use of org.fxyz.shapes.primitives.ScatterMesh in project FXyzLib by Birdasaur.
the class CSVScatter3DTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateX(0);
camera.setTranslateZ(-1000);
cameraTransform.ry.setAngle(-25.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(new AmbientLight());
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
scene.setCamera(camera);
long time = System.currentTimeMillis();
Group group = new Group(cameraTransform);
List<Point3D> data = new ArrayList<>();
// // create some data
// IntStream.range(0,100000)
// .forEach(i->data.add(new Point3D((float)(30*Math.sin(50*i)),
// (float)(Math.sin(i)*(100+30*Math.cos(100*i))),
// (float)(Math.cos(i)*(100+30*Math.cos(200*i))),
// i))); // <-- f
// // and write to csv file
// Path out = Paths.get("output.txt");
// Files.write(out,data.stream().map(p3d->p3d.toCSV()).collect(Collectors.toList()),Charset.defaultCharset());
// read from csv file
Path out = getCSVFile(0);
if (out != null) {
Files.lines(out).map(s -> s.split(";")).forEach(s -> data.add(new Point3D(Float.parseFloat(s[0]), Float.parseFloat(s[1]), Float.parseFloat(s[2]), Float.parseFloat(s[3]))));
}
ScatterMesh scatter = new ScatterMesh(data, true, 1, 0);
// DENSITY
// texture is given by p.f value, don't change this!
scatter.setTextureModeVertices3D(1530, p -> p.f);
group.getChildren().add(scatter);
sceneRoot.getChildren().addAll(group);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
primaryStage.setTitle("F(X)yz - ScatterMesh Test");
primaryStage.setScene(scene);
primaryStage.show();
final boolean constantVertices = true;
lastEffect = System.nanoTime();
AtomicInteger count = new AtomicInteger(0);
List<List<Number>> fullData = new ArrayList<>();
if (constantVertices) {
// if possible we can cache all the data
Stream.of(0, 1, 2, 3, 4, 3, 2, 1).forEach(i -> {
Path out2 = getCSVFile(i);
if (out2 != null) {
try {
List<Number> data2 = new ArrayList<>();
Files.lines(out2).map(s -> s.split(";")).forEach(s -> {
float f = Float.parseFloat(s[3]);
data2.add(f);
data2.add(f);
data2.add(f);
data2.add(f);
});
fullData.add(data2);
} catch (IOException ex) {
}
}
});
}
AnimationTimer timerEffect = new AnimationTimer() {
@Override
public void handle(long now) {
if (now > lastEffect + 50_000_000l) {
try {
// long t=System.currentTimeMillis();
if (constantVertices && fullData != null) {
// Vertices coordinates are always the same: mesh is tha same, we only
// need to update F on each element
scatter.setFunctionData(fullData.get(count.get() % 8));
// System.out.println("t "+(System.currentTimeMillis()-t));
} else {
// vertices coordinates may change in time, we need to create them all over again reading the files:
Path out2 = getCSVFile((int) (Stream.of(0, 1, 2, 3, 4, 3, 2, 1).toArray()[count.get() % 8]));
if (out2 != null) {
List<Point3D> data2 = new ArrayList<>();
Files.lines(out2).map(s -> s.split(";")).forEach(s -> data2.add(new Point3D(Float.parseFloat(s[0]), Float.parseFloat(s[1]), Float.parseFloat(s[2]), Float.parseFloat(s[3]))));
scatter.setScatterData(data2);
scatter.setTextureModeVertices1D(1530, p -> p);
}
// System.out.println("t "+(System.currentTimeMillis()-t));
}
} catch (IOException ex) {
}
count.getAndIncrement();
lastEffect = now;
}
}
};
timerEffect.start();
}
use of org.fxyz.shapes.primitives.ScatterMesh in project FXyzLib by Birdasaur.
the class Scatter3DTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateX(0);
camera.setTranslateZ(-1000);
cameraTransform.ry.setAngle(-25.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(new AmbientLight());
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
scene.setCamera(camera);
long time = System.currentTimeMillis();
Group group = new Group(cameraTransform);
List<Point3D> data = new ArrayList<>();
IntStream.range(0, 100000).forEach(i -> data.add(new Point3D((float) (30 * Math.sin(50 * i)), (float) (Math.sin(i) * (100 + 30 * Math.cos(100 * i))), (float) (Math.cos(i) * (100 + 30 * Math.cos(200 * i))), // <-- f
i)));
ScatterMesh scatter = new ScatterMesh(data, true, 1, 0);
// NONE
// scatter.setTextureModeNone(Color.ROYALBLUE);
// scatter.setDrawMode(DrawMode.LINE);
// IMAGE
// scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm());
// scatter.setTextureModeImage(getClass().getResource("res/share-carousel2.jpg").toExternalForm());
// DENSITY
scatter.setTextureModeVertices3D(1530, p -> p.magnitude());
// scatter.setTextureModeVertices1D(1530,p->Math.sqrt(p.doubleValue()));
// scatter.setTextureModeVertices3D(1530,p->Math.sin(p.y/50)*Math.cos(p.x/40)*p.z);
// FACES
// scatter.setTextureModeFaces(Palette.ColorPalette.HSB,1530);
group.getChildren().add(scatter);
sceneRoot.getChildren().addAll(group);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
primaryStage.setTitle("F(X)yz - ScatterMesh Test");
primaryStage.setScene(scene);
primaryStage.show();
System.out.println("time " + (System.currentTimeMillis() - time));
final Timeline rotateEffect2 = new Timeline();
TexturedMesh t1 = scatter.getMeshFromId("1");
final KeyValue kv2 = new KeyValue(t1.getRotateX().angleProperty(), 360);
final KeyFrame kf2 = new KeyFrame(Duration.millis(2000), kv2);
rotateEffect2.getKeyFrames().addAll(kf2);
// rotateEffect2.play();
//
final Timeline rotateEffect3 = new Timeline();
rotateEffect3.setCycleCount(Timeline.INDEFINITE);
TexturedMesh t5 = scatter.getMeshFromId("2");
final KeyValue kv1x = new KeyValue(t5.getScale().xProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyValue kv1y = new KeyValue(t5.getScale().yProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyValue kv1z = new KeyValue(t5.getScale().zProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyFrame kfs1 = new KeyFrame(Duration.millis(500), kv1x, kv1y, kv1z);
final KeyValue kv2x = new KeyValue(t5.getScale().xProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyValue kv2y = new KeyValue(t5.getScale().yProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyValue kv2z = new KeyValue(t5.getScale().zProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyFrame kfs2 = new KeyFrame(Duration.millis(2000), kv2x, kv2y, kv2z);
final KeyValue kv3x = new KeyValue(t5.getScale().xProperty(), 1, Interpolator.EASE_BOTH);
final KeyValue kv3y = new KeyValue(t5.getScale().yProperty(), 1, Interpolator.EASE_BOTH);
final KeyValue kv3z = new KeyValue(t5.getScale().zProperty(), 1, Interpolator.EASE_BOTH);
final KeyFrame kfs3 = new KeyFrame(Duration.millis(3000), kv3x, kv3y, kv3z);
rotateEffect3.getKeyFrames().addAll(kfs1, kfs2, kfs3);
// rotateEffect3.play();
final boolean constantVertices = true;
lastEffect = System.nanoTime();
AtomicInteger count = new AtomicInteger(0);
AnimationTimer timerEffect = new AnimationTimer() {
@Override
public void handle(long now) {
if (now > lastEffect + 50_000_000l) {
// if(count.get()%10<2){
// scatter.setTextureModeNone(Color.hsb(count.get()%360, 1, 1));
// } else if(count.get()%10<4){
// scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm());
// } else if(count.get()%10<8){
// scatter.setTextureModeVertices3D(1530,p->(double)(p.y/(20+count.get()%20))*(p.x/(10+count.get()%10)));
// } else {
// scatter.setTextureModeFaces(1530);
// }
//
// if(count.get()%20>15){
// scatter.setDrawMode(DrawMode.LINE);
// } else {
// scatter.setDrawMode(DrawMode.FILL);
// }
// scatter.getChildren().forEach(m->((TexturedMesh)m).setDensity(p->p.magnitude()*Math.cos(p.y/100d*(count.get()%5))));
count.getAndIncrement();
lastEffect = now;
}
}
};
// timerEffect.start();
OBJWriter writer = new OBJWriter((TriangleMesh) ((TexturedMesh) (scatter.getChildren().get(0))).getMesh(), "scatter");
writer.setTextureColors(6);
//writer.setTexturePattern();
// writer.setTextureImage(getClass().getResource("res/LaminateSteel.jpg").toExternalForm());
writer.exportMesh();
}
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