Search in sources :

Example 36 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class OnlinePlayersOverlay method determinePlayerListText.

private String determinePlayerListText() {
    Iterable<EntityRef> allClients = entityManager.getEntitiesWith(ClientComponent.class);
    StringBuilder sb = new StringBuilder();
    boolean first = true;
    for (EntityRef clientEntity : allClients) {
        if (!first) {
            sb.append("\n");
        }
        ClientComponent clientComp = clientEntity.getComponent(ClientComponent.class);
        sb.append(PlayerUtil.getColoredPlayerName(clientComp.clientInfo));
        first = false;
    }
    return sb.toString();
}
Also used : EntityRef(org.terasology.entitySystem.entity.EntityRef) ClientComponent(org.terasology.network.ClientComponent)

Example 37 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class StateMainMenu method init.

@Override
public void init(GameEngine gameEngine) {
    context = gameEngine.createChildContext();
    CoreRegistry.setContext(context);
    // let's get the entity event system running
    EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
    entityManager = context.get(EngineEntityManager.class);
    eventSystem = context.get(EventSystem.class);
    console = new ConsoleImpl(context);
    context.put(Console.class, console);
    nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
    context.put(NUIManager.class, nuiManager);
    eventSystem.registerEventHandler(nuiManager);
    componentSystemManager = new ComponentSystemManager(context);
    context.put(ComponentSystemManager.class, componentSystemManager);
    // TODO: Reduce coupling between Input system and CameraTargetSystem,
    // TODO: potentially eliminating the following lines. See Issue #1126
    CameraTargetSystem cameraTargetSystem = new CameraTargetSystem();
    context.put(CameraTargetSystem.class, cameraTargetSystem);
    componentSystemManager.register(cameraTargetSystem, "engine:CameraTargetSystem");
    componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
    componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
    NUIEditorSystem nuiEditorSystem = new NUIEditorSystem();
    context.put(NUIEditorSystem.class, nuiEditorSystem);
    componentSystemManager.register(nuiEditorSystem, "engine:NUIEditorSystem");
    NUISkinEditorSystem nuiSkinEditorSystem = new NUISkinEditorSystem();
    context.put(NUISkinEditorSystem.class, nuiSkinEditorSystem);
    componentSystemManager.register(nuiSkinEditorSystem, "engine:NUISkinEditorSystem");
    inputSystem = context.get(InputSystem.class);
    // TODO: REMOVE this and handle refreshing of core game state at the engine level - see Issue #1127
    new RegisterInputSystem(context).step();
    EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
    LocalPlayer localPlayer = new LocalPlayer();
    context.put(LocalPlayer.class, localPlayer);
    localPlayer.setClientEntity(localPlayerEntity);
    componentSystemManager.initialise();
    storageServiceWorker = context.get(StorageServiceWorker.class);
    playBackgroundMusic();
    // guiManager.openWindow("main");
    context.get(NUIManager.class).pushScreen("engine:mainMenuScreen");
    if (!messageOnLoad.isEmpty()) {
        nuiManager.pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error", messageOnLoad);
    }
// TODO: enable it when exposing the telemetry to users
// pushLaunchPopup();
}
Also used : EngineEntityManager(org.terasology.entitySystem.entity.internal.EngineEntityManager) NUIEditorSystem(org.terasology.rendering.nui.editor.systems.NUIEditorSystem) ConsoleImpl(org.terasology.logic.console.ConsoleImpl) LocalPlayer(org.terasology.logic.players.LocalPlayer) MessagePopup(org.terasology.rendering.nui.layers.mainMenu.MessagePopup) NUISkinEditorSystem(org.terasology.rendering.nui.editor.systems.NUISkinEditorSystem) RegisterInputSystem(org.terasology.engine.modes.loadProcesses.RegisterInputSystem) RegisterInputSystem(org.terasology.engine.modes.loadProcesses.RegisterInputSystem) InputSystem(org.terasology.input.InputSystem) CoreCommands(org.terasology.logic.console.commands.CoreCommands) ClientComponent(org.terasology.network.ClientComponent) NUIManagerInternal(org.terasology.rendering.nui.internal.NUIManagerInternal) ComponentSystemManager(org.terasology.engine.ComponentSystemManager) ConsoleSystem(org.terasology.logic.console.ConsoleSystem) EventSystem(org.terasology.entitySystem.event.internal.EventSystem) NUIManager(org.terasology.rendering.nui.NUIManager) EntityRef(org.terasology.entitySystem.entity.EntityRef) StorageServiceWorker(org.terasology.identity.storageServiceClient.StorageServiceWorker) CameraTargetSystem(org.terasology.input.cameraTarget.CameraTargetSystem)

Example 38 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class AbstractClient method createEntity.

protected void createEntity(String preferredName, Color color, EntityManager entityManager) {
    // Create player entity
    clientEntity = entityManager.create("engine:client");
    // TODO: Send event for clientInfo creation, don't create here.
    EntityRef clientInfo = findClientEntityRef(entityManager);
    if (!clientInfo.exists()) {
        clientInfo = createClientInfoEntity(entityManager);
    }
    ClientInfoComponent clientInfoComp = clientInfo.getComponent(ClientInfoComponent.class);
    clientInfoComp.client = clientEntity;
    clientInfo.saveComponent(clientInfoComp);
    ClientComponent clientComponent = clientEntity.getComponent(ClientComponent.class);
    clientComponent.clientInfo = clientInfo;
    clientEntity.saveComponent(clientComponent);
    addOrSetColorComponent(clientInfo, color);
    DisplayNameComponent displayNameComponent = clientInfo.getComponent(DisplayNameComponent.class);
    if (displayNameComponent == null || !displayNameComponent.name.equals(preferredName)) {
        String bestAvailableName = findUniquePlayerName(preferredName, entityManager, clientInfo);
        addOrSetDisplayNameComponent(clientInfo, bestAvailableName);
    }
}
Also used : DisplayNameComponent(org.terasology.logic.common.DisplayNameComponent) ClientInfoComponent(org.terasology.network.ClientInfoComponent) EntityRef(org.terasology.entitySystem.entity.EntityRef) ClientComponent(org.terasology.network.ClientComponent)

Example 39 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class AudioSystem method onPlaySound.

/**
 * Receives an event send when a sound should be played for the entity owner as well.
 * Calls on the AudioManager to play it.
 *
 * @param playSoundEvent The sound event.
 * @param entity The entity that instigated the event.
 */
@ReceiveEvent
public void onPlaySound(PlaySoundForOwnerEvent playSoundEvent, EntityRef entity) {
    ClientComponent clientComponent = networkSystem.getOwnerEntity(entity).getComponent(ClientComponent.class);
    if (clientComponent != null && !clientComponent.local) {
        return;
    }
    audioManager.playSound(playSoundEvent.getSound(), playSoundEvent.getVolume(), AudioManager.PRIORITY_HIGH);
}
Also used : ClientComponent(org.terasology.network.ClientComponent) ReceiveEvent(org.terasology.entitySystem.event.ReceiveEvent)

Example 40 with ClientComponent

use of org.terasology.network.ClientComponent in project Terasology by MovingBlocks.

the class ClientCharacterPredictionSystem method onDestroy.

@ReceiveEvent(components = { CharacterComponent.class, CharacterMovementComponent.class, LocationComponent.class, AliveCharacterComponent.class })
public void onDestroy(final BeforeDeactivateComponent event, final EntityRef entity) {
    CharacterComponent character = entity.getComponent(CharacterComponent.class);
    ClientComponent controller = character.controller.getComponent(ClientComponent.class);
    if (controller != null && controller.local) {
        predictedState = null;
        authoritiveState = null;
        inputs.clear();
    }
    physics.removeCharacterCollider(entity);
    playerStates.remove(entity);
}
Also used : ClientComponent(org.terasology.network.ClientComponent) ReceiveEvent(org.terasology.entitySystem.event.ReceiveEvent)

Aggregations

ClientComponent (org.terasology.network.ClientComponent)64 Command (org.terasology.logic.console.commandSystem.annotations.Command)37 EntityRef (org.terasology.entitySystem.entity.EntityRef)28 LocationComponent (org.terasology.logic.location.LocationComponent)13 Vector3f (org.terasology.math.geom.Vector3f)13 CharacterMovementComponent (org.terasology.logic.characters.CharacterMovementComponent)11 DisplayNameComponent (org.terasology.logic.common.DisplayNameComponent)10 ConsoleCommand (org.terasology.logic.console.commandSystem.ConsoleCommand)8 CharacterTeleportEvent (org.terasology.logic.characters.CharacterTeleportEvent)7 ReceiveEvent (org.terasology.entitySystem.event.ReceiveEvent)5 Prefab (org.terasology.entitySystem.prefab.Prefab)5 LocalPlayer (org.terasology.logic.players.LocalPlayer)4 Quat4f (org.terasology.math.geom.Quat4f)4 ComponentSystemManager (org.terasology.engine.ComponentSystemManager)3 SetMovementModeEvent (org.terasology.logic.characters.events.SetMovementModeEvent)3 DropItemEvent (org.terasology.logic.inventory.events.DropItemEvent)3 Client (org.terasology.network.Client)3 ResourceUrn (org.terasology.assets.ResourceUrn)2 EngineEntityManager (org.terasology.entitySystem.entity.internal.EngineEntityManager)2 EventSystem (org.terasology.entitySystem.event.internal.EventSystem)2