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Example 51 with PathType

use of net.minecraft.server.v1_14_R1.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3, EntityInsentient paramEntityInsentient, int paramInt4, int paramInt5, int paramInt6, boolean paramBoolean1, boolean paramBoolean2) {
    EnumSet<PathType> localEnumSet = EnumSet.noneOf(PathType.class);
    PathType localPathType1 = PathType.BLOCKED;
    BlockPosition localBlockPosition = new BlockPosition(paramEntityInsentient);
    localPathType1 = a(paramIBlockAccess, paramInt1, paramInt2, paramInt3, paramInt4, paramInt5, paramInt6, paramBoolean1, paramBoolean2, localEnumSet, localPathType1, localBlockPosition);
    if (localEnumSet.contains(PathType.FENCE)) {
        return PathType.FENCE;
    }
    Object localObject = PathType.BLOCKED;
    for (PathType localPathType2 : localEnumSet) {
        if (paramEntityInsentient.a(localPathType2) < 0.0F) {
            return localPathType2;
        }
        if (paramEntityInsentient.a(localPathType2) >= paramEntityInsentient.a((PathType) localObject)) {
            localObject = localPathType2;
        }
    }
    if ((localPathType1 == PathType.OPEN) && (paramEntityInsentient.a((PathType) localObject) == 0.0F)) {
        return PathType.OPEN;
    }
    return (PathType) localObject;
}
Also used : PathType(net.minecraft.server.v1_12_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition)

Example 52 with PathType

use of net.minecraft.server.v1_14_R1.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int var1;
    BlockPosition var2;
    BoundingBox bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
    if (this.e() && this.b.isInWater()) {
        var1 = (int) bb.minY;
        MutableBlockPosition var8 = new MutableBlockPosition(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
        for (Block var3 = this.a.getType(var8).getBlock(); var3 == Blocks.WATER; var3 = this.a.getType(var8).getBlock()) {
            ++var1;
            var8.c(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
        }
    } else if (this.b.onGround) {
        var1 = MathHelper.floor(bb.minY + 0.5D);
    } else {
        for (var2 = new BlockPosition(this.b); (this.a.getType(var2).isAir() || this.a.getType(var2).a(this.a, var2, PathMode.LAND)) && var2.getY() > 0; var2 = var2.down()) {
            ;
        }
        var1 = var2.up().getY();
    }
    var2 = new BlockPosition(this.b);
    PathType var9 = this.a(this.b, var2.getX(), var1, var2.getZ());
    if (this.b.a(var9) < 0.0F) {
        HashSet var4 = Sets.newHashSet();
        bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
        var4.add(new BlockPosition(bb.minX, var1, bb.minZ));
        var4.add(new BlockPosition(bb.minX, var1, bb.maxZ));
        var4.add(new BlockPosition(bb.maxX, var1, bb.minZ));
        var4.add(new BlockPosition(bb.maxX, var1, bb.maxZ));
        Iterator var5 = var4.iterator();
        while (var5.hasNext()) {
            BlockPosition var6 = (BlockPosition) var5.next();
            PathType var7 = this.a(this.b, var6);
            if (this.b.a(var7) >= 0.0F) {
                return this.a(var6.getX(), var6.getY(), var6.getZ());
            }
        }
    }
    return this.a(var2.getX(), var1, var2.getZ());
}
Also used : PathType(net.minecraft.server.v1_13_R2.PathType) MutableBlockPosition(net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) BoundingBox(net.citizensnpcs.api.util.BoundingBox) Iterator(java.util.Iterator) Block(net.minecraft.server.v1_13_R2.Block) MutableBlockPosition(net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_13_R2.PathPoint) HashSet(java.util.HashSet)

Example 53 with PathType

use of net.minecraft.server.v1_14_R1.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public int a(PathPoint[] var0, PathPoint var1) {
    int var2 = 0;
    int var3 = 0;
    PathType var4 = a(this.b, var1.a, var1.b + 1, var1.c);
    PathType var5 = a(this.b, var1.a, var1.b, var1.c);
    if (this.b.a(var4) >= 0.0F && var5 != PathType.STICKY_HONEY)
        var3 = MathHelper.d(Math.max(1.0F, this.b.G));
    double var6 = aa(this.a, new BlockPosition(var1.a, var1.b, var1.c));
    PathPoint var8 = a(var1.a, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
    if (a(var8, var1))
        var0[var2++] = var8;
    PathPoint var9 = a(var1.a - 1, var1.b, var1.c, var3, var6, EnumDirection.WEST, var5);
    if (a(var9, var1))
        var0[var2++] = var9;
    PathPoint var10 = a(var1.a + 1, var1.b, var1.c, var3, var6, EnumDirection.EAST, var5);
    if (a(var10, var1))
        var0[var2++] = var10;
    PathPoint var11 = a(var1.a, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
    if (a(var11, var1))
        var0[var2++] = var11;
    PathPoint var12 = a(var1.a - 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
    if (a(var1, var9, var11, var12))
        var0[var2++] = var12;
    PathPoint var13 = a(var1.a + 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
    if (a(var1, var10, var11, var13))
        var0[var2++] = var13;
    PathPoint var14 = a(var1.a - 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
    if (a(var1, var9, var8, var14))
        var0[var2++] = var14;
    PathPoint var15 = a(var1.a + 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
    if (a(var1, var10, var8, var15))
        var0[var2++] = var15;
    return var2;
}
Also used : PathType(net.minecraft.server.v1_16_R3.PathType) PathPoint(net.minecraft.server.v1_16_R3.PathPoint) BlockPosition(net.minecraft.server.v1_16_R3.BlockPosition) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Example 54 with PathType

use of net.minecraft.server.v1_14_R1.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6, PathType var7) {
    PathPoint var8 = null;
    BlockPosition.MutableBlockPosition var9 = new BlockPosition.MutableBlockPosition();
    double var10 = aa(this.a, var9.d(var0, var1, var2));
    if (var10 - var4 > 1.125D)
        return null;
    PathType var12 = a(this.b, var0, var1, var2);
    float var13 = this.b.a(var12);
    double var14 = this.b.getWidth() / 2.0D;
    if (var13 >= 0.0F) {
        var8 = a(var0, var1, var2);
        var8.l = var12;
        var8.k = Math.max(var8.k, var13);
    }
    if (var7 == PathType.FENCE && var8 != null && var8.k >= 0.0F && !a(var8))
        var8 = null;
    if (var12 == PathType.WALKABLE)
        return var8;
    if ((var8 == null || var8.k < 0.0F) && var3 > 0 && var12 != PathType.FENCE && var12 != PathType.UNPASSABLE_RAIL && var12 != PathType.TRAPDOOR) {
        var8 = a(var0, var1 + 1, var2, var3 - 1, var4, var6, var7);
        if (var8 != null && (var8.l == PathType.OPEN || var8.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
            double var16 = (var0 - var6.getAdjacentX()) + 0.5D;
            double var18 = (var2 - var6.getAdjacentZ()) + 0.5D;
            AxisAlignedBB var20 = new AxisAlignedBB(var16 - var14, aa(this.a, var9.c(var16, (var1 + 1), var18)) + 0.001D, var18 - var14, var16 + var14, this.b.getHeight() + aa(this.a, var9.c(var8.a, var8.b, var8.c)) - 0.002D, var18 + var14);
            if (a(var20))
                var8 = null;
        }
    }
    if (var12 == PathType.WATER && !e()) {
        if (a(this.b, var0, var1 - 1, var2) != PathType.WATER)
            return var8;
        while (var1 > 0) {
            var1--;
            var12 = a(this.b, var0, var1, var2);
            if (var12 == PathType.WATER) {
                var8 = a(var0, var1, var2);
                var8.l = var12;
                var8.k = Math.max(var8.k, this.b.a(var12));
                continue;
            }
            return var8;
        }
    }
    if (var12 == PathType.OPEN) {
        int var16 = 0;
        int var17 = var1;
        while (var12 == PathType.OPEN) {
            var1--;
            if (var1 < 0) {
                PathPoint var18 = a(var0, var17, var2);
                var18.l = PathType.BLOCKED;
                var18.k = -1.0F;
                return var18;
            }
            if (var16++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
                PathPoint var18 = a(var0, var1, var2);
                var18.l = PathType.BLOCKED;
                var18.k = -1.0F;
                return var18;
            }
            var12 = a(this.b, var0, var1, var2);
            var13 = this.b.a(var12);
            if (var12 != PathType.OPEN && var13 >= 0.0F) {
                var8 = a(var0, var1, var2);
                var8.l = var12;
                var8.k = Math.max(var8.k, var13);
                break;
            }
            if (var13 < 0.0F) {
                PathPoint var18 = a(var0, var1, var2);
                var18.l = PathType.BLOCKED;
                var18.k = -1.0F;
                return var18;
            }
        }
    }
    if (var12 == PathType.FENCE) {
        var8 = a(var0, var1, var2);
        var8.i = true;
        var8.l = var12;
        var8.k = var12.a();
    }
    return var8;
}
Also used : AxisAlignedBB(net.minecraft.server.v1_16_R3.AxisAlignedBB) PathPoint(net.minecraft.server.v1_16_R3.PathPoint) PathType(net.minecraft.server.v1_16_R3.PathType) BlockPosition(net.minecraft.server.v1_16_R3.BlockPosition) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Example 55 with PathType

use of net.minecraft.server.v1_14_R1.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

public static PathType a(IBlockAccess var0, BlockPosition.MutableBlockPosition var1) {
    int var2 = var1.getX();
    int var3 = var1.getY();
    int var4 = var1.getZ();
    PathType var5 = b(var0, var1);
    if (var5 == PathType.OPEN && var3 >= 1) {
        PathType var6 = b(var0, var1.d(var2, var3 - 1, var4));
        var5 = (var6 == PathType.WALKABLE || var6 == PathType.OPEN || var6 == PathType.WATER || var6 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
        if (var6 == PathType.DAMAGE_FIRE)
            var5 = PathType.DAMAGE_FIRE;
        if (var6 == PathType.DAMAGE_CACTUS)
            var5 = PathType.DAMAGE_CACTUS;
        if (var6 == PathType.DAMAGE_OTHER)
            var5 = PathType.DAMAGE_OTHER;
        if (var6 == PathType.STICKY_HONEY)
            var5 = PathType.STICKY_HONEY;
    }
    if (var5 == PathType.WALKABLE)
        var5 = a(var0, var1.d(var2, var3, var4), var5);
    return var5;
}
Also used : PathType(net.minecraft.server.v1_16_R3.PathType) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Aggregations

PathType (net.minecraft.server.v1_10_R1.PathType)8 PathType (net.minecraft.server.v1_12_R1.PathType)8 PooledBlockPosition (net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition)8 PathType (net.minecraft.server.v1_14_R1.PathType)8 PathType (net.minecraft.server.v1_15_R1.PathType)8 PathType (net.minecraft.server.v1_16_R3.PathType)8 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)7 MutableBlockPosition (net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition)7 PathPoint (net.minecraft.server.v1_10_R1.PathPoint)7 PathPoint (net.minecraft.server.v1_11_R1.PathPoint)7 PathType (net.minecraft.server.v1_11_R1.PathType)7 PathType (net.minecraft.server.v1_13_R2.PathType)7 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)7 MutableBlockPosition (net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition)7 Iterator (java.util.Iterator)6 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)6 MutableBlockPosition (net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition)6 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)6 MutableBlockPosition (net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition)6 BlockPosition (net.minecraft.server.v1_13_R2.BlockPosition)6