use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class LightSortTest method testSimpleSort.
@Test
public void testSimpleSort() {
Geometry g = new Geometry("test", new Mesh());
LightList list = new LightList(g);
list.add(new SpotLight(Vector3f.ZERO, Vector3f.UNIT_X));
list.add(new PointLight(Vector3f.UNIT_X));
list.add(new DirectionalLight(Vector3f.UNIT_X));
list.add(new AmbientLight());
list.sort(true);
// Ambients always first
assert list.get(0) instanceof AmbientLight;
// .. then directionals
assert list.get(1) instanceof DirectionalLight;
// Spot is 0 units away from geom
assert list.get(2) instanceof SpotLight;
// .. and point is 1 unit away.
assert list.get(3) instanceof PointLight;
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class PhysicsTestHelper method createPhysicsTestWorld.
/**
* creates a simple physics test world with a floor, an obstacle and some test boxes
* @param rootNode
* @param assetManager
* @param space
*/
public static void createPhysicsTestWorld(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
AmbientLight light = new AmbientLight();
light.setColor(ColorRGBA.LightGray);
rootNode.addLight(light);
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Box floorBox = new Box(140, 0.25f, 140);
Geometry floorGeometry = new Geometry("Floor", floorBox);
floorGeometry.setMaterial(material);
floorGeometry.setLocalTranslation(0, -5, 0);
// Plane plane = new Plane();
// plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y);
// floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
floorGeometry.addControl(new RigidBodyControl(0));
rootNode.attachChild(floorGeometry);
space.add(floorGeometry);
//movable boxes
for (int i = 0; i < 12; i++) {
Box box = new Box(0.25f, 0.25f, 0.25f);
Geometry boxGeometry = new Geometry("Box", box);
boxGeometry.setMaterial(material);
boxGeometry.setLocalTranslation(i, 5, -3);
//RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh
boxGeometry.addControl(new RigidBodyControl(2));
rootNode.attachChild(boxGeometry);
space.add(boxGeometry);
}
//immovable sphere with mesh collision shape
Sphere sphere = new Sphere(8, 8, 1);
Geometry sphereGeometry = new Geometry("Sphere", sphere);
sphereGeometry.setMaterial(material);
sphereGeometry.setLocalTranslation(4, -4, 2);
sphereGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(sphere), 0));
rootNode.attachChild(sphereGeometry);
space.add(sphereGeometry);
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestManyLightsSingle method simpleInitApp.
@Override
public void simpleInitApp() {
renderManager.setPreferredLightMode(lm);
renderManager.setSinglePassLightBatchSize(6);
flyCam.setMoveSpeed(10);
Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene");
rootNode.attachChild(scene);
Node n = (Node) rootNode.getChild(0);
final LightList lightList = n.getWorldLightList();
final Geometry g = (Geometry) n.getChild("Grid-geom-1");
g.getMaterial().setColor("Ambient", new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
/* A colored lit cube. Needs light source! */
Box boxMesh = new Box(1f, 1f, 1f);
final Geometry boxGeo = new Geometry("Colored Box", boxMesh);
Material boxMat = g.getMaterial().clone();
boxMat.clearParam("DiffuseMap");
boxMat.setBoolean("UseMaterialColors", true);
boxMat.setColor("Ambient", new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
boxMat.setColor("Diffuse", ColorRGBA.Blue);
boxGeo.setMaterial(boxMat);
final Node cubeNodes = new Node();
n.attachChild(cubeNodes);
int nb = 0;
for (Light light : lightList) {
nb++;
PointLight p = (PointLight) light;
if (nb > 60) {
n.removeLight(light);
} else {
LightNode ln = new LightNode("l", light);
n.attachChild(ln);
ln.setLocalTranslation(p.getPosition());
int rand = FastMath.nextRandomInt(0, 3);
switch(rand) {
case 0:
light.setColor(ColorRGBA.Red);
// ln.addControl(new MoveControl(5f));
break;
case 1:
light.setColor(ColorRGBA.Yellow);
// ln.addControl(new MoveControl(5f));
break;
case 2:
light.setColor(ColorRGBA.Green);
//ln.addControl(new MoveControl(-5f));
break;
case 3:
light.setColor(ColorRGBA.Orange);
//ln.addControl(new MoveControl(-5f));
break;
}
}
Geometry b = boxGeo.clone(false);
cubeNodes.attachChild(b);
b.setLocalTranslation(p.getPosition().x, 2, p.getPosition().z);
}
// cam.setLocation(new Vector3f(3.1893547f, 17.977385f, 30.8378f));
// cam.setRotation(new Quaternion(0.14317635f, 0.82302624f, -0.23777823f, 0.49557027f));
cam.setLocation(new Vector3f(-1.8901939f, 29.34097f, 73.07533f));
cam.setRotation(new Quaternion(0.0021000702f, 0.971012f, -0.23886925f, 0.008527749f));
BasicProfilerState profiler = new BasicProfilerState(true);
profiler.setGraphScale(1000f);
// getStateManager().attach(profiler);
// guiNode.setCullHint(CullHint.Always);
flyCam.setDragToRotate(true);
flyCam.setMoveSpeed(50);
final MaterialDebugAppState debug = new MaterialDebugAppState();
stateManager.attach(debug);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("toggle") && isPressed) {
if (lm == TechniqueDef.LightMode.SinglePass) {
lm = TechniqueDef.LightMode.MultiPass;
helloText.setText("(Multi pass)");
} else {
lm = TechniqueDef.LightMode.SinglePass;
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
renderManager.setPreferredLightMode(lm);
reloadScene(g, boxGeo, cubeNodes);
}
if (name.equals("lightsUp") && isPressed) {
renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() + 1);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
if (name.equals("lightsDown") && isPressed) {
renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() - 1);
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
}
if (name.equals("toggleOnOff") && isPressed) {
for (final Light light : lightList) {
if (light instanceof AmbientLight) {
continue;
}
light.setEnabled(!light.isEnabled());
}
}
}
}, "toggle", "lightsUp", "lightsDown", "toggleOnOff");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("lightsUp", new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("lightsDown", new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addMapping("toggleOnOff", new KeyTrigger(KeyInput.KEY_L));
SpotLight spot = new SpotLight();
spot.setDirection(new Vector3f(-1f, -1f, -1f).normalizeLocal());
spot.setColor(ColorRGBA.Blue.mult(5));
spot.setSpotOuterAngle(FastMath.DEG_TO_RAD * 20);
spot.setSpotInnerAngle(FastMath.DEG_TO_RAD * 5);
spot.setPosition(new Vector3f(10, 10, 20));
rootNode.addLight(spot);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, 1));
rootNode.addLight(dl);
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
rootNode.addLight(al);
/**
* Write text on the screen (HUD)
*/
guiNode.detachAllChildren();
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
helloText = new BitmapText(guiFont, false);
helloText.setSize(guiFont.getCharSet().getRenderedSize());
helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize());
helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
guiNode.attachChild(helloText);
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestPssmShadow method loadScene.
public void loadScene() {
obj = new Spatial[2];
mat = new Material[2];
mat[0] = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat[1].setBoolean("UseMaterialColors", true);
mat[1].setColor("Ambient", ColorRGBA.White.mult(0.5f));
mat[1].setColor("Diffuse", ColorRGBA.White.clone());
obj[0] = new Geometry("sphere", new Sphere(30, 30, 2));
obj[0].setShadowMode(ShadowMode.CastAndReceive);
obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f));
obj[1].setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(obj[1]);
TangentBinormalGenerator.generate(obj[0]);
for (int i = 0; i < 60; i++) {
Spatial t = obj[FastMath.nextRandomInt(0, obj.length - 1)].clone(false);
t.setLocalScale(FastMath.nextRandomFloat() * 10f);
t.setMaterial(mat[FastMath.nextRandomInt(0, mat.length - 1)]);
rootNode.attachChild(t);
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
}
Box b = new Box(1000, 2, 1000);
b.scaleTextureCoordinates(new Vector2f(10, 10));
ground = new Geometry("soil", b);
ground.setLocalTranslation(0, 10, 550);
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matGroundU.setColor("Color", ColorRGBA.Green);
matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matGroundL.setTexture("DiffuseMap", grass);
ground.setMaterial(matGroundL);
ground.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ground);
l = new DirectionalLight();
l.setDirection(new Vector3f(-1, -1, -1));
rootNode.addLight(l);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.5f));
rootNode.addLight(al);
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
rootNode.attachChild(sky);
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestSpotLight method setupLighting.
public void setupLighting() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
spot = new SpotLight();
spot.setSpotRange(1000);
spot.setSpotInnerAngle(5 * FastMath.DEG_TO_RAD);
spot.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f));
spot.setDirection(lightTarget.subtract(spot.getPosition()));
spot.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(spot);
// PointLight pl=new PointLight();
// pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f));
// pl.setRadius(1000);
// pl.setColor(ColorRGBA.White.mult(2));
// rootNode.addLight(pl);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f));
lightMdl.setLocalScale(5);
rootNode.attachChild(lightMdl);
// DirectionalLight dl = new DirectionalLight();
// dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f)));
// dl.setColor(ColorRGBA.White.mult(2));
// rootNode.addLight(dl);
}
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