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Example 6 with Skill

use of client.Skill in project HeavenMS by ronancpl.

the class MapleMonster method applyStatus.

public boolean applyStatus(MapleCharacter from, final MonsterStatusEffect status, boolean poison, long duration, boolean venom) {
    switch(getMonsterEffectiveness(status.getSkill().getElement())) {
        case IMMUNE:
        case STRONG:
        case NEUTRAL:
            return false;
        case NORMAL:
        case WEAK:
            break;
        default:
            {
                System.out.println("Unknown elemental effectiveness: " + getMonsterEffectiveness(status.getSkill().getElement()));
                return false;
            }
    }
    if (status.getSkill().getId() == FPMage.ELEMENT_COMPOSITION) {
        // fp compo
        ElementalEffectiveness effectiveness = getMonsterEffectiveness(Element.POISON);
        if (effectiveness == ElementalEffectiveness.IMMUNE || effectiveness == ElementalEffectiveness.STRONG) {
            return false;
        }
    } else if (status.getSkill().getId() == ILMage.ELEMENT_COMPOSITION) {
        // il compo
        ElementalEffectiveness effectiveness = getMonsterEffectiveness(Element.ICE);
        if (effectiveness == ElementalEffectiveness.IMMUNE || effectiveness == ElementalEffectiveness.STRONG) {
            return false;
        }
    } else if (status.getSkill().getId() == NightLord.VENOMOUS_STAR || status.getSkill().getId() == Shadower.VENOMOUS_STAB || status.getSkill().getId() == NightWalker.VENOM) {
        // venom
        if (getMonsterEffectiveness(Element.POISON) == ElementalEffectiveness.WEAK) {
            return false;
        }
    }
    if (poison && hp.get() <= 1) {
        return false;
    }
    final Map<MonsterStatus, Integer> statis = status.getStati();
    if (stats.isBoss()) {
        if (!(statis.containsKey(MonsterStatus.SPEED) && statis.containsKey(MonsterStatus.NINJA_AMBUSH) && statis.containsKey(MonsterStatus.WATK))) {
            return false;
        }
    }
    if (statis.size() > 0) {
        statiLock.lock();
        try {
            for (MonsterStatus stat : statis.keySet()) {
                final MonsterStatusEffect oldEffect = stati.get(stat);
                if (oldEffect != null) {
                    oldEffect.removeActiveStatus(stat);
                    if (oldEffect.getStati().isEmpty()) {
                        oldEffect.cancelTask();
                        oldEffect.cancelDamageSchedule();
                    }
                }
            }
        } finally {
            statiLock.unlock();
        }
    }
    TimerManager timerManager = TimerManager.getInstance();
    final Runnable cancelTask = new Runnable() {

        @Override
        public void run() {
            if (isAlive()) {
                byte[] packet = MaplePacketCreator.cancelMonsterStatus(getObjectId(), status.getStati());
                map.broadcastMessage(packet, getPosition());
                MapleCharacter controller = getController();
                if (controller != null && !controller.isMapObjectVisible(MapleMonster.this)) {
                    controller.getClient().announce(packet);
                }
            }
            statiLock.lock();
            try {
                for (MonsterStatus stat : status.getStati().keySet()) {
                    stati.remove(stat);
                }
            } finally {
                statiLock.unlock();
            }
            setVenomMulti(0);
            status.cancelDamageSchedule();
        }
    };
    int animationTime;
    if (poison) {
        int poisonLevel = from.getSkillLevel(status.getSkill());
        int poisonDamage = Math.min(Short.MAX_VALUE, (int) (getMaxHp() / (70.0 - poisonLevel) + 0.999));
        status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
        animationTime = broadcastStatusEffect(status);
        status.setDamageSchedule(timerManager.register(new DamageTask(poisonDamage, from, status, cancelTask, 0), 1000, 1000));
    } else if (venom) {
        if (from.getJob() == MapleJob.NIGHTLORD || from.getJob() == MapleJob.SHADOWER || from.getJob().isA(MapleJob.NIGHTWALKER3)) {
            int poisonLevel, matk, jobid = from.getJob().getId();
            int skillid = (jobid == 412 ? NightLord.VENOMOUS_STAR : (jobid == 422 ? Shadower.VENOMOUS_STAB : NightWalker.VENOM));
            poisonLevel = from.getSkillLevel(SkillFactory.getSkill(skillid));
            if (poisonLevel <= 0) {
                return false;
            }
            matk = SkillFactory.getSkill(skillid).getEffect(poisonLevel).getMatk();
            int luk = from.getLuk();
            int maxDmg = (int) Math.ceil(Math.min(Short.MAX_VALUE, 0.2 * luk * matk));
            int minDmg = (int) Math.ceil(Math.min(Short.MAX_VALUE, 0.1 * luk * matk));
            int gap = maxDmg - minDmg;
            if (gap == 0) {
                gap = 1;
            }
            int poisonDamage = 0;
            for (int i = 0; i < getVenomMulti(); i++) {
                poisonDamage += (Randomizer.nextInt(gap) + minDmg);
            }
            poisonDamage = Math.min(Short.MAX_VALUE, poisonDamage);
            status.setValue(MonsterStatus.VENOMOUS_WEAPON, Integer.valueOf(poisonDamage));
            status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
            animationTime = broadcastStatusEffect(status);
            status.setDamageSchedule(timerManager.register(new DamageTask(poisonDamage, from, status, cancelTask, 0), 1000, 1000));
        } else {
            return false;
        }
    /*
        } else if (status.getSkill().getId() == Hermit.SHADOW_WEB || status.getSkill().getId() == NightWalker.SHADOW_WEB) { //Shadow Web
            int webDamage = (int) (getMaxHp() / 50.0 + 0.999);
            status.setValue(MonsterStatus.SHADOW_WEB, Integer.valueOf(webDamage));
            animationTime = broadcastStatusEffect(status);
            status.setDamageSchedule(timerManager.schedule(new DamageTask(webDamage, from, status, cancelTask, 1), 3500));
            */
    } else if (status.getSkill().getId() == 4121004 || status.getSkill().getId() == 4221004) {
        // Ninja Ambush
        final Skill skill = SkillFactory.getSkill(status.getSkill().getId());
        final byte level = from.getSkillLevel(skill);
        final int damage = (int) ((from.getStr() + from.getLuk()) * (1.5 + (level * 0.05)) * skill.getEffect(level).getDamage());
        status.setValue(MonsterStatus.NINJA_AMBUSH, Integer.valueOf(damage));
        animationTime = broadcastStatusEffect(status);
        status.setDamageSchedule(timerManager.register(new DamageTask(damage, from, status, cancelTask, 2), 1000, 1000));
    } else {
        animationTime = broadcastStatusEffect(status);
    }
    statiLock.lock();
    try {
        for (MonsterStatus stat : status.getStati().keySet()) {
            stati.put(stat, status);
            alreadyBuffed.add(stat);
        }
    } finally {
        statiLock.unlock();
    }
    status.setCancelTask(timerManager.schedule(cancelTask, duration + animationTime - 100));
    return true;
}
Also used : MapleCharacter(client.MapleCharacter) MonsterStatusEffect(client.status.MonsterStatusEffect) MonsterStatus(client.status.MonsterStatus) TimerManager(server.TimerManager) Point(java.awt.Point) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) Skill(client.Skill)

Example 7 with Skill

use of client.Skill in project HeavenMS by ronancpl.

the class AbstractDealDamageHandler method parseDamage.

protected AttackInfo parseDamage(LittleEndianAccessor lea, MapleCharacter chr, boolean ranged, boolean magic) {
    // 2C 00 00 01 91 A1 12 00 A5 57 62 FC E2 75 99 10 00 47 80 01 04 01 C6 CC 02 DD FF 5F 00
    AttackInfo ret = new AttackInfo();
    lea.readByte();
    ret.numAttackedAndDamage = lea.readByte();
    ret.numAttacked = (ret.numAttackedAndDamage >>> 4) & 0xF;
    ret.numDamage = ret.numAttackedAndDamage & 0xF;
    ret.allDamage = new HashMap<>();
    ret.skill = lea.readInt();
    ret.ranged = ranged;
    ret.magic = magic;
    if (ret.skill > 0) {
        ret.skilllevel = chr.getSkillLevel(ret.skill);
        if (ret.skilllevel == 0 && GameConstants.isPqSkillMap(chr.getMapId()) && GameConstants.isPqSkill(ret.skill))
            ret.skilllevel = 1;
    }
    if (ret.skill == Evan.ICE_BREATH || ret.skill == Evan.FIRE_BREATH || ret.skill == FPArchMage.BIG_BANG || ret.skill == ILArchMage.BIG_BANG || ret.skill == Bishop.BIG_BANG || ret.skill == Gunslinger.GRENADE || ret.skill == Brawler.CORKSCREW_BLOW || ret.skill == ThunderBreaker.CORKSCREW_BLOW || ret.skill == NightWalker.POISON_BOMB) {
        ret.charge = lea.readInt();
    } else {
        ret.charge = 0;
    }
    if (ret.skill == Paladin.HEAVENS_HAMMER) {
        ret.isHH = true;
    } else if (ret.skill == Aran.COMBO_TEMPEST) {
        ret.isTempest = true;
    }
    lea.skip(8);
    ret.display = lea.readByte();
    ret.direction = lea.readByte();
    ret.stance = lea.readByte();
    if (ret.skill == ChiefBandit.MESO_EXPLOSION) {
        if (ret.numAttackedAndDamage == 0) {
            lea.skip(10);
            int bullets = lea.readByte();
            for (int j = 0; j < bullets; j++) {
                int mesoid = lea.readInt();
                lea.skip(1);
                ret.allDamage.put(Integer.valueOf(mesoid), null);
            }
            return ret;
        } else {
            lea.skip(6);
        }
        for (int i = 0; i < ret.numAttacked + 1; i++) {
            int oid = lea.readInt();
            if (i < ret.numAttacked) {
                lea.skip(12);
                int bullets = lea.readByte();
                List<Integer> allDamageNumbers = new ArrayList<>();
                for (int j = 0; j < bullets; j++) {
                    int damage = lea.readInt();
                    allDamageNumbers.add(Integer.valueOf(damage));
                }
                ret.allDamage.put(Integer.valueOf(oid), allDamageNumbers);
                lea.skip(4);
            } else {
                int bullets = lea.readByte();
                for (int j = 0; j < bullets; j++) {
                    int mesoid = lea.readInt();
                    lea.skip(1);
                    ret.allDamage.put(Integer.valueOf(mesoid), null);
                }
            }
        }
        return ret;
    }
    if (ranged) {
        lea.readByte();
        ret.speed = lea.readByte();
        lea.readByte();
        ret.rangedirection = lea.readByte();
        lea.skip(7);
        if (ret.skill == Bowmaster.HURRICANE || ret.skill == Marksman.PIERCING_ARROW || ret.skill == Corsair.RAPID_FIRE || ret.skill == WindArcher.HURRICANE) {
            lea.skip(4);
        }
    } else {
        lea.readByte();
        ret.speed = lea.readByte();
        lea.skip(4);
    }
    // Find the base damage to base futher calculations on.
    // Several skills have their own formula in this section.
    int calcDmgMax = 0;
    if (magic && ret.skill != 0) {
        calcDmgMax = (chr.getTotalMagic() * chr.getTotalMagic() / 1000 + chr.getTotalMagic()) / 30 + chr.getTotalInt() / 200;
    } else if (ret.skill == 4001344 || ret.skill == NightWalker.LUCKY_SEVEN || ret.skill == NightLord.TRIPLE_THROW) {
        calcDmgMax = (chr.getTotalLuk() * 5) * chr.getTotalWatk() / 100;
    } else if (ret.skill == DragonKnight.DRAGON_ROAR) {
        calcDmgMax = (chr.getTotalStr() * 4 + chr.getTotalDex()) * chr.getTotalWatk() / 100;
    } else if (ret.skill == NightLord.VENOMOUS_STAR || ret.skill == Shadower.VENOMOUS_STAB) {
        calcDmgMax = (int) (18.5 * (chr.getTotalStr() + chr.getTotalLuk()) + chr.getTotalDex() * 2) / 100 * chr.calculateMaxBaseDamage(chr.getTotalWatk());
    } else {
        calcDmgMax = chr.calculateMaxBaseDamage(chr.getTotalWatk());
    }
    if (ret.skill != 0) {
        Skill skill = SkillFactory.getSkill(ret.skill);
        MapleStatEffect effect = skill.getEffect(ret.skilllevel);
        if (magic) {
            // Since the skill is magic based, use the magic formula
            if (chr.getJob() == MapleJob.IL_ARCHMAGE || chr.getJob() == MapleJob.IL_MAGE) {
                int skillLvl = chr.getSkillLevel(ILMage.ELEMENT_AMPLIFICATION);
                if (skillLvl > 0)
                    calcDmgMax = calcDmgMax * SkillFactory.getSkill(ILMage.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
            } else if (chr.getJob() == MapleJob.FP_ARCHMAGE || chr.getJob() == MapleJob.FP_MAGE) {
                int skillLvl = chr.getSkillLevel(FPMage.ELEMENT_AMPLIFICATION);
                if (skillLvl > 0)
                    calcDmgMax = calcDmgMax * SkillFactory.getSkill(FPMage.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
            } else if (chr.getJob() == MapleJob.BLAZEWIZARD3 || chr.getJob() == MapleJob.BLAZEWIZARD4) {
                int skillLvl = chr.getSkillLevel(BlazeWizard.ELEMENT_AMPLIFICATION);
                if (skillLvl > 0)
                    calcDmgMax = calcDmgMax * SkillFactory.getSkill(BlazeWizard.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
            } else if (chr.getJob() == MapleJob.EVAN7 || chr.getJob() == MapleJob.EVAN8 || chr.getJob() == MapleJob.EVAN9 || chr.getJob() == MapleJob.EVAN10) {
                int skillLvl = chr.getSkillLevel(Evan.MAGIC_AMPLIFICATION);
                if (skillLvl > 0)
                    calcDmgMax = calcDmgMax * SkillFactory.getSkill(Evan.MAGIC_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
            }
            calcDmgMax *= effect.getMatk();
            if (ret.skill == Cleric.HEAL) {
                // This formula is still a bit wonky, but it is fairly accurate.
                calcDmgMax = (int) Math.round((chr.getTotalInt() * 4.8 + chr.getTotalLuk() * 4) * chr.getTotalMagic() / 1000);
                calcDmgMax = calcDmgMax * effect.getHp() / 100;
            }
        } else if (ret.skill == Hermit.SHADOW_MESO) {
            // Shadow Meso also has its own formula
            calcDmgMax = effect.getMoneyCon() * 10;
            calcDmgMax = (int) Math.floor(calcDmgMax * 1.5);
        } else {
            // Normal damage formula for skills
            calcDmgMax = calcDmgMax * effect.getDamage() / 100;
        }
    }
    Integer comboBuff = chr.getBuffedValue(MapleBuffStat.COMBO);
    if (comboBuff != null && comboBuff > 0) {
        int oid = chr.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
        int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
        if (comboBuff > 6) {
            // Advanced Combo
            MapleStatEffect ceffect = SkillFactory.getSkill(advcomboid).getEffect(chr.getSkillLevel(advcomboid));
            calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + 0.20 + (comboBuff - 5) * 0.04);
        } else {
            // Normal Combo
            int skillLv = chr.getSkillLevel(oid);
            if (skillLv <= 0 || chr.isGM())
                skillLv = SkillFactory.getSkill(oid).getMaxLevel();
            if (skillLv > 0) {
                MapleStatEffect ceffect = SkillFactory.getSkill(oid).getEffect(skillLv);
                calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + Math.floor((comboBuff - 1) * (skillLv / 6)) / 100);
            }
        }
        if (GameConstants.isFinisherSkill(ret.skill)) {
            // Finisher skills do more damage based on how many orbs the player has.
            int orbs = comboBuff - 1;
            if (orbs == 2)
                calcDmgMax *= 1.2;
            else if (orbs == 3)
                calcDmgMax *= 1.54;
            else if (orbs == 4)
                calcDmgMax *= 2;
            else if (orbs >= 5)
                calcDmgMax *= 2.5;
        }
    }
    if (chr.getEnergyBar() == 15000) {
        int energycharge = chr.isCygnus() ? ThunderBreaker.ENERGY_CHARGE : Marauder.ENERGY_CHARGE;
        MapleStatEffect ceffect = SkillFactory.getSkill(energycharge).getEffect(chr.getSkillLevel(energycharge));
        calcDmgMax *= ceffect.getDamage() / 100;
    }
    if (chr.getMapId() >= 914000000 && chr.getMapId() <= 914000500) {
        // Aran Tutorial.
        calcDmgMax += 80000;
    }
    boolean canCrit = false;
    if (chr.getJob().isA((MapleJob.BOWMAN)) || chr.getJob().isA(MapleJob.THIEF) || chr.getJob().isA(MapleJob.NIGHTWALKER1) || chr.getJob().isA(MapleJob.WINDARCHER1) || chr.getJob() == MapleJob.ARAN3 || chr.getJob() == MapleJob.ARAN4 || chr.getJob() == MapleJob.MARAUDER || chr.getJob() == MapleJob.BUCCANEER) {
        canCrit = true;
    }
    if (chr.getBuffEffect(MapleBuffStat.SHARP_EYES) != null) {
        // Any class that has sharp eyes can crit. Also, since it stacks with normal crit go ahead
        // and calc it in.
        canCrit = true;
        calcDmgMax *= 1.4;
    }
    boolean shadowPartner = false;
    if (chr.getBuffEffect(MapleBuffStat.SHADOWPARTNER) != null) {
        shadowPartner = true;
    }
    if (ret.skill != 0) {
        int fixed = ret.getAttackEffect(chr, SkillFactory.getSkill(ret.skill)).getFixDamage();
        if (fixed > 0)
            calcDmgMax = fixed;
    }
    for (int i = 0; i < ret.numAttacked; i++) {
        int oid = lea.readInt();
        lea.skip(14);
        List<Integer> allDamageNumbers = new ArrayList<>();
        MapleMonster monster = chr.getMap().getMonsterByOid(oid);
        if (chr.getBuffEffect(MapleBuffStat.WK_CHARGE) != null) {
            // Charge, so now we need to check elemental effectiveness
            int sourceID = chr.getBuffSource(MapleBuffStat.WK_CHARGE);
            int level = chr.getBuffedValue(MapleBuffStat.WK_CHARGE);
            if (monster != null) {
                if (sourceID == WhiteKnight.BW_FIRE_CHARGE || sourceID == WhiteKnight.SWORD_FIRE_CHARGE) {
                    if (monster.getStats().getEffectiveness(Element.FIRE) == ElementalEffectiveness.WEAK) {
                        calcDmgMax *= 1.05 + level * 0.015;
                    }
                } else if (sourceID == WhiteKnight.BW_ICE_CHARGE || sourceID == WhiteKnight.SWORD_ICE_CHARGE) {
                    if (monster.getStats().getEffectiveness(Element.ICE) == ElementalEffectiveness.WEAK) {
                        calcDmgMax *= 1.05 + level * 0.015;
                    }
                } else if (sourceID == WhiteKnight.BW_LIT_CHARGE || sourceID == WhiteKnight.SWORD_LIT_CHARGE) {
                    if (monster.getStats().getEffectiveness(Element.LIGHTING) == ElementalEffectiveness.WEAK) {
                        calcDmgMax *= 1.05 + level * 0.015;
                    }
                } else if (sourceID == Paladin.BW_HOLY_CHARGE || sourceID == Paladin.SWORD_HOLY_CHARGE) {
                    if (monster.getStats().getEffectiveness(Element.HOLY) == ElementalEffectiveness.WEAK) {
                        calcDmgMax *= 1.2 + level * 0.015;
                    }
                }
            } else {
                // Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
                // take the safe approach and just assume they are weak.
                calcDmgMax *= 1.5;
            }
        }
        if (ret.skill != 0) {
            Skill skill = SkillFactory.getSkill(ret.skill);
            if (skill.getElement() != Element.NEUTRAL && chr.getBuffedValue(MapleBuffStat.ELEMENTAL_RESET) == null) {
                // The skill has an element effect, so we need to factor that in.
                if (monster != null) {
                    ElementalEffectiveness eff = monster.getElementalEffectiveness(skill.getElement());
                    if (eff == ElementalEffectiveness.WEAK) {
                        calcDmgMax *= 1.5;
                    } else if (eff == ElementalEffectiveness.STRONG) {
                    // calcDmgMax *= 0.5;
                    }
                } else {
                    // Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
                    // take the safe approach and just assume they are weak.
                    calcDmgMax *= 1.5;
                }
            }
            if (ret.skill == FPWizard.POISON_BREATH || ret.skill == FPMage.POISON_MIST || ret.skill == FPArchMage.FIRE_DEMON || ret.skill == ILArchMage.ICE_DEMON) {
                if (monster != null) {
                // Turns out poison is completely server side, so I don't know why I added this. >.<
                // calcDmgMax = monster.getHp() / (70 - chr.getSkillLevel(skill));
                }
            } else if (ret.skill == Hermit.SHADOW_WEB) {
                if (monster != null) {
                    calcDmgMax = monster.getHp() / (50 - chr.getSkillLevel(skill));
                }
            }
        }
        for (int j = 0; j < ret.numDamage; j++) {
            int damage = lea.readInt();
            int hitDmgMax = calcDmgMax;
            if (ret.skill == Buccaneer.BARRAGE) {
                if (j > 3)
                    hitDmgMax *= Math.pow(2, (j - 3));
            }
            if (shadowPartner) {
                // in for the crit effects.
                if (j >= ret.numDamage / 2) {
                    hitDmgMax *= 0.5;
                }
            }
            if (ret.skill == Marksman.SNIPE) {
                damage = 195000 + Randomizer.nextInt(5000);
                hitDmgMax = 200000;
            }
            int maxWithCrit = hitDmgMax;
            if (// They can crit, so up the max.
            canCrit)
                maxWithCrit *= 2;
            // Warn if the damage is over 1.5x what we calculated above.
            if (damage > maxWithCrit * 1.5) {
                AutobanFactory.DAMAGE_HACK.alert(chr, "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
            }
            // Add a ab point if its over 5x what we calculated.
            if (damage > maxWithCrit * 5) {
                AutobanFactory.DAMAGE_HACK.addPoint(chr.getAutobanManager(), "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
            }
            if (ret.skill == Marksman.SNIPE || (canCrit && damage > hitDmgMax)) {
                // If the skill is a crit, inverse the damage to make it show up on clients.
                damage = -Integer.MAX_VALUE + damage - 1;
            }
            allDamageNumbers.add(damage);
        }
        if (ret.skill != Corsair.RAPID_FIRE || ret.skill != Aran.HIDDEN_FULL_DOUBLE || ret.skill != Aran.HIDDEN_FULL_TRIPLE || ret.skill != Aran.HIDDEN_OVER_DOUBLE || ret.skill != Aran.HIDDEN_OVER_TRIPLE) {
            lea.skip(4);
        }
        ret.allDamage.put(Integer.valueOf(oid), allDamageNumbers);
    }
    if (ret.skill == NightWalker.POISON_BOMB) {
        // Poison Bomb
        lea.skip(4);
        ret.position.setLocation(lea.readShort(), lea.readShort());
    }
    return ret;
}
Also used : Skill(client.Skill) MobSkill(server.life.MobSkill) MapleStatEffect(server.MapleStatEffect) ArrayList(java.util.ArrayList) ElementalEffectiveness(server.life.ElementalEffectiveness) Point(java.awt.Point) MapleMonster(server.life.MapleMonster)

Example 8 with Skill

use of client.Skill in project HeavenMS by ronancpl.

the class AbstractDealDamageHandler method applyAttack.

protected synchronized void applyAttack(AttackInfo attack, final MapleCharacter player, int attackCount) {
    Skill theSkill = null;
    MapleStatEffect attackEffect = null;
    final int job = player.getJob().getId();
    try {
        if (player.isBanned()) {
            return;
        }
        if (attack.skill != 0) {
            // returns back the skill id if its not a hidden skill so we are gucci
            theSkill = SkillFactory.getSkill(GameConstants.getHiddenSkill(attack.skill));
            attackEffect = attack.getAttackEffect(player, theSkill);
            if (attackEffect == null) {
                player.getClient().announce(MaplePacketCreator.enableActions());
                return;
            }
            if (player.getMp() < attackEffect.getMpCon()) {
                AutobanFactory.MPCON.addPoint(player.getAutobanManager(), "Skill: " + attack.skill + "; Player MP: " + player.getMp() + "; MP Needed: " + attackEffect.getMpCon());
            }
            if (attack.skill != Cleric.HEAL) {
                if (player.isAlive()) {
                    if (// Poison Bomb
                    attack.skill == NightWalker.POISON_BOMB)
                        attackEffect.applyTo(player, new Point(attack.position.x, attack.position.y));
                    else if (// prevent BP refreshing
                    attack.skill != Aran.BODY_PRESSURE)
                        attackEffect.applyTo(player);
                } else {
                    player.getClient().announce(MaplePacketCreator.enableActions());
                }
            }
            int mobCount = attackEffect.getMobCount();
            if (attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Page.FINAL_ATTACK_BW || attack.skill == Page.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_AXE || attack.skill == Spearman.FINAL_ATTACK_SPEAR || attack.skill == Spearman.FINAL_ATTACK_POLEARM || attack.skill == WindArcher.FINAL_ATTACK || attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Hunter.FINAL_ATTACK || attack.skill == Crossbowman.FINAL_ATTACK) {
                // :(
                mobCount = 15;
            }
            if (attack.skill == Aran.HIDDEN_FULL_DOUBLE || attack.skill == Aran.HIDDEN_FULL_TRIPLE || attack.skill == Aran.HIDDEN_OVER_DOUBLE || attack.skill == Aran.HIDDEN_OVER_TRIPLE) {
                mobCount = 12;
            }
            if (attack.numAttacked > mobCount) {
                AutobanFactory.MOB_COUNT.autoban(player, "Skill: " + attack.skill + "; Count: " + attack.numAttacked + " Max: " + attackEffect.getMobCount());
                return;
            }
        }
        if (!player.isAlive()) {
            return;
        }
        // WTF IS THIS F3,1
        /*if (attackCount != attack.numDamage && attack.skill != ChiefBandit.MESO_EXPLOSION && attack.skill != NightWalker.VAMPIRE && attack.skill != WindArcher.WIND_SHOT && attack.skill != Aran.COMBO_SMASH && attack.skill != Aran.COMBO_FENRIR && attack.skill != Aran.COMBO_TEMPEST && attack.skill != NightLord.NINJA_AMBUSH && attack.skill != Shadower.NINJA_AMBUSH) {
                return;
            }*/
        int totDamage = 0;
        final MapleMap map = player.getMap();
        if (attack.skill == ChiefBandit.MESO_EXPLOSION) {
            int delay = 0;
            for (Integer oned : attack.allDamage.keySet()) {
                MapleMapObject mapobject = map.getMapObject(oned.intValue());
                if (mapobject != null && mapobject.getType() == MapleMapObjectType.ITEM) {
                    final MapleMapItem mapitem = (MapleMapItem) mapobject;
                    if (mapitem.getMeso() == 0) {
                        // Maybe it is possible some how?
                        return;
                    }
                    synchronized (mapitem) {
                        if (mapitem.isPickedUp()) {
                            return;
                        }
                        TimerManager.getInstance().schedule(new Runnable() {

                            @Override
                            public void run() {
                                map.pickItemDrop(MaplePacketCreator.removeItemFromMap(mapitem.getObjectId(), 4, 0), mapitem);
                            }
                        }, delay);
                        delay += 100;
                    }
                } else if (mapobject != null && mapobject.getType() != MapleMapObjectType.MONSTER) {
                    return;
                }
            }
        }
        for (Integer oned : attack.allDamage.keySet()) {
            final MapleMonster monster = map.getMonsterByOid(oned.intValue());
            if (monster != null) {
                double distance = player.getPosition().distanceSq(monster.getPosition());
                double distanceToDetect = 200000.0;
                if (attack.ranged)
                    distanceToDetect += 400000;
                if (attack.magic)
                    distanceToDetect += 200000;
                if (player.getJob().isA(MapleJob.ARAN1))
                    // Arans have extra range over normal warriors.
                    distanceToDetect += 200000;
                if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.BODY_PRESSURE)
                    distanceToDetect += 40000;
                else if (attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
                    distanceToDetect += 275000;
                else if (attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER)
                    distanceToDetect += 40000;
                else if (attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
                    distanceToDetect += 250000;
                else if (attack.skill == Shadower.BOOMERANG_STEP)
                    distanceToDetect += 60000;
                if (distance > distanceToDetect) {
                    AutobanFactory.DISTANCE_HACK.alert(player, "Distance Sq to monster: " + distance + " SID: " + attack.skill + " MID: " + monster.getId());
                }
                int totDamageToOneMonster = 0;
                List<Integer> onedList = attack.allDamage.get(oned);
                for (Integer eachd : onedList) {
                    if (eachd < 0)
                        eachd += Integer.MAX_VALUE;
                    totDamageToOneMonster += eachd;
                }
                totDamage += totDamageToOneMonster;
                player.checkMonsterAggro(monster);
                if (player.getBuffedValue(MapleBuffStat.PICKPOCKET) != null && (attack.skill == 0 || attack.skill == Rogue.DOUBLE_STAB || attack.skill == Bandit.SAVAGE_BLOW || attack.skill == ChiefBandit.ASSAULTER || attack.skill == ChiefBandit.BAND_OF_THIEVES || attack.skill == Shadower.ASSASSINATE || attack.skill == Shadower.TAUNT || attack.skill == Shadower.BOOMERANG_STEP)) {
                    Skill pickpocket = SkillFactory.getSkill(ChiefBandit.PICKPOCKET);
                    int picklv = (player.isGM()) ? pickpocket.getMaxLevel() : player.getSkillLevel(pickpocket);
                    if (picklv > 0) {
                        int delay = 0;
                        final int maxmeso = player.getBuffedValue(MapleBuffStat.PICKPOCKET).intValue();
                        for (Integer eachd : onedList) {
                            eachd += Integer.MAX_VALUE;
                            if (pickpocket.getEffect(picklv).makeChanceResult()) {
                                final Integer eachdf;
                                if (eachd < 0)
                                    eachdf = eachd + Integer.MAX_VALUE;
                                else
                                    eachdf = eachd;
                                TimerManager.getInstance().schedule(new Runnable() {

                                    @Override
                                    public void run() {
                                        player.getMap().spawnMesoDrop(Math.min((int) Math.max(((double) eachdf / (double) 20000) * (double) maxmeso, (double) 1), maxmeso), new Point((int) (monster.getPosition().getX() + Randomizer.nextInt(100) - 50), (int) (monster.getPosition().getY())), monster, player, true, (byte) 2);
                                    }
                                }, delay);
                                delay += 100;
                            }
                        }
                    }
                } else if (attack.skill == Marauder.ENERGY_DRAIN || attack.skill == ThunderBreaker.ENERGY_DRAIN || attack.skill == NightWalker.VAMPIRE || attack.skill == Assassin.DRAIN) {
                    player.addHP(Math.min(monster.getMaxHp(), Math.min((int) ((double) totDamage * (double) SkillFactory.getSkill(attack.skill).getEffect(player.getSkillLevel(SkillFactory.getSkill(attack.skill))).getX() / 100.0), player.getMaxHp() / 2)));
                } else if (attack.skill == Bandit.STEAL) {
                    Skill steal = SkillFactory.getSkill(Bandit.STEAL);
                    if (monster.getStolen().size() < 1) {
                        // One steal per mob <3
                        if (steal.getEffect(player.getSkillLevel(steal)).makeChanceResult()) {
                            MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
                            List<Integer> dropPool = mi.retrieveDropPool(monster.getId());
                            if (!dropPool.isEmpty()) {
                                Integer rndPool = (int) Math.floor(Math.random() * dropPool.get(dropPool.size() - 1));
                                int i = 0;
                                while (rndPool >= dropPool.get(i)) i++;
                                List<MonsterDropEntry> toSteal = new ArrayList<>();
                                toSteal.add(mi.retrieveDrop(monster.getId()).get(i));
                                player.getMap().dropItemsFromMonster(toSteal, player, monster);
                                monster.addStolen(toSteal.get(0).itemId);
                            }
                        }
                    }
                } else if (attack.skill == FPArchMage.FIRE_DEMON) {
                    monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(FPArchMage.FIRE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(FPArchMage.FIRE_DEMON))).getDuration() * 1000);
                } else if (attack.skill == ILArchMage.ICE_DEMON) {
                    monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(ILArchMage.ICE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(ILArchMage.ICE_DEMON))).getDuration() * 1000);
                } else if (attack.skill == Outlaw.HOMING_BEACON || attack.skill == Corsair.BULLSEYE) {
                    player.setMarkedMonster(monster.getObjectId());
                    player.announce(MaplePacketCreator.giveBuff(1, attack.skill, Collections.singletonList(new Pair<>(MapleBuffStat.HOMING_BEACON, monster.getObjectId()))));
                }
                if (job == 2111 || job == 2112) {
                    if (player.getBuffedValue(MapleBuffStat.WK_CHARGE) != null) {
                        Skill snowCharge = SkillFactory.getSkill(Aran.SNOW_CHARGE);
                        if (totDamageToOneMonster > 0) {
                            MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getX()), snowCharge, null, false);
                            monster.applyStatus(player, monsterStatusEffect, false, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getY() * 1000);
                        }
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.HAMSTRING) != null) {
                    Skill hamstring = SkillFactory.getSkill(Bowmaster.HAMSTRING);
                    if (hamstring.getEffect(player.getSkillLevel(hamstring)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, hamstring.getEffect(player.getSkillLevel(hamstring)).getX()), hamstring, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, hamstring.getEffect(player.getSkillLevel(hamstring)).getY() * 1000);
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.SLOW) != null) {
                    Skill slow = SkillFactory.getSkill(Evan.SLOW);
                    if (slow.getEffect(player.getSkillLevel(slow)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, slow.getEffect(player.getSkillLevel(slow)).getX()), slow, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, slow.getEffect(player.getSkillLevel(slow)).getY() * 60 * 1000);
                    }
                }
                if (player.getBuffedValue(MapleBuffStat.BLIND) != null) {
                    Skill blind = SkillFactory.getSkill(Marksman.BLIND);
                    if (blind.getEffect(player.getSkillLevel(blind)).makeChanceResult()) {
                        MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.ACC, blind.getEffect(player.getSkillLevel(blind)).getX()), blind, null, false);
                        monster.applyStatus(player, monsterStatusEffect, false, blind.getEffect(player.getSkillLevel(blind)).getY() * 1000);
                    }
                }
                if (job == 121 || job == 122) {
                    for (int charge = 1211005; charge < 1211007; charge++) {
                        Skill chargeSkill = SkillFactory.getSkill(charge);
                        if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
                            if (totDamageToOneMonster > 0) {
                                if (charge == WhiteKnight.BW_ICE_CHARGE || charge == WhiteKnight.SWORD_ICE_CHARGE) {
                                    monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                                if (charge == WhiteKnight.BW_FIRE_CHARGE || charge == WhiteKnight.SWORD_FIRE_CHARGE) {
                                    monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                            }
                        }
                    }
                    if (job == 122) {
                        for (int charge = 1221003; charge < 1221004; charge++) {
                            Skill chargeSkill = SkillFactory.getSkill(charge);
                            if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
                                if (totDamageToOneMonster > 0) {
                                    monster.setTempEffectiveness(Element.HOLY, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
                                    break;
                                }
                            }
                        }
                    }
                } else if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
                    Skill skill;
                    if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
                        skill = SkillFactory.getSkill(21100005);
                        player.setHp(player.getHp() + ((totDamage * skill.getEffect(player.getSkillLevel(skill)).getX()) / 100), true);
                        player.updateSingleStat(MapleStat.HP, player.getHp());
                    }
                } else if (job == 412 || job == 422 || job == 1411) {
                    Skill type = SkillFactory.getSkill(player.getJob().getId() == 412 ? 4120005 : (player.getJob().getId() == 1411 ? 14110004 : 4220005));
                    if (player.getSkillLevel(type) > 0) {
                        MapleStatEffect venomEffect = type.getEffect(player.getSkillLevel(type));
                        for (int i = 0; i < attackCount; i++) {
                            if (venomEffect.makeChanceResult()) {
                                if (monster.getVenomMulti() < 3) {
                                    monster.setVenomMulti((monster.getVenomMulti() + 1));
                                    MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
                                    monster.applyStatus(player, monsterStatusEffect, false, venomEffect.getDuration(), true);
                                }
                            }
                        }
                    }
                } else if (job == 521 || job == 522) {
                    // from what I can gather this is how it should work
                    if (!monster.isBoss()) {
                        Skill type = SkillFactory.getSkill(Outlaw.FLAME_THROWER);
                        if (player.getSkillLevel(type) > 0) {
                            MapleStatEffect DoT = type.getEffect(player.getSkillLevel(type));
                            MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
                            monster.applyStatus(player, monsterStatusEffect, true, DoT.getDuration(), false);
                        }
                    }
                } else if (job >= 311 && job <= 322) {
                    if (!monster.isBoss()) {
                        Skill mortalBlow;
                        if (job == 311 || job == 312) {
                            mortalBlow = SkillFactory.getSkill(Ranger.MORTAL_BLOW);
                        } else {
                            mortalBlow = SkillFactory.getSkill(Sniper.MORTAL_BLOW);
                        }
                        if (player.getSkillLevel(mortalBlow) > 0) {
                            MapleStatEffect mortal = mortalBlow.getEffect(player.getSkillLevel(mortalBlow));
                            if (monster.getHp() <= (monster.getStats().getHp() * mortal.getX()) / 100) {
                                if (Randomizer.rand(1, 100) <= mortal.getY()) {
                                    monster.getMap().killMonster(monster, player, true);
                                }
                            }
                        }
                    }
                }
                if (attack.skill != 0) {
                    if (attackEffect.getFixDamage() != -1) {
                        if (totDamageToOneMonster != attackEffect.getFixDamage() && totDamageToOneMonster != 0) {
                            AutobanFactory.FIX_DAMAGE.autoban(player, String.valueOf(totDamageToOneMonster) + " damage");
                        }
                        if (ServerConstants.USE_ULTRA_THREE_SNAILS) {
                            AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
                            int shellId;
                            switch(totDamageToOneMonster) {
                                case 10:
                                    shellId = 4000019;
                                    break;
                                case 25:
                                    shellId = 4000000;
                                    break;
                                default:
                                    shellId = 4000016;
                            }
                            if (api.haveItem(shellId, 1)) {
                                api.gainItem(shellId, (short) -1, false);
                                totDamageToOneMonster *= player.getLevel();
                            } else {
                                player.dropMessage(5, "You ran out of shells to activate the hidden power of Three Snails.");
                            }
                        }
                    }
                }
                if (totDamageToOneMonster > 0 && attackEffect != null && attackEffect.getMonsterStati().size() > 0) {
                    if (attackEffect.makeChanceResult()) {
                        monster.applyStatus(player, new MonsterStatusEffect(attackEffect.getMonsterStati(), theSkill, null, false), attackEffect.isPoison(), attackEffect.getDuration());
                    }
                }
                if (attack.isHH && !monster.isBoss()) {
                    map.damageMonster(player, monster, monster.getHp() - 1);
                } else if (attack.isHH) {
                    int HHDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Paladin.HEAVENS_HAMMER).getEffect(player.getSkillLevel(SkillFactory.getSkill(Paladin.HEAVENS_HAMMER))).getDamage() / 100));
                    map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (HHDmg / 5) + HHDmg * .8)));
                } else if (attack.isTempest && !monster.isBoss()) {
                    map.damageMonster(player, monster, monster.getHp());
                } else if (attack.isTempest) {
                    int TmpDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Aran.COMBO_TEMPEST).getEffect(player.getSkillLevel(SkillFactory.getSkill(Aran.COMBO_TEMPEST))).getDamage() / 100));
                    map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (TmpDmg / 5) + TmpDmg * .8)));
                } else {
                    map.damageMonster(player, monster, totDamageToOneMonster);
                }
                if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT)) {
                    for (int i = 0; i < monster.getSkills().size(); i++) {
                        if (monster.getSkills().get(i).left == 145) {
                            MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
                            player.addHP(-toUse.getX());
                            map.broadcastMessage(player, MaplePacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
                        }
                    }
                }
                if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT)) {
                    for (int i = 0; i < monster.getSkills().size(); i++) {
                        if (monster.getSkills().get(i).left == 145) {
                            MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
                            player.addMP(-toUse.getY());
                        }
                    }
                }
            }
        }
    } catch (Exception e) {
        e.printStackTrace();
    }
}
Also used : MapleMonsterInformationProvider(server.life.MapleMonsterInformationProvider) MonsterStatusEffect(client.status.MonsterStatusEffect) ArrayList(java.util.ArrayList) MapleMapObject(server.maps.MapleMapObject) Point(java.awt.Point) AbstractPlayerInteraction(scripting.AbstractPlayerInteraction) Point(java.awt.Point) MapleMap(server.maps.MapleMap) Skill(client.Skill) MobSkill(server.life.MobSkill) MapleStatEffect(server.MapleStatEffect) MonsterDropEntry(server.life.MonsterDropEntry) MapleMapItem(server.maps.MapleMapItem) MobSkill(server.life.MobSkill) MapleMonster(server.life.MapleMonster) Pair(tools.Pair)

Example 9 with Skill

use of client.Skill in project HeavenMS by ronancpl.

the class CloseRangeDamageHandler method handlePacket.

@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
    MapleCharacter chr = c.getPlayer();
    chr.setPetLootCd(System.currentTimeMillis());
    /*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
        if(timeElapsed < 300) {
                AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
        }
        chr.getAutobanManager().spam(8);*/
    AttackInfo attack = parseDamage(slea, chr, false, false);
    if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
        if (chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
            // How are they attacking when the client won't let them?
            chr.getClient().disconnect(false, false);
            return;
        }
    }
    if (// PE hacking or maybe just lagging
    chr.getDojoEnergy() < 10000 && (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009))
        return;
    if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
        chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
        c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
    }
    chr.getMap().broadcastMessage(chr, MaplePacketCreator.closeRangeAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, attack.speed, attack.direction, attack.display), false, true);
    int numFinisherOrbs = 0;
    Integer comboBuff = chr.getBuffedValue(MapleBuffStat.COMBO);
    if (GameConstants.isFinisherSkill(attack.skill)) {
        if (comboBuff != null) {
            numFinisherOrbs = comboBuff.intValue() - 1;
        }
        chr.handleOrbconsume();
    } else if (attack.numAttacked > 0) {
        if (attack.skill != 1111008 && comboBuff != null) {
            int orbcount = chr.getBuffedValue(MapleBuffStat.COMBO);
            int oid = chr.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
            int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
            Skill combo = SkillFactory.getSkill(oid);
            Skill advcombo = SkillFactory.getSkill(advcomboid);
            MapleStatEffect ceffect;
            int advComboSkillLevel = chr.getSkillLevel(advcombo);
            if (advComboSkillLevel > 0) {
                ceffect = advcombo.getEffect(advComboSkillLevel);
            } else {
                int comboLv = chr.getSkillLevel(combo);
                if (comboLv <= 0 || chr.isGM())
                    comboLv = SkillFactory.getSkill(oid).getMaxLevel();
                if (comboLv > 0)
                    ceffect = combo.getEffect(comboLv);
                else
                    ceffect = null;
            }
            if (ceffect != null) {
                if (orbcount < ceffect.getX() + 1) {
                    int neworbcount = orbcount + 1;
                    if (advComboSkillLevel > 0 && ceffect.makeChanceResult()) {
                        if (neworbcount <= ceffect.getX()) {
                            neworbcount++;
                        }
                    }
                    int olv = chr.getSkillLevel(oid);
                    if (olv <= 0)
                        olv = SkillFactory.getSkill(oid).getMaxLevel();
                    int duration = combo.getEffect(olv).getDuration();
                    List<Pair<MapleBuffStat, Integer>> stat = Collections.singletonList(new Pair<>(MapleBuffStat.COMBO, neworbcount));
                    chr.setBuffedValue(MapleBuffStat.COMBO, neworbcount);
                    duration -= (int) (System.currentTimeMillis() - chr.getBuffedStarttime(MapleBuffStat.COMBO));
                    c.announce(MaplePacketCreator.giveBuff(oid, duration, stat));
                    chr.getMap().broadcastMessage(chr, MaplePacketCreator.giveForeignBuff(chr.getId(), stat), false);
                }
            }
        } else if (chr.getSkillLevel(chr.isCygnus() ? SkillFactory.getSkill(15100004) : SkillFactory.getSkill(5110001)) > 0 && (chr.getJob().isA(MapleJob.MARAUDER) || chr.getJob().isA(MapleJob.THUNDERBREAKER2))) {
            for (int i = 0; i < attack.numAttacked; i++) {
                chr.handleEnergyChargeGain();
            }
        }
    }
    if (attack.numAttacked > 0 && attack.skill == DragonKnight.SACRIFICE) {
        // sacrifice attacks only 1 mob with 1 attack
        int totDamageToOneMonster = 0;
        final Iterator<List<Integer>> dmgIt = attack.allDamage.values().iterator();
        if (dmgIt.hasNext()) {
            totDamageToOneMonster = dmgIt.next().get(0).intValue();
        }
        int remainingHP = chr.getHp() - totDamageToOneMonster * attack.getAttackEffect(chr, null).getX() / 100;
        if (remainingHP > 1) {
            chr.setHp(remainingHP);
        } else {
            chr.setHp(1);
        }
        chr.updateSingleStat(MapleStat.HP, chr.getHp());
        chr.checkBerserk(chr.isHidden());
    }
    if (attack.numAttacked > 0 && attack.skill == 1211002) {
        boolean advcharge_prob = false;
        int advcharge_level = chr.getSkillLevel(SkillFactory.getSkill(1220010));
        if (advcharge_level > 0) {
            advcharge_prob = SkillFactory.getSkill(1220010).getEffect(advcharge_level).makeChanceResult();
        }
        if (!advcharge_prob) {
            chr.cancelEffectFromBuffStat(MapleBuffStat.WK_CHARGE);
        }
    }
    int attackCount = 1;
    if (attack.skill != 0) {
        attackCount = attack.getAttackEffect(chr, null).getAttackCount();
    }
    if (numFinisherOrbs == 0 && GameConstants.isFinisherSkill(attack.skill)) {
        return;
    }
    if (attack.skill % 10000000 == 1009) {
        // bamboo
        if (chr.getDojoEnergy() < 10000) {
            // PE hacking or maybe just lagging
            return;
        }
        chr.setDojoEnergy(0);
        c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
        c.announce(MaplePacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
    } else if (attack.skill > 0) {
        Skill skill = SkillFactory.getSkill(attack.skill);
        MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
        if (effect_.getCooldown() > 0) {
            if (chr.skillIsCooling(attack.skill)) {
                return;
            } else {
                c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
                chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
            }
        }
    }
    if ((chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 || chr.getSkillLevel(SkillFactory.getSkill(Rogue.DARK_SIGHT)) > 0) && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null) {
        // && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004
        chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
        chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
    } else if (chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null) {
        chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
        chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
    }
    applyAttack(attack, chr, attackCount);
}
Also used : MapleBuffStat(client.MapleBuffStat) MapleCharacter(client.MapleCharacter) Skill(client.Skill) MapleStatEffect(server.MapleStatEffect) List(java.util.List) Pair(tools.Pair)

Example 10 with Skill

use of client.Skill in project HeavenMS by ronancpl.

the class EventInstanceManager method applyEventPlayersSkillBuff.

public void applyEventPlayersSkillBuff(int skillId, int skillLv) {
    List<MapleCharacter> players = getPlayerList();
    Skill skill = SkillFactory.getSkill(skillId);
    if (skill != null) {
        MapleStatEffect mse = skill.getEffect(Math.min(skillLv, skill.getMaxLevel()));
        if (mse != null) {
            for (MapleCharacter player : players) {
                mse.applyTo(player);
            }
        }
    }
}
Also used : MapleCharacter(client.MapleCharacter) Skill(client.Skill) MapleStatEffect(server.MapleStatEffect)

Aggregations

Skill (client.Skill)23 MapleCharacter (client.MapleCharacter)12 Point (java.awt.Point)9 MapleStatEffect (server.MapleStatEffect)9 Item (client.inventory.Item)6 ArrayList (java.util.ArrayList)6 MapleMonster (server.life.MapleMonster)6 MonsterStatusEffect (client.status.MonsterStatusEffect)5 MobSkill (server.life.MobSkill)4 MapleMap (server.maps.MapleMap)4 MapleItemInformationProvider (server.MapleItemInformationProvider)3 Equip (client.inventory.Equip)2 ScrollResult (client.inventory.Equip.ScrollResult)2 MapleInventory (client.inventory.MapleInventory)2 MapleInventoryType (client.inventory.MapleInventoryType)2 ModifyInventory (client.inventory.ModifyInventory)2 File (java.io.File)2 SQLException (java.sql.SQLException)2 List (java.util.List)2 Client (org.powerbot.bot.rt6.client.Client)2