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Example 96 with AxisAlignedBB

use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private PathPoint a(int var0, int var1, int var2, int var3, double var4, EnumDirection var6, PathType var7) {
    PathPoint var8 = null;
    BlockPosition.MutableBlockPosition var9 = new BlockPosition.MutableBlockPosition();
    double var10 = aa(this.a, var9.d(var0, var1, var2));
    if (var10 - var4 > 1.125D)
        return null;
    PathType var12 = a(this.b, var0, var1, var2);
    float var13 = this.b.a(var12);
    double var14 = this.b.getWidth() / 2.0D;
    if (var13 >= 0.0F) {
        var8 = a(var0, var1, var2);
        var8.l = var12;
        var8.k = Math.max(var8.k, var13);
    }
    if (var7 == PathType.FENCE && var8 != null && var8.k >= 0.0F && !a(var8))
        var8 = null;
    if (var12 == PathType.WALKABLE)
        return var8;
    if ((var8 == null || var8.k < 0.0F) && var3 > 0 && var12 != PathType.FENCE && var12 != PathType.UNPASSABLE_RAIL && var12 != PathType.TRAPDOOR) {
        var8 = a(var0, var1 + 1, var2, var3 - 1, var4, var6, var7);
        if (var8 != null && (var8.l == PathType.OPEN || var8.l == PathType.WALKABLE) && this.b.getWidth() < 1.0F) {
            double var16 = (var0 - var6.getAdjacentX()) + 0.5D;
            double var18 = (var2 - var6.getAdjacentZ()) + 0.5D;
            AxisAlignedBB var20 = new AxisAlignedBB(var16 - var14, aa(this.a, var9.c(var16, (var1 + 1), var18)) + 0.001D, var18 - var14, var16 + var14, this.b.getHeight() + aa(this.a, var9.c(var8.a, var8.b, var8.c)) - 0.002D, var18 + var14);
            if (a(var20))
                var8 = null;
        }
    }
    if (var12 == PathType.WATER && !e()) {
        if (a(this.b, var0, var1 - 1, var2) != PathType.WATER)
            return var8;
        while (var1 > 0) {
            var1--;
            var12 = a(this.b, var0, var1, var2);
            if (var12 == PathType.WATER) {
                var8 = a(var0, var1, var2);
                var8.l = var12;
                var8.k = Math.max(var8.k, this.b.a(var12));
                continue;
            }
            return var8;
        }
    }
    if (var12 == PathType.OPEN) {
        int var16 = 0;
        int var17 = var1;
        while (var12 == PathType.OPEN) {
            var1--;
            if (var1 < 0) {
                PathPoint var18 = a(var0, var17, var2);
                var18.l = PathType.BLOCKED;
                var18.k = -1.0F;
                return var18;
            }
            if (var16++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
                PathPoint var18 = a(var0, var1, var2);
                var18.l = PathType.BLOCKED;
                var18.k = -1.0F;
                return var18;
            }
            var12 = a(this.b, var0, var1, var2);
            var13 = this.b.a(var12);
            if (var12 != PathType.OPEN && var13 >= 0.0F) {
                var8 = a(var0, var1, var2);
                var8.l = var12;
                var8.k = Math.max(var8.k, var13);
                break;
            }
            if (var13 < 0.0F) {
                PathPoint var18 = a(var0, var1, var2);
                var18.l = PathType.BLOCKED;
                var18.k = -1.0F;
                return var18;
            }
        }
    }
    if (var12 == PathType.FENCE) {
        var8 = a(var0, var1, var2);
        var8.i = true;
        var8.l = var12;
        var8.k = var12.a();
    }
    return var8;
}
Also used : AxisAlignedBB(net.minecraft.server.v1_16_R3.AxisAlignedBB) PathPoint(net.minecraft.server.v1_16_R3.PathPoint) PathType(net.minecraft.server.v1_16_R3.PathType) BlockPosition(net.minecraft.server.v1_16_R3.BlockPosition) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Example 97 with AxisAlignedBB

use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.

the class BlockBox1_7_R4 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_7_R4.World world = ((org.bukkit.craftbukkit.v1_7_R4.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_7_R4.Block vblock = CraftMagicNumbers.getBlock(block);
    vblock.a(world, x, y, z, collide, boxes, null);
    if (boxes.size() == 0) {
        AxisAlignedBB box = vblock.a(world, x, y, z);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_7_R4.AxisAlignedBB) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox)

Example 98 with AxisAlignedBB

use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.

the class BlockBox1_9_R1 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_9_R1.World world = ((org.bukkit.craftbukkit.v1_9_R1.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_9_R1.Block vblock = CraftMagicNumbers.getBlock(block);
    BlockPosition blockPos = new BlockPosition(x, y, z);
    vblock.a(vblock.getBlockData(), world, blockPos, collide, boxes, null);
    if (boxes.size() == 0) {
        AxisAlignedBB box = vblock.a(vblock.getBlockData(), world, blockPos);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_9_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_9_R1.BlockPosition) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox)

Example 99 with AxisAlignedBB

use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.

the class BlockBox1_10_R1 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_10_R1.World world = ((org.bukkit.craftbukkit.v1_10_R1.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_10_R1.Block vblock = CraftMagicNumbers.getBlock(block);
    BlockPosition blockPos = new BlockPosition(x, y, z);
    vblock.a(vblock.getBlockData(), world, blockPos, collide, boxes, null);
    if (boxes.size() == 0) {
        return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_10_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox)

Example 100 with AxisAlignedBB

use of net.minecraft.server.v1_15_R1.AxisAlignedBB in project Atlas by funkemunky.

the class BlockBox1_8_R1 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_8_R1.World world = ((org.bukkit.craftbukkit.v1_8_R1.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_8_R1.Block vblock = CraftMagicNumbers.getBlock(block);
    BlockPosition blockPos = new BlockPosition(x, y, z);
    vblock.a(world, blockPos, vblock.getBlockData(), collide, boxes, null);
    if (boxes.size() == 0) {
        AxisAlignedBB box = vblock.a(world, blockPos, vblock.getBlockData());
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_8_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_8_R1.BlockPosition) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox)

Aggregations

List (java.util.List)25 Entity (org.bukkit.entity.Entity)23 Iterator (java.util.Iterator)21 ArrayList (java.util.ArrayList)14 AxisAlignedBB (net.minecraft.server.v1_12_R1.AxisAlignedBB)14 AxisAlignedBB (net.minecraft.server.v1_10_R1.AxisAlignedBB)13 HitBox (me.deecaad.weaponmechanics.weapon.projectile.HitBox)12 AxisAlignedBB (net.minecraft.server.v1_11_R1.AxisAlignedBB)12 ComplexCollisionBox (cc.funkemunky.api.utils.world.types.ComplexCollisionBox)11 SimpleCollisionBox (cc.funkemunky.api.utils.world.types.SimpleCollisionBox)11 AxisAlignedBB (net.minecraft.server.v1_8_R3.AxisAlignedBB)9 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)8 LivingEntity (org.bukkit.entity.LivingEntity)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)7 AxisAlignedBB (net.minecraft.server.v1_16_R3.AxisAlignedBB)7 AxisAlignedBB (net.minecraft.server.v1_9_R2.AxisAlignedBB)7 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)6 BoundingBox (net.citizensnpcs.api.util.BoundingBox)5 Location (org.bukkit.Location)5 AxisAlignedBB (net.minecraft.server.v1_13_R2.AxisAlignedBB)4