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Example 56 with Vec3i

use of net.minecraft.util.math.Vec3i in project ForestryMC by ForestryMC.

the class WorldGenHelper method generateCylinderFromPos.

/**
 * Center is the bottom middle of the cylinder
 */
public static void generateCylinderFromPos(World world, ITreeBlockType block, BlockPos center, float radius, int height, EnumReplaceMode replace) {
    BlockPos start = new BlockPos(center.getX() - radius, center.getY(), center.getZ() - radius);
    for (int x = 0; x < radius * 2 + 1; x++) {
        for (int y = height - 1; y >= 0; y--) {
            // generating top-down is faster for lighting calculations
            for (int z = 0; z < radius * 2 + 1; z++) {
                BlockPos position = start.add(x, y, z);
                Vec3i treeCenter = new Vec3i(center.getX(), position.getY(), center.getZ());
                if (position.distanceSq(treeCenter) <= radius * radius + 0.01) {
                    EnumFacing direction = VectUtil.direction(position, treeCenter);
                    block.setDirection(direction);
                    addBlock(world, position, block, replace);
                }
            }
        }
    }
}
Also used : Vec3i(net.minecraft.util.math.Vec3i) EnumFacing(net.minecraft.util.EnumFacing) BlockPos(net.minecraft.util.math.BlockPos)

Example 57 with Vec3i

use of net.minecraft.util.math.Vec3i in project ForestryMC by ForestryMC.

the class FarmLogic method getHarvestBox.

private static AxisAlignedBB getHarvestBox(World world, IFarmHousing farmHousing, boolean toWorldHeight) {
    BlockPos coords = farmHousing.getCoords();
    Vec3i area = farmHousing.getArea();
    Vec3i offset = farmHousing.getOffset();
    BlockPos min = coords.add(offset);
    BlockPos max = min.add(area);
    int maxY = max.getY();
    if (toWorldHeight) {
        maxY = world.getHeight();
    }
    return new AxisAlignedBB(min.getX(), min.getY(), min.getZ(), max.getX(), maxY, max.getZ());
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Vec3i(net.minecraft.util.math.Vec3i) BlockPos(net.minecraft.util.math.BlockPos)

Example 58 with Vec3i

use of net.minecraft.util.math.Vec3i in project Fracture by HellFirePvP.

the class FissureData method recalcSize.

private void recalcSize() {
    int minX = MiscUtils.getMinEntry(stateOffsetMap.keySet(), Vec3i::getX);
    int minY = MiscUtils.getMinEntry(stateOffsetMap.keySet(), Vec3i::getY);
    int minZ = MiscUtils.getMinEntry(stateOffsetMap.keySet(), Vec3i::getZ);
    int maxX = MiscUtils.getMaxEntry(stateOffsetMap.keySet(), Vec3i::getX);
    int maxY = MiscUtils.getMaxEntry(stateOffsetMap.keySet(), Vec3i::getY);
    int maxZ = MiscUtils.getMaxEntry(stateOffsetMap.keySet(), Vec3i::getZ);
    this.min = new BlockPos(minX, minY, minZ);
    this.max = new BlockPos(maxX, maxY, maxZ);
}
Also used : Vec3i(net.minecraft.util.math.Vec3i) BlockPos(net.minecraft.util.math.BlockPos)

Example 59 with Vec3i

use of net.minecraft.util.math.Vec3i in project Fracture by HellFirePvP.

the class TileFissureDevice method playEffects.

@SideOnly(Side.CLIENT)
private void playEffects() {
    int depth = getStructureDepth();
    if (depth > 0) {
        if (headFloatingCube1 == null || ((EntityFXFloatingCube) headFloatingCube1).isRemoved()) {
            headFloatingCube1 = setupCube(0.35F, 0.3F);
        }
        if (headFloatingCube2 == null || ((EntityFXFloatingCube) headFloatingCube2).isRemoved()) {
            headFloatingCube2 = setupCube(0.3F, 0.2F);
        }
        if (headFloatingCube3 == null || ((EntityFXFloatingCube) headFloatingCube3).isRemoved()) {
            headFloatingCube3 = setupCube(0.25F, 0.04F);
        }
        handleAnimations(headFloatingCube1);
        handleAnimations(headFloatingCube2);
        handleAnimations(headFloatingCube3);
        if (this.percActive >= 1F && rand.nextFloat() >= 0.8F) {
            EffectLightning lightning = EffectHandler.getInstance().lightning(new Vector3(0.4 + rand.nextFloat() * 0.2, 0.1 - depth, 0.4 + rand.nextFloat() * 0.2).add(getPos()), new Vector3(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).add(getPos()));
            lightning.setOverlayColor(new Color(0x2DE400));
        }
        if (this.percActive > 0) {
            for (int i = 0; i < depth * 6; i++) {
                if (rand.nextFloat() <= this.percActive) {
                    EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                    p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(new Vector3(getPos()).add(0.4 + rand.nextFloat() * 0.2, 0.4, 0.4 + rand.nextFloat() * 0.2).addY(-rand.nextFloat() * (0.3 + depth)));
                    p.setScale(0.05F + rand.nextFloat() * 0.05F);
                    p.setAlphaMultiplier(0.75F);
                    p.setMotion(Vector3.random().multiply(0.006F));
                    EffectHandler.getInstance().registerFX(p);
                }
            }
        }
        FissureData otherData = FissureDataController.getFissureData(this.getLinkedDimension(), this.getLinkedPos());
        if (this.swapPerc > 0F) {
            for (int i = 0; i < 40; i++) {
                if (rand.nextFloat() < this.swapPerc) {
                    Vector3 offset = Vector3.random().multiply(2.5);
                    if (rand.nextBoolean()) {
                        offset = Vector3.random();
                    }
                    Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(offset).addY(1.3);
                    Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
                    EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                    p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(particlePos);
                    p.setScale(0.03F + rand.nextFloat() * 0.03F);
                    p.setAlphaMultiplier(0.85F);
                    p.setMotion(dir);
                    EffectHandler.getInstance().registerFX(p);
                }
            }
            for (int i = 0; i < 2; i++) {
                if (rand.nextFloat() < this.swapPerc && otherData != null) {
                    Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
                    Vector3 randFrom = new Vector3(otherData.getMin());
                    randFrom.addX(vecSub.getX() * rand.nextFloat());
                    randFrom.addY(vecSub.getY() * rand.nextFloat());
                    randFrom.addZ(vecSub.getZ() * rand.nextFloat());
                    randFrom.add(getPos());
                    Vector3 randTo = new Vector3(otherData.getMin());
                    randTo.addX(vecSub.getX() * rand.nextFloat());
                    randTo.addY(vecSub.getY() * rand.nextFloat());
                    randTo.addZ(vecSub.getZ() * rand.nextFloat());
                    randTo.add(getPos());
                    Vector3 dst = randTo.clone().subtract(randFrom);
                    if (dst.length() > 6) {
                        dst.normalize().multiply(6);
                    }
                    EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
                    eff.setOverlayColor(new Color(0x2DE400));
                }
            }
        }
        playOuterCube(otherData);
        if (this.percDrawFissure > 0 && otherData != null) {
            if (percDrawFissure < 1F) {
                float chance = 1F - Math.abs((percDrawFissure - 0.5F) * 1.6F);
                for (int i = 0; i < 19; i++) {
                    if (rand.nextFloat() < chance) {
                        Vector3 particlePos = new Vector3(getPos()).add(0.5, 0.5, 0.5).add(Vector3.random().multiply(2.5)).addY(1.3);
                        Vector3 dir = particlePos.clone().subtract(pos.getX() + 0.5, pos.getY() + 1.3, pos.getZ() + 0.5).normalize().divide(-20);
                        EntityFXFacingParticle p = new EntityFXFacingParticle(30);
                        p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                        p.setColor(new Color(0x2DE400));
                        p.setPosition(particlePos);
                        p.setScale(0.03F + rand.nextFloat() * 0.03F);
                        p.setAlphaMultiplier(0.85F);
                        p.setMotion(dir);
                        EffectHandler.getInstance().registerFX(p);
                    }
                }
            } else {
                Vec3i vecSub = otherData.getMax().subtract(otherData.getMin());
                Vector3 randPos = new Vector3(otherData.getMin());
                randPos.addX(vecSub.getX() * rand.nextFloat());
                randPos.addY(vecSub.getY() * rand.nextFloat());
                randPos.addZ(vecSub.getZ() * rand.nextFloat());
                randPos.add(getPos());
                EntityFXFacingParticle p = new EntityFXFacingParticle(60);
                p.setAlphaFunction(EntityFX.AlphaFunction.PYRAMID);
                p.setColor(new Color(0x2DE400));
                p.setPosition(randPos);
                p.setScale(0.02F + rand.nextFloat() * 0.03F);
                p.setAlphaMultiplier(0.75F);
                p.setMotion(Vector3.random().multiply(0.01F));
                EffectHandler.getInstance().registerFX(p);
                for (int i = 0; i < 4; i++) {
                    p = new EntityFXFacingParticle(40);
                    p.setAlphaFunction(EntityFX.AlphaFunction.FADE_OUT);
                    p.setColor(new Color(0x2DE400));
                    p.setPosition(new Vector3(getPos()).add(0.5, 1.3, 0.5));
                    p.setScale(0.015F + rand.nextFloat() * 0.02F);
                    p.setAlphaMultiplier(0.75F);
                    p.setMotion(Vector3.random().multiply(0.015F));
                    EffectHandler.getInstance().registerFX(p);
                }
                if (rand.nextInt(6) == 0) {
                    Vector3 randFrom = new Vector3(otherData.getMin());
                    randFrom.addX(vecSub.getX() * rand.nextFloat());
                    randFrom.addY(vecSub.getY() * rand.nextFloat());
                    randFrom.addZ(vecSub.getZ() * rand.nextFloat());
                    randFrom.add(getPos());
                    Vector3 randTo = new Vector3(otherData.getMin());
                    randTo.addX(vecSub.getX() * rand.nextFloat());
                    randTo.addY(vecSub.getY() * rand.nextFloat());
                    randTo.addZ(vecSub.getZ() * rand.nextFloat());
                    randTo.add(getPos());
                    Vector3 dst = randTo.clone().subtract(randFrom);
                    if (dst.length() > 6) {
                        dst.normalize().multiply(6);
                    }
                    EffectLightning eff = EffectHandler.getInstance().lightning(randFrom, randFrom.clone().add(dst));
                    eff.setOverlayColor(new Color(0x2DE400));
                }
            }
        }
    }
}
Also used : FissureData(hellfirepvp.fracture.common.fissure.FissureData) Vec3i(net.minecraft.util.math.Vec3i) EffectLightning(hellfirepvp.fracture.client.effect.fx.EffectLightning) Vector3(hellfirepvp.fracture.common.util.Vector3) EntityFXFacingParticle(hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 60 with Vec3i

use of net.minecraft.util.math.Vec3i in project Fracture by HellFirePvP.

the class TileFissureDevice method playOuterCube.

@SideOnly(Side.CLIENT)
private void playOuterCube(FissureData drawData) {
    if (drawData == null)
        return;
    int max = 0;
    Vec3i minV = drawData.getMin();
    Vec3i maxV = drawData.getMax();
    if (Math.abs(minV.getX()) > max) {
        max = Math.abs(minV.getX());
    }
    if (Math.abs(minV.getY()) > max) {
        max = Math.abs(minV.getY());
    }
    if (Math.abs(minV.getZ()) > max) {
        max = Math.abs(minV.getZ());
    }
    if (Math.abs(maxV.getX()) > max) {
        max = Math.abs(maxV.getX());
    }
    if (Math.abs(maxV.getY()) > max) {
        max = Math.abs(maxV.getY());
    }
    if (Math.abs(maxV.getZ()) > max) {
        max = Math.abs(maxV.getZ());
    }
    if (outerFloatingCube1 == null || ((EntityFXFloatingCube) outerFloatingCube1).isRemoved()) {
        outerFloatingCube1 = setupOuterCube(max);
    }
    if (outerFloatingCube2 == null || ((EntityFXFloatingCube) outerFloatingCube2).isRemoved()) {
        outerFloatingCube2 = setupOuterCube(max);
    }
    handleOuterAnimations(outerFloatingCube1, max);
    handleOuterAnimations(outerFloatingCube2, max);
}
Also used : Vec3i(net.minecraft.util.math.Vec3i) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Aggregations

Vec3i (net.minecraft.util.math.Vec3i)65 BlockPos (net.minecraft.util.math.BlockPos)35 IBlockState (net.minecraft.block.state.IBlockState)15 World (net.minecraft.world.World)12 EnumFacing (net.minecraft.util.EnumFacing)7 IBeeModifier (forestry.api.apiculture.IBeeModifier)6 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)6 Tessellator (net.minecraft.client.renderer.Tessellator)4 Vec3d (net.minecraft.util.math.Vec3d)4 Random (java.util.Random)3 AxisAlignedBB (net.minecraft.util.math.AxisAlignedBB)3 EnumTemperature (forestry.api.core.EnumTemperature)2 ICheckPollinatable (forestry.api.genetics.ICheckPollinatable)2 EffectLightning (hellfirepvp.fracture.client.effect.fx.EffectLightning)2 EntityFXFacingParticle (hellfirepvp.fracture.client.effect.fx.EntityFXFacingParticle)2 FissureData (hellfirepvp.fracture.common.fissure.FissureData)2 Vector3 (hellfirepvp.fracture.common.util.Vector3)2 BlockArea (ivorius.ivtoolkit.blocks.BlockArea)2 IvBlockCollection (ivorius.ivtoolkit.blocks.IvBlockCollection)2 IvWorldData (ivorius.ivtoolkit.tools.IvWorldData)2