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Example 41 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class ConsoleImpl method execute.

@Override
public boolean execute(String rawCommand, EntityRef callingClient) {
    String commandName = processCommandName(rawCommand);
    List<String> processedParameters = processParameters(rawCommand);
    ClientComponent cc = callingClient.getComponent(ClientComponent.class);
    if (cc.local) {
        if (!rawCommand.isEmpty() && (localCommandHistory.isEmpty() || !localCommandHistory.getLast().equals(rawCommand))) {
            localCommandHistory.add(rawCommand);
        }
    }
    return execute(new Name(commandName), processedParameters, callingClient);
}
Also used : ClientComponent(org.terasology.network.ClientComponent) Name(org.terasology.naming.Name)

Example 42 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class CoreCommands method bowlingPrep.

@Command(shortDescription = "Sets up a typical bowling pin arrangement in front of the player. ", helpText = "Spawns the specific block in a regular bowling pin pattern, Throw something at it!", runOnServer = true, requiredPermission = PermissionManager.CHEAT_PERMISSION)
public String bowlingPrep(@Sender EntityRef sender, @CommandParam("blockName") String blockName) {
    ClientComponent clientComponent = sender.getComponent(ClientComponent.class);
    LocationComponent characterLocation = clientComponent.character.getComponent(LocationComponent.class);
    Vector3f spawnPos = characterLocation.getWorldPosition();
    Vector3f offset = characterLocation.getWorldDirection();
    offset.scale(5);
    spawnPos.add(offset);
    BlockFamily block = blockManager.getBlockFamily(blockName);
    if (block == null) {
        return "Sorry, your block is not found";
    }
    BlockItemFactory blockItemFactory = new BlockItemFactory(entityManager);
    Vector3f startPos = new Vector3f(spawnPos);
    // delta x is the distance between the pins in the rows.
    float deltax = 0.5f;
    // delta z is the distance between the rows.
    float deltaz = 1.0f;
    // the height of the drop (to be modified to keep the bowlingPin upright)
    float vectorY = 0.0f;
    // rownumber loop is for selecting row
    for (int rownumber = 0; rownumber < 4; rownumber++) {
        // Spawn starting position for Rownumber
        startPos.add(deltax * (4 - rownumber), vectorY, deltaz);
        // pinPosx loop is for vectorx position of bowling pin  in  a particular row
        for (int pinPosx = 0; pinPosx <= rownumber; pinPosx++) {
            EntityRef blockItem = blockItemFactory.newInstance(block);
            blockItem.send(new DropItemEvent(startPos));
            if (pinPosx < rownumber) {
                // drift of position in vector x coordinate, for the last pin stop drifting
                startPos.add(2 * deltax, 0, 0);
            }
        }
        // returns to start position
        startPos.add(-deltax * (rownumber + 4), 0, 0);
    }
    return "prepared 10 " + blockName + " in a bowling pin pattern :)";
}
Also used : DropItemEvent(org.terasology.logic.inventory.events.DropItemEvent) Vector3f(org.terasology.math.geom.Vector3f) BlockItemFactory(org.terasology.world.block.items.BlockItemFactory) BlockFamily(org.terasology.world.block.family.BlockFamily) ClientComponent(org.terasology.network.ClientComponent) LocationComponent(org.terasology.logic.location.LocationComponent) EntityRef(org.terasology.entitySystem.entity.EntityRef) Command(org.terasology.logic.console.commandSystem.annotations.Command) ConsoleCommand(org.terasology.logic.console.commandSystem.ConsoleCommand)

Example 43 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class CoreCommands method spawnPrefab.

/**
 * Spawns an instance of a prefab in the world
 * @param sender Sender of command
 * @param prefabName String containing prefab name
 * @return String containing final message
 */
@Command(shortDescription = "Spawns an instance of a prefab in the world", runOnServer = true, requiredPermission = PermissionManager.CHEAT_PERMISSION)
public String spawnPrefab(@Sender EntityRef sender, @CommandParam("prefabId") String prefabName) {
    ClientComponent clientComponent = sender.getComponent(ClientComponent.class);
    LocationComponent characterLocation = clientComponent.character.getComponent(LocationComponent.class);
    Vector3f spawnPos = characterLocation.getWorldPosition();
    Vector3f offset = new Vector3f(characterLocation.getWorldDirection());
    offset.scale(2);
    spawnPos.add(offset);
    Vector3f dir = new Vector3f(characterLocation.getWorldDirection());
    dir.y = 0;
    if (dir.lengthSquared() > 0.001f) {
        dir.normalize();
    } else {
        dir.set(Direction.FORWARD.getVector3f());
    }
    Quat4f rotation = Quat4f.shortestArcQuat(Direction.FORWARD.getVector3f(), dir);
    Optional<Prefab> prefab = Assets.getPrefab(prefabName);
    if (prefab.isPresent() && prefab.get().getComponent(LocationComponent.class) != null) {
        entityManager.create(prefab.get(), spawnPos, rotation);
        return "Done";
    } else if (!prefab.isPresent()) {
        return "Unknown prefab";
    } else {
        return "Prefab cannot be spawned (no location component)";
    }
}
Also used : Vector3f(org.terasology.math.geom.Vector3f) ClientComponent(org.terasology.network.ClientComponent) LocationComponent(org.terasology.logic.location.LocationComponent) Prefab(org.terasology.entitySystem.prefab.Prefab) Quat4f(org.terasology.math.geom.Quat4f) Command(org.terasology.logic.console.commandSystem.annotations.Command) ConsoleCommand(org.terasology.logic.console.commandSystem.ConsoleCommand)

Example 44 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class CoreCommands method bulkDrop.

@Command(shortDescription = "Mass-drops the desired block however many times the player indicates", helpText = "First parameter indicates which block to drop, second parameter how many", runOnServer = true, requiredPermission = PermissionManager.CHEAT_PERMISSION)
public String bulkDrop(@Sender EntityRef sender, @CommandParam("blockName") String blockName, @CommandParam("value") int value) {
    // This is a loop which gives the particular amount of block the player wants to spawn
    ClientComponent clientComponent = sender.getComponent(ClientComponent.class);
    LocationComponent characterLocation = clientComponent.character.getComponent(LocationComponent.class);
    Vector3f spawnPos = characterLocation.getWorldPosition();
    Vector3f offset = characterLocation.getWorldDirection();
    offset.scale(3);
    spawnPos.add(5, 10, 0);
    BlockFamily block = blockManager.getBlockFamily(blockName);
    if (block == null) {
        return "Sorry, your block is not found";
    }
    BlockItemFactory blockItemFactory = new BlockItemFactory(entityManager);
    if (value > 5000) {
        return "Value exceeds the maximum limit of 5000 blocks. your value: " + value + " blocks";
    }
    for (int i = 0; i < value; i++) {
        EntityRef blockItem = blockItemFactory.newInstance(block);
        blockItem.send(new DropItemEvent(spawnPos));
    }
    // this returns the block you have spawned and the amount
    return "Dropped " + value + " " + blockName + " Blocks :)";
}
Also used : DropItemEvent(org.terasology.logic.inventory.events.DropItemEvent) Vector3f(org.terasology.math.geom.Vector3f) BlockItemFactory(org.terasology.world.block.items.BlockItemFactory) BlockFamily(org.terasology.world.block.family.BlockFamily) ClientComponent(org.terasology.network.ClientComponent) LocationComponent(org.terasology.logic.location.LocationComponent) EntityRef(org.terasology.entitySystem.entity.EntityRef) Command(org.terasology.logic.console.commandSystem.annotations.Command) ConsoleCommand(org.terasology.logic.console.commandSystem.ConsoleCommand)

Example 45 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class OnlineUsernameSuggester method suggest.

@Override
public Set<String> suggest(EntityRef sender, Object... resolvedParameters) {
    Iterable<EntityRef> clients = entityManager.getEntitiesWith(ClientComponent.class);
    Set<String> clientNames = Sets.newHashSet();
    for (EntityRef client : clients) {
        ClientComponent clientComponent = client.getComponent(ClientComponent.class);
        DisplayNameComponent displayNameComponent = clientComponent.clientInfo.getComponent(DisplayNameComponent.class);
        clientNames.add(displayNameComponent.name);
    }
    return clientNames;
}
Also used : DisplayNameComponent(org.terasology.logic.common.DisplayNameComponent) EntityRef(org.terasology.entitySystem.entity.EntityRef) ClientComponent(org.terasology.network.ClientComponent)

Aggregations

ClientComponent (org.terasology.network.ClientComponent)64 Command (org.terasology.logic.console.commandSystem.annotations.Command)37 EntityRef (org.terasology.entitySystem.entity.EntityRef)28 LocationComponent (org.terasology.logic.location.LocationComponent)13 Vector3f (org.terasology.math.geom.Vector3f)13 CharacterMovementComponent (org.terasology.logic.characters.CharacterMovementComponent)11 DisplayNameComponent (org.terasology.logic.common.DisplayNameComponent)10 ConsoleCommand (org.terasology.logic.console.commandSystem.ConsoleCommand)8 CharacterTeleportEvent (org.terasology.logic.characters.CharacterTeleportEvent)7 ReceiveEvent (org.terasology.entitySystem.event.ReceiveEvent)5 Prefab (org.terasology.entitySystem.prefab.Prefab)5 LocalPlayer (org.terasology.logic.players.LocalPlayer)4 Quat4f (org.terasology.math.geom.Quat4f)4 ComponentSystemManager (org.terasology.engine.ComponentSystemManager)3 SetMovementModeEvent (org.terasology.logic.characters.events.SetMovementModeEvent)3 DropItemEvent (org.terasology.logic.inventory.events.DropItemEvent)3 Client (org.terasology.network.Client)3 ResourceUrn (org.terasology.assets.ResourceUrn)2 EngineEntityManager (org.terasology.entitySystem.entity.internal.EngineEntityManager)2 EventSystem (org.terasology.entitySystem.event.internal.EventSystem)2