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Example 6 with Point3D

use of org.fxyz.geometry.Point3D in project FXyzLib by Birdasaur.

the class TexturedMesh method updateF.

@Override
public void updateF(List<Number> values) {
    listVertices = IntStream.range(0, values.size()).mapToObj(i -> {
        Point3D p = listVertices.get(i);
        p.f = values.get(i).floatValue();
        return p;
    }).collect(Collectors.toList());
    updateTextureOnFaces();
}
Also used : Point3D(org.fxyz.geometry.Point3D)

Example 7 with Point3D

use of org.fxyz.geometry.Point3D in project FXyzLib by Birdasaur.

the class SegmentedTorusMesh method createTorus.

private TriangleMesh createTorus(int subDivX, int subDivY, int crop, float meanRadius, float minorRadius, float tubeStartAngle, float xOffset, float yOffset, float zOffset) {
    listVertices.clear();
    listTextures.clear();
    listFaces.clear();
    int numDivX = subDivX + 1 - 2 * crop;
    float pointX, pointY, pointZ;
    areaMesh.setWidth(2d * Math.PI * (meanRadius + minorRadius));
    areaMesh.setHeight(2d * Math.PI * minorRadius);
    // Create points
    for (int y = crop; y <= subDivY - crop; y++) {
        float dy = (float) y / subDivY;
        for (int x = crop; x <= subDivX - crop; x++) {
            float dx = (float) x / subDivX;
            if (crop > 0 || (crop == 0 && x < subDivX && y < subDivY)) {
                pointX = (float) ((meanRadius + minorRadius * Math.cos((-1d + 2d * dy) * Math.PI)) * (Math.cos((-1d + 2d * dx) * Math.PI) + xOffset));
                pointZ = (float) ((meanRadius + minorRadius * Math.cos((-1d + 2d * dy) * Math.PI)) * (Math.sin((-1d + 2d * dx) * Math.PI) + yOffset));
                pointY = (float) (minorRadius * Math.sin((-1d + 2d * dy) * Math.PI) * zOffset);
                listVertices.add(new Point3D(pointX, pointY, pointZ));
            }
        }
    }
    // Create texture coordinates
    createTexCoords(subDivX - 2 * crop, subDivY - 2 * crop);
    // Create textures indices
    for (int y = crop; y < subDivY - crop; y++) {
        for (int x = crop; x < subDivX - crop; x++) {
            int p00 = (y - crop) * numDivX + (x - crop);
            int p01 = p00 + 1;
            int p10 = p00 + numDivX;
            int p11 = p10 + 1;
            listTextures.add(new Face3(p00, p10, p11));
            listTextures.add(new Face3(p11, p01, p00));
        }
    }
    // Create faces indices
    for (int y = crop; y < subDivY - crop; y++) {
        for (int x = crop; x < subDivX - crop; x++) {
            int p00 = (y - crop) * ((crop > 0) ? numDivX : numDivX - 1) + (x - crop);
            int p01 = p00 + 1;
            if (crop == 0 && x == subDivX - 1) {
                p01 -= subDivX;
            }
            int p10 = p00 + ((crop > 0) ? numDivX : numDivX - 1);
            if (crop == 0 && y == subDivY - 1) {
                p10 -= subDivY * ((crop > 0) ? numDivX : numDivX - 1);
            }
            int p11 = p10 + 1;
            if (crop == 0 && x == subDivX - 1) {
                p11 -= subDivX;
            }
            listFaces.add(new Face3(p00, p10, p11));
            listFaces.add(new Face3(p11, p01, p00));
        }
    }
    return createMesh();
}
Also used : Point3D(org.fxyz.geometry.Point3D) Face3(org.fxyz.geometry.Face3)

Example 8 with Point3D

use of org.fxyz.geometry.Point3D in project FXyzLib by Birdasaur.

the class TetrahedraMesh method createTetrahedra.

private TriangleMesh createTetrahedra(float height, int level) {
    TriangleMesh m0 = null;
    if (level > 0) {
        m0 = createTetrahedra(height, level - 1);
    }
    if (level == 0) {
        a = new Affine();
        float hw = height;
        if (center.get() != null) {
            a = a.createConcatenation(new Translate(center.get().x, center.get().y, center.get().z));
        }
        final float[] baseVertices = new float[] { 0f, 0f, 0.612372f * hw, -0.288675f * hw, -0.5f * hw, -0.204124f * hw, -0.288675f * hw, 0.5f * hw, -0.204124f * hw, 0.57735f * hw, 0f, -0.204124f * hw };
        final float[] baseTexCoords = new float[] { 0f, 0f, 0.5f, 0.866025f, 1f, 0f, 1f, 1.73205f, 1.5f, 0.866025f, 2f, 0f };
        final int[] baseTexture = new int[] { 0, 2, 1, 3, 1, 4, 2, 4, 1, 4, 2, 5 };
        final List<Integer> baseFaces = Arrays.asList(1, 2, 3, 2, 1, 0, 3, 0, 1, 0, 3, 2);
        for (int i = 0; i < baseVertices.length / 3; i++) {
            Point3D ta = transform(baseVertices[3 * i], baseVertices[3 * i + 1], baseVertices[3 * i + 2]);
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        }
        points0 = baseVertices;
        numVertices = baseVertices.length / 3;
        texCoord0 = baseTexCoords;
        numTexCoords = baseTexCoords.length / 2;
        faces0 = IntStream.range(0, baseFaces.size() / 3).mapToObj(i -> IntStream.of(baseFaces.get(3 * i), baseTexture[3 * i], baseFaces.get(3 * i + 1), baseTexture[3 * i + 1], baseFaces.get(3 * i + 2), baseTexture[3 * i + 2])).flatMapToInt(i -> i).toArray();
        numFaces = baseFaces.size() / 3;
    } else if (m0 != null) {
        points0 = new float[numVertices * m0.getPointElementSize()];
        m0.getPoints().toArray(points0);
    }
    List<Point3D> points1 = IntStream.range(0, numVertices).mapToObj(i -> new Point3D(points0[3 * i], points0[3 * i + 1], points0[3 * i + 2])).collect(Collectors.toList());
    if (level > 0 && m0 != null) {
        texCoord0 = new float[numTexCoords * m0.getTexCoordElementSize()];
        m0.getTexCoords().toArray(texCoord0);
    }
    texCoord1 = IntStream.range(0, numTexCoords).mapToObj(i -> new Point2D(texCoord0[2 * i], texCoord0[2 * i + 1])).collect(Collectors.toList());
    if (level > 0 && m0 != null) {
        faces0 = new int[numFaces * m0.getFaceElementSize()];
        m0.getFaces().toArray(faces0);
    }
    List<Face3> faces1 = IntStream.range(0, numFaces).mapToObj(i -> new Face3(faces0[6 * i], faces0[6 * i + 2], faces0[6 * i + 4])).collect(Collectors.toList());
    index.set(points1.size());
    map.clear();
    listVertices.clear();
    listFaces.clear();
    listVertices.addAll(points1);
    faces1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, points1.get(v1), v2, points1.get(v2));
            int b = getMiddle(v2, points1.get(v2), v3, points1.get(v3));
            int c = getMiddle(v3, points1.get(v3), v1, points1.get(v1));
            listFaces.add(new Face3(v1, a, c));
            listFaces.add(new Face3(v2, b, a));
            listFaces.add(new Face3(v3, c, b));
            listFaces.add(new Face3(a, b, c));
        } else {
            listFaces.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    numVertices = listVertices.size();
    numFaces = listFaces.size();
    List<Face3> textures1;
    if (level == 0) {
        textures1 = IntStream.range(0, faces0.length / 6).mapToObj(i -> new Face3(faces0[6 * i + 1], faces0[6 * i + 3], faces0[6 * i + 5])).collect(Collectors.toList());
    } else {
        textures1 = listTextures.stream().map(t -> t).collect(Collectors.toList());
    }
    index.set(texCoord1.size());
    listTextures.clear();
    textures1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, texCoord1.get(v1), v2, texCoord1.get(v2));
            int b = getMiddle(v2, texCoord1.get(v2), v3, texCoord1.get(v3));
            int c = getMiddle(v3, texCoord1.get(v3), v1, texCoord1.get(v1));
            listTextures.add(new Face3(v1, a, c));
            listTextures.add(new Face3(v2, b, a));
            listTextures.add(new Face3(v3, c, b));
            listTextures.add(new Face3(a, b, c));
        } else {
            listTextures.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    texCoord0 = texCoord1.stream().flatMapToDouble(p -> DoubleStream.of(p.getX(), p.getY())).collect(() -> new FloatCollector(texCoord1.size() * 2), FloatCollector::add, FloatCollector::join).toArray();
    numTexCoords = texCoord0.length / 2;
    textureCoords = texCoord0;
    if (level == getLevel()) {
        areaMesh.setWidth(2f * height);
        areaMesh.setHeight(height * Math.sqrt(3));
        // 1<<j -> bitset, 00100. Otherwise: 000111 will mean they are shared
        smoothingGroups = IntStream.range(0, listFaces.size()).map(i -> 1 << (i / (listFaces.size() / 4))).toArray();
    // smoothing groups based on 3DViewer -> same result
    // float[] normals=new float[]{1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1};
    // int[] newFaces = IntStream.range(0, listFaces.size())
    // .mapToObj(i->IntStream.of((int)listFaces.get(i).x, (int)listFaces.get(i).x,
    // (int)listFaces.get(i).y, (int)listFaces.get(i).y,
    // (int)listFaces.get(i).z, (int)listFaces.get(i).z))
    // .flatMapToInt(i->i).toArray();
    // int[] newFaceNormals = IntStream.range(0,listFaces.size()).mapToObj(i->{
    // int j=(i/(listFaces.size()/6));
    // return IntStream.of(j,j,j);
    // }).flatMapToInt(i->i).toArray();
    // smoothingGroups=SmoothingGroups.calcSmoothGroups(new TriangleMesh(), newFaces, newFaceNormals, normals);
    }
    return createMesh();
}
Also used : IntStream(java.util.stream.IntStream) Arrays(java.util.Arrays) Affine(javafx.scene.transform.Affine) HashMap(java.util.HashMap) DoubleProperty(javafx.beans.property.DoubleProperty) IntegerProperty(javafx.beans.property.IntegerProperty) CullFace(javafx.scene.shape.CullFace) TriangleMesh(javafx.scene.shape.TriangleMesh) NonInvertibleTransformException(javafx.scene.transform.NonInvertibleTransformException) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) SimpleIntegerProperty(javafx.beans.property.SimpleIntegerProperty) Point2D(javafx.geometry.Point2D) Transform(javafx.scene.transform.Transform) ObjectProperty(javafx.beans.property.ObjectProperty) FloatCollector(org.fxyz.utils.FloatCollector) Translate(javafx.scene.transform.Translate) DrawMode(javafx.scene.shape.DrawMode) Collectors(java.util.stream.Collectors) DoubleStream(java.util.stream.DoubleStream) List(java.util.List) SimpleObjectProperty(javafx.beans.property.SimpleObjectProperty) DepthTest(javafx.scene.DepthTest) Face3(org.fxyz.geometry.Face3) SimpleDoubleProperty(javafx.beans.property.SimpleDoubleProperty) Point3D(org.fxyz.geometry.Point3D) TriangleMesh(javafx.scene.shape.TriangleMesh) FloatCollector(org.fxyz.utils.FloatCollector) Affine(javafx.scene.transform.Affine) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) Point2D(javafx.geometry.Point2D) Point3D(org.fxyz.geometry.Point3D) Translate(javafx.scene.transform.Translate) Face3(org.fxyz.geometry.Face3)

Example 9 with Point3D

use of org.fxyz.geometry.Point3D in project FXyzLib by Birdasaur.

the class CuboidCSGTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    Group sceneRoot = new Group();
    Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.WHITESMOKE);
    camera = new PerspectiveCamera(true);
    // setup camera transform for rotational support
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().add(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-30);
    cameraTransform.ry.setAngle(-45.0);
    cameraTransform.rx.setAngle(-10.0);
    // add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(10 * camera.getTranslateZ());
    scene.setCamera(camera);
    rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
    Group group = new Group();
    group.getChildren().add(cameraTransform);
    cuboid = new CuboidMesh(10f, 12f, 4f, 2, new Point3D(1f, -1f, 2f));
    cuboid.setDrawMode(DrawMode.LINE);
    CSG cuboidCSG = MeshUtils.mesh2CSG(cuboid.getMesh());
    CSG cube = new Cube(5).toCSG().color(Color.RED);
    PrismMesh prism = new PrismMesh(4f, 8f);
    prism.setSectionType(TriangleMeshHelper.SectionType.TRIANGLE);
    CSG prismCSG = MeshUtils.mesh2CSG(prism.getMesh());
    CSG union = cuboidCSG.difference(cube.transformed(Transform.unity().translateX(5))).union(prismCSG.transformed(Transform.unity().translateX(-4).rotZ(90)));
    CSGMesh unionMesh = new CSGMesh(union);
    // unionMesh.setDrawMode(DrawMode.LINE);
    // 
    // unionMesh.setCullFace(CullFace.NONE);
    // NONE
    // cuboid.setTextureModeNone(Color.ROYALBLUE);
    // unionMesh.setTextureModeNone(Color.ROYALBLUE);
    // IMAGE
    // cuboid.setTextureModeImage(getClass().getResource("res/netCuboid.png").toExternalForm());
    // DENSITY
    // cuboid.setTextureModeVertices3D(1530,p->(double)p.x*p.y);
    unionMesh.setTextureModeVertices3D(1530, p -> (double) p.x * p.y);
    // unionMesh.setTextureModeVertices1D(1530,p->(double)p);
    // FACES
    // cuboid.setTextureModeFaces(1530);
    // unionMesh.setTextureModeFaces(1530);
    // cuboid.getTransforms().addAll(new Rotate(0,Rotate.X_AXIS),rotateY);
    // group.getChildren().add(cuboid);
    unionMesh.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
    group.getChildren().add(unionMesh);
    sceneRoot.getChildren().addAll(group);
    // First person shooter keyboard movement
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        // Add shift modifier to simulate "Running Speed"
        if (event.isShiftDown()) {
            change = 50.0;
        }
        // What key did the user press?
        KeyCode keycode = event.getCode();
        // Step 2c: Add Zoom controls
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        // Step 2d:  Add Strafe controls
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // -
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    primaryStage.setTitle("F(X)yz & JCSG - Boolean Operations Test");
    primaryStage.setScene(scene);
    primaryStage.show();
    OBJWriter writer = new OBJWriter((TriangleMesh) unionMesh.getMesh(), "cuboid");
    // writer.setMaterialColor(Color.AQUA);
    // writer.setTextureImage(getClass().getResource("res/netCuboid.png").toExternalForm());
    writer.setTextureColors(1530);
    writer.exportMesh();
}
Also used : Group(javafx.scene.Group) MouseEvent(javafx.scene.input.MouseEvent) Rotate(javafx.scene.transform.Rotate) PerspectiveCamera(javafx.scene.PerspectiveCamera) Scene(javafx.scene.Scene) OBJWriter(org.fxyz.utils.OBJWriter) CSGMesh(org.fxyz.shapes.primitives.CSGMesh) Cube(eu.mihosoft.vrl.v3d.Cube) Point3D(org.fxyz.geometry.Point3D) CSG(eu.mihosoft.vrl.v3d.CSG) PrismMesh(org.fxyz.shapes.primitives.PrismMesh) KeyCode(javafx.scene.input.KeyCode) PointLight(javafx.scene.PointLight) CuboidMesh(org.fxyz.shapes.primitives.CuboidMesh)

Example 10 with Point3D

use of org.fxyz.geometry.Point3D in project FXyzLib by Birdasaur.

the class PrismMesh method createCylinder.

private TriangleMesh createCylinder(float radius, float height, int level) {
    TriangleMesh m0 = null;
    if (level > 0) {
        m0 = createCylinder(radius, height, level - 1);
    }
    if (level == 0) {
        int div = DEFAULT_DIVISIONS > 3 ? DEFAULT_DIVISIONS : 3;
        if (getSectionType() != TriangleMeshHelper.SectionType.CIRCLE) {
            div = getSectionType().getSides() * ((int) (div / getSectionType().getSides()) + 1);
        }
        if (getAxisOrigin() != null && getAxisEnd() != null) {
            Point3D dir = getAxisEnd().substract(getAxisOrigin()).crossProduct(new Point3D(0, -1, 0));
            double angle = Math.acos(getAxisEnd().substract(getAxisOrigin()).normalize().dotProduct(new Point3D(0, -1, 0)));
            a = a.createConcatenation(new Translate(getAxisOrigin().x, getAxisOrigin().y - height / 2d, getAxisOrigin().z)).createConcatenation(new Rotate(-Math.toDegrees(angle), 0d, height / 2d, 0d, new javafx.geometry.Point3D(dir.x, -dir.y, dir.z)));
        }
        int nPoints = 2 * div + 2;
        float r = radius;
        float h = height;
        final float[] baseVertices = new float[nPoints * 3];
        // base at y=h/2
        for (int i = 0; i < div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            Point3D ta = transform(r * pol * Math.cos(ang), h / 2, r * pol * Math.sin(ang));
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        // baseVertices[3*i]=(float)(r*pol*Math.cos(ang));
        // baseVertices[3*i+1]=h/2;
        // baseVertices[3*i+2]=(float)(r*pol*Math.sin(ang));
        }
        // top at y=-h/2
        for (int i = div; i < 2 * div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            Point3D ta = transform(r * pol * Math.cos(ang), -h / 2, r * pol * Math.sin(ang));
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        // baseVertices[3*i]=(float)(r*pol*Math.cos(ang));
        // baseVertices[3*i+1]=-h/2;
        // baseVertices[3*i+2]=(float)(r*pol*Math.sin(ang));
        }
        Point3D ta = transform(0, h / 2, 0);
        baseVertices[6 * div] = ta.x;
        baseVertices[6 * div + 1] = ta.y;
        baseVertices[6 * div + 2] = ta.z;
        ta = transform(0, -h / 2, 0);
        baseVertices[6 * div + 3] = ta.x;
        baseVertices[6 * div + 4] = ta.y;
        baseVertices[6 * div + 5] = ta.z;
        // baseVertices[6*div]=0f;
        // baseVertices[6*div+1]=h/2f;
        // baseVertices[6*div+2]=0f;
        // baseVertices[6*div+3]=0f;
        // baseVertices[6*div+4]=-h/2f;
        // baseVertices[6*div+5]=0f;
        int nTextCoords = div * 4 + 6;
        float rect = (float) polygonalSize(r);
        float L = (float) (r + 2d * Math.PI * r);
        float H = 4f * r + h;
        final float[] baseTexCoords = new float[nTextCoords * 2];
        // u right ,v up
        for (int i = 0; i <= div; i++) {
            baseTexCoords[2 * i] = (float) (r + i * rect / div) / L;
            baseTexCoords[2 * i + 1] = (float) (2f * r + h) / H;
        }
        for (int i = 0; i <= div; i++) {
            baseTexCoords[2 * div + 2 * i + 2] = (float) (r + i * rect / div) / L;
            baseTexCoords[2 * div + 2 * i + 3] = (float) (2f * r) / H;
        }
        for (int i = 0; i <= div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            baseTexCoords[4 * div + 2 * i + 4] = (float) (r + r * pol * Math.sin(ang)) / L;
            baseTexCoords[4 * div + 2 * i + 5] = (float) (3f * r + h - r * pol * Math.cos(ang)) / H;
        }
        for (int i = 0; i <= div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            baseTexCoords[6 * div + 2 * i + 6] = (float) (r + r * pol * Math.sin(ang)) / L;
            baseTexCoords[6 * div + 2 * i + 7] = (float) (r + r * pol * Math.cos(ang)) / H;
        }
        baseTexCoords[8 * div + 8] = r / L;
        baseTexCoords[8 * div + 9] = (3f * r + h) / H;
        baseTexCoords[8 * div + 10] = r / L;
        baseTexCoords[8 * div + 11] = r / H;
        int nFaces = div * 4;
        final int[] baseTexture = new int[nFaces * 3];
        final int[] baseFaces = new int[nFaces * 3];
        for (int i = 0; i < div; i++) {
            int p1 = i + 1;
            int p2 = i + div;
            int p3 = i + div + 1;
            baseFaces[6 * i] = i;
            baseFaces[6 * i + 1] = p1 == div ? 0 : p1;
            baseFaces[6 * i + 2] = p2;
            baseFaces[6 * i + 3] = p3 % div == 0 ? p3 - div : p3;
            baseFaces[6 * i + 4] = p2;
            baseFaces[6 * i + 5] = p1 == div ? 0 : p1;
            baseTexture[6 * i] = i;
            baseTexture[6 * i + 1] = p1;
            baseTexture[6 * i + 2] = p2 + 1;
            baseTexture[6 * i + 3] = p3 + 1;
            baseTexture[6 * i + 4] = p2 + 1;
            baseTexture[6 * i + 5] = p1;
        }
        for (int i = 0; i < div; i++) {
            int p1 = div * 2;
            int p2 = i + 1;
            baseFaces[6 * div + 3 * i] = i;
            baseFaces[6 * div + 3 * i + 1] = p1;
            baseFaces[6 * div + 3 * i + 2] = p2 == div ? 0 : p2;
            baseTexture[6 * div + 3 * i] = (div + 1) * 2 + i;
            baseTexture[6 * div + 3 * i + 1] = (div + 1) * 4;
            baseTexture[6 * div + 3 * i + 2] = (div + 1) * 2 + i + 1;
        }
        for (int i = 0; i < div; i++) {
            int p1 = div * 2 + 1;
            int p2 = i + 1 + div;
            baseFaces[9 * div + 3 * i] = i + div;
            baseFaces[9 * div + 3 * i + 1] = p2 % div == 0 ? p2 - div : p2;
            baseFaces[9 * div + 3 * i + 2] = p1;
            baseTexture[9 * div + 3 * i] = (div + 1) * 3 + i;
            baseTexture[9 * div + 3 * i + 1] = (div + 1) * 3 + i + 1;
            baseTexture[9 * div + 3 * i + 2] = (div + 1) * 4 + 1;
        }
        points0 = baseVertices;
        numVertices = baseVertices.length / 3;
        texCoord0 = baseTexCoords;
        numTexCoords = baseTexCoords.length / 2;
        faces0 = IntStream.range(0, baseFaces.length / 3).mapToObj(i -> IntStream.of(baseFaces[3 * i], baseTexture[3 * i], baseFaces[3 * i + 1], baseTexture[3 * i + 1], baseFaces[3 * i + 2], baseTexture[3 * i + 2])).flatMapToInt(i -> i).toArray();
        numFaces = baseFaces.length / 3;
    } else if (m0 != null) {
        points0 = new float[numVertices * m0.getPointElementSize()];
        m0.getPoints().toArray(points0);
    }
    final float h = height;
    List<Point3D> points1 = IntStream.range(0, numVertices).mapToObj(i -> {
        Point3D p = new Point3D(points0[3 * i], points0[3 * i + 1], points0[3 * i + 2]);
        // f = h of local cylinder from 0 on top (ini) to 1 on bottom (end)
        p.f = (h / 2 - unTransform(p).y) / h;
        return p;
    }).collect(Collectors.toList());
    // points1.forEach(p->System.out.print(" "+p.f));
    if (level > 0 && m0 != null) {
        texCoord0 = new float[numTexCoords * m0.getTexCoordElementSize()];
        m0.getTexCoords().toArray(texCoord0);
    }
    texCoord1 = IntStream.range(0, numTexCoords).mapToObj(i -> new Point2D(texCoord0[2 * i], texCoord0[2 * i + 1])).collect(Collectors.toList());
    if (level > 0 && m0 != null) {
        faces0 = new int[numFaces * m0.getFaceElementSize()];
        m0.getFaces().toArray(faces0);
    }
    List<Face3> faces1 = IntStream.range(0, numFaces).mapToObj(i -> new Face3(faces0[6 * i], faces0[6 * i + 2], faces0[6 * i + 4])).collect(Collectors.toList());
    index.set(points1.size());
    map.clear();
    listVertices.clear();
    listFaces.clear();
    listVertices.addAll(points1);
    faces1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, points1.get(v1), v2, points1.get(v2));
            int b = getMiddle(v2, points1.get(v2), v3, points1.get(v3));
            int c = getMiddle(v3, points1.get(v3), v1, points1.get(v1));
            listFaces.add(new Face3(v1, a, c));
            listFaces.add(new Face3(v2, b, a));
            listFaces.add(new Face3(v3, c, b));
            listFaces.add(new Face3(a, b, c));
        } else {
            listFaces.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    numVertices = listVertices.size();
    numFaces = listFaces.size();
    List<Face3> textures1;
    if (level == 0) {
        textures1 = IntStream.range(0, faces0.length / 6).mapToObj(i -> new Face3(faces0[6 * i + 1], faces0[6 * i + 3], faces0[6 * i + 5])).collect(Collectors.toList());
    } else {
        textures1 = listTextures.stream().map(t -> t).collect(Collectors.toList());
    }
    index.set(texCoord1.size());
    listTextures.clear();
    textures1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, texCoord1.get(v1), v2, texCoord1.get(v2));
            int b = getMiddle(v2, texCoord1.get(v2), v3, texCoord1.get(v3));
            int c = getMiddle(v3, texCoord1.get(v3), v1, texCoord1.get(v1));
            listTextures.add(new Face3(v1, a, c));
            listTextures.add(new Face3(v2, b, a));
            listTextures.add(new Face3(v3, c, b));
            listTextures.add(new Face3(a, b, c));
        } else {
            listTextures.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    texCoord0 = texCoord1.stream().flatMapToDouble(p -> DoubleStream.of(p.getX(), p.getY())).collect(() -> new FloatCollector(texCoord1.size() * 2), FloatCollector::add, FloatCollector::join).toArray();
    numTexCoords = texCoord0.length / 2;
    textureCoords = texCoord0;
    if (level == getLevel()) {
        areaMesh.setWidth(radius + 2f * Math.PI * radius);
        areaMesh.setHeight(height + 4f * radius);
        smoothingGroups = IntStream.range(0, listFaces.size()).map(i -> {
            if (getSectionType() != TriangleMeshHelper.SectionType.CIRCLE) {
                return 0;
            }
            if (i < listFaces.size() / 2) {
                return 1;
            } else if (i < 3 * listFaces.size() / 4) {
                return 2;
            }
            return 4;
        }).toArray();
    // listVertices.stream()
    // .sorted((p1,p2)->Double.compare(p1.y,p2.y))
    // .mapToDouble(p->p.f).distinct()
    // .forEach(f->System.out.print(" "+f));
    }
    return createMesh();
}
Also used : IntStream(java.util.stream.IntStream) Affine(javafx.scene.transform.Affine) Rotate(javafx.scene.transform.Rotate) HashMap(java.util.HashMap) DoubleProperty(javafx.beans.property.DoubleProperty) IntegerProperty(javafx.beans.property.IntegerProperty) CullFace(javafx.scene.shape.CullFace) TriangleMesh(javafx.scene.shape.TriangleMesh) NonInvertibleTransformException(javafx.scene.transform.NonInvertibleTransformException) SectionType(org.fxyz.shapes.primitives.helper.TriangleMeshHelper.SectionType) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) SimpleIntegerProperty(javafx.beans.property.SimpleIntegerProperty) Point2D(javafx.geometry.Point2D) Transform(javafx.scene.transform.Transform) TriangleMeshHelper(org.fxyz.shapes.primitives.helper.TriangleMeshHelper) ObjectProperty(javafx.beans.property.ObjectProperty) FloatCollector(org.fxyz.utils.FloatCollector) Translate(javafx.scene.transform.Translate) DrawMode(javafx.scene.shape.DrawMode) Collectors(java.util.stream.Collectors) DoubleStream(java.util.stream.DoubleStream) List(java.util.List) SimpleObjectProperty(javafx.beans.property.SimpleObjectProperty) DepthTest(javafx.scene.DepthTest) Face3(org.fxyz.geometry.Face3) SimpleDoubleProperty(javafx.beans.property.SimpleDoubleProperty) Point3D(org.fxyz.geometry.Point3D) TriangleMesh(javafx.scene.shape.TriangleMesh) Rotate(javafx.scene.transform.Rotate) FloatCollector(org.fxyz.utils.FloatCollector) Point2D(javafx.geometry.Point2D) Point3D(org.fxyz.geometry.Point3D) Translate(javafx.scene.transform.Translate) Face3(org.fxyz.geometry.Face3)

Aggregations

Point3D (org.fxyz.geometry.Point3D)48 AtomicInteger (java.util.concurrent.atomic.AtomicInteger)16 List (java.util.List)12 Face3 (org.fxyz.geometry.Face3)12 Collectors (java.util.stream.Collectors)10 IntStream (java.util.stream.IntStream)10 Group (javafx.scene.Group)10 Translate (javafx.scene.transform.Translate)10 ArrayList (java.util.ArrayList)9 Point2D (javafx.geometry.Point2D)9 PerspectiveCamera (javafx.scene.PerspectiveCamera)9 Scene (javafx.scene.Scene)9 KeyCode (javafx.scene.input.KeyCode)9 TriangleMesh (javafx.scene.shape.TriangleMesh)9 Rotate (javafx.scene.transform.Rotate)9 PointLight (javafx.scene.PointLight)8 MouseEvent (javafx.scene.input.MouseEvent)8 DoubleProperty (javafx.beans.property.DoubleProperty)7 IntegerProperty (javafx.beans.property.IntegerProperty)7 SimpleDoubleProperty (javafx.beans.property.SimpleDoubleProperty)7