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Example 51 with AxisAlignedBB

use of net.minecraft.server.v1_16_R3.AxisAlignedBB in project Atlas by funkemunky.

the class BlockBox1_13_R2 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_13_R2.World world = ((org.bukkit.craftbukkit.v1_13_R2.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    net.minecraft.server.v1_13_R2.IBlockData iblockData = ((CraftBlock) block).getNMS();
    net.minecraft.server.v1_13_R2.Block vblock = iblockData.getBlock();
    BlockPosition blockPos = new BlockPosition(x, y, z);
    VoxelShape shape = vblock.a(iblockData, (IBlockAccess) world, blockPos);
    List<AxisAlignedBB> boxes = shape.d();
    if (boxes.size() == 0) {
        return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_13_R2.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) CraftBlock(org.bukkit.craftbukkit.v1_13_R2.block.CraftBlock) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox) VoxelShape(net.minecraft.server.v1_13_R2.VoxelShape)

Example 52 with AxisAlignedBB

use of net.minecraft.server.v1_16_R3.AxisAlignedBB in project Atlas by funkemunky.

the class BlockBox1_11_R1 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_11_R1.World world = ((org.bukkit.craftbukkit.v1_11_R1.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_11_R1.Block vblock = CraftMagicNumbers.getBlock(block);
    BlockPosition blockPos = new BlockPosition(x, y, z);
    vblock.a(vblock.getBlockData(), world, blockPos, collide, boxes, null, false);
    if (boxes.size() == 0) {
        return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_11_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_11_R1.BlockPosition) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox)

Example 53 with AxisAlignedBB

use of net.minecraft.server.v1_16_R3.AxisAlignedBB in project Atlas by funkemunky.

the class BlockBox1_8_R2 method getCollisionBox.

@Override
public CollisionBox getCollisionBox(Block block) {
    final net.minecraft.server.v1_8_R2.World world = ((org.bukkit.craftbukkit.v1_8_R2.CraftWorld) block.getWorld()).getHandle();
    final int x = block.getX(), y = block.getY(), z = block.getZ();
    final AxisAlignedBB collide = BlockBoxManager.cbox.copy().offset(x, y, z).toAxisAlignedBB();
    List<AxisAlignedBB> boxes = new ArrayList<>();
    net.minecraft.server.v1_8_R2.Block vblock = CraftMagicNumbers.getBlock(block);
    BlockPosition blockPos = new BlockPosition(x, y, z);
    vblock.a(world, blockPos, vblock.getBlockData(), collide, boxes, null);
    if (boxes.size() == 0) {
        AxisAlignedBB box = vblock.a(world, blockPos, vblock.getBlockData());
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else if (boxes.size() == 1) {
        AxisAlignedBB box = boxes.get(0);
        return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
    } else {
        ComplexCollisionBox complexBox = new ComplexCollisionBox();
        for (AxisAlignedBB box : boxes) {
            complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
        }
        return complexBox;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_8_R2.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_8_R2.BlockPosition) ArrayList(java.util.ArrayList) ComplexCollisionBox(cc.funkemunky.api.utils.world.types.ComplexCollisionBox) SimpleCollisionBox(cc.funkemunky.api.utils.world.types.SimpleCollisionBox)

Example 54 with AxisAlignedBB

use of net.minecraft.server.v1_16_R3.AxisAlignedBB in project custom-items-gradle by knokko.

the class Raytracer method raytrace.

/**
 * <p>Performs a raytrace from {@code startLocation} towards {@code startLocation + vector}.
 * The {@code vector} determines both the direction and the maximum distance of the raytrace!</p>
 *
 * <p>If an intersection with any block or entity was found, a RaytraceResult representing the intersection
 * that is closest to {@code startLocation} will be returned. If no such intersection was found, this
 * method will return null.</p>
 *
 * <p>Entities included in {@code entitiesToExclude} and dropped item entities will be ignored by
 * the raytrace.</p>
 *
 * @param startLocation The location from which the raytrace will start
 * @param vector The direction and maximum distance of the raytrace
 * @param entitiesToExclude An array of entities that will be ignored by this raytrace, may contain null
 * @return A RaytraceResult for the nearest intersection, or null if no intersection was found
 */
public static RaytraceResult raytrace(Location startLocation, Vector vector, Entity... entitiesToExclude) {
    // Important variables
    World world = startLocation.getWorld();
    Vec3D rayStart = new Vec3D(startLocation.getX(), startLocation.getY(), startLocation.getZ());
    Vec3D velocityVec = new Vec3D(vector.getX(), vector.getY(), vector.getZ());
    Vec3D rayEnd = new Vec3D(rayStart.x + velocityVec.x, rayStart.y + velocityVec.y, rayStart.z + velocityVec.z);
    CraftWorld craftWorld = (CraftWorld) world;
    WorldServer nmsWorld = craftWorld.getHandle();
    // Start with infinity to make sure that any other distance will be shorter
    double nearestDistanceSq = Double.POSITIVE_INFINITY;
    Vec3D intersectionPos = null;
    // The block raytrace
    MovingObjectPosition rayResult = nmsWorld.rayTrace(rayStart, rayEnd, true, true, false);
    if (rayResult != null && rayResult.type == EnumMovingObjectType.BLOCK) {
        double blockDistanceSq = rayResult.pos.distanceSquared(rayStart);
        if (blockDistanceSq < vector.lengthSquared()) {
            intersectionPos = rayResult.pos;
            nearestDistanceSq = blockDistanceSq;
        }
    }
    // The entity raytrace
    AxisAlignedBB movementBB = new AxisAlignedBB(rayStart.x, rayStart.y, rayStart.z, rayEnd.x, rayEnd.y, rayEnd.z);
    List<net.minecraft.server.v1_12_R1.Entity> nmsEntityList = nmsWorld.getEntities(null, movementBB);
    net.minecraft.server.v1_12_R1.Entity intersectedEntity = null;
    entityListLoop: for (net.minecraft.server.v1_12_R1.Entity nmsEntity : nmsEntityList) {
        // It's currently convenient to ignore dropped items
        if (nmsEntity instanceof EntityItem)
            continue entityListLoop;
        // Since the entities in entitiesToExclude could be null, it's important to call equals() on craftEntity
        CraftEntity craftEntity = nmsEntity.getBukkitEntity();
        for (Entity exclude : entitiesToExclude) if (craftEntity.equals(exclude))
            continue entityListLoop;
        // Check if we intersect this entity and check if the distance to it is smaller than the nearest distance so far
        MovingObjectPosition entityIntersection = nmsEntity.getBoundingBox().b(rayStart, rayEnd);
        if (entityIntersection != null) {
            double distanceSq = rayStart.distanceSquared(entityIntersection.pos);
            if (distanceSq < nearestDistanceSq) {
                nearestDistanceSq = distanceSq;
                intersectedEntity = nmsEntity;
                intersectionPos = entityIntersection.pos;
            }
        }
    }
    // Determining the final result
    if (nearestDistanceSq < Double.POSITIVE_INFINITY) {
        Location hitLocation = new Location(world, intersectionPos.x, intersectionPos.y, intersectionPos.z);
        if (intersectedEntity != null) {
            return RaytraceResult.hitEntity(intersectedEntity.getBukkitEntity(), hitLocation);
        } else {
            return RaytraceResult.hitBlock(hitLocation);
        }
    } else {
        return null;
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_12_R1.AxisAlignedBB) Entity(org.bukkit.entity.Entity) CraftEntity(org.bukkit.craftbukkit.v1_12_R1.entity.CraftEntity) CraftEntity(org.bukkit.craftbukkit.v1_12_R1.entity.CraftEntity) WorldServer(net.minecraft.server.v1_12_R1.WorldServer) CraftWorld(org.bukkit.craftbukkit.v1_12_R1.CraftWorld) World(org.bukkit.World) Vec3D(net.minecraft.server.v1_12_R1.Vec3D) MovingObjectPosition(net.minecraft.server.v1_12_R1.MovingObjectPosition) CraftWorld(org.bukkit.craftbukkit.v1_12_R1.CraftWorld) EntityItem(net.minecraft.server.v1_12_R1.EntityItem) Location(org.bukkit.Location)

Example 55 with AxisAlignedBB

use of net.minecraft.server.v1_16_R3.AxisAlignedBB in project Citizens2 by CitizensDev.

the class NMSImpl method setSize.

public static void setSize(Entity entity, float f, float f1, boolean justCreated) {
    if ((f != entity.width) || (f1 != entity.length)) {
        float f2 = entity.width;
        entity.width = f;
        entity.length = f1;
        entity.a(new AxisAlignedBB(entity.getBoundingBox().a, entity.getBoundingBox().b, entity.getBoundingBox().c, entity.getBoundingBox().a + entity.width, entity.getBoundingBox().b + entity.length, entity.getBoundingBox().c + entity.width));
        if ((entity.width > f2) && (!justCreated) && (!entity.world.isClientSide))
            entity.move((f2 - entity.width) / 2, 0.0D, (f2 - entity.width) / 2);
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_8_R3.AxisAlignedBB)

Aggregations

List (java.util.List)25 Entity (org.bukkit.entity.Entity)23 Iterator (java.util.Iterator)21 ArrayList (java.util.ArrayList)14 AxisAlignedBB (net.minecraft.server.v1_12_R1.AxisAlignedBB)14 AxisAlignedBB (net.minecraft.server.v1_10_R1.AxisAlignedBB)13 HitBox (me.deecaad.weaponmechanics.weapon.projectile.HitBox)12 AxisAlignedBB (net.minecraft.server.v1_11_R1.AxisAlignedBB)12 ComplexCollisionBox (cc.funkemunky.api.utils.world.types.ComplexCollisionBox)11 SimpleCollisionBox (cc.funkemunky.api.utils.world.types.SimpleCollisionBox)11 AxisAlignedBB (net.minecraft.server.v1_8_R3.AxisAlignedBB)9 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)8 LivingEntity (org.bukkit.entity.LivingEntity)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)7 AxisAlignedBB (net.minecraft.server.v1_16_R3.AxisAlignedBB)7 AxisAlignedBB (net.minecraft.server.v1_9_R2.AxisAlignedBB)7 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)6 BoundingBox (net.citizensnpcs.api.util.BoundingBox)5 Location (org.bukkit.Location)5 AxisAlignedBB (net.minecraft.server.v1_13_R2.AxisAlignedBB)4