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Example 81 with BlockPosition

use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.

the class ItemFrameController method createEntity.

@Override
protected Entity createEntity(Location at, NPC npc) {
    Entity e = super.createEntity(at, npc);
    EntityItemFrame item = (EntityItemFrame) ((CraftEntity) e).getHandle();
    item.setDirection(EnumDirection.EAST);
    item.blockPosition = new BlockPosition(at.getX(), at.getY(), at.getZ());
    return e;
}
Also used : Entity(org.bukkit.entity.Entity) CraftEntity(org.bukkit.craftbukkit.v1_10_R1.entity.CraftEntity) EntityItemFrame(net.minecraft.server.v1_10_R1.EntityItemFrame) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition)

Example 82 with BlockPosition

use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.

the class CitizensBlockBreaker method run.

@Override
public BehaviorStatus run() {
    if (entity.dead) {
        return BehaviorStatus.FAILURE;
    }
    if (!isDigging) {
        return BehaviorStatus.SUCCESS;
    }
    // CraftBukkit
    currentTick = (int) (System.currentTimeMillis() / 50);
    if (configuration.radiusSquared() > 0 && distanceSquared() >= configuration.radiusSquared()) {
        startDigTick = currentTick;
        if (entity instanceof NPCHolder) {
            NPC npc = ((NPCHolder) entity).getNPC();
            if (npc != null && !npc.getNavigator().isNavigating()) {
                npc.getNavigator().setTarget(entity.world.getWorld().getBlockAt(x, y, z).getLocation().add(0, 1, 0));
            }
        }
        return BehaviorStatus.RUNNING;
    }
    Util.faceLocation(entity.getBukkitEntity(), location);
    if (entity instanceof EntityPlayer) {
        PlayerAnimation.ARM_SWING.play((Player) entity.getBukkitEntity());
    }
    IBlockData block = entity.world.getType(new BlockPosition(x, y, z));
    if (block == null || block == Blocks.AIR) {
        return BehaviorStatus.SUCCESS;
    } else {
        int tickDifference = currentTick - startDigTick;
        float damage = getStrength(block.getBlock()) * (tickDifference + 1) * configuration.blockStrengthModifier();
        if (damage >= 1F) {
            entity.world.getWorld().getBlockAt(x, y, z).breakNaturally(CraftItemStack.asCraftMirror(getCurrentItem()));
            return BehaviorStatus.SUCCESS;
        }
        int modifiedDamage = (int) (damage * 10.0F);
        if (modifiedDamage != currentDamage) {
            setBlockDamage(modifiedDamage);
            currentDamage = modifiedDamage;
        }
    }
    return BehaviorStatus.RUNNING;
}
Also used : NPC(net.citizensnpcs.api.npc.NPC) IBlockData(net.minecraft.server.v1_8_R3.IBlockData) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) EntityPlayer(net.minecraft.server.v1_8_R3.EntityPlayer)

Example 83 with BlockPosition

use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.

the class NMSImpl method flyingMoveLogic.

public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
    if (entity.bM()) {
        if ((entity.V())) {
            double d0 = entity.locY;
            float f3 = 0.8F;
            float f4 = 0.02F;
            float f2 = EnchantmentManager.b(entity);
            if (f2 > 3.0F) {
                f2 = 3.0F;
            }
            if (!entity.onGround) {
                f2 *= 0.5F;
            }
            if (f2 > 0.0F) {
                f3 += (0.54600006F - f3) * f2 / 3.0F;
                f4 += (entity.bI() * 1.0F - f4) * f2 / 3.0F;
            }
            entity.a(f, f1, f4);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= f3;
            entity.motY *= 0.800000011920929D;
            entity.motZ *= f3;
            entity.motY -= 0.02D;
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if ((entity.ab())) {
            double d0 = entity.locY;
            entity.a(f, f1, 0.02F);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= 0.5D;
            entity.motY *= 0.5D;
            entity.motZ *= 0.5D;
            entity.motY -= 0.02D;
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else {
            float f5 = 0.91F;
            if (entity.onGround) {
                f5 = entity.world.getType(new BlockPosition(MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))).getBlock().frictionFactor * 0.91F;
            }
            float f6 = 0.16277136F / (f5 * f5 * f5);
            float f3;
            if (entity.onGround) {
                f3 = entity.bI() * f6;
            } else {
                f3 = entity.aM;
            }
            entity.a(f, f1, f3);
            f5 = 0.91F;
            if (entity.onGround) {
                f5 = entity.world.getType(new BlockPosition(MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))).getBlock().frictionFactor * 0.91F;
            }
            if (entity.k_()) {
                float f4 = 0.15F;
                entity.motX = MathHelper.a(entity.motX, -f4, f4);
                entity.motZ = MathHelper.a(entity.motZ, -f4, f4);
                entity.fallDistance = 0.0F;
                if (entity.motY < -0.15D) {
                    entity.motY = -0.15D;
                }
                boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
                if ((flag) && (entity.motY < 0.0D)) {
                    entity.motY = 0.0D;
                }
            }
            entity.move(entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (entity.k_())) {
                entity.motY = 0.2D;
            }
            if ((entity.world.isClientSide) && ((!entity.world.isLoaded(new BlockPosition((int) entity.locX, 0, (int) entity.locZ))) || (!entity.world.getChunkAtWorldCoords(new BlockPosition((int) entity.locX, 0, (int) entity.locZ)).o()))) {
                if (entity.locY > 0.0D) {
                    entity.motY = -0.1D;
                } else {
                    entity.motY = 0.0D;
                }
            } else {
                entity.motY -= 0.08D;
            }
            entity.motY *= 0.9800000190734863D;
            entity.motX *= f5;
            entity.motZ *= f5;
        }
    }
    entity.aA = entity.aB;
    double d0 = entity.locX - entity.lastX;
    double d1 = entity.locZ - entity.lastZ;
    float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
    if (f2 > 1.0F) {
        f2 = 1.0F;
    }
    entity.aB += (f2 - entity.aB) * 0.4F;
    entity.aC += entity.aB;
}
Also used : EntityHuman(net.minecraft.server.v1_8_R3.EntityHuman) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition)

Example 84 with BlockPosition

use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerNavigation method a.

@Override
public PathEntity a(BlockPosition paramBlockPosition) {
    if (!b()) {
        return null;
    }
    float f1 = i();
    this.c.methodProfiler.a("pathfind");
    BlockPosition localBlockPosition = new BlockPosition(this.b);
    int k = (int) (f1 + 8.0F);
    ChunkCache localChunkCache = new ChunkCache(this.c, localBlockPosition.a(-k, -k, -k), localBlockPosition.a(k, k, k), 0);
    PathEntity localPathEntity = this.j.a(localChunkCache, this.b, paramBlockPosition, f1);
    this.c.methodProfiler.b();
    return localPathEntity;
}
Also used : ChunkCache(net.minecraft.server.v1_8_R3.ChunkCache) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) PathEntity(net.minecraft.server.v1_8_R3.PathEntity) PathPoint(net.minecraft.server.v1_8_R3.PathPoint)

Example 85 with BlockPosition

use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerNavigation method a.

private boolean a(int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, Vec3D paramVec3D, double paramDouble1, double paramDouble2) {
    int i = paramInt1 - paramInt4 / 2;
    int j = paramInt3 - paramInt6 / 2;
    if (!b(i, paramInt2, j, paramInt4, paramInt5, paramInt6, paramVec3D, paramDouble1, paramDouble2)) {
        return false;
    }
    for (int k = i; k < i + paramInt4; k++) {
        for (int m = j; m < j + paramInt6; m++) {
            double d1 = k + 0.5D - paramVec3D.a;
            double d2 = m + 0.5D - paramVec3D.c;
            if (d1 * paramDouble1 + d2 * paramDouble2 >= 0.0D) {
                Block localBlock = this.c.getType(new BlockPosition(k, paramInt2 - 1, m)).getBlock();
                Material localMaterial = localBlock.getMaterial();
                if (localMaterial == Material.AIR) {
                    return false;
                }
                if ((localMaterial == Material.WATER) && (!this.b.V())) {
                    return false;
                }
                if (localMaterial == Material.LAVA) {
                    return false;
                }
            }
        }
    }
    return true;
}
Also used : BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) Block(net.minecraft.server.v1_8_R3.Block) Material(net.minecraft.server.v1_8_R3.Material) PathPoint(net.minecraft.server.v1_8_R3.PathPoint)

Aggregations

BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)23 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)23 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)20 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)17 Location (org.bukkit.Location)16 PathPoint (net.minecraft.server.v1_10_R1.PathPoint)10 PathPoint (net.minecraft.server.v1_11_R1.PathPoint)10 NPC (net.citizensnpcs.api.npc.NPC)8 NPCHolder (net.citizensnpcs.npc.ai.NPCHolder)8 MutableBlockPosition (net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition)7 PathType (net.minecraft.server.v1_10_R1.PathType)7 MutableBlockPosition (net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition)7 MutableBlockPosition (net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition)7 Block (net.minecraft.server.v1_10_R1.Block)6 Block (net.minecraft.server.v1_11_R1.Block)6 PathType (net.minecraft.server.v1_11_R1.PathType)6 PathType (net.minecraft.server.v1_12_R1.PathType)6 BlockPosition (net.minecraft.server.v1_9_R2.BlockPosition)6 AxisAlignedBB (net.minecraft.server.v1_10_R1.AxisAlignedBB)5 IBlockData (net.minecraft.server.v1_10_R1.IBlockData)5