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Example 21 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class ImageUtils method toJmeImage.

/**
     * Converts java awt image to jme image.
     * @param bufferedImage
     *            the java awt image
     * @param format
     *            the result image format
     * @return the jme image
     */
private static Image toJmeImage(BufferedImage bufferedImage, Format format) {
    ByteBuffer byteBuffer = BufferUtils.createByteBuffer(bufferedImage.getWidth() * bufferedImage.getHeight() * 3);
    ImageToAwt.convert(bufferedImage, format, byteBuffer);
    return new Image(format, bufferedImage.getWidth(), bufferedImage.getHeight(), byteBuffer, com.jme3.texture.image.ColorSpace.Linear);
}
Also used : BufferedImage(java.awt.image.BufferedImage) Image(com.jme3.texture.Image) ByteBuffer(java.nio.ByteBuffer)

Example 22 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class EnvMapUtils method generatePrefilteredEnvMap.

/**
     * Generates the prefiltered env map (used for image based specular
     * lighting) With the GGX/Shlick brdf
     * {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
     * Note that the output cube map is in RGBA8 format.
     *
     * @param sourceEnvMap
     * @param targetMapSize the size of the irradiance map to generate
     * @param store
     * @param fixSeamsMethod the method to fix seams
     * @return The irradiance cube map for the given coefficients
     */
public static TextureCubeMap generatePrefilteredEnvMap(TextureCubeMap sourceEnvMap, int targetMapSize, FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
    TextureCubeMap pem = store;
    if (pem == null) {
        pem = new TextureCubeMap(targetMapSize, targetMapSize, Image.Format.RGB16F);
        pem.setMagFilter(Texture.MagFilter.Bilinear);
        pem.setMinFilter(Texture.MinFilter.Trilinear);
        pem.getImage().setColorSpace(ColorSpace.Linear);
    }
    int nbMipMap = (int) (Math.log(targetMapSize) / Math.log(2) - 1);
    CubeMapWrapper sourceWrapper = new CubeMapWrapper(sourceEnvMap);
    CubeMapWrapper targetWrapper = new CubeMapWrapper(pem);
    targetWrapper.initMipMaps(nbMipMap);
    Vector3f texelVect = new Vector3f();
    Vector3f color = new Vector3f();
    ColorRGBA outColor = new ColorRGBA();
    for (int mipLevel = 0; mipLevel < nbMipMap; mipLevel++) {
        System.err.println("mip level " + mipLevel);
        float roughness = getRoughnessFromMip(mipLevel, nbMipMap);
        int nbSamples = getSampleFromMip(mipLevel, nbMipMap);
        int targetMipMapSize = (int) pow(2, nbMipMap + 1 - mipLevel);
        for (int face = 0; face < 6; face++) {
            System.err.println("face " + face);
            for (int y = 0; y < targetMipMapSize; y++) {
                for (int x = 0; x < targetMipMapSize; x++) {
                    color.set(0, 0, 0);
                    getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, FixSeamsMethod.Wrap);
                    prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, color);
                    outColor.set(color.x, color.y, color.z, 1.0f);
                    // System.err.println("coords " + x + "," + y);
                    targetWrapper.setPixel(x, y, face, mipLevel, outColor);
                }
            }
        }
    }
    return pem;
}
Also used : ColorRGBA(com.jme3.math.ColorRGBA) TextureCubeMap(com.jme3.texture.TextureCubeMap) Vector3f(com.jme3.math.Vector3f)

Example 23 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class IrradianceMapGenerator method generateIrradianceMap.

/**
     * Generates the Irradiance map (used for image based difuse lighting) from
     * Spherical Harmonics coefficients previously computed with
     * {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
     *
     * @param shCoeffs the SH coeffs
     * @param targetMapSize the size of the irradiance map to generate
     * @param fixSeamsMethod the method to fix seams
     * @param store
     * @return The irradiance cube map for the given coefficients
     */
public TextureCubeMap generateIrradianceMap(Vector3f[] shCoeffs, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
    TextureCubeMap irrCubeMap = store;
    setEnd(6 + 6);
    for (int i = 0; i < 6; i++) {
        ByteBuffer buf = BufferUtils.createByteBuffer(targetMapSize * targetMapSize * store.getImage().getFormat().getBitsPerPixel() / 8);
        irrCubeMap.getImage().setData(i, buf);
        progress();
    }
    Vector3f texelVect = new Vector3f();
    ColorRGBA color = new ColorRGBA(ColorRGBA.Black);
    float[] shDir = new float[9];
    CubeMapWrapper envMapWriter = new CubeMapWrapper(irrCubeMap);
    for (int face = 0; face < 6; face++) {
        for (int y = 0; y < targetMapSize; y++) {
            for (int x = 0; x < targetMapSize; x++) {
                EnvMapUtils.getVectorFromCubemapFaceTexCoord(x, y, targetMapSize, face, texelVect, fixSeamsMethod);
                EnvMapUtils.evalShBasis(texelVect, shDir);
                color.set(0, 0, 0, 0);
                for (int i = 0; i < EnvMapUtils.NUM_SH_COEFFICIENT; i++) {
                    color.set(color.r + shCoeffs[i].x * shDir[i] * shBandFactor[i], color.g + shCoeffs[i].y * shDir[i] * shBandFactor[i], color.b + shCoeffs[i].z * shDir[i] * shBandFactor[i], 1.0f);
                }
                //clamping the color because very low value close to zero produce artifacts
                color.r = Math.max(0.0001f, color.r);
                color.g = Math.max(0.0001f, color.g);
                color.b = Math.max(0.0001f, color.b);
                envMapWriter.setPixel(x, y, face, color);
            }
        }
        progress();
    }
    return irrCubeMap;
}
Also used : ColorRGBA(com.jme3.math.ColorRGBA) TextureCubeMap(com.jme3.texture.TextureCubeMap) Vector3f(com.jme3.math.Vector3f) CubeMapWrapper(com.jme3.environment.util.CubeMapWrapper) ByteBuffer(java.nio.ByteBuffer)

Example 24 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class PrefilteredEnvMapFaceGenerator method generatePrefilteredEnvMap.

/**
     * Generates the prefiltered env map (used for image based specular
     * lighting) With the GGX/Shlick brdf
     * {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
     * Note that the output cube map is in RGBA8 format.
     *
     * @param sourceEnvMap
     * @param targetMapSize the size of the irradiance map to generate
     * @param store
     * @param fixSeamsMethod the method to fix seams
     * @return The irradiance cube map for the given coefficients
     */
private TextureCubeMap generatePrefilteredEnvMap(TextureCubeMap sourceEnvMap, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
    TextureCubeMap pem = store;
    int nbMipMap = (int) (Math.log(targetMapSize) / Math.log(2) - 1);
    setEnd(nbMipMap);
    CubeMapWrapper sourceWrapper = new CubeMapWrapper(sourceEnvMap);
    CubeMapWrapper targetWrapper = new CubeMapWrapper(pem);
    Vector3f texelVect = new Vector3f();
    Vector3f color = new Vector3f();
    ColorRGBA outColor = new ColorRGBA();
    for (int mipLevel = 0; mipLevel < nbMipMap; mipLevel++) {
        float roughness = getRoughnessFromMip(mipLevel, nbMipMap);
        int nbSamples = getSampleFromMip(mipLevel, nbMipMap);
        int targetMipMapSize = (int) pow(2, nbMipMap + 1 - mipLevel);
        for (int y = 0; y < targetMipMapSize; y++) {
            for (int x = 0; x < targetMipMapSize; x++) {
                color.set(0, 0, 0);
                getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, EnvMapUtils.FixSeamsMethod.Wrap);
                prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, color);
                outColor.set(Math.max(color.x, 0.0001f), Math.max(color.y, 0.0001f), Math.max(color.z, 0.0001f), 1);
                log.log(Level.FINE, "coords {0},{1}", new Object[] { x, y });
                targetWrapper.setPixel(x, y, face, mipLevel, outColor);
            }
        }
        progress();
    }
    return pem;
}
Also used : ColorRGBA(com.jme3.math.ColorRGBA) TextureCubeMap(com.jme3.texture.TextureCubeMap) Vector3f(com.jme3.math.Vector3f) CubeMapWrapper(com.jme3.environment.util.CubeMapWrapper) EnvMapUtils.getHammersleyPoint(com.jme3.environment.util.EnvMapUtils.getHammersleyPoint)

Example 25 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class BitmapTextPage method cloneFields.

/**
     *  Called internally by com.jme3.util.clone.Cloner.  Do not call directly.
     */
@Override
public void cloneFields(Cloner cloner, Object original) {
    Mesh originalMesh = this.mesh;
    super.cloneFields(cloner, original);
    // want to do it again... so we'll check first.
    if (this.mesh == originalMesh) {
        this.mesh = mesh.deepClone();
    }
}
Also used : Mesh(com.jme3.scene.Mesh)

Aggregations

ByteBuffer (java.nio.ByteBuffer)8 Vector3f (com.jme3.math.Vector3f)7 ColorRGBA (com.jme3.math.ColorRGBA)6 Material (com.jme3.material.Material)5 com.jme3.opencl (com.jme3.opencl)5 Geometry (com.jme3.scene.Geometry)5 BitmapText (com.jme3.font.BitmapText)4 RendererException (com.jme3.renderer.RendererException)4 Texture (com.jme3.texture.Texture)4 ArrayList (java.util.ArrayList)4 BitmapFont (com.jme3.font.BitmapFont)3 Matrix4f (com.jme3.math.Matrix4f)3 DefaultPlatformChooser (com.jme3.opencl.DefaultPlatformChooser)3 Device (com.jme3.opencl.Device)3 PlatformChooser (com.jme3.opencl.PlatformChooser)3 AppSettings (com.jme3.system.AppSettings)3 Image (com.jme3.texture.Image)3 TextureCubeMap (com.jme3.texture.TextureCubeMap)3 CubeMapWrapper (com.jme3.environment.util.CubeMapWrapper)2 AmbientLight (com.jme3.light.AmbientLight)2