use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class ImageUtils method toJmeImage.
/**
* Converts java awt image to jme image.
* @param bufferedImage
* the java awt image
* @param format
* the result image format
* @return the jme image
*/
private static Image toJmeImage(BufferedImage bufferedImage, Format format) {
ByteBuffer byteBuffer = BufferUtils.createByteBuffer(bufferedImage.getWidth() * bufferedImage.getHeight() * 3);
ImageToAwt.convert(bufferedImage, format, byteBuffer);
return new Image(format, bufferedImage.getWidth(), bufferedImage.getHeight(), byteBuffer, com.jme3.texture.image.ColorSpace.Linear);
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class EnvMapUtils method generatePrefilteredEnvMap.
/**
* Generates the prefiltered env map (used for image based specular
* lighting) With the GGX/Shlick brdf
* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
* Note that the output cube map is in RGBA8 format.
*
* @param sourceEnvMap
* @param targetMapSize the size of the irradiance map to generate
* @param store
* @param fixSeamsMethod the method to fix seams
* @return The irradiance cube map for the given coefficients
*/
public static TextureCubeMap generatePrefilteredEnvMap(TextureCubeMap sourceEnvMap, int targetMapSize, FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
TextureCubeMap pem = store;
if (pem == null) {
pem = new TextureCubeMap(targetMapSize, targetMapSize, Image.Format.RGB16F);
pem.setMagFilter(Texture.MagFilter.Bilinear);
pem.setMinFilter(Texture.MinFilter.Trilinear);
pem.getImage().setColorSpace(ColorSpace.Linear);
}
int nbMipMap = (int) (Math.log(targetMapSize) / Math.log(2) - 1);
CubeMapWrapper sourceWrapper = new CubeMapWrapper(sourceEnvMap);
CubeMapWrapper targetWrapper = new CubeMapWrapper(pem);
targetWrapper.initMipMaps(nbMipMap);
Vector3f texelVect = new Vector3f();
Vector3f color = new Vector3f();
ColorRGBA outColor = new ColorRGBA();
for (int mipLevel = 0; mipLevel < nbMipMap; mipLevel++) {
System.err.println("mip level " + mipLevel);
float roughness = getRoughnessFromMip(mipLevel, nbMipMap);
int nbSamples = getSampleFromMip(mipLevel, nbMipMap);
int targetMipMapSize = (int) pow(2, nbMipMap + 1 - mipLevel);
for (int face = 0; face < 6; face++) {
System.err.println("face " + face);
for (int y = 0; y < targetMipMapSize; y++) {
for (int x = 0; x < targetMipMapSize; x++) {
color.set(0, 0, 0);
getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, FixSeamsMethod.Wrap);
prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, color);
outColor.set(color.x, color.y, color.z, 1.0f);
// System.err.println("coords " + x + "," + y);
targetWrapper.setPixel(x, y, face, mipLevel, outColor);
}
}
}
}
return pem;
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class IrradianceMapGenerator method generateIrradianceMap.
/**
* Generates the Irradiance map (used for image based difuse lighting) from
* Spherical Harmonics coefficients previously computed with
* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
*
* @param shCoeffs the SH coeffs
* @param targetMapSize the size of the irradiance map to generate
* @param fixSeamsMethod the method to fix seams
* @param store
* @return The irradiance cube map for the given coefficients
*/
public TextureCubeMap generateIrradianceMap(Vector3f[] shCoeffs, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
TextureCubeMap irrCubeMap = store;
setEnd(6 + 6);
for (int i = 0; i < 6; i++) {
ByteBuffer buf = BufferUtils.createByteBuffer(targetMapSize * targetMapSize * store.getImage().getFormat().getBitsPerPixel() / 8);
irrCubeMap.getImage().setData(i, buf);
progress();
}
Vector3f texelVect = new Vector3f();
ColorRGBA color = new ColorRGBA(ColorRGBA.Black);
float[] shDir = new float[9];
CubeMapWrapper envMapWriter = new CubeMapWrapper(irrCubeMap);
for (int face = 0; face < 6; face++) {
for (int y = 0; y < targetMapSize; y++) {
for (int x = 0; x < targetMapSize; x++) {
EnvMapUtils.getVectorFromCubemapFaceTexCoord(x, y, targetMapSize, face, texelVect, fixSeamsMethod);
EnvMapUtils.evalShBasis(texelVect, shDir);
color.set(0, 0, 0, 0);
for (int i = 0; i < EnvMapUtils.NUM_SH_COEFFICIENT; i++) {
color.set(color.r + shCoeffs[i].x * shDir[i] * shBandFactor[i], color.g + shCoeffs[i].y * shDir[i] * shBandFactor[i], color.b + shCoeffs[i].z * shDir[i] * shBandFactor[i], 1.0f);
}
//clamping the color because very low value close to zero produce artifacts
color.r = Math.max(0.0001f, color.r);
color.g = Math.max(0.0001f, color.g);
color.b = Math.max(0.0001f, color.b);
envMapWriter.setPixel(x, y, face, color);
}
}
progress();
}
return irrCubeMap;
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class PrefilteredEnvMapFaceGenerator method generatePrefilteredEnvMap.
/**
* Generates the prefiltered env map (used for image based specular
* lighting) With the GGX/Shlick brdf
* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
* Note that the output cube map is in RGBA8 format.
*
* @param sourceEnvMap
* @param targetMapSize the size of the irradiance map to generate
* @param store
* @param fixSeamsMethod the method to fix seams
* @return The irradiance cube map for the given coefficients
*/
private TextureCubeMap generatePrefilteredEnvMap(TextureCubeMap sourceEnvMap, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
TextureCubeMap pem = store;
int nbMipMap = (int) (Math.log(targetMapSize) / Math.log(2) - 1);
setEnd(nbMipMap);
CubeMapWrapper sourceWrapper = new CubeMapWrapper(sourceEnvMap);
CubeMapWrapper targetWrapper = new CubeMapWrapper(pem);
Vector3f texelVect = new Vector3f();
Vector3f color = new Vector3f();
ColorRGBA outColor = new ColorRGBA();
for (int mipLevel = 0; mipLevel < nbMipMap; mipLevel++) {
float roughness = getRoughnessFromMip(mipLevel, nbMipMap);
int nbSamples = getSampleFromMip(mipLevel, nbMipMap);
int targetMipMapSize = (int) pow(2, nbMipMap + 1 - mipLevel);
for (int y = 0; y < targetMipMapSize; y++) {
for (int x = 0; x < targetMipMapSize; x++) {
color.set(0, 0, 0);
getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, EnvMapUtils.FixSeamsMethod.Wrap);
prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, color);
outColor.set(Math.max(color.x, 0.0001f), Math.max(color.y, 0.0001f), Math.max(color.z, 0.0001f), 1);
log.log(Level.FINE, "coords {0},{1}", new Object[] { x, y });
targetWrapper.setPixel(x, y, face, mipLevel, outColor);
}
}
progress();
}
return pem;
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class BitmapTextPage method cloneFields.
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
Mesh originalMesh = this.mesh;
super.cloneFields(cloner, original);
// want to do it again... so we'll check first.
if (this.mesh == originalMesh) {
this.mesh = mesh.deepClone();
}
}
Aggregations