use of com.jme3.bullet.collision.shapes.SphereCollisionShape in project jmonkeyengine by jMonkeyEngine.
the class WorldOfInception method simpleInitApp.
@Override
public void simpleInitApp() {
//set far frustum only so we see the outer world longer
cam.setFrustumFar(10000);
cam.setLocation(Vector3f.ZERO);
debugTools = new DebugTools(assetManager);
rootNode.attachChild(debugTools.debugNode);
poiMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
poiMaterial.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
poiMesh = new Sphere(16, 16, 1f);
ballMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
ballMaterial.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
ballMaterial.setColor("Color", ColorRGBA.Red);
ballMesh = new Sphere(16, 16, 1.0f);
poiHorizonCollisionShape = new MeshCollisionShape(new Sphere(128, 128, poiRadius));
poiCollisionShape = new SphereCollisionShape(1f);
ballCollisionShape = new SphereCollisionShape(1f);
setupKeys();
setupDisplay();
setupFog();
}
use of com.jme3.bullet.collision.shapes.SphereCollisionShape in project jmonkeyengine by jMonkeyEngine.
the class TestPhysicsReadWrite method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true);
physicsRootNode = new Node("PhysicsRootNode");
rootNode.attachChild(physicsRootNode);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
rootNode.attachChild(physicsSphere);
getPhysicsSpace().add(physicsSphere);
// Add a physics sphere to the world using the collision shape from sphere one
Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
rootNode.attachChild(physicsSphere2);
getPhysicsSpace().add(physicsSphere2);
// Add a physics box to the world
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
// Add a physics cylinder to the world
Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
rootNode.attachChild(physicsCylinder);
getPhysicsSpace().add(physicsCylinder);
// an obstacle mesh, does not move (mass=0)
Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
// the floor mesh, does not move (mass=0)
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node3);
getPhysicsSpace().add(node3);
// Join the physics objects with a Point2Point joint
HingeJoint joint = new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2, 0, 0), new Vector3f(2, 0, 0), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
getPhysicsSpace().add(joint);
//save and load the physicsRootNode
try {
//remove all physics objects from physics space
getPhysicsSpace().removeAll(physicsRootNode);
physicsRootNode.removeFromParent();
//export to byte array
ByteArrayOutputStream bout = new ByteArrayOutputStream();
BinaryExporter.getInstance().save(physicsRootNode, bout);
//import from byte array
ByteArrayInputStream bin = new ByteArrayInputStream(bout.toByteArray());
BinaryImporter imp = BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
Node newPhysicsRootNode = (Node) imp.load(bin);
//add all physics objects to physics space
getPhysicsSpace().addAll(newPhysicsRootNode);
rootNode.attachChild(newPhysicsRootNode);
} catch (IOException ex) {
Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex);
}
}
use of com.jme3.bullet.collision.shapes.SphereCollisionShape in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestCollision method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);
setupKeys();
matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex1", grass);
matRock.setFloat("Tex1Scale", 64f);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex2", dirt);
matRock.setFloat("Tex2Scale", 32f);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", 128f);
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(2, 2, 2));
// unlock it so we can edit the height
terrain.setLocked(false);
rootNode.attachChild(terrain);
/**
* Create PhysicsRigidBodyControl for collision
*/
terrain.addControl(new RigidBodyControl(0));
bulletAppState.getPhysicsSpace().addAll(terrain);
// let them drop from the sky
for (int i = 0; i < 5; i++) {
float r = (float) (8 * Math.random());
Geometry sphere = new Geometry("cannonball", new Sphere(10, 10, r));
sphere.setMaterial(matWire);
// random position
float x = (float) (20 * Math.random()) - 40;
// random position
float y = (float) (20 * Math.random()) - 40;
// random position
float z = (float) (20 * Math.random()) - 40;
sphere.setLocalTranslation(new Vector3f(x, 100 + y, z));
sphere.addControl(new RigidBodyControl(new SphereCollisionShape(r), 2));
rootNode.attachChild(sphere);
bulletAppState.getPhysicsSpace().add(sphere);
}
collisionBox = new Geometry("collisionBox", new Box(2, 2, 2));
collisionBox.setModelBound(new BoundingBox());
collisionBox.setLocalTranslation(new Vector3f(20, 95, 30));
collisionBox.setMaterial(matWire);
rootNode.attachChild(collisionBox);
selectedCollisionObject = collisionBox;
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f, -0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
cam.setLocation(new Vector3f(0, 25, -10));
cam.lookAtDirection(new Vector3f(0, -1, 0).normalizeLocal(), Vector3f.UNIT_Y);
}
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