use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.
the class RenderLamp method renderItem.
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
{
switch(type) {
case ENTITY:
GL11.glTranslated(-0.5, -0.5, -0.5);
break;
case EQUIPPED:
break;
case EQUIPPED_FIRST_PERSON:
GL11.glTranslated(0, -0.1, 0);
break;
case INVENTORY:
GL11.glTranslated(0, -0.1, 0);
break;
default:
break;
}
BlockLamp block = (BlockLamp) Block.getBlockFromItem(item.getItem());
int redMask = 0xFF0000, greenMask = 0xFF00, blueMask = 0xFF;
int r = (block.getColor() & redMask) >> 16;
int g = (block.getColor() & greenMask) >> 8;
int b = (block.getColor() & blueMask);
Vec3dCube cube = new Vec3dCube(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
Tessellator t = Tessellator.instance;
t.startDrawingQuads();
t.setColorOpaque(r, g, b);
RenderHelper h = RenderHelper.instance;
h.reset();
h.setColor(block.getColor());
h.renderBox(cube, block.isInverted() ? BlockLamp.on : BlockLamp.off);
h.reset();
t.draw();
if (block.isInverted()) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
// GL11.glAlphaFunc(GL11.GL_EQUAL, (power / 15F) * 1F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
// GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
GL11.glBegin(GL11.GL_QUADS);
com.bluepowermod.client.render.RenderHelper.drawColoredCube(cube.clone().expand(0.8 / 16D), r / 256D, g / 256D, b / 256D, 0.625D);
GL11.glEnd();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDisable(GL11.GL_BLEND);
}
}
GL11.glPopMatrix();
}
use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.
the class GateComponentSolarPanel method renderStatic.
@Override
public void renderStatic(Vec3i translation, RenderHelper renderer, int pass) {
renderer.addTransformation(new Translation(-3 / 16D + x, 0, -4 / 16D + z));
renderer.renderBox(new Vec3dCube(3 / 16D, 2 / 16D, 4 / 16D, 13 / 16D, 4 / 16D, 12 / 16D), null, IconSupplier.gateSolarPanel, IconSupplier.gateButton, IconSupplier.gateButton, IconSupplier.gateButton, IconSupplier.gateButton);
renderer.removeTransformation();
}
use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.
the class GateComponentTorch method renderStatic.
@Override
public void renderStatic(Vec3i translation, RenderHelper renderer, int pass) {
IIcon icon = digital ? (state ? IconSupplier.bluestoneTorchOn : IconSupplier.bluestoneTorchOff) : (state ? Blocks.redstone_torch.getIcon(0, 0) : Blocks.unlit_redstone_torch.getIcon(0, 0));
IIcon override = renderer.getOverrideTexture();
renderer.setOverrideTexture(null);
double height = 10 / 16D - this.height;
renderer.addTransformation(new Translation(x - 7 / 16D, 2 / 16D - height, z - 7 / 16D));
renderer.setRenderSides(false, false, false, false, true, true);
renderer.renderBox(new Vec3dCube(0, height, 7 / 16D, 1, 1, 9 / 16D), icon);
renderer.setRenderSides(false, false, true, true, false, false);
renderer.renderBox(new Vec3dCube(7 / 16D, height, 0, 9 / 16D, 1, 1), icon);
renderer.addTransformation(new Translation(0, 0, 1 / 16D));
renderer.setRenderSides(false, true, false, false, false, false);
renderer.renderBox(new Vec3dCube(7 / 16D, 10 / 16D, 6 / 16D, 9 / 16D, 10 / 16D, 8 / 16D), icon);
renderer.resetRenderedSides();
renderer.removeTransformations(2);
renderer.setOverrideTexture(override);
}
use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.
the class GateIntegratedCircuit method renderStatic.
// Rendering
@Override
@SideOnly(Side.CLIENT)
public boolean renderStatic(Vec3i translation, RenderHelper renderer, RenderBlocks renderBlocks, int pass) {
switch(getFace()) {
case DOWN:
break;
case UP:
renderer.addTransformation(new Rotation(180, 180, 0, Vec3d.center));
break;
case NORTH:
renderer.addTransformation(new Rotation(90, 0, 0, Vec3d.center));
break;
case SOUTH:
renderer.addTransformation(new Rotation(-90, 0, 0, Vec3d.center));
break;
case WEST:
renderer.addTransformation(new Rotation(0, 0, -90, Vec3d.center));
break;
case EAST:
renderer.addTransformation(new Rotation(0, 0, 90, Vec3d.center));
break;
default:
break;
}
int rotation = getRotation();
if (rotation != -1)
renderer.addTransformation(new Rotation(0, 90 * -rotation, 0));
IIcon[] icons = new IIcon[] { getIcon(ForgeDirection.DOWN), getIcon(ForgeDirection.UP), getIcon(ForgeDirection.WEST), getIcon(ForgeDirection.EAST), getIcon(ForgeDirection.NORTH), getIcon(ForgeDirection.SOUTH) };
renderer.renderBox(new Vec3dCube(0, 0, 0, 1, 1 / 16D, 1), icons);
renderer.renderBox(new Vec3dCube(0, 1 / 16D, 0, 1, 2 / 16D, 1 / 16D), icons);
renderer.renderBox(new Vec3dCube(0, 1 / 16D, 15 / 16D, 1, 2 / 16D, 1), icons);
renderer.renderBox(new Vec3dCube(0, 1 / 16D, 0, 1 / 16D, 2 / 16D, 1), icons);
renderer.renderBox(new Vec3dCube(15 / 16D, 1 / 16D, 0, 1, 2 / 16D, 1), icons);
for (IGateComponent c : getComponents()) c.renderStatic(translation, renderer, pass);
double scale = (1 - border * 2D) / getSize();
renderer.addTransformation(new Scale(scale, scale, scale));
for (int x = 0; x < getSize(); x++) {
for (int z = 0; z < getSize(); z++) {
IIntegratedCircuitPart part = getPart(x, z);
if (part == null)
continue;
int s = getSize();
if (s % 2 == 1)
s -= 1;
double a = (getSize() - 1) / 2D;
renderer.addTransformation(new Translation(-(s - x - a), -a, -(s - z - a)));
part.renderStatic(translation, renderer, renderBlocks, pass);
renderer.addTransformation(new Translation(s - x - a, a, s - z - a));
}
}
renderer.removeTransformation();
return true;
}
use of uk.co.qmunity.lib.vec.Vec3dCube in project BluePower by Qmunity.
the class GateNullCell method drawHighlight.
@Override
public boolean drawHighlight(QMovingObjectPosition mop, EntityPlayer player, float frame) {
Vec3d hit = new Vec3d(mop.hitVec).sub(mop.blockX, mop.blockY, mop.blockZ).rotateUndo(getFace(), Vec3d.center);
Vec3 pos = player.getPosition(frame);
ItemStack held = player.getCurrentEquippedItem();
if (held == null)
return false;
if (held.getItem() instanceof ItemPart) {
IPart part = ((ItemPart) held.getItem()).createPart(held, player, null, null);
if (part == null)
return false;
if (!(part instanceof PartRedwireFaceUninsulated))
return false;
PartRedwireFace wire = (PartRedwireFace) part;
RenderHelper renderer = RenderHelper.instance;
renderer.fullReset();
renderer.setRenderCoords(getWorld(), getX(), getY(), getZ());
double height = 2 / 16D;
IIcon wireIcon = IconSupplier.wire;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
Tessellator.instance.startDrawingQuads();
Tessellator.instance.addTranslation((float) -pos.xCoord, (float) -pos.yCoord, (float) -pos.zCoord);
{
switch(getFace()) {
case DOWN:
break;
case UP:
renderer.addTransformation(new Rotation(180, 180, 0, Vec3d.center));
break;
case NORTH:
renderer.addTransformation(new Rotation(90, 0, 0, Vec3d.center));
break;
case SOUTH:
renderer.addTransformation(new Rotation(-90, 0, 0, Vec3d.center));
break;
case WEST:
renderer.addTransformation(new Rotation(0, 0, -90, Vec3d.center));
break;
case EAST:
renderer.addTransformation(new Rotation(0, 0, 90, Vec3d.center));
break;
default:
break;
}
int rotation = getRotation();
if (rotation != -1)
renderer.addTransformation(new Rotation(0, 90 * -rotation, 0));
renderer.setOpacity(0.5);
renderer.setColor(WireHelper.getColorForPowerLevel(wire.getRedwireType(ForgeDirection.UNKNOWN), (byte) (255 / 2)));
ForgeDirection dir = ForgeDirection.NORTH;
if (getRotation() % 2 == 1)
dir = dir.getRotation(getFace());
if (hit.getY() > 2 / 16D) {
if (typeB == null) {
renderer.renderBox(new Vec3dCube(0 / 16D, 2 / 16D, 7 / 16D, 2 / 16D, 10 / 16D, 9 / 16D), wireIcon);
renderer.renderBox(new Vec3dCube(14 / 16D, 2 / 16D, 7 / 16D, 16 / 16D, 10 / 16D, 9 / 16D), wireIcon);
renderer.renderBox(new Vec3dCube(0 / 16D, 10 / 16D, 7 / 16D, 16 / 16D, 12 / 16D, 9 / 16D), wireIcon);
}
} else {
if (typeA == null)
renderer.renderBox(new Vec3dCube(7 / 16D, 2 / 16D, 0 / 16D, 9 / 16D, 2 / 16D + height, 16 / 16D), wireIcon);
}
renderer.fullReset();
}
Tessellator.instance.addTranslation((float) pos.xCoord, (float) pos.yCoord, (float) pos.zCoord);
Tessellator.instance.draw();
GL11.glDisable(GL11.GL_BLEND);
return true;
} else if (held.getItem() instanceof IScrewdriver) {
// List<Vec3dCube> l = new ArrayList<Vec3dCube>();
// super.addBoxes(l);
// boolean def = false;
// for (Vec3dCube c : l)
// if (mop.getCube().equals(c.clone().rotate(getFace(), Vec3d.center).rotate(0, 90 * -getRotation(), 0, Vec3d.center)))
// def = true;
// if (def || hit.getY() <= 2 / 16D) {
// Vec3dCube c = Vec3dCube.merge(getSelectionBoxes()).expand(0.001);
//
// GL11.glEnable(GL11.GL_BLEND);
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// GL11.glDisable(GL11.GL_TEXTURE_2D);
// GL11.glColor4f(0, 0, 0, 0.4F);
// GL11.glLineWidth(2);
// GL11.glDepthMask(true);
// GL11.glPushMatrix();
//
// Tessellator var2 = Tessellator.instance;
// var2.startDrawing(3);
// Tessellator.instance.addTranslation((float) -pos.xCoord + getX(), (float) -pos.yCoord + getY(), (float) -pos.zCoord
// + getZ());
// var2.addVertex(c.getMinX(), c.getMinY(), c.getMinZ());
// var2.addVertex(c.getMaxX(), c.getMinY(), c.getMinZ());
// var2.addVertex(c.getMaxX(), c.getMinY(), c.getMaxZ());
// var2.addVertex(c.getMinX(), c.getMinY(), c.getMaxZ());
// var2.addVertex(c.getMinX(), c.getMinY(), c.getMinZ());
// var2.draw();
// var2.startDrawing(3);
// var2.addVertex(c.getMinX(), c.getMaxY(), c.getMinZ());
// var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMinZ());
// var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMaxZ());
// var2.addVertex(c.getMinX(), c.getMaxY(), c.getMaxZ());
// var2.addVertex(c.getMinX(), c.getMaxY(), c.getMinZ());
// var2.draw();
// var2.startDrawing(1);
// var2.addVertex(c.getMinX(), c.getMinY(), c.getMinZ());
// var2.addVertex(c.getMinX(), c.getMaxY(), c.getMinZ());
// var2.addVertex(c.getMaxX(), c.getMinY(), c.getMinZ());
// var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMinZ());
// var2.addVertex(c.getMaxX(), c.getMinY(), c.getMaxZ());
// var2.addVertex(c.getMaxX(), c.getMaxY(), c.getMaxZ());
// var2.addVertex(c.getMinX(), c.getMinY(), c.getMaxZ());
// var2.addVertex(c.getMinX(), c.getMaxY(), c.getMaxZ());
// Tessellator.instance.addTranslation((float) pos.xCoord - getX(), (float) pos.yCoord - getY(), (float) pos.zCoord - getZ());
// var2.draw();
//
// GL11.glPopMatrix();
// GL11.glDepthMask(false);
// GL11.glEnable(GL11.GL_TEXTURE_2D);
// GL11.glDisable(GL11.GL_BLEND);
//
// return true;
// }
//
// return true;
}
return false;
}
Aggregations