Search in sources :

Example 1 with Vec3dCube

use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.

the class RenderLamp method renderItem.

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
    GL11.glPushMatrix();
    {
        switch(type) {
            case ENTITY:
                GL11.glTranslated(-0.5, -0.5, -0.5);
                break;
            case EQUIPPED:
                break;
            case EQUIPPED_FIRST_PERSON:
                GL11.glTranslated(0, -0.1, 0);
                break;
            case INVENTORY:
                GL11.glTranslated(0, -0.1, 0);
                break;
            default:
                break;
        }
        BlockLamp block = (BlockLamp) Block.getBlockFromItem(item.getItem());
        int redMask = 0xFF0000, greenMask = 0xFF00, blueMask = 0xFF;
        int r = (block.getColor() & redMask) >> 16;
        int g = (block.getColor() & greenMask) >> 8;
        int b = (block.getColor() & blueMask);
        Vec3dCube cube = new Vec3dCube(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
        Tessellator t = Tessellator.instance;
        t.startDrawingQuads();
        t.setColorOpaque(r, g, b);
        RenderHelper h = RenderHelper.instance;
        h.reset();
        h.setColor(block.getColor());
        h.renderBox(cube, block.isInverted() ? BlockLamp.on : BlockLamp.off);
        h.reset();
        t.draw();
        if (block.isInverted()) {
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
            // GL11.glAlphaFunc(GL11.GL_EQUAL, (power / 15F) * 1F);
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_LIGHTING);
            // GL11.glDisable(GL11.GL_CULL_FACE);
            GL11.glDepthMask(false);
            GL11.glBegin(GL11.GL_QUADS);
            com.bluepowermod.client.render.RenderHelper.drawColoredCube(cube.clone().expand(0.8 / 16D), r / 256D, g / 256D, b / 256D, 0.625D);
            GL11.glEnd();
            GL11.glDepthMask(true);
            GL11.glEnable(GL11.GL_CULL_FACE);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            // GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
            GL11.glDisable(GL11.GL_BLEND);
        }
    }
    GL11.glPopMatrix();
}
Also used : Tessellator(net.minecraft.client.renderer.Tessellator) RenderHelper(uk.co.qmunity.lib.client.render.RenderHelper) BlockLamp(com.bluepowermod.block.machine.BlockLamp) Vec3dCube(uk.co.qmunity.lib.vec.Vec3dCube)

Example 2 with Vec3dCube

use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.

the class GateComponentSolarPanel method renderStatic.

@Override
public void renderStatic(Vec3i translation, RenderHelper renderer, int pass) {
    renderer.addTransformation(new Translation(-3 / 16D + x, 0, -4 / 16D + z));
    renderer.renderBox(new Vec3dCube(3 / 16D, 2 / 16D, 4 / 16D, 13 / 16D, 4 / 16D, 12 / 16D), null, IconSupplier.gateSolarPanel, IconSupplier.gateButton, IconSupplier.gateButton, IconSupplier.gateButton, IconSupplier.gateButton);
    renderer.removeTransformation();
}
Also used : Translation(uk.co.qmunity.lib.transform.Translation) Vec3dCube(uk.co.qmunity.lib.vec.Vec3dCube)

Example 3 with Vec3dCube

use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.

the class GateComponentTorch method renderStatic.

@Override
public void renderStatic(Vec3i translation, RenderHelper renderer, int pass) {
    IIcon icon = digital ? (state ? IconSupplier.bluestoneTorchOn : IconSupplier.bluestoneTorchOff) : (state ? Blocks.redstone_torch.getIcon(0, 0) : Blocks.unlit_redstone_torch.getIcon(0, 0));
    IIcon override = renderer.getOverrideTexture();
    renderer.setOverrideTexture(null);
    double height = 10 / 16D - this.height;
    renderer.addTransformation(new Translation(x - 7 / 16D, 2 / 16D - height, z - 7 / 16D));
    renderer.setRenderSides(false, false, false, false, true, true);
    renderer.renderBox(new Vec3dCube(0, height, 7 / 16D, 1, 1, 9 / 16D), icon);
    renderer.setRenderSides(false, false, true, true, false, false);
    renderer.renderBox(new Vec3dCube(7 / 16D, height, 0, 9 / 16D, 1, 1), icon);
    renderer.addTransformation(new Translation(0, 0, 1 / 16D));
    renderer.setRenderSides(false, true, false, false, false, false);
    renderer.renderBox(new Vec3dCube(7 / 16D, 10 / 16D, 6 / 16D, 9 / 16D, 10 / 16D, 8 / 16D), icon);
    renderer.resetRenderedSides();
    renderer.removeTransformations(2);
    renderer.setOverrideTexture(override);
}
Also used : Translation(uk.co.qmunity.lib.transform.Translation) IIcon(net.minecraft.util.IIcon) Vec3dCube(uk.co.qmunity.lib.vec.Vec3dCube)

Example 4 with Vec3dCube

use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.

the class GateIntegratedCircuit method renderStatic.

// Rendering
@Override
@SideOnly(Side.CLIENT)
public boolean renderStatic(Vec3i translation, RenderHelper renderer, RenderBlocks renderBlocks, int pass) {
    switch(getFace()) {
        case DOWN:
            break;
        case UP:
            renderer.addTransformation(new Rotation(180, 180, 0, Vec3d.center));
            break;
        case NORTH:
            renderer.addTransformation(new Rotation(90, 0, 0, Vec3d.center));
            break;
        case SOUTH:
            renderer.addTransformation(new Rotation(-90, 0, 0, Vec3d.center));
            break;
        case WEST:
            renderer.addTransformation(new Rotation(0, 0, -90, Vec3d.center));
            break;
        case EAST:
            renderer.addTransformation(new Rotation(0, 0, 90, Vec3d.center));
            break;
        default:
            break;
    }
    int rotation = getRotation();
    if (rotation != -1)
        renderer.addTransformation(new Rotation(0, 90 * -rotation, 0));
    IIcon[] icons = new IIcon[] { getIcon(ForgeDirection.DOWN), getIcon(ForgeDirection.UP), getIcon(ForgeDirection.WEST), getIcon(ForgeDirection.EAST), getIcon(ForgeDirection.NORTH), getIcon(ForgeDirection.SOUTH) };
    renderer.renderBox(new Vec3dCube(0, 0, 0, 1, 1 / 16D, 1), icons);
    renderer.renderBox(new Vec3dCube(0, 1 / 16D, 0, 1, 2 / 16D, 1 / 16D), icons);
    renderer.renderBox(new Vec3dCube(0, 1 / 16D, 15 / 16D, 1, 2 / 16D, 1), icons);
    renderer.renderBox(new Vec3dCube(0, 1 / 16D, 0, 1 / 16D, 2 / 16D, 1), icons);
    renderer.renderBox(new Vec3dCube(15 / 16D, 1 / 16D, 0, 1, 2 / 16D, 1), icons);
    for (IGateComponent c : getComponents()) c.renderStatic(translation, renderer, pass);
    double scale = (1 - border * 2D) / getSize();
    renderer.addTransformation(new Scale(scale, scale, scale));
    for (int x = 0; x < getSize(); x++) {
        for (int z = 0; z < getSize(); z++) {
            IIntegratedCircuitPart part = getPart(x, z);
            if (part == null)
                continue;
            int s = getSize();
            if (s % 2 == 1)
                s -= 1;
            double a = (getSize() - 1) / 2D;
            renderer.addTransformation(new Translation(-(s - x - a), -a, -(s - z - a)));
            part.renderStatic(translation, renderer, renderBlocks, pass);
            renderer.addTransformation(new Translation(s - x - a, a, s - z - a));
        }
    }
    renderer.removeTransformation();
    return true;
}
Also used : Translation(uk.co.qmunity.lib.transform.Translation) IIcon(net.minecraft.util.IIcon) IGateComponent(com.bluepowermod.api.gate.IGateComponent) IIntegratedCircuitPart(com.bluepowermod.api.gate.IIntegratedCircuitPart) Scale(uk.co.qmunity.lib.transform.Scale) Rotation(uk.co.qmunity.lib.transform.Rotation) Vec3dCube(uk.co.qmunity.lib.vec.Vec3dCube) SideOnly(cpw.mods.fml.relauncher.SideOnly)

Example 5 with Vec3dCube

use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.

the class GateNullCell method drawHighlight.

@Override
public boolean drawHighlight(QMovingObjectPosition mop, EntityPlayer player, float frame) {
    Vec3d hit = new Vec3d(mop.hitVec).sub(mop.blockX, mop.blockY, mop.blockZ).rotateUndo(getFace(), Vec3d.center);
    Vec3 pos = player.getPosition(frame);
    ItemStack held = player.getCurrentEquippedItem();
    if (held == null)
        return false;
    if (held.getItem() instanceof ItemPart) {
        IPart part = ((ItemPart) held.getItem()).createPart(held, player, null, null);
        if (part == null)
            return false;
        if (!(part instanceof PartRedwireFaceUninsulated))
            return false;
        PartRedwireFace wire = (PartRedwireFace) part;
        RenderHelper renderer = RenderHelper.instance;
        renderer.fullReset();
        renderer.setRenderCoords(getWorld(), getX(), getY(), getZ());
        double height = 2 / 16D;
        IIcon wireIcon = IconSupplier.wire;
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
        Tessellator.instance.startDrawingQuads();
        Tessellator.instance.addTranslation((float) -pos.xCoord, (float) -pos.yCoord, (float) -pos.zCoord);
        {
            switch(getFace()) {
                case DOWN:
                    break;
                case UP:
                    renderer.addTransformation(new Rotation(180, 180, 0, Vec3d.center));
                    break;
                case NORTH:
                    renderer.addTransformation(new Rotation(90, 0, 0, Vec3d.center));
                    break;
                case SOUTH:
                    renderer.addTransformation(new Rotation(-90, 0, 0, Vec3d.center));
                    break;
                case WEST:
                    renderer.addTransformation(new Rotation(0, 0, -90, Vec3d.center));
                    break;
                case EAST:
                    renderer.addTransformation(new Rotation(0, 0, 90, Vec3d.center));
                    break;
                default:
                    break;
            }
            int rotation = getRotation();
            if (rotation != -1)
                renderer.addTransformation(new Rotation(0, 90 * -rotation, 0));
            renderer.setOpacity(0.5);
            renderer.setColor(WireHelper.getColorForPowerLevel(wire.getRedwireType(ForgeDirection.UNKNOWN), (byte) (255 / 2)));
            ForgeDirection dir = ForgeDirection.NORTH;
            if (getRotation() % 2 == 1)
                dir = dir.getRotation(getFace());
            if (hit.getY() > 2 / 16D) {
                if (typeB == null) {
                    renderer.renderBox(new Vec3dCube(0 / 16D, 2 / 16D, 7 / 16D, 2 / 16D, 10 / 16D, 9 / 16D), wireIcon);
                    renderer.renderBox(new Vec3dCube(14 / 16D, 2 / 16D, 7 / 16D, 16 / 16D, 10 / 16D, 9 / 16D), wireIcon);
                    renderer.renderBox(new Vec3dCube(0 / 16D, 10 / 16D, 7 / 16D, 16 / 16D, 12 / 16D, 9 / 16D), wireIcon);
                }
            } else {
                if (typeA == null)
                    renderer.renderBox(new Vec3dCube(7 / 16D, 2 / 16D, 0 / 16D, 9 / 16D, 2 / 16D + height, 16 / 16D), wireIcon);
            }
            renderer.fullReset();
        }
        Tessellator.instance.addTranslation((float) pos.xCoord, (float) pos.yCoord, (float) pos.zCoord);
        Tessellator.instance.draw();
        GL11.glDisable(GL11.GL_BLEND);
        return true;
    } else if (held.getItem() instanceof IScrewdriver) {
    // List<Vec3dCube> l = new ArrayList<Vec3dCube>();
    // super.addBoxes(l);
    // boolean def = false;
    // for (Vec3dCube c : l)
    // if (mop.getCube().equals(c.clone().rotate(getFace(), Vec3d.center).rotate(0, 90 * -getRotation(), 0, Vec3d.center)))
    // def = true;
    // if (def || hit.getY() <= 2 / 16D) {
    // Vec3dCube c = Vec3dCube.merge(getSelectionBoxes()).expand(0.001);
    //
    // GL11.glEnable(GL11.GL_BLEND);
    // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    // GL11.glDisable(GL11.GL_TEXTURE_2D);
    // GL11.glColor4f(0, 0, 0, 0.4F);
    // GL11.glLineWidth(2);
    // GL11.glDepthMask(true);
    // GL11.glPushMatrix();
    //
    // Tessellator var2 = Tessellator.instance;
    // var2.startDrawing(3);
    // Tessellator.instance.addTranslation((float) -pos.xCoord + getX(), (float) -pos.yCoord + getY(), (float) -pos.zCoord
    // + getZ());
    // var2.addVertex(c.getMinX(), c.getMinY(), c.getMinZ());
    // var2.addVertex(c.getMaxX(), c.getMinY(), c.getMinZ());
    // var2.addVertex(c.getMaxX(), c.getMinY(), c.getMaxZ());
    // var2.addVertex(c.getMinX(), c.getMinY(), c.getMaxZ());
    // var2.addVertex(c.getMinX(), c.getMinY(), c.getMinZ());
    // var2.draw();
    // var2.startDrawing(3);
    // var2.addVertex(c.getMinX(), c.getMaxY(), c.getMinZ());
    // var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMinZ());
    // var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMaxZ());
    // var2.addVertex(c.getMinX(), c.getMaxY(), c.getMaxZ());
    // var2.addVertex(c.getMinX(), c.getMaxY(), c.getMinZ());
    // var2.draw();
    // var2.startDrawing(1);
    // var2.addVertex(c.getMinX(), c.getMinY(), c.getMinZ());
    // var2.addVertex(c.getMinX(), c.getMaxY(), c.getMinZ());
    // var2.addVertex(c.getMaxX(), c.getMinY(), c.getMinZ());
    // var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMinZ());
    // var2.addVertex(c.getMaxX(), c.getMinY(), c.getMaxZ());
    // var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMaxZ());
    // var2.addVertex(c.getMinX(), c.getMinY(), c.getMaxZ());
    // var2.addVertex(c.getMinX(), c.getMaxY(), c.getMaxZ());
    // Tessellator.instance.addTranslation((float) pos.xCoord - getX(), (float) pos.yCoord - getY(), (float) pos.zCoord - getZ());
    // var2.draw();
    //
    // GL11.glPopMatrix();
    // GL11.glDepthMask(false);
    // GL11.glEnable(GL11.GL_TEXTURE_2D);
    // GL11.glDisable(GL11.GL_BLEND);
    //
    // return true;
    // }
    //
    // return true;
    }
    return false;
}
Also used : ItemPart(com.bluepowermod.item.ItemPart) RenderHelper(uk.co.qmunity.lib.client.render.RenderHelper) IIcon(net.minecraft.util.IIcon) Rotation(uk.co.qmunity.lib.transform.Rotation) Vec3d(uk.co.qmunity.lib.vec.Vec3d) PartRedwireFaceUninsulated(com.bluepowermod.part.wire.redstone.PartRedwireFace.PartRedwireFaceUninsulated) IScrewdriver(com.bluepowermod.api.misc.IScrewdriver) IPart(uk.co.qmunity.lib.part.IPart) Vec3(net.minecraft.util.Vec3) ForgeDirection(net.minecraftforge.common.util.ForgeDirection) PartRedwireFace(com.bluepowermod.part.wire.redstone.PartRedwireFace) ItemStack(net.minecraft.item.ItemStack) Vec3dCube(uk.co.qmunity.lib.vec.Vec3dCube)

Aggregations

Vec3dCube (uk.co.qmunity.lib.vec.Vec3dCube)37 SideOnly (cpw.mods.fml.relauncher.SideOnly)13 IIcon (net.minecraft.util.IIcon)11 ForgeDirection (net.minecraftforge.common.util.ForgeDirection)8 ArrayList (java.util.ArrayList)7 Rotation (uk.co.qmunity.lib.transform.Rotation)6 Translation (uk.co.qmunity.lib.transform.Translation)5 TubeColor (com.bluepowermod.api.tube.IPneumaticTube.TubeColor)3 RenderHelper (uk.co.qmunity.lib.client.render.RenderHelper)3 IScrewdriver (com.bluepowermod.api.misc.IScrewdriver)2 BlockLamp (com.bluepowermod.block.machine.BlockLamp)2 ItemPart (com.bluepowermod.item.ItemPart)2 PartRedwireFaceUninsulated (com.bluepowermod.part.wire.redstone.PartRedwireFace.PartRedwireFaceUninsulated)2 ItemStack (net.minecraft.item.ItemStack)2 Vec3d (uk.co.qmunity.lib.vec.Vec3d)2 Vec3i (uk.co.qmunity.lib.vec.Vec3i)2 IGateComponent (com.bluepowermod.api.gate.IGateComponent)1 IIntegratedCircuitPart (com.bluepowermod.api.gate.IIntegratedCircuitPart)1 BPPart (com.bluepowermod.part.BPPart)1 GateComponentQuartzResonator (com.bluepowermod.part.gate.component.GateComponentQuartzResonator)1