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Example 36 with TextureKey

use of com.jme3.asset.TextureKey in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestAdvanced method simpleInitApp.

@Override
public void simpleInitApp() {
    setupKeys();
    // First, we load up our textures and the heightmap texture for the terrain
    // TERRAIN TEXTURE material
    matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matTerrain.setBoolean("useTriPlanarMapping", false);
    matTerrain.setFloat("Shininess", 0.0f);
    // ALPHA map (for splat textures)
    matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
    matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
    // this material also supports 'AlphaMap_2', so you can get up to 12 diffuse textures
    // HEIGHTMAP image (for the terrain heightmap)
    TextureKey hmKey = new TextureKey("Textures/Terrain/splat/mountains512.png", false);
    Texture heightMapImage = assetManager.loadTexture(hmKey);
    // DIRT texture, Diffuse textures 0 to 3 use the first AlphaMap
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap", dirt);
    matTerrain.setFloat("DiffuseMap_0_scale", dirtScale);
    // DARK ROCK texture
    Texture darkRock = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    darkRock.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_1", darkRock);
    matTerrain.setFloat("DiffuseMap_1_scale", darkRockScale);
    // PINK ROCK texture
    Texture pinkRock = assetManager.loadTexture("Textures/Terrain/Rock/Rock.PNG");
    pinkRock.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_2", pinkRock);
    matTerrain.setFloat("DiffuseMap_2_scale", pinkRockScale);
    // RIVER ROCK texture, this texture will use the next alphaMap: AlphaMap_1
    Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
    riverRock.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_3", riverRock);
    matTerrain.setFloat("DiffuseMap_3_scale", riverRockScale);
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_4", grass);
    matTerrain.setFloat("DiffuseMap_4_scale", grassScale);
    // BRICK texture
    Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
    brick.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_5", brick);
    matTerrain.setFloat("DiffuseMap_5_scale", brickScale);
    // ROAD texture
    Texture road = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    road.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_6", road);
    matTerrain.setFloat("DiffuseMap_6_scale", roadScale);
    // diffuse textures 0 to 3 use AlphaMap
    // diffuse textures 4 to 7 use AlphaMap_1
    // diffuse textures 8 to 11 use AlphaMap_2
    // NORMAL MAPS
    Texture normalMapDirt = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
    normalMapDirt.setWrap(WrapMode.Repeat);
    Texture normalMapPinkRock = assetManager.loadTexture("Textures/Terrain/Rock/Rock_normal.png");
    normalMapPinkRock.setWrap(WrapMode.Repeat);
    Texture normalMapGrass = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
    normalMapGrass.setWrap(WrapMode.Repeat);
    Texture normalMapRoad = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
    normalMapRoad.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("NormalMap", normalMapDirt);
    matTerrain.setTexture("NormalMap_1", normalMapPinkRock);
    matTerrain.setTexture("NormalMap_2", normalMapPinkRock);
    matTerrain.setTexture("NormalMap_4", normalMapGrass);
    matTerrain.setTexture("NormalMap_6", normalMapRoad);
    // WIREFRAME material (used to debug the terrain, only useful for this test case)
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    createSky();
    // CREATE HEIGHTMAP
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.3f);
        heightmap.load();
        heightmap.smooth(0.9f, 1);
    } catch (Exception e) {
        e.printStackTrace();
    }
    /*
         * Here we create the actual terrain. The tiles will be 65x65, and the total size of the
         * terrain will be 513x513. It uses the heightmap we created to generate the height values.
         */
    /**
         * Optimal terrain patch size is 65 (64x64).
         * The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
         * size=2049 it got really slow. But that is a jump from 2 million to 8 million triangles...
         */
    //, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
    terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    terrain.addControl(control);
    terrain.setMaterial(matTerrain);
    terrain.setModelBound(new BoundingBox());
    terrain.updateModelBound();
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(1f, 1f, 1f);
    rootNode.attachChild(terrain);
    //Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
    //terrain.generateDebugTangents(debugMat);
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.1f, -0.1f, -0.1f)).normalize());
    rootNode.addLight(light);
    cam.setLocation(new Vector3f(0, 10, -10));
    cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
    flyCam.setMoveSpeed(400);
    rootNode.attachChild(createAxisMarker(20));
}
Also used : TextureKey(com.jme3.asset.TextureKey) AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) BoundingBox(com.jme3.bounding.BoundingBox) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 37 with TextureKey

use of com.jme3.asset.TextureKey in project jmonkeyengine by jMonkeyEngine.

the class MaterialLoader method readTextureImage.

private void readTextureImage(String content) {
    // texture image def
    String path = null;
    // find extension
    int extStart = content.lastIndexOf(".");
    for (int i = extStart; i < content.length(); i++) {
        char c = content.charAt(i);
        if (Character.isWhitespace(c)) {
            // extension ends here
            path = content.substring(0, i).trim();
            content = content.substring(i + 1).trim();
            break;
        }
    }
    if (path == null) {
        path = content.trim();
        content = "";
    }
    Scanner lnScan = new Scanner(content);
    String mips = null;
    String type = null;
    if (lnScan.hasNext()) {
        // more params
        type = lnScan.next();
    //            if (!lnScan.hasNext("\n") && lnScan.hasNext()){
    //                mips = lnScan.next();
    //                if (lnScan.hasNext()){
    // even more params..
    // will have to ignore
    //                }
    //            }
    }
    boolean genMips = true;
    boolean cubic = false;
    if (type != null && type.equals("0"))
        genMips = false;
    if (type != null && type.equals("cubic")) {
        cubic = true;
    }
    TextureKey texKey = new TextureKey(folderName + path, false);
    texKey.setGenerateMips(genMips);
    if (cubic) {
        texKey.setTextureTypeHint(Texture.Type.CubeMap);
    }
    try {
        Texture loadedTexture = assetManager.loadTexture(texKey);
        textures[texUnit].setImage(loadedTexture.getImage());
        textures[texUnit].setMinFilter(loadedTexture.getMinFilter());
        textures[texUnit].setMagFilter(loadedTexture.getMagFilter());
        textures[texUnit].setAnisotropicFilter(loadedTexture.getAnisotropicFilter());
        textures[texUnit].setKey(loadedTexture.getKey());
        // XXX: Is this really neccessary?
        textures[texUnit].setWrap(WrapMode.Repeat);
        if (texName != null) {
            textures[texUnit].setName(texName);
            texName = null;
        } else {
            textures[texUnit].setName(texKey.getName());
        }
    } catch (AssetNotFoundException ex) {
        logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[] { texKey, matName });
        textures[texUnit].setImage(PlaceholderAssets.getPlaceholderImage(assetManager));
        textures[texUnit].setKey(texKey);
    }
}
Also used : Scanner(java.util.Scanner) Texture(com.jme3.texture.Texture)

Example 38 with TextureKey

use of com.jme3.asset.TextureKey in project jmonkeyengine by jMonkeyEngine.

the class TGALoader method load.

public Object load(AssetInfo info) throws IOException {
    if (!(info.getKey() instanceof TextureKey)) {
        throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
    }
    boolean flip = ((TextureKey) info.getKey()).isFlipY();
    InputStream in = null;
    try {
        in = info.openStream();
        Image img = load(in, flip);
        return img;
    } finally {
        if (in != null) {
            in.close();
        }
    }
}
Also used : TextureKey(com.jme3.asset.TextureKey) DataInputStream(java.io.DataInputStream) BufferedInputStream(java.io.BufferedInputStream) InputStream(java.io.InputStream) Image(com.jme3.texture.Image)

Example 39 with TextureKey

use of com.jme3.asset.TextureKey in project jmonkeyengine by jMonkeyEngine.

the class KTXLoader method load.

@Override
public Object load(AssetInfo info) throws IOException {
    if (!(info.getKey() instanceof TextureKey)) {
        throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
    }
    InputStream in = null;
    try {
        in = info.openStream();
        Image img = load(in);
        return img;
    } finally {
        if (in != null) {
            in.close();
        }
    }
}
Also used : TextureKey(com.jme3.asset.TextureKey) DataInputStream(java.io.DataInputStream) InputStream(java.io.InputStream) Image(com.jme3.texture.Image)

Example 40 with TextureKey

use of com.jme3.asset.TextureKey in project jmonkeyengine by jMonkeyEngine.

the class TestBatchNodeTower method initMaterial.

public void initMaterial() {
    mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
    key.setGenerateMips(true);
    Texture tex = assetManager.loadTexture(key);
    mat.setTexture("ColorMap", tex);
    mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
    key2.setGenerateMips(true);
    Texture tex2 = assetManager.loadTexture(key2);
    mat2.setTexture("ColorMap", tex2);
    mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
    key3.setGenerateMips(true);
    Texture tex3 = assetManager.loadTexture(key3);
    tex3.setWrap(WrapMode.Repeat);
    mat3.setTexture("ColorMap", tex3);
}
Also used : TextureKey(com.jme3.asset.TextureKey) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture)

Aggregations

TextureKey (com.jme3.asset.TextureKey)37 Texture (com.jme3.texture.Texture)26 Material (com.jme3.material.Material)16 Image (com.jme3.texture.Image)9 InputStream (java.io.InputStream)9 Geometry (com.jme3.scene.Geometry)7 Vector3f (com.jme3.math.Vector3f)6 Texture2D (com.jme3.texture.Texture2D)6 MatParamTexture (com.jme3.material.MatParamTexture)4 AssetLoadException (com.jme3.asset.AssetLoadException)3 AssetNotFoundException (com.jme3.asset.AssetNotFoundException)3 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)3 DirectionalLight (com.jme3.light.DirectionalLight)3 ByteBuffer (java.nio.ByteBuffer)3 AssetManager (com.jme3.asset.AssetManager)2 Vector2f (com.jme3.math.Vector2f)2 FilterPostProcessor (com.jme3.post.FilterPostProcessor)2 Spatial (com.jme3.scene.Spatial)2 Box (com.jme3.scene.shape.Box)2 Quad (com.jme3.scene.shape.Quad)2