use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestSpotLightShadows method setupLighting.
public void setupLighting() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
rootNode.setShadowMode(ShadowMode.CastAndReceive);
spot = new SpotLight();
spot.setSpotRange(1000);
spot.setSpotInnerAngle(5f * FastMath.DEG_TO_RAD);
spot.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
spot.setPosition(new Vector3f(70.70334f, 34.013165f, 27.1017f));
spot.setDirection(lightTarget.subtract(spot.getPosition()).normalizeLocal());
spot.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(spot);
// PointLight pl=new PointLight();
// pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f));
// pl.setRadius(1000);
// pl.setColor(ColorRGBA.White.mult(2));
// rootNode.addLight(pl);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f));
lightMdl.setLocalScale(5);
rootNode.attachChild(lightMdl);
// DirectionalLight dl = new DirectionalLight();
// dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f)));
// dl.setColor(ColorRGBA.White.mult(0.7f));
// rootNode.addLight(dl);
final SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512);
slsr.setLight(spot);
slsr.setShadowIntensity(0.5f);
slsr.setShadowZExtend(100);
slsr.setShadowZFadeLength(5);
slsr.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
viewPort.addProcessor(slsr);
SpotLightShadowFilter slsf = new SpotLightShadowFilter(assetManager, 512);
slsf.setLight(spot);
slsf.setShadowIntensity(0.5f);
slsf.setShadowZExtend(100);
slsf.setShadowZFadeLength(5);
slsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
slsf.setEnabled(false);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(slsf);
viewPort.addProcessor(fpp);
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("stop") && isPressed) {
stop = !stop;
// slsr.displayFrustum();
System.out.println("pos : " + spot.getPosition());
System.out.println("dir : " + spot.getDirection());
}
}
}, "stop");
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_1));
flyCam.setDragToRotate(true);
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestTangentCube method simpleInitApp.
@Override
public void simpleInitApp() {
Box aBox = new Box(1, 1, 1);
Geometry aGeometry = new Geometry("Box", aBox);
TangentBinormalGenerator.generate(aBox);
Material aMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
aMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
aMaterial.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg"));
aMaterial.setBoolean("UseMaterialColors", false);
aMaterial.setColor("Diffuse", ColorRGBA.White);
aMaterial.setColor("Specular", ColorRGBA.White);
aMaterial.setFloat("Shininess", 64f);
aGeometry.setMaterial(aMaterial);
// Rotate 45 degrees to see multiple faces
aGeometry.rotate(FastMath.QUARTER_PI, FastMath.QUARTER_PI, 0.0f);
rootNode.attachChild(aGeometry);
/**
* Must add a light to make the lit object visible!
*/
PointLight aLight = new PointLight();
aLight.setPosition(new Vector3f(0, 3, 3));
aLight.setColor(ColorRGBA.Red);
rootNode.addLight(aLight);
//
// AmbientLight bLight = new AmbientLight();
// bLight.setColor(ColorRGBA.Gray);
// rootNode.addLight(bLight);
ChaseCameraAppState chaser = new ChaseCameraAppState();
chaser.setTarget(aGeometry);
getStateManager().attach(chaser);
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestTransparentShadow method simpleInitApp.
public void simpleInitApp() {
cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f));
cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f));
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
TangentBinormalGenerator.generate(q);
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(geom);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.7f));
rootNode.addLight(al);
DirectionalLight dl1 = new DirectionalLight();
dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal());
dl1.setColor(ColorRGBA.White.mult(1.5f));
rootNode.addLight(dl1);
// create the geometry and attach it
Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
tree.setQueueBucket(Bucket.Transparent);
tree.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(tree);
// Uses Texture from jme3-test-data library!
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setShadowMode(ShadowMode.Cast);
fire.setMaterial(mat_red);
fire.setImagesX(2);
// 2x2 texture animation
fire.setImagesY(2);
// red
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f));
// yellow
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f));
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
fire.setStartSize(0.6f);
fire.setEndSize(0.1f);
fire.setGravity(0, 0, 0);
fire.setLowLife(0.5f);
fire.setHighLife(1.5f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
fire.setLocalTranslation(5.0f, 0, 1.0f);
fire.setLocalScale(0.3f);
fire.setQueueBucket(Bucket.Translucent);
rootNode.attachChild(fire);
Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f));
ball.setMaterial(mat2);
ball.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ball);
ball.setLocalTranslation(-1.0f, 1.5f, 1.0f);
final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1);
dlsRenderer.setLight(dl1);
dlsRenderer.setLambda(0.55f);
dlsRenderer.setShadowIntensity(0.8f);
dlsRenderer.setShadowCompareMode(CompareMode.Software);
dlsRenderer.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsRenderer.displayDebug();
viewPort.addProcessor(dlsRenderer);
inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("stabilize") && isPressed) {
dlsRenderer.setEnabledStabilization(!dlsRenderer.isEnabledStabilization());
}
}
}, "stabilize");
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestPbrEnv method loadScene.
public void loadScene() {
renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass);
renderManager.setSinglePassLightBatchSize(3);
obj = new Spatial[2];
// Setup first view
mat = new Material[2];
mat[0] = assetManager.loadMaterial("jme3test/light/pbr/pbrMat.j3m");
//mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat[1] = assetManager.loadMaterial("jme3test/light/pbr/pbrMat2.j3m");
// mat[1].setBoolean("UseMaterialColors", true);
// mat[1].setColor("Ambient", ColorRGBA.White.mult(0.5f));
// mat[1].setColor("Diffuse", ColorRGBA.White.clone());
obj[0] = new Geometry("sphere", new Sphere(30, 30, 2));
obj[0].setShadowMode(ShadowMode.CastAndReceive);
obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f));
obj[1].setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(obj[1]);
TangentBinormalGenerator.generate(obj[0]);
for (int i = 0; i < 2; i++) {
Spatial t = obj[0].clone(false);
t.setName("Cube" + i);
t.setLocalScale(10f);
t.setMaterial(mat[1].clone());
rootNode.attachChild(t);
t.setLocalTranslation(i * 200f + 100f, 50, 800f * (i));
}
Box b = new Box(1000, 2, 1000);
b.scaleTextureCoordinates(new Vector2f(20, 20));
ground = new Geometry("soil", b);
TangentBinormalGenerator.generate(ground);
ground.setLocalTranslation(0, 10, 550);
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matGroundU.setColor("Color", ColorRGBA.Green);
// matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
// Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
// grass.setWrap(WrapMode.Repeat);
// matGroundL.setTexture("DiffuseMap", grass);
matGroundL = assetManager.loadMaterial("jme3test/light/pbr/pbrMat4.j3m");
ground.setMaterial(matGroundL);
//ground.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ground);
l = new DirectionalLight();
l.setColor(ColorRGBA.White);
//l.setDirection(new Vector3f(0.5973172f, -0.16583486f, 0.7846725f).normalizeLocal());
l.setDirection(new Vector3f(-0.2823181f, -0.41889593f, 0.863031f).normalizeLocal());
rootNode.addLight(l);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.5f));
// rootNode.addLight(al);
//Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", SkyFactory.EnvMapType.CubeMap);
Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Path.hdr", SkyFactory.EnvMapType.EquirectMap);
sky.setLocalScale(350);
rootNode.attachChild(sky);
}
use of com.jme3.light.AmbientLight in project jmonkeyengine by jMonkeyEngine.
the class TestSSAO method simpleInitApp.
@Override
public void simpleInitApp() {
cam.setLocation(new Vector3f(68.45442f, 8.235511f, 7.9676695f));
cam.setRotation(new Quaternion(0.046916496f, -0.69500375f, 0.045538206f, 0.7160271f));
flyCam.setMoveSpeed(50);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
Texture diff = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
diff.setWrap(Texture.WrapMode.Repeat);
Texture norm = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg");
norm.setWrap(Texture.WrapMode.Repeat);
mat.setTexture("DiffuseMap", diff);
mat.setTexture("NormalMap", norm);
mat.setFloat("Shininess", 2.0f);
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(1.8f, 1.8f, 1.8f, 1.0f));
rootNode.addLight(al);
model = (Geometry) assetManager.loadModel("Models/Sponza/Sponza.j3o");
model.getMesh().scaleTextureCoordinates(new Vector2f(2, 2));
model.setMaterial(mat);
rootNode.attachChild(model);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
SSAOFilter ssaoFilter = new SSAOFilter(2.9299974f, 32.920483f, 5.8100376f, 0.091000035f);
;
ssaoFilter.setApproximateNormals(true);
fpp.addFilter(ssaoFilter);
SSAOUI ui = new SSAOUI(inputManager, ssaoFilter);
viewPort.addProcessor(fpp);
}
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