use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6, PathType var7) {
PathPoint var8 = null;
BlockPosition.MutableBlockPosition var9 = new BlockPosition.MutableBlockPosition();
double var10 = aa(this.a, var9.d(var0, var1, var2));
if (var10 - var4 > 1.125D)
return null;
PathType var12 = a(this.b, var0, var1, var2);
float var13 = this.b.a(var12);
double var14 = this.b.getWidth() / 2.0D;
if (var13 >= 0.0F) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, var13);
}
if (var7 == PathType.FENCE && var8 != null && var8.k >= 0.0F && !a(var8))
var8 = null;
if (var12 == PathType.WALKABLE)
return var8;
if ((var8 == null || var8.k < 0.0F) && var3 > 0 && var12 != PathType.FENCE && var12 != PathType.UNPASSABLE_RAIL && var12 != PathType.TRAPDOOR) {
var8 = a(var0, var1 + 1, var2, var3 - 1, var4, var6, var7);
if (var8 != null && (var8.l == PathType.OPEN || var8.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
double var16 = (var0 - var6.getAdjacentX()) + 0.5D;
double var18 = (var2 - var6.getAdjacentZ()) + 0.5D;
AxisAlignedBB var20 = new AxisAlignedBB(var16 - var14, aa(this.a, var9.c(var16, (var1 + 1), var18)) + 0.001D, var18 - var14, var16 + var14, this.b.getHeight() + aa(this.a, var9.c(var8.a, var8.b, var8.c)) - 0.002D, var18 + var14);
if (a(var20))
var8 = null;
}
}
if (var12 == PathType.WATER && !e()) {
if (a(this.b, var0, var1 - 1, var2) != PathType.WATER)
return var8;
while (var1 > 0) {
var1--;
var12 = a(this.b, var0, var1, var2);
if (var12 == PathType.WATER) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, this.b.a(var12));
continue;
}
return var8;
}
}
if (var12 == PathType.OPEN) {
int var16 = 0;
int var17 = var1;
while (var12 == PathType.OPEN) {
var1--;
if (var1 < 0) {
PathPoint var18 = a(var0, var17, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
if (var16++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
PathPoint var18 = a(var0, var1, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
var12 = a(this.b, var0, var1, var2);
var13 = this.b.a(var12);
if (var12 != PathType.OPEN && var13 >= 0.0F) {
var8 = a(var0, var1, var2);
var8.l = var12;
var8.k = Math.max(var8.k, var13);
break;
}
if (var13 < 0.0F) {
PathPoint var18 = a(var0, var1, var2);
var18.l = PathType.BLOCKED;
var18.k = -1.0F;
return var18;
}
}
}
if (var12 == PathType.FENCE) {
var8 = a(var0, var1, var2);
var8.i = true;
var8.l = var12;
var8.k = var12.a();
}
return var8;
}
use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.
the class BlockBox1_7_R4 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(Block block) {
final net.minecraft.server.v1_7_R4.World world = ((org.bukkit.craftbukkit.v1_7_R4.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
List<AxisAlignedBB> boxes = new ArrayList<>();
net.minecraft.server.v1_7_R4.Block vblock = CraftMagicNumbers.getBlock(block);
vblock.a(world, x, y, z, collide, boxes, null);
if (boxes.size() == 0) {
AxisAlignedBB box = vblock.a(world, x, y, z);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.
the class BlockBox1_9_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(Block block) {
final net.minecraft.server.v1_9_R1.World world = ((org.bukkit.craftbukkit.v1_9_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
List<AxisAlignedBB> boxes = new ArrayList<>();
net.minecraft.server.v1_9_R1.Block vblock = CraftMagicNumbers.getBlock(block);
BlockPosition blockPos = new BlockPosition(x, y, z);
vblock.a(vblock.getBlockData(), world, blockPos, collide, boxes, null);
if (boxes.size() == 0) {
AxisAlignedBB box = vblock.a(vblock.getBlockData(), world, blockPos);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.
the class BlockBox1_10_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(Block block) {
final net.minecraft.server.v1_10_R1.World world = ((org.bukkit.craftbukkit.v1_10_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
List<AxisAlignedBB> boxes = new ArrayList<>();
net.minecraft.server.v1_10_R1.Block vblock = CraftMagicNumbers.getBlock(block);
BlockPosition blockPos = new BlockPosition(x, y, z);
vblock.a(vblock.getBlockData(), world, blockPos, collide, boxes, null);
if (boxes.size() == 0) {
return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.
the class BlockBox1_8_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(Block block) {
final net.minecraft.server.v1_8_R1.World world = ((org.bukkit.craftbukkit.v1_8_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
List<AxisAlignedBB> boxes = new ArrayList<>();
net.minecraft.server.v1_8_R1.Block vblock = CraftMagicNumbers.getBlock(block);
BlockPosition blockPos = new BlockPosition(x, y, z);
vblock.a(world, blockPos, vblock.getBlockData(), collide, boxes, null);
if (boxes.size() == 0) {
AxisAlignedBB box = vblock.a(world, blockPos, vblock.getBlockData());
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
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