use of org.terasology.world.block.Block in project Terasology by MovingBlocks.
the class DoorSystem method placeDoor.
@ReceiveEvent(components = { DoorComponent.class, ItemComponent.class })
public void placeDoor(ActivateEvent event, EntityRef entity) {
DoorComponent door = entity.getComponent(DoorComponent.class);
BlockComponent targetBlockComp = event.getTarget().getComponent(BlockComponent.class);
if (targetBlockComp == null) {
event.consume();
return;
}
Vector3f horizDir = new Vector3f(event.getDirection());
horizDir.y = 0;
Side facingDir = Side.inDirection(horizDir);
if (!facingDir.isHorizontal()) {
event.consume();
return;
}
Vector3f offset = new Vector3f(event.getHitPosition());
offset.sub(targetBlockComp.getPosition().toVector3f());
Side offsetDir = Side.inDirection(offset);
Vector3i primePos = new Vector3i(targetBlockComp.getPosition());
primePos.add(offsetDir.getVector3i());
Block primeBlock = worldProvider.getBlock(primePos);
if (!primeBlock.isReplacementAllowed()) {
event.consume();
return;
}
Block belowBlock = worldProvider.getBlock(primePos.x, primePos.y - 1, primePos.z);
Block aboveBlock = worldProvider.getBlock(primePos.x, primePos.y + 1, primePos.z);
// Determine top and bottom blocks
Vector3i bottomBlockPos;
Vector3i topBlockPos;
if (belowBlock.isReplacementAllowed()) {
bottomBlockPos = new Vector3i(primePos.x, primePos.y - 1, primePos.z);
topBlockPos = primePos;
} else if (aboveBlock.isReplacementAllowed()) {
bottomBlockPos = primePos;
topBlockPos = new Vector3i(primePos.x, primePos.y + 1, primePos.z);
} else {
event.consume();
return;
}
Side attachSide = determineAttachSide(facingDir, offsetDir, bottomBlockPos, topBlockPos);
if (attachSide == null) {
event.consume();
return;
}
Side closedSide = facingDir.reverse();
if (closedSide == attachSide || closedSide.reverse() == attachSide) {
closedSide = attachSide.yawClockwise(1);
}
Block newBottomBlock = door.bottomBlockFamily.getBlockForPlacement(worldProvider, blockEntityRegistry, bottomBlockPos, closedSide, Side.TOP);
Block newTopBlock = door.topBlockFamily.getBlockForPlacement(worldProvider, blockEntityRegistry, bottomBlockPos, closedSide, Side.TOP);
Map<Vector3i, Block> blockMap = new HashMap<>();
blockMap.put(bottomBlockPos, newBottomBlock);
blockMap.put(topBlockPos, newTopBlock);
PlaceBlocks blockEvent = new PlaceBlocks(blockMap, event.getInstigator());
worldProvider.getWorldEntity().send(blockEvent);
if (!blockEvent.isConsumed()) {
EntityRef newDoor = entityManager.create(door.doorRegionPrefab);
entity.removeComponent(MeshComponent.class);
newDoor.addComponent(new BlockRegionComponent(Region3i.createBounded(bottomBlockPos, topBlockPos)));
Vector3f doorCenter = bottomBlockPos.toVector3f();
doorCenter.y += 0.5f;
newDoor.addComponent(new LocationComponent(doorCenter));
DoorComponent newDoorComp = newDoor.getComponent(DoorComponent.class);
newDoorComp.closedSide = closedSide;
newDoorComp.openSide = attachSide.reverse();
newDoorComp.isOpen = false;
newDoor.saveComponent(newDoorComp);
newDoor.send(new PlaySoundEvent(Assets.getSound("engine:PlaceBlock").get(), 0.5f));
logger.info("Closed Side: {}", newDoorComp.closedSide);
logger.info("Open Side: {}", newDoorComp.openSide);
newDoor.send(new DoorPlacedEvent(event.getInstigator()));
}
}
use of org.terasology.world.block.Block in project Terasology by MovingBlocks.
the class DoorSystem method closeDoor.
@ReceiveEvent
public void closeDoor(CloseDoorEvent event, EntityRef player) {
EntityRef entity = event.getDoorEntity();
DoorComponent door = entity.getComponent(DoorComponent.class);
Side newSide = door.closedSide;
BlockRegionComponent regionComp = entity.getComponent(BlockRegionComponent.class);
Block bottomBlock = door.bottomBlockFamily.getBlockForPlacement(worldProvider, blockEntityRegistry, regionComp.region.min(), newSide, Side.TOP);
worldProvider.setBlock(regionComp.region.min(), bottomBlock);
Block topBlock = door.topBlockFamily.getBlockForPlacement(worldProvider, blockEntityRegistry, regionComp.region.max(), newSide, Side.TOP);
worldProvider.setBlock(regionComp.region.max(), topBlock);
if (door.closeSound != null) {
entity.send(new PlaySoundEvent(door.closeSound, 1f));
}
door.isOpen = false;
entity.saveComponent(door);
}
use of org.terasology.world.block.Block in project Terasology by MovingBlocks.
the class FloraRasterizer method generateChunk.
@Override
public void generateChunk(CoreChunk chunk, Region chunkRegion) {
FloraFacet facet = chunkRegion.getFacet(FloraFacet.class);
WhiteNoise noise = new WhiteNoise(chunk.getPosition().hashCode());
Map<BaseVector3i, FloraType> entries = facet.getRelativeEntries();
// check if some other rasterizer has already placed something here
entries.keySet().stream().filter(pos -> chunk.getBlock(pos).equals(air)).forEach(pos -> {
FloraType type = entries.get(pos);
List<Block> list = flora.get(type);
int blockIdx = Math.abs(noise.intNoise(pos.x(), pos.y(), pos.z())) % list.size();
Block block = list.get(blockIdx);
chunk.setBlock(pos, block);
});
}
use of org.terasology.world.block.Block in project Terasology by MovingBlocks.
the class SolidRasterizer method generateChunk.
@Override
public void generateChunk(CoreChunk chunk, Region chunkRegion) {
LiquidData waterLiquid = new LiquidData(LiquidType.WATER, LiquidData.MAX_LIQUID_DEPTH);
DensityFacet solidityFacet = chunkRegion.getFacet(DensityFacet.class);
SurfaceHeightFacet surfaceFacet = chunkRegion.getFacet(SurfaceHeightFacet.class);
SurfaceDepthFacet surfaceDepthFacet = chunkRegion.getFacet(SurfaceDepthFacet.class);
BiomeFacet biomeFacet = chunkRegion.getFacet(BiomeFacet.class);
SeaLevelFacet seaLevelFacet = chunkRegion.getFacet(SeaLevelFacet.class);
int seaLevel = seaLevelFacet.getSeaLevel();
Vector2i pos2d = new Vector2i();
for (Vector3i pos : ChunkConstants.CHUNK_REGION) {
pos2d.set(pos.x, pos.z);
int posY = pos.y + chunk.getChunkWorldOffsetY();
// Check for an optional depth for this layer - if defined stop generating below that level
if (surfaceDepthFacet != null && posY < surfaceDepthFacet.get(pos2d)) {
continue;
}
Biome biome = biomeFacet.get(pos2d);
chunk.setBiome(pos.x, pos.y, pos.z, biome);
float density = solidityFacet.get(pos);
if (density >= 32) {
chunk.setBlock(pos, stone);
} else if (density >= 0) {
int depth = TeraMath.floorToInt(surfaceFacet.get(pos2d)) - posY;
Block block = getSurfaceBlock(depth, posY, biome, seaLevel);
chunk.setBlock(pos, block);
} else {
// fill up terrain up to sealevel height with water or ice
if (posY == seaLevel && CoreBiome.SNOW == biome) {
chunk.setBlock(pos, ice);
} else if (posY <= seaLevel) {
// either OCEAN or SNOW
chunk.setBlock(pos, water);
chunk.setLiquid(pos, waterLiquid);
}
}
}
}
use of org.terasology.world.block.Block in project Terasology by MovingBlocks.
the class TreeGeneratorLSystem method generate.
@Override
public void generate(BlockManager blockManager, CoreChunk view, Random rand, int posX, int posY, int posZ) {
Vector3f position = new Vector3f(0f, 0f, 0f);
Matrix4f rotation = new Matrix4f(new Quat4f(new Vector3f(0f, 0f, 1f), (float) Math.PI / 2f), Vector3f.ZERO, 1.0f);
float angleOffset = rand.nextFloat(-MAX_ANGLE_OFFSET, MAX_ANGLE_OFFSET);
Block bark = blockManager.getBlock(barkType);
Block leaf = blockManager.getBlock(leafType);
recursiveGenerator.recurse(view, rand, posX, posY, posZ, angleOffset, new CharSequenceIterator(initialAxiom), position, rotation, bark, leaf, 0, this);
}
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