use of net.minecraft.server.v1_16_R2.Vec3D in project Citizens2 by CitizensDev.
the class PlayerNavigation method a.
@Override
public boolean a(PathEntity paramPathEntity, double paramDouble) {
if (paramPathEntity == null) {
this.c = null;
return false;
}
if (!paramPathEntity.a(this.c)) {
this.c = paramPathEntity;
}
q_();
if (this.c.d() <= 0) {
return false;
}
this.d = paramDouble;
Vec3D localVec3D = c();
this.j = this.e;
this.k = localVec3D;
return true;
}
use of net.minecraft.server.v1_16_R2.Vec3D in project Citizens2 by CitizensDev.
the class PlayerNavigation method n.
@Override
protected void n() {
Vec3D localVec3D1 = c();
int i1 = this.c.d();
for (int i2 = this.c.e(); i2 < this.c.d(); i2++) {
if (this.c.a(i2).b != Math.floor(localVec3D1.y)) {
i1 = i2;
break;
}
}
this.f = (this.a.width > 0.75F ? this.a.width / 2.0F : 0.75F - this.a.width / 2.0F);
Vec3D localVec3D2 = this.c.f();
if ((MathHelper.e((float) (this.a.locX - (localVec3D2.x + 0.5D))) < this.f) && (MathHelper.e((float) (this.a.locZ - (localVec3D2.z + 0.5D))) < this.f) && (Math.abs(this.a.locY - localVec3D2.y) < 1.0D)) {
this.c.c(this.c.e() + 1);
}
int i3 = MathHelper.f(this.a.width);
int i4 = MathHelper.f(this.a.length);
int i5 = i3;
for (int i6 = i1 - 1; i6 >= this.c.e(); i6--) {
if (a(localVec3D1, this.c.a(this.a, i6), i3, i4, i5)) {
this.c.c(i6);
break;
}
}
a(localVec3D1);
}
use of net.minecraft.server.v1_16_R2.Vec3D in project Citizens2 by CitizensDev.
the class NMSImpl method setSize.
public static void setSize(Entity entity, boolean justCreated) {
try {
EntitySize entitysize = (EntitySize) SIZE_FIELD_GETTER.invoke(entity);
EntityPose entitypose = entity.getPose();
EntitySize entitysize1 = entity.a(entitypose);
SIZE_FIELD_SETTER.invoke(entity, entitysize1);
HEAD_HEIGHT.invoke(entity, HEAD_HEIGHT_METHOD.invoke(entity, entitypose, entitysize1));
if (entitysize1.width < entitysize.width && false) /* TODO: PREVIOUS CITIZENS ADDITION ?reason */
{
double d0 = entitysize1.width / 2.0D;
entity.a(new AxisAlignedBB(entity.locX() - d0, entity.locY(), entity.locZ() - d0, entity.locX() + d0, entity.locY() + entitysize1.height, entity.locZ() + d0));
} else {
AxisAlignedBB axisalignedbb = entity.getBoundingBox();
entity.a(new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ, axisalignedbb.minX + entitysize1.width, axisalignedbb.minY + entitysize1.height, axisalignedbb.minZ + entitysize1.width));
if (entitysize1.width > entitysize.width && !justCreated && !entity.world.isClientSide) {
float f = entitysize.width - entitysize1.width;
entity.move(EnumMoveType.SELF, new Vec3D(f, 0.0D, f));
}
}
} catch (Throwable e) {
e.printStackTrace();
}
}
use of net.minecraft.server.v1_16_R2.Vec3D in project Citizens2 by CitizensDev.
the class NMSImpl method flyingMoveLogic.
public static void flyingMoveLogic(EntityLiving entity, Vec3D vec3d) {
if (entity.doAITick() || entity.cs()) {
double d0 = 0.08D;
boolean flag = ((entity.getMot()).y <= 0.0D);
if (flag && entity.hasEffect(MobEffects.SLOW_FALLING)) {
d0 = 0.01D;
entity.fallDistance = 0.0F;
}
Fluid fluid = entity.world.getFluid(entity.getChunkCoordinates());
if (entity.isInWater() && /*&& entity.cT() */
!entity.a(fluid.getType())) {
double d1 = entity.locY();
float f = entity.isSprinting() ? 0.9F : 0.8F;
float f1 = 0.02F;
float f2 = EnchantmentManager.e(entity);
if (f2 > 3.0F)
f2 = 3.0F;
if (!entity.isOnGround())
f2 *= 0.5F;
if (f2 > 0.0F) {
f += (0.54600006F - f) * f2 / 3.0F;
f1 += (entity.dN() - f1) * f2 / 3.0F;
}
if (entity.hasEffect(MobEffects.DOLPHINS_GRACE))
f = 0.96F;
entity.a(f1, vec3d);
entity.move(EnumMoveType.SELF, entity.getMot());
Vec3D vec3d1 = entity.getMot();
if (entity.positionChanged && entity.isClimbing())
vec3d1 = new Vec3D(vec3d1.x, 0.2D, vec3d1.z);
entity.setMot(vec3d1.d(f, 0.800000011920929D, f));
Vec3D vec3d2 = entity.a(d0, flag, entity.getMot());
entity.setMot(vec3d2);
if (entity.positionChanged && entity.e(vec3d2.x, vec3d2.y + 0.6D - entity.locY() + d1, vec3d2.z))
entity.setMot(vec3d2.x, 0.30000001192092896D, vec3d2.z);
} else if (entity.aQ() && /*&& entity.cT()*/
!entity.a(fluid.getType())) {
double d1 = entity.locY();
entity.a(0.02F, vec3d);
entity.move(EnumMoveType.SELF, entity.getMot());
if (entity.b(TagsFluid.LAVA) <= entity.cx()) {
entity.setMot(entity.getMot().d(0.5D, 0.8D, 0.5D));
Vec3D vec3D = entity.a(d0, flag, entity.getMot());
entity.setMot(vec3D);
} else {
entity.setMot(entity.getMot().a(0.5D));
}
if (!entity.isNoGravity())
entity.setMot(entity.getMot().add(0.0D, -d0 / 4.0D, 0.0D));
Vec3D vec3d3 = entity.getMot();
if (entity.positionChanged && entity.e(vec3d3.x, vec3d3.y + 0.6D - entity.locY() + d1, vec3d3.z))
entity.setMot(vec3d3.x, 0.3D, vec3d3.z);
} else if (entity.isGliding()) {
Vec3D vec3d4 = entity.getMot();
if (vec3d4.y > -0.5D)
entity.fallDistance = 1.0F;
Vec3D vec3d5 = entity.getLookDirection();
float f = entity.pitch * 0.017453292F;
double d2 = Math.sqrt(vec3d5.x * vec3d5.x + vec3d5.z * vec3d5.z);
double d3 = Math.sqrt(entity.c(vec3d4));
double d4 = vec3d5.f();
float f3 = MathHelper.cos(f);
f3 = (float) (f3 * f3 * Math.min(1.0D, d4 / 0.4D));
vec3d4 = entity.getMot().add(0.0D, d0 * (-1.0D + f3 * 0.75D), 0.0D);
if (vec3d4.y < 0.0D && d2 > 0.0D) {
double d5 = vec3d4.y * -0.1D * f3;
vec3d4 = vec3d4.add(vec3d5.x * d5 / d2, d5, vec3d5.z * d5 / d2);
}
if (f < 0.0F && d2 > 0.0D) {
double d5 = d3 * -MathHelper.sin(f) * 0.04D;
vec3d4 = vec3d4.add(-vec3d5.x * d5 / d2, d5 * 3.2D, -vec3d5.z * d5 / d2);
}
if (d2 > 0.0D)
vec3d4 = vec3d4.add((vec3d5.x / d2 * d3 - vec3d4.x) * 0.1D, 0.0D, (vec3d5.z / d2 * d3 - vec3d4.z) * 0.1D);
entity.setMot(vec3d4.d(0.9900000095367432D, 0.9800000190734863D, 0.9900000095367432D));
entity.move(EnumMoveType.SELF, entity.getMot());
if (entity.positionChanged && !entity.world.isClientSide) {
double d5 = Math.sqrt(entity.c(entity.getMot()));
double d6 = d3 - d5;
float f4 = (float) (d6 * 10.0D - 3.0D);
if (f4 > 0.0F) {
try {
entity.playSound((SoundEffect) ENTITY_GET_SOUND_FALL.invoke(entity, (int) f4), 1.0F, 1.0F);
} catch (Throwable e) {
e.printStackTrace();
}
entity.damageEntity(DamageSource.FLY_INTO_WALL, f4);
}
}
if (entity.isOnGround() && !entity.world.isClientSide && entity.getFlag(7) && !CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())
entity.setFlag(7, false);
} else {
BlockPosition blockposition = new BlockPosition(entity.locX(), (entity.getBoundingBox()).minY - 0.5000001D, // entity.ar();
entity.locZ());
float f5 = entity.world.getType(blockposition).getBlock().getFrictionFactor();
float f = entity.isOnGround() ? (f5 * 0.91F) : 0.91F;
Vec3D vec3d6 = entity.a(vec3d, f5);
double d7 = vec3d6.y;
if (entity.hasEffect(MobEffects.LEVITATION)) {
d7 += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - vec3d6.y) * 0.2D;
entity.fallDistance = 0.0F;
} else if (entity.world.isClientSide && !entity.world.isLoaded(blockposition)) {
if (entity.locY() > 0.0D) {
d7 = -0.1D;
} else {
d7 = 0.0D;
}
} else if (!entity.isNoGravity()) {
d7 -= d0;
}
entity.setMot(vec3d6.x * f, d7 * 0.9800000190734863D, vec3d6.z * f);
}
}
entity.a(entity, entity instanceof EntityBird);
}
use of net.minecraft.server.v1_16_R2.Vec3D in project Citizens2 by CitizensDev.
the class PlayerNavigation method c.
@Override
public void c() {
this.e++;
if (this.m)
j();
if (m())
return;
if (a()) {
l();
} else if (this.c != null && !this.c.c()) {
Vec3D vec3D1 = b();
Vec3D vec3D2 = this.c.a(this.a);
if (vec3D1.y > vec3D2.y && !this.a.isOnGround() && MathHelper.floor(vec3D1.x) == MathHelper.floor(vec3D2.x) && MathHelper.floor(vec3D1.z) == MathHelper.floor(vec3D2.z))
this.c.a();
}
if (m())
return;
Vec3D var0 = this.c.a(this.a);
BlockPosition var1 = new BlockPosition(var0);
this.a.getControllerMove().a(var0.x, this.b.getType(var1.down()).isAir() ? var0.y : PathfinderNormal.a(this.b, var1), var0.z, this.d);
}
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