use of net.minecraft.world.phys.Vec3 in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setEntityMotion.
@Override
public void setEntityMotion(Entity entity, Vector motion) {
net.minecraft.world.entity.Entity nms = ((CraftEntity) entity).getHandle();
nms.setDeltaMovement(new Vec3(motion.getX(), motion.getY(), motion.getZ()));
}
use of net.minecraft.world.phys.Vec3 in project MagicPlugin by elBukkit.
the class CompatibilityUtils method spawnFireworkEffect.
@Override
public Entity spawnFireworkEffect(Material fireworkMaterial, Server server, Location location, FireworkEffect effect, int power, Vector direction, Integer expectedLifespan, Integer ticksFlown, boolean silent) {
Entity entity = null;
try {
if (fireworkMaterial == null) {
return null;
}
ServerLevel level = ((CraftWorld) location.getWorld()).getHandle();
ItemStack itemStack = new ItemStack(fireworkMaterial);
FireworkMeta meta = (FireworkMeta) itemStack.getItemMeta();
meta.addEffect(effect);
meta.setPower(power);
itemStack.setItemMeta(meta);
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(itemStack));
final FireworkRocketEntity fireworkHandle = new FireworkRocketEntity(level, location.getX(), location.getY(), location.getZ(), (net.minecraft.world.item.ItemStack) item);
fireworkHandle.setSilent(silent);
if (direction != null) {
fireworkHandle.setDeltaMovement(new Vec3(direction.getX(), direction.getY(), direction.getZ()));
}
if (ticksFlown != null) {
ReflectionUtils.setPrivateNeedsFixing(platform.getLogger(), fireworkHandle, FireworkRocketEntity.class, "life", "e", ticksFlown);
}
if (expectedLifespan != null) {
fireworkHandle.lifetime = expectedLifespan;
}
if (direction == null) {
ClientboundAddEntityPacket fireworkPacket = new ClientboundAddEntityPacket(fireworkHandle, CompatibilityConstants.FIREWORK_TYPE);
int fireworkId = fireworkHandle.getId();
SynchedEntityData watcher = fireworkHandle.getEntityData();
ClientboundSetEntityDataPacket metadataPacket = new ClientboundSetEntityDataPacket(fireworkId, watcher, true);
ClientboundEntityEventPacket statusPacket = new ClientboundEntityEventPacket(fireworkHandle, (byte) 17);
ClientboundRemoveEntitiesPacket destroyPacket = new ClientboundRemoveEntitiesPacket(fireworkId);
Collection<? extends Player> players = server.getOnlinePlayers();
sendPacket(server, location, players, fireworkPacket);
sendPacket(server, location, players, metadataPacket);
sendPacket(server, location, players, statusPacket);
sendPacket(server, location, players, destroyPacket);
return null;
}
level.addFreshEntity(fireworkHandle, CreatureSpawnEvent.SpawnReason.CUSTOM);
entity = fireworkHandle.getBukkitEntity();
} catch (Exception ex) {
ex.printStackTrace();
}
return entity;
}
use of net.minecraft.world.phys.Vec3 in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setAutoBlockState.
@Override
public boolean setAutoBlockState(Block block, Location target, BlockFace facing, boolean physics, Player originator) {
if (block == null || facing == null || target == null)
return false;
net.minecraft.world.level.block.state.BlockState blockState = ((CraftBlock) block).getNMS();
if (blockState == null)
return false;
net.minecraft.world.level.block.Block nmsBlock = blockState.getBlock();
ItemStack blockItem = new ItemStack(block.getType());
ServerPlayer originatorHandle = ((CraftPlayer) originator).getHandle();
ServerLevel world = ((CraftWorld) block.getWorld()).getHandle();
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(blockItem));
if (originatorHandle == null || world == null || item == null) {
return false;
}
BlockPos blockPosition = new BlockPos(block.getX(), block.getY(), block.getZ());
Vec3 vec3D = new Vec3(target.getX(), target.getY(), target.getZ());
Direction direction;
try {
direction = Direction.valueOf(facing.name());
} catch (Exception ex) {
platform.getLogger().log(Level.SEVERE, "Could not translate to NMS direction: " + facing);
return false;
}
BlockHitResult hitResult = new BlockHitResult(vec3D, direction, blockPosition, false);
BlockPlaceContext actionContext = new BlockPlaceContext(originatorHandle, InteractionHand.MAIN_HAND, (net.minecraft.world.item.ItemStack) item, hitResult);
net.minecraft.world.level.block.state.BlockState state = nmsBlock.getStateForPlacement(actionContext);
if (state == null)
return false;
CraftBlock cBlock = (CraftBlock) block;
CraftBlock.setTypeAndData(cBlock.getHandle(), cBlock.getPosition(), cBlock.getNMS(), state, physics);
return true;
}
use of net.minecraft.world.phys.Vec3 in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setAutoBlockState.
@Override
public boolean setAutoBlockState(Block block, Location target, BlockFace facing, boolean physics, Player originator) {
if (block == null || facing == null || target == null)
return false;
net.minecraft.world.level.block.state.BlockState blockState = ((CraftBlock) block).getNMS();
if (blockState == null)
return false;
net.minecraft.world.level.block.Block nmsBlock = blockState.getBlock();
ItemStack blockItem = new ItemStack(block.getType());
ServerPlayer originatorHandle = ((CraftPlayer) originator).getHandle();
ServerLevel world = ((CraftWorld) block.getWorld()).getHandle();
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(blockItem));
if (originatorHandle == null || world == null || item == null) {
return false;
}
BlockPos blockPosition = new BlockPos(block.getX(), block.getY(), block.getZ());
Vec3 vec3D = new Vec3(target.getX(), target.getY(), target.getZ());
Direction direction;
try {
direction = Direction.valueOf(facing.name());
} catch (Exception ex) {
platform.getLogger().log(Level.SEVERE, "Could not translate to NMS direction: " + facing);
return false;
}
BlockHitResult hitResult = new BlockHitResult(vec3D, direction, blockPosition, false);
BlockPlaceContext actionContext = new BlockPlaceContext(originatorHandle, InteractionHand.MAIN_HAND, (net.minecraft.world.item.ItemStack) item, hitResult);
net.minecraft.world.level.block.state.BlockState state = nmsBlock.getStateForPlacement(actionContext);
if (state == null)
return false;
CraftBlock cBlock = (CraftBlock) block;
CraftBlock.setTypeAndData(cBlock.getHandle(), cBlock.getPosition(), cBlock.getNMS(), state, physics);
return true;
}
use of net.minecraft.world.phys.Vec3 in project SolarCraftRepository by FINDERFEED.
the class SolarAbilities method struckLightning.
// 1
// public static void SummonFireball(ServerLevel world, Player enti) {
// if (enti.getPersistentData().getBoolean("solar_forge_can_player_use_fireball")) {
// if (!enti.isCreative()) {
// double mana = CapabilitySolarMana.getSolarMana(enti).orElseThrow(RuntimeException::new).getMana();
// CapabilitySolarMana.getSolarMana(enti).orElseThrow(RuntimeException::new).setMana(mana - 50);
// }
// LargeFireball fireball = new LargeFireball(world, enti, enti.getLookAngle().x, enti.getLookAngle().y, enti.getLookAngle().z);
// fireball.setPos(enti.position().x + enti.getLookAngle().x * 1.5, enti.position().y + enti.getLookAngle().y * 1.5, enti.position().z + enti.getLookAngle().z * 1.5);
// fireball.explosionPower = 6;
// world.addFreshEntity(fireball);
// }
// }
// 2
public static void struckLightning(ServerLevel world, Player entity) {
if (entity.getPersistentData().getBoolean("solar_forge_can_player_use_lightning")) {
if (!entity.isCreative()) {
double mana = CapabilitySolarMana.getSolarMana(entity).orElseThrow(RuntimeException::new).getMana();
CapabilitySolarMana.getSolarMana(entity).orElseThrow(RuntimeException::new).setMana(mana - 50);
}
Vec3 vec = entity.getLookAngle().multiply(200, 200, 200);
ClipContext ctx = new ClipContext(entity.position().add(0, 1.5, 0), entity.position().add(0, 1.5, 0).add(vec), ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, entity);
BlockHitResult result = world.clip(ctx);
if (result.getType() == HitResult.Type.BLOCK) {
BlockPos pos = result.getBlockPos();
if (world.canSeeSky(pos.above())) {
LightningBolt entityBolt = new LightningBolt(EntityType.LIGHTNING_BOLT, world);
entityBolt.setPos(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
world.addFreshEntity(entityBolt);
world.explode(entity, pos.getX(), pos.getY(), pos.getZ(), 6, true, Explosion.BlockInteraction.BREAK);
System.out.println(entityBolt.position());
}
}
}
}
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