blocks.CACTUS) {
                        paramPathType = PathType.DANGER_CACTUS;
                    } else if (localBlock == Blocks.FIRE) {
                        paramPathType = PathType.DANGER_FIRE;
                    }
                }
            }
        }
    }
    localPooledBlockPosition.t();
    return paramPathType;
}
Also used : MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) Block(net.minecraft.server.v1_12_R1.Block) PathPoint(net.minecraft.server.v1_12_R1.PathPoint)

Example 14 with Block

use of net.minecraft.server.v1_11_R1.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int i;
    BlockPosition localObject1;
    if ((e()) && (this.b.isInWater())) {
        i = (int) this.b.getBoundingBox().b;
        localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
        Block localObject2 = this.a.getType(localObject1).getBlock();
        while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
            i++;
            ((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
            localObject2 = this.a.getType(localObject1).getBlock();
        }
    } else if (this.b.onGround) {
        i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
    } else {
        localObject1 = new BlockPosition(this.b);
        while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
            localObject1 = localObject1.down();
        }
        i = localObject1.up().getY();
    }
    localObject1 = new BlockPosition(this.b);
    Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
    if (this.b.a((PathType) localObject2) < 0.0F) {
        HashSet<BlockPosition> localHashSet = Sets.newHashSet();
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
        for (BlockPosition localBlockPosition : localHashSet) {
            PathType localPathType = a(this.b, localBlockPosition);
            if (this.b.a(localPathType) >= 0.0F) {
                return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
            }
        }
    }
    return a(localObject1.getX(), i, localObject1.getZ());
}
Also used : PathType(net.minecraft.server.v1_12_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) Block(net.minecraft.server.v1_12_R1.Block) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_12_R1.PathPoint)

Example 15 with Block

use of net.minecraft.server.v1_11_R1.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathPoint a(Entity paramEntity) {
    int k;
    if ((this.i) && (paramEntity.V())) {
        k = (int) paramEntity.getBoundingBox().b;
        BlockPosition.MutableBlockPosition localMutableBlockPosition = new BlockPosition.MutableBlockPosition(MathHelper.floor(paramEntity.locX), k, MathHelper.floor(paramEntity.locZ));
        Block localBlock = this.a.getType(localMutableBlockPosition).getBlock();
        while ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
            k++;
            localMutableBlockPosition.c(MathHelper.floor(paramEntity.locX), k, MathHelper.floor(paramEntity.locZ));
            localBlock = this.a.getType(localMutableBlockPosition).getBlock();
        }
        this.h = false;
    } else {
        k = MathHelper.floor(paramEntity.getBoundingBox().b + 0.5D);
    }
    return a(MathHelper.floor(paramEntity.getBoundingBox().a), k, MathHelper.floor(paramEntity.getBoundingBox().c));
}
Also used : BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) Block(net.minecraft.server.v1_8_R3.Block) PathPoint(net.minecraft.server.v1_8_R3.PathPoint)

Aggregations

BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)13 Block (net.minecraft.server.v1_10_R1.Block)7 Block (net.minecraft.server.v1_11_R1.Block)7 Block (net.minecraft.server.v1_12_R1.Block)7 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)6 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)6 Block (net.minecraft.server.v1_8_R3.Block)6 PathPoint (net.minecraft.server.v1_11_R1.PathPoint)5 CraftWorld (org.bukkit.craftbukkit.v1_11_R1.CraftWorld)5 IBlockData (net.minecraft.server.v1_11_R1.IBlockData)4 MutableBlockPosition (net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition)4 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)4 MutableBlockPosition (net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition)3 PathPoint (net.minecraft.server.v1_10_R1.PathPoint)3 MutableBlockPosition (net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition)3 PathPoint (net.minecraft.server.v1_12_R1.PathPoint)3 PathPoint (net.minecraft.server.v1_8_R3.PathPoint)3 FallingBlock (org.bukkit.entity.FallingBlock)3 AnnotateImageRequest (com.google.cloud.vision.v1.AnnotateImageRequest)2 AnnotateImageResponse (com.google.cloud.vision.v1.AnnotateImageResponse)2