use of org.bukkit.GameMode in project Essentials by EssentialsX.
the class Commandgamemode method run.
@Override
protected void run(final Server server, final User user, final String commandLabel, final String[] args) throws Exception {
GameMode gameMode;
if (args.length == 0) {
gameMode = matchGameMode(commandLabel);
} else if (args.length > 1 && args[1].trim().length() > 2 && user.isAuthorized("essentials.gamemode.others")) {
gameMode = matchGameMode(args[0].toLowerCase(Locale.ENGLISH));
gamemodeOtherPlayers(server, user.getSource(), gameMode, args[1]);
return;
} else {
try {
gameMode = matchGameMode(args[0].toLowerCase(Locale.ENGLISH));
} catch (NotEnoughArgumentsException e) {
if (user.isAuthorized("essentials.gamemode.others")) {
gameMode = matchGameMode(commandLabel);
gamemodeOtherPlayers(server, user.getSource(), gameMode, args[0]);
return;
}
throw new NotEnoughArgumentsException();
}
}
if (gameMode == null) {
gameMode = user.getBase().getGameMode() == GameMode.SURVIVAL ? GameMode.CREATIVE : user.getBase().getGameMode() == GameMode.CREATIVE ? GameMode.ADVENTURE : GameMode.SURVIVAL;
}
if (!canChangeToMode(user, gameMode)) {
user.sendMessage(tl("cantGamemode", gameMode.name()));
return;
}
user.getBase().setGameMode(gameMode);
user.sendMessage(tl("gameMode", tl(user.getBase().getGameMode().toString().toLowerCase(Locale.ENGLISH)), user.getDisplayName()));
}
use of org.bukkit.GameMode in project Essentials by EssentialsX.
the class Commandgamemode method run.
@Override
protected void run(final Server server, final CommandSource sender, final String commandLabel, final String[] args) throws Exception {
GameMode gameMode;
if (args.length == 0) {
throw new NotEnoughArgumentsException();
} else if (args.length == 1) {
gameMode = matchGameMode(commandLabel);
gamemodeOtherPlayers(server, sender, gameMode, args[0]);
} else if (args.length == 2) {
gameMode = matchGameMode(args[0].toLowerCase(Locale.ENGLISH));
gamemodeOtherPlayers(server, sender, gameMode, args[1]);
}
}
use of org.bukkit.GameMode in project Minigames by AddstarMC.
the class Minigame method displayMenu.
public void displayMenu(MinigamePlayer player) {
Menu main = new Menu(6, getName(false), player);
Menu playerMenu = new Menu(6, getName(false), player);
Menu loadouts = new Menu(6, getName(false), player);
Menu flags = new Menu(6, getName(false), player);
Menu lobby = new Menu(6, getName(false), player);
List<MenuItem> itemsMain = new ArrayList<>();
itemsMain.add(enabled.getMenuItem("Enabled", Material.PAPER));
itemsMain.add(usePermissions.getMenuItem("Use Permissions", Material.PAPER));
List<String> mgTypes = new ArrayList<>();
for (MinigameType val : MinigameType.values()) {
mgTypes.add(MinigameUtils.capitalize(val.toString().replace("_", " ")));
}
itemsMain.add(new MenuItemList("Game Type", Material.PAPER, getTypeCallback(), mgTypes));
List<String> scoreTypes = new ArrayList<>();
for (GameMechanicBase val : GameMechanics.getGameMechanics()) {
scoreTypes.add(MinigameUtils.capitalize(val.getMechanic()));
}
itemsMain.add(new MenuItemList("Game Mechanic", MinigameUtils.stringToList("Multiplayer Only"), Material.ROTTEN_FLESH, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(mechanic.getFlag());
}
@Override
public void setValue(String value) {
mechanic.setFlag(value.toLowerCase());
}
}, scoreTypes));
final MenuItemCustom mechSettings = new MenuItemCustom("Game Mechanic Settings", Material.PAPER);
final Minigame mgm = this;
final Menu fmain = main;
mechSettings.setClick(object -> {
if (getMechanic().displaySettings(mgm) != null && getMechanic().displaySettings(mgm).displayMechanicSettings(fmain))
return null;
return mechSettings.getItem();
});
itemsMain.add(mechSettings);
MenuItemString obj = (MenuItemString) objective.getMenuItem("Objective Description", Material.DIAMOND);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) gametypeName.getMenuItem("Gametype Description", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) displayName.getMenuItem("Display Name", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
itemsMain.add(new MenuItemNewLine());
itemsMain.add(minScore.getMenuItem("Min. Score", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer " + "Only")));
itemsMain.add(maxScore.getMenuItem("Max. Score", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(minPlayers.getMenuItem("Min. Players", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(maxPlayers.getMenuItem("Max. Players", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(spMaxPlayers.getMenuItem("Enable Singleplayer Max Players", Material.IRON_BARS));
itemsMain.add(displayScoreboard.getMenuItem("Display Scoreboard", Material.OAK_SIGN));
itemsMain.add(new MenuItemPage("Lobby Settings", MinigameUtils.stringToList("Multiplayer Only"), Material.OAK_DOOR, lobby));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemTime("Time Length", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return timer.getFlag();
}
@Override
public void setValue(Integer value) {
timer.setFlag(value);
}
}, 0, null));
itemsMain.add(useXPBarTimer.getMenuItem("Use XP bar as Timer", Material.ENDER_PEARL));
itemsMain.add(new MenuItemTime("Start Wait Time", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return startWaitTime.getFlag();
}
@Override
public void setValue(Integer value) {
startWaitTime.setFlag(value);
}
}, 3, null));
itemsMain.add(showCompletionTime.getMenuItem("Show completion time", Material.PAPER));
itemsMain.add(lateJoin.getMenuItem("Allow Late Join", Material.DEAD_BUSH, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(randomizeStart.getMenuItem("Randomize Start Point", Material.LIGHT_BLUE_GLAZED_TERRACOTTA, MinigameUtils.stringToList("The location will be; chosen at random;from global or team lists.")));
itemsMain.add(new MenuItemDisplayWhitelist("Block Whitelist/Blacklist", MinigameUtils.stringToList("Blocks that can/can't;be broken"), Material.CHEST, getBlockRecorder().getWBBlocks(), getBlockRecorder().getWhitelistModeCallback()));
itemsMain.add(new MenuItemNewLine());
List<String> floorDegenDes = new ArrayList<>();
floorDegenDes.add("Mainly used to prevent");
floorDegenDes.add("islanding in spleef Minigames.");
List<String> floorDegenOpt = new ArrayList<>();
floorDegenOpt.add("Inward");
floorDegenOpt.add("Circle");
floorDegenOpt.add("Random");
itemsMain.add(new MenuItemList("Floor Degenerator Type", floorDegenDes, Material.SNOW_BLOCK, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(degenType.getFlag());
}
@Override
public void setValue(String value) {
degenType.setFlag(value.toLowerCase());
}
}, floorDegenOpt));
List<String> degenRandDes = new ArrayList<>();
degenRandDes.add("Chance of block being");
degenRandDes.add("removed on random");
degenRandDes.add("degeneration.");
itemsMain.add(degenRandomChance.getMenuItem("Random Floor Degen Chance", Material.SNOW, degenRandDes, 1, 100));
itemsMain.add(floorDegenTime.getMenuItem("Floor Degenerator Delay", Material.CLOCK, 1, null));
itemsMain.add(new MenuItemTime("Regeneration Delay", MinigameUtils.stringToList("Time in seconds before;" + "Minigame regeneration starts"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return regenDelay.getFlag();
}
@Override
public void setValue(Integer value) {
regenDelay.setFlag(value);
}
}, 0, null));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemPage("Player Settings", Material.SKELETON_SKULL, playerMenu));
List<String> thDes = new ArrayList<>();
thDes.add("Treasure hunt related");
thDes.add("settings.");
// itemsMain.add(new MenuItemPage("Treasure Hunt Settings", thDes, Material.CHEST, treasureHunt));
// MenuItemDisplayLoadout defLoad = new MenuItemDisplayLoadout("Default Loadout", Material.DIAMOND_SWORD, LoadoutModule.getMinigameModule(this).getDefaultPlayerLoadout(), this);
// defLoad.setAllowDelete(false);
// itemsMain.add(defLoad);
itemsMain.add(new MenuItemPage("Loadouts", Material.CHEST, loadouts));
itemsMain.add(canSpectateFly.getMenuItem("Allow Spectator Fly", Material.FEATHER));
List<String> rndChstDes = new ArrayList<>();
rndChstDes.add("Randomize items in");
rndChstDes.add("chest upon first opening");
itemsMain.add(randomizeChests.getMenuItem("Randomize Chests", Material.CHEST, rndChstDes));
rndChstDes.clear();
rndChstDes.add("Min. item randomization");
itemsMain.add(minChestRandom.getMenuItem("Min. Chest Random", Material.OAK_STAIRS, rndChstDes, 0, null));
rndChstDes.clear();
rndChstDes.add("Max. item randomization");
itemsMain.add(maxChestRandom.getMenuItem("Max. Chest Random", Material.STONE, rndChstDes, 0, null));
itemsMain.add(new MenuItemStatisticsSettings(this, "Stat Settings", Material.WRITABLE_BOOK));
itemsMain.add(new MenuItemNewLine());
// --------------//
// Loadout Settings
// --------------//
List<MenuItem> mi = new ArrayList<>();
List<String> des = new ArrayList<>();
des.add("Shift + Right Click to Delete");
for (String ld : LoadoutModule.getMinigameModule(this).getLoadouts()) {
Material item = Material.GLASS_PANE;
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().size() != 0) {
item = LoadoutModule.getMinigameModule(this).getLoadout(ld).getItem((Integer) LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().toArray()[0]).getType();
}
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).isDeleteable())
mi.add(new MenuItemDisplayLoadout(ld, des, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
else
mi.add(new MenuItemDisplayLoadout(ld, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
}
loadouts.addItem(new MenuItemLoadoutAdd("Add Loadout", MenuUtility.getCreateMaterial(), LoadoutModule.getMinigameModule(this).getLoadoutMap(), this), 53);
loadouts.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), loadouts.getSize() - 9);
loadouts.addItems(mi);
main.addItems(itemsMain);
main.addItem(new MenuItemSaveMinigame("Save " + getName(false), MenuUtility.getSaveMaterial(), this), main.getSize() - 1);
// ----------------------//
// Minigame Player Settings
// ----------------------//
List<MenuItem> itemsPlayer = new ArrayList<>(20);
List<String> gmopts = new ArrayList<>();
for (GameMode gm : GameMode.values()) {
gmopts.add(MinigameUtils.capitalize(gm.toString()));
}
itemsPlayer.add(new MenuItemList("Players Gamemode", Material.CRAFTING_TABLE, getDefaultGamemodeCallback(), gmopts));
itemsPlayer.add(allowEnderpearls.getMenuItem("Allow Enderpearls", Material.ENDER_PEARL));
itemsPlayer.add(itemDrops.getMenuItem("Allow Item Drops", Material.DIAMOND_SWORD));
itemsPlayer.add(deathDrops.getMenuItem("Allow Death Drops", Material.SKELETON_SKULL));
itemsPlayer.add(itemPickup.getMenuItem("Allow Item Pickup", Material.DIAMOND));
itemsPlayer.add(blockBreak.getMenuItem("Allow Block Break", Material.DIAMOND_PICKAXE));
itemsPlayer.add(blockPlace.getMenuItem("Allow Block Place", Material.STONE));
itemsPlayer.add(blocksdrop.getMenuItem("Allow Block Drops", Material.COBBLESTONE));
itemsPlayer.add(lives.getMenuItem("Lives", Material.APPLE, null));
itemsPlayer.add(paintBallMode.getMenuItem("Paintball Mode", Material.SNOWBALL));
itemsPlayer.add(paintBallDamage.getMenuItem("Paintball Damage", Material.ARROW, 1, null));
itemsPlayer.add(unlimitedAmmo.getMenuItem("Unlimited Ammo", Material.SNOW_BLOCK));
itemsPlayer.add(allowMPCheckpoints.getMenuItem("Enable Multiplayer Checkpoints", Material.OAK_SIGN));
itemsPlayer.add(saveCheckpoints.getMenuItem("Save Checkpoints", Material.OAK_SIGN, MinigameUtils.stringToList("Singleplayer Only")));
itemsPlayer.add(new MenuItemPage("Flags", MinigameUtils.stringToList("Singleplayer flags"), Material.OAK_SIGN, flags));
itemsPlayer.add(allowFlight.getMenuItem("Allow Flight", Material.FEATHER, MinigameUtils.stringToList("Allow flight to;be toggled")));
itemsPlayer.add(enableFlight.getMenuItem("Enable Flight", Material.FEATHER, MinigameUtils.stringToList("Start players;in flight;(Must have Allow;Flight)")));
itemsPlayer.add(allowDragonEggTeleport.getMenuItem("Allow Dragon Egg Teleport", Material.DRAGON_EGG));
itemsPlayer.add(usePlayerDisplayNames.getMenuItem("Use Players Display Names", Material.POTATO, MinigameUtils.stringToList("Use Player Nicks or Real Names")));
itemsPlayer.add(showPlayerBroadcasts.getMenuItem("Show Join/Exit Broadcasts", Material.PAPER, MinigameUtils.stringToList("Show Join and Exit broadcasts; Plus other Player broadcasts")));
playerMenu.addItems(itemsPlayer);
playerMenu.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), main.getSize() - 9);
// --------------//
// Minigame Flags//
// --------------//
List<MenuItem> itemsFlags = new ArrayList<>(getFlags().size());
for (String flag : getFlags()) {
itemsFlags.add(new MenuItemFlag(Material.OAK_WALL_SIGN, flag, getFlags()));
}
flags.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), playerMenu), flags.getSize() - 9);
flags.addItem(new MenuItemAddFlag("Add Flag", MenuUtility.getCreateMaterial(), this), flags.getSize() - 1);
flags.addItems(itemsFlags);
// --------------//
// Lobby Settings//
// --------------//
List<MenuItem> itemsLobby = new ArrayList<>(4);
itemsLobby.add(new MenuItemBoolean("Can Interact on Player Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Interact on Start Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Player Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMovePlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Start Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMoveStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport After Player Wait", MinigameUtils.stringToList("Should players be teleported;after player wait time?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport on Start", MinigameUtils.stringToList("Should players teleport;to the start position;after lobby?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnStartCallback()));
itemsLobby.add(new MenuItemInteger("Waiting for Players Time", MinigameUtils.stringToList("The time in seconds;the game will wait for;more players to join.;A value of 0 will use;the config setting"), Material.CLOCK, LobbySettingsModule.getMinigameModule(this).getPlayerWaitTimeCallback(), 0, Integer.MAX_VALUE));
lobby.addItems(itemsLobby);
lobby.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), lobby.getSize() - 9);
for (MinigameModule mod : getModules()) {
mod.addEditMenuOptions(main);
}
main.displayMenu(player);
}
use of org.bukkit.GameMode in project Minigames by AddstarMC.
the class MinigamePlayer method storePlayerData.
public void storePlayerData() {
final ItemStack[] storedItems = this.player.getInventory().getContents();
final ItemStack[] storedArmour = this.player.getInventory().getArmorContents();
final int food = this.player.getFoodLevel();
final double health = this.player.getHealth();
final float saturation = this.player.getSaturation();
this.lastScoreboard = this.player.getScoreboard();
final GameMode lastGM = this.player.getGameMode();
float exp = this.player.getExp();
if (exp < 0) {
Minigames.log.warning("Player Experience was less that 0: " + this.player.getDisplayName() + " " + this.player.getExp());
exp = 0;
}
final int level = this.player.getLevel();
this.player.setSaturation(15);
this.player.setFoodLevel(20);
this.player.setHealth(this.player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getDefaultValue());
this.player.getInventory().clear();
this.player.getInventory().setArmorContents(null);
this.player.setLevel(0);
this.player.setExp(0);
this.oply = new OfflineMinigamePlayer(this.getPlayer().getUniqueId(), storedItems, storedArmour, food, health, saturation, lastGM, exp, level, this.getPlayer().getLocation());
this.player.updateInventory();
}
use of org.bukkit.GameMode in project Glowstone by GlowstoneMC.
the class HumanEntityStore method load.
// documented at http://minecraft.gamepedia.com/Player.dat_Format
// player data that does not correspond to HumanEntity is in PlayerStore
@Override
public void load(T entity, CompoundTag tag) {
super.load(entity, tag);
tag.readInt("XpSeed", entity::setXpSeed);
tag.readInt("playerGameType", gameType -> {
GlowServer server = (GlowServer) ServerProvider.getServer();
if (!server.getConfig().getBoolean(ServerConfig.Key.FORCE_GAMEMODE)) {
GameMode mode = GameMode.getByValue(gameType);
if (mode != null) {
entity.setGameMode(mode);
}
} else {
entity.setGameMode(server.getDefaultGameMode());
}
});
tag.readInt("SelectedItemSlot", entity.getInventory()::setHeldItemSlot);
// Sleeping and SleepTimer are ignored on load.
tag.readCompoundList("Inventory", items -> {
PlayerInventory inventory = entity.getInventory();
inventory.setStorageContents(NbtSerialization.readInventory(items, 0, inventory.getSize() - 5));
inventory.setArmorContents(NbtSerialization.readInventory(items, 100, 4));
inventory.setExtraContents(NbtSerialization.readInventory(items, -106, 1));
});
tag.readCompoundList("EnderItems", items -> {
Inventory inventory = entity.getEnderChest();
inventory.setContents(NbtSerialization.readInventory(items, 0, inventory.getSize()));
});
}
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