use of net.minecraft.world.phys.Vec3 in project MyPet by xXKeyleXx.
the class EntityMyStrider method ride.
// Special riding for Lava
@Override
protected void ride(double motionSideways, double motionForward, double motionUpwards, float speedModifier) {
float speed;
if (this.specialFloat()) {
// This already has the floating/walking on Lava logic -> Now we just ride it like it's solid
double minY;
minY = this.getBoundingBox().minY;
float friction = 0.91F;
if (this.onGround) {
friction = this.level.getBlockState(new BlockPos(Mth.floor(this.getX()), Mth.floor(minY) - 1, Mth.floor(this.getZ()))).getBlock().getFriction() * 0.91F;
}
speed = speedModifier * (0.16277136F / (friction * friction * friction));
this.moveRelative(speed, new Vec3(motionSideways, motionUpwards, motionForward));
double motX = this.getDeltaMovement().x();
double motY = this.getDeltaMovement().y();
double motZ = this.getDeltaMovement().z();
Vec3 mot = new Vec3(motX, motY, motZ);
this.move(MoverType.SELF, mot);
if (this.horizontalCollision && this.onClimbable()) {
motY = 0.2D;
}
motY -= 0.08D;
motY *= 0.9800000190734863D;
motX *= friction;
motZ *= friction;
this.setDeltaMovement(motX, motY, motZ);
this.startRiding(this, false);
} else {
// Call normal riding when not in lava aka when specialFloat returned false
super.ride(motionSideways, motionForward, motionUpwards, speedModifier);
}
}
use of net.minecraft.world.phys.Vec3 in project MyPet by xXKeyleXx.
the class EntityMyAquaticPet method ride.
// Special riding for Underwater
@Override
protected void ride(double motionSideways, double motionForward, double motionUpwards, float speedModifier) {
float speed;
if (this.isEyeInFluid(FluidTags.WATER)) {
// No floating, just riding
double minY;
minY = this.getBoundingBox().minY;
float friction = 0.91F;
if (this.onGround) {
friction = this.level.getBlockState(new BlockPos(Mth.floor(this.getX()), Mth.floor(minY) - 1, Mth.floor(this.getZ()))).getBlock().getFriction() * 0.91F;
}
speed = speedModifier * (0.16277136F / (friction * friction * friction));
this.moveRelative(speed, new Vec3(motionSideways, motionUpwards, motionForward));
double motX = this.getDeltaMovement().x();
double motY = this.getDeltaMovement().y();
double motZ = this.getDeltaMovement().z();
Vec3 mot = new Vec3(motX, motY, motZ);
this.move(MoverType.SELF, mot);
motY -= 0.1D;
motY *= 0.6D;
motY *= 0.9800000190734863D;
motX *= friction;
motZ *= friction;
this.setDeltaMovement(motX, motY, motZ);
this.startRiding(this, false);
} else {
// Call normal riding when not in water
super.ride(motionSideways, motionForward, motionUpwards, speedModifier);
}
}
use of net.minecraft.world.phys.Vec3 in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setEntityMotion.
@Override
public void setEntityMotion(Entity entity, Vector motion) {
net.minecraft.world.entity.Entity nms = ((CraftEntity) entity).getHandle();
nms.setDeltaMovement(new Vec3(motion.getX(), motion.getY(), motion.getZ()));
}
use of net.minecraft.world.phys.Vec3 in project MagicPlugin by elBukkit.
the class CompatibilityUtils method spawnFireworkEffect.
@Override
public Entity spawnFireworkEffect(Material fireworkMaterial, Server server, Location location, FireworkEffect effect, int power, Vector direction, Integer expectedLifespan, Integer ticksFlown, boolean silent) {
Entity entity = null;
try {
if (fireworkMaterial == null) {
return null;
}
ServerLevel level = ((CraftWorld) location.getWorld()).getHandle();
ItemStack itemStack = new ItemStack(fireworkMaterial);
FireworkMeta meta = (FireworkMeta) itemStack.getItemMeta();
meta.addEffect(effect);
meta.setPower(power);
itemStack.setItemMeta(meta);
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(itemStack));
final FireworkRocketEntity fireworkHandle = new FireworkRocketEntity(level, location.getX(), location.getY(), location.getZ(), (net.minecraft.world.item.ItemStack) item);
fireworkHandle.setSilent(silent);
if (direction != null) {
fireworkHandle.setDeltaMovement(new Vec3(direction.getX(), direction.getY(), direction.getZ()));
}
if (ticksFlown != null) {
ReflectionUtils.setPrivateNeedsFixing(platform.getLogger(), fireworkHandle, FireworkRocketEntity.class, "life", "e", ticksFlown);
}
if (expectedLifespan != null) {
fireworkHandle.lifetime = expectedLifespan;
}
if (direction == null) {
ClientboundAddEntityPacket fireworkPacket = new ClientboundAddEntityPacket(fireworkHandle, CompatibilityConstants.FIREWORK_TYPE);
int fireworkId = fireworkHandle.getId();
SynchedEntityData watcher = fireworkHandle.getEntityData();
ClientboundSetEntityDataPacket metadataPacket = new ClientboundSetEntityDataPacket(fireworkId, watcher, true);
ClientboundEntityEventPacket statusPacket = new ClientboundEntityEventPacket(fireworkHandle, (byte) 17);
ClientboundRemoveEntityPacket destroyPacket = new ClientboundRemoveEntityPacket(fireworkId);
Collection<? extends Player> players = server.getOnlinePlayers();
sendPacket(server, location, players, fireworkPacket);
sendPacket(server, location, players, metadataPacket);
sendPacket(server, location, players, statusPacket);
sendPacket(server, location, players, destroyPacket);
return null;
}
level.addEntity(fireworkHandle, CreatureSpawnEvent.SpawnReason.CUSTOM);
entity = fireworkHandle.getBukkitEntity();
} catch (Exception ex) {
ex.printStackTrace();
}
return entity;
}
use of net.minecraft.world.phys.Vec3 in project MagicPlugin by elBukkit.
the class CompatibilityUtils method setAutoBlockState.
@Override
public boolean setAutoBlockState(Block block, Location target, BlockFace facing, boolean physics, Player originator) {
if (block == null || facing == null || target == null)
return false;
net.minecraft.world.level.block.state.BlockState blockState = ((CraftBlock) block).getNMS();
if (blockState == null)
return false;
net.minecraft.world.level.block.Block nmsBlock = blockState.getBlock();
ItemStack blockItem = new ItemStack(block.getType());
ServerPlayer originatorHandle = ((CraftPlayer) originator).getHandle();
ServerLevel world = ((CraftWorld) block.getWorld()).getHandle();
Object item = platform.getItemUtils().getHandle(platform.getItemUtils().makeReal(blockItem));
if (originatorHandle == null || world == null || item == null) {
return false;
}
BlockPos blockPosition = new BlockPos(block.getX(), block.getY(), block.getZ());
Vec3 vec3D = new Vec3(target.getX(), target.getY(), target.getZ());
Direction direction;
try {
direction = Direction.valueOf(facing.name());
} catch (Exception ex) {
platform.getLogger().log(Level.SEVERE, "Could not translate to NMS direction: " + facing);
return false;
}
BlockHitResult hitResult = new BlockHitResult(vec3D, direction, blockPosition, false);
BlockPlaceContext actionContext = new BlockPlaceContext(originatorHandle, InteractionHand.MAIN_HAND, (net.minecraft.world.item.ItemStack) item, hitResult);
net.minecraft.world.level.block.state.BlockState state = nmsBlock.getStateForPlacement(actionContext);
if (state == null)
return false;
((CraftBlock) block).setTypeAndData(state, physics);
return true;
}
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