use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3, EntityInsentient paramEntityInsentient, int paramInt4, int paramInt5, int paramInt6, boolean paramBoolean1, boolean paramBoolean2) {
EnumSet<PathType> localEnumSet = EnumSet.noneOf(PathType.class);
PathType localPathType1 = PathType.BLOCKED;
BlockPosition localBlockPosition = new BlockPosition(paramEntityInsentient);
localPathType1 = a(paramIBlockAccess, paramInt1, paramInt2, paramInt3, paramInt4, paramInt5, paramInt6, paramBoolean1, paramBoolean2, localEnumSet, localPathType1, localBlockPosition);
if (localEnumSet.contains(PathType.FENCE)) {
return PathType.FENCE;
}
Object localObject = PathType.BLOCKED;
for (PathType localPathType2 : localEnumSet) {
if (paramEntityInsentient.a(localPathType2) < 0.0F) {
return localPathType2;
}
if (paramEntityInsentient.a(localPathType2) >= paramEntityInsentient.a((PathType) localObject)) {
localObject = localPathType2;
}
}
if ((localPathType1 == PathType.OPEN) && (paramEntityInsentient.a((PathType) localObject) == 0.0F)) {
return PathType.OPEN;
}
return (PathType) localObject;
}
use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
PathType localPathType1 = b(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
if ((localPathType1 == PathType.OPEN) && (paramInt2 >= 1)) {
Block localBlock = paramIBlockAccess.getType(new BlockPosition(paramInt1, paramInt2 - 1, paramInt3)).getBlock();
PathType localPathType2 = b(paramIBlockAccess, paramInt1, paramInt2 - 1, paramInt3);
localPathType1 = (localPathType2 == PathType.WALKABLE) || (localPathType2 == PathType.OPEN) || (localPathType2 == PathType.WATER) || (localPathType2 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
if ((localPathType2 == PathType.DAMAGE_FIRE) || (localBlock == Blocks.df)) {
localPathType1 = PathType.DAMAGE_FIRE;
}
if (localPathType2 == PathType.DAMAGE_CACTUS) {
localPathType1 = PathType.DAMAGE_CACTUS;
}
}
localPathType1 = a(paramIBlockAccess, paramInt1, paramInt2, paramInt3, localPathType1);
return localPathType1;
}
use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public int a(PathPoint[] paramArrayOfPathPoint, PathPoint paramPathPoint1, PathPoint paramPathPoint2, float paramFloat) {
int i = 0;
int k = 0;
PathType localPathType = a(this.b, paramPathPoint1.a, paramPathPoint1.b + 1, paramPathPoint1.c);
if (this.b.a(localPathType) >= 0.0F) {
k = MathHelper.d(Math.max(1.0F, this.b.P));
}
BlockPosition localBlockPosition = new BlockPosition(paramPathPoint1.a, paramPathPoint1.b, paramPathPoint1.c).down();
double d = paramPathPoint1.b - (1.0D - this.a.getType(localBlockPosition).e(this.a, localBlockPosition).e);
PathPoint localPathPoint1 = a(paramPathPoint1.a, paramPathPoint1.b, paramPathPoint1.c + 1, k, d, EnumDirection.SOUTH);
PathPoint localPathPoint2 = a(paramPathPoint1.a - 1, paramPathPoint1.b, paramPathPoint1.c, k, d, EnumDirection.WEST);
PathPoint localPathPoint3 = a(paramPathPoint1.a + 1, paramPathPoint1.b, paramPathPoint1.c, k, d, EnumDirection.EAST);
PathPoint localPathPoint4 = a(paramPathPoint1.a, paramPathPoint1.b, paramPathPoint1.c - 1, k, d, EnumDirection.NORTH);
if ((localPathPoint1 != null) && (!localPathPoint1.i) && (localPathPoint1.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint1;
}
if ((localPathPoint2 != null) && (!localPathPoint2.i) && (localPathPoint2.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint2;
}
if ((localPathPoint3 != null) && (!localPathPoint3.i) && (localPathPoint3.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint3;
}
if ((localPathPoint4 != null) && (!localPathPoint4.i) && (localPathPoint4.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint4;
}
int m = (localPathPoint4 == null) || (localPathPoint4.m == PathType.OPEN) || (localPathPoint4.l != 0.0F) ? 1 : 0;
int n = (localPathPoint1 == null) || (localPathPoint1.m == PathType.OPEN) || (localPathPoint1.l != 0.0F) ? 1 : 0;
int i1 = (localPathPoint3 == null) || (localPathPoint3.m == PathType.OPEN) || (localPathPoint3.l != 0.0F) ? 1 : 0;
int i2 = (localPathPoint2 == null) || (localPathPoint2.m == PathType.OPEN) || (localPathPoint2.l != 0.0F) ? 1 : 0;
PathPoint localPathPoint5;
if ((m != 0) && (i2 != 0)) {
localPathPoint5 = a(paramPathPoint1.a - 1, paramPathPoint1.b, paramPathPoint1.c - 1, k, d, EnumDirection.NORTH);
if ((localPathPoint5 != null) && (!localPathPoint5.i) && (localPathPoint5.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint5;
}
}
if ((m != 0) && (i1 != 0)) {
localPathPoint5 = a(paramPathPoint1.a + 1, paramPathPoint1.b, paramPathPoint1.c - 1, k, d, EnumDirection.NORTH);
if ((localPathPoint5 != null) && (!localPathPoint5.i) && (localPathPoint5.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint5;
}
}
if ((n != 0) && (i2 != 0)) {
localPathPoint5 = a(paramPathPoint1.a - 1, paramPathPoint1.b, paramPathPoint1.c + 1, k, d, EnumDirection.SOUTH);
if ((localPathPoint5 != null) && (!localPathPoint5.i) && (localPathPoint5.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint5;
}
}
if ((n != 0) && (i1 != 0)) {
localPathPoint5 = a(paramPathPoint1.a + 1, paramPathPoint1.b, paramPathPoint1.c + 1, k, d, EnumDirection.SOUTH);
if ((localPathPoint5 != null) && (!localPathPoint5.i) && (localPathPoint5.a(paramPathPoint2) < paramFloat)) {
paramArrayOfPathPoint[(i++)] = localPathPoint5;
}
}
return i;
}
use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
private PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
Block localBlock = localIBlockData.getBlock();
Material localMaterial = localIBlockData.getMaterial();
if (localMaterial == Material.AIR) {
return PathType.OPEN;
}
if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
return PathType.TRAPDOOR;
}
if (localBlock == Blocks.FIRE) {
return PathType.DAMAGE_FIRE;
}
if (localBlock == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_WOOD_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_IRON_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_OPEN;
}
if ((localBlock instanceof BlockMinecartTrackAbstract)) {
return PathType.RAIL;
}
if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
return PathType.FENCE;
}
if (localMaterial == Material.WATER) {
return PathType.WATER;
}
if (localMaterial == Material.LAVA) {
return PathType.LAVA;
}
if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
return PathType.OPEN;
}
return PathType.BLOCKED;
}
use of net.minecraft.server.v1_8_R3.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
PathType localPathType1 = b(paramIBlockAccess, paramInt1, paramInt2, paramInt3);
if ((localPathType1 == PathType.OPEN) && (paramInt2 >= 1)) {
Block localObject = paramIBlockAccess.getType(new BlockPosition(paramInt1, paramInt2 - 1, paramInt3)).getBlock();
PathType localPathType2 = b(paramIBlockAccess, paramInt1, paramInt2 - 1, paramInt3);
localPathType1 = (localPathType2 == PathType.WALKABLE) || (localPathType2 == PathType.OPEN) || (localPathType2 == PathType.WATER) || (localPathType2 == PathType.LAVA) ? PathType.OPEN : PathType.WALKABLE;
if ((localPathType2 == PathType.DAMAGE_FIRE) || (localObject == Blocks.df)) {
localPathType1 = PathType.DAMAGE_FIRE;
}
if (localPathType2 == PathType.DAMAGE_CACTUS) {
localPathType1 = PathType.DAMAGE_CACTUS;
}
}
Object localObject = BlockPosition.PooledBlockPosition.s();
if (localPathType1 == PathType.WALKABLE) {
for (int i = -1; i <= 1; i++) {
for (int k = -1; k <= 1; k++) {
if ((i != 0) || (k != 0)) {
Block localBlock = paramIBlockAccess.getType(((BlockPosition.PooledBlockPosition) localObject).f(i + paramInt1, paramInt2, k + paramInt3)).getBlock();
if (localBlock == Blocks.CACTUS) {
localPathType1 = PathType.DANGER_CACTUS;
} else if (localBlock == Blocks.FIRE) {
localPathType1 = PathType.DANGER_FIRE;
}
}
}
}
}
((BlockPosition.PooledBlockPosition) localObject).t();
return localPathType1;
}
Aggregations