use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class RenderManager method renderViewPort.
/**
* Renders the {@link ViewPort}.
* <p>
* If the ViewPort is {@link ViewPort#isEnabled() disabled}, this method
* returns immediately. Otherwise, the ViewPort is rendered by
* the following process:<br>
* <ul>
* <li>All {@link SceneProcessor scene processors} that are attached
* to the ViewPort are {@link SceneProcessor#initialize(com.jme3.renderer.RenderManager, com.jme3.renderer.ViewPort) initialized}.
* </li>
* <li>The SceneProcessors' {@link SceneProcessor#preFrame(float) } method
* is called.</li>
* <li>The ViewPort's {@link ViewPort#getOutputFrameBuffer() output framebuffer}
* is set on the Renderer</li>
* <li>The camera is set on the renderer, including its view port parameters.
* (see {@link #setCamera(com.jme3.renderer.Camera, boolean) })</li>
* <li>Any buffers that the ViewPort requests to be cleared are cleared
* and the {@link ViewPort#getBackgroundColor() background color} is set</li>
* <li>Every scene that is attached to the ViewPort is flattened into
* the ViewPort's render queue
* (see {@link #renderViewPortQueues(com.jme3.renderer.ViewPort, boolean) })
* </li>
* <li>The SceneProcessors' {@link SceneProcessor#postQueue(com.jme3.renderer.queue.RenderQueue) }
* method is called.</li>
* <li>The render queue is sorted and then flushed, sending
* rendering commands to the underlying Renderer implementation.
* (see {@link #flushQueue(com.jme3.renderer.ViewPort) })</li>
* <li>The SceneProcessors' {@link SceneProcessor#postFrame(com.jme3.texture.FrameBuffer) }
* method is called.</li>
* <li>The translucent queue of the ViewPort is sorted and then flushed
* (see {@link #renderTranslucentQueue(com.jme3.renderer.ViewPort) })</li>
* <li>If any objects remained in the render queue, they are removed
* from the queue. This is generally objects added to the
* {@link RenderQueue#renderShadowQueue(com.jme3.renderer.queue.RenderQueue.ShadowMode, com.jme3.renderer.RenderManager, com.jme3.renderer.Camera, boolean)
* shadow queue}
* which were not rendered because of a missing shadow renderer.</li>
* </ul>
*
* @param vp View port to render
* @param tpf Time per frame value
*/
public void renderViewPort(ViewPort vp, float tpf) {
if (!vp.isEnabled()) {
return;
}
if (prof != null)
prof.vpStep(VpStep.BeginRender, vp, null);
SafeArrayList<SceneProcessor> processors = vp.getProcessors();
if (processors.isEmpty()) {
processors = null;
}
if (processors != null) {
if (prof != null)
prof.vpStep(VpStep.PreFrame, vp, null);
for (SceneProcessor proc : processors.getArray()) {
if (!proc.isInitialized()) {
proc.initialize(this, vp);
}
proc.setProfiler(this.prof);
if (prof != null)
prof.spStep(SpStep.ProcPreFrame, proc.getClass().getSimpleName());
proc.preFrame(tpf);
}
}
renderer.setFrameBuffer(vp.getOutputFrameBuffer());
setCamera(vp.getCamera(), false);
if (vp.isClearDepth() || vp.isClearColor() || vp.isClearStencil()) {
if (vp.isClearColor()) {
renderer.setBackgroundColor(vp.getBackgroundColor());
}
renderer.clearBuffers(vp.isClearColor(), vp.isClearDepth(), vp.isClearStencil());
}
if (prof != null)
prof.vpStep(VpStep.RenderScene, vp, null);
List<Spatial> scenes = vp.getScenes();
for (int i = scenes.size() - 1; i >= 0; i--) {
renderScene(scenes.get(i), vp);
}
if (processors != null) {
if (prof != null)
prof.vpStep(VpStep.PostQueue, vp, null);
for (SceneProcessor proc : processors.getArray()) {
if (prof != null)
prof.spStep(SpStep.ProcPostQueue, proc.getClass().getSimpleName());
proc.postQueue(vp.getQueue());
}
}
if (prof != null)
prof.vpStep(VpStep.FlushQueue, vp, null);
flushQueue(vp);
if (processors != null) {
if (prof != null)
prof.vpStep(VpStep.PostFrame, vp, null);
for (SceneProcessor proc : processors.getArray()) {
if (prof != null)
prof.spStep(SpStep.ProcPostFrame, proc.getClass().getSimpleName());
proc.postFrame(vp.getOutputFrameBuffer());
}
if (prof != null)
prof.vpStep(VpStep.ProcEndRender, vp, null);
}
//renders the translucent objects queue after processors have been rendered
renderTranslucentQueue(vp);
// clear any remaining spatials that were not rendered.
clearQueue(vp);
if (prof != null)
prof.vpStep(VpStep.EndRender, vp, null);
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class Mesh method createCollisionData.
/**
* Generates a collision tree for the mesh.
* Called automatically by {@link #collideWith(com.jme3.collision.Collidable,
* com.jme3.math.Matrix4f,
* com.jme3.bounding.BoundingVolume,
* com.jme3.collision.CollisionResults) }.
*/
public void createCollisionData() {
BIHTree tree = new BIHTree(this);
tree.construct();
collisionTree = tree;
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class Spatial method lookAt.
/**
* <code>lookAt</code> is a convenience method for auto-setting the local
* rotation based on a position in world space and an up vector. It computes the rotation
* to transform the z-axis to point onto 'position' and the y-axis to 'up'.
* Unlike {@link Quaternion#lookAt(com.jme3.math.Vector3f, com.jme3.math.Vector3f) }
* this method takes a world position to look at and not a relative direction.
*
* Note : 28/01/2013 this method has been fixed as it was not taking into account the parent rotation.
* This was resulting in improper rotation when the spatial had rotated parent nodes.
* This method is intended to work in world space, so no matter what parent graph the
* spatial has, it will look at the given position in world space.
*
* @param position
* where to look at in terms of world coordinates
* @param upVector
* a vector indicating the (local) up direction. (typically {0,
* 1, 0} in jME.)
*/
public void lookAt(Vector3f position, Vector3f upVector) {
Vector3f worldTranslation = getWorldTranslation();
TempVars vars = TempVars.get();
Vector3f compVecA = vars.vect4;
compVecA.set(position).subtractLocal(worldTranslation);
getLocalRotation().lookAt(compVecA, upVector);
if (getParent() != null) {
Quaternion rot = vars.quat1;
rot = rot.set(parent.getWorldRotation()).inverseLocal().multLocal(getLocalRotation());
rot.normalizeLocal();
setLocalRotation(rot);
}
vars.release();
setTransformRefresh();
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class FbxImage method createImage.
private Image createImage() {
AssetManager assetManager = scene.assetManager;
Image image = null;
if (filename != null) {
// Try load by absolute path
File file = new File(filename);
if (file.exists() && file.isFile()) {
File dir = new File(file.getParent());
String locatorPath = dir.getAbsolutePath();
Texture tex = null;
try {
assetManager.registerLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
tex = assetManager.loadTexture(file.getName());
} catch (Exception e) {
} finally {
assetManager.unregisterLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
}
if (tex != null)
image = tex.getImage();
}
}
if (image == null && relativeFilename != null) {
// Try load by relative path
File dir = new File(scene.sceneFolderName);
String locatorPath = dir.getAbsolutePath();
Texture tex = null;
try {
assetManager.registerLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
tex = assetManager.loadTexture(relativeFilename);
} catch (Exception e) {
} finally {
assetManager.unregisterLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
}
if (tex != null)
image = tex.getImage();
}
if (image == null && content != null) {
// Try load from content
String filename = null;
if (this.filename != null)
filename = new File(this.filename).getName();
if (filename != null && this.relativeFilename != null)
filename = this.relativeFilename;
// Filename is required to aquire asset loader by extension
if (filename != null) {
String locatorPath = scene.sceneFilename;
// Unique path
filename = scene.sceneFilename + File.separatorChar + filename;
Texture tex = null;
try {
assetManager.registerLocator(locatorPath, ContentTextureLocator.class);
tex = assetManager.loadTexture(new ContentTextureKey(filename, content));
} catch (Exception e) {
} finally {
assetManager.unregisterLocator(locatorPath, ContentTextureLocator.class);
}
if (tex != null)
image = tex.getImage();
}
}
if (image == null) {
// Try to load from files near
if (relativeFilename != null) {
String[] split = relativeFilename.split("[\\\\/]");
String filename = split[split.length - 1];
Texture tex = null;
try {
tex = assetManager.loadTexture(new ContentTextureKey(scene.currentAssetInfo.getKey().getFolder() + filename, content));
} catch (Exception e) {
}
if (tex != null)
image = tex.getImage();
}
}
if (image == null)
return new Image(Image.Format.RGB8, 1, 1, BufferUtils.createByteBuffer((int) ((long) 1 * (long) 1 * (long) Image.Format.RGB8.getBitsPerPixel() / 8L)), ColorSpace.Linear);
return image;
}
use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.
the class SceneLoader method startElement.
@Override
public void startElement(String uri, String localName, String qName, Attributes attribs) throws SAXException {
if (qName.equals("scene")) {
if (elementStack.size() != 0) {
throw new SAXException("dotScene parse error: 'scene' element must be the root XML element");
}
String version = attribs.getValue("formatVersion");
if (version == null || (!version.equals("1.0.0") && !version.equals("1.0.1"))) {
logger.log(Level.WARNING, "Unrecognized version number" + " in dotScene file: {0}", version);
}
} else if (qName.equals("nodes")) {
if (root != null) {
throw new SAXException("dotScene parse error: nodes element was specified twice");
}
if (sceneName == null) {
root = new com.jme3.scene.Node("OgreDotScene" + (++sceneIdx));
} else {
root = new com.jme3.scene.Node(sceneName + "-scene_node");
}
node = root;
} else if (qName.equals("externals")) {
checkTopNode("scene");
} else if (qName.equals("item")) {
checkTopNode("externals");
} else if (qName.equals("file")) {
checkTopNode("item");
// NOTE: This part of the file is ignored, it is parsed
// by SceneMaterialLoader in the first pass.
} else if (qName.equals("node")) {
String curElement = elementStack.peek();
if (!curElement.equals("node") && !curElement.equals("nodes")) {
throw new SAXException("dotScene parse error: " + "node element can only appear under 'node' or 'nodes'");
}
parseNode(attribs);
} else if (qName.equals("property")) {
if (node != null) {
String type = attribs.getValue("type");
String name = attribs.getValue("name");
String data = attribs.getValue("data");
if (type.equals("BOOL")) {
node.setUserData(name, Boolean.parseBoolean(data) || data.equals("1"));
} else if (type.equals("FLOAT")) {
node.setUserData(name, Float.parseFloat(data));
} else if (type.equals("STRING")) {
node.setUserData(name, data);
} else if (type.equals("INT")) {
node.setUserData(name, Integer.parseInt(data));
}
}
} else if (qName.equals("entity")) {
checkTopNode("node");
parseEntity(attribs);
} else if (qName.equals("camera")) {
checkTopNode("node");
parseCamera(attribs);
} else if (qName.equals("clipping")) {
checkTopNode("camera");
parseCameraClipping(attribs);
} else if (qName.equals("position")) {
if (elementStack.peek().equals("node")) {
node.setLocalTranslation(SAXUtil.parseVector3(attribs));
} else if (elementStack.peek().equals("camera")) {
cameraNode.setLocalTranslation(SAXUtil.parseVector3(attribs));
}
} else if (qName.equals("quaternion") || qName.equals("rotation")) {
node.setLocalRotation(parseQuat(attribs));
} else if (qName.equals("scale")) {
node.setLocalScale(SAXUtil.parseVector3(attribs));
} else if (qName.equals("light")) {
parseLight(attribs);
} else if (qName.equals("colourDiffuse") || qName.equals("colorDiffuse")) {
if (elementStack.peek().equals("light")) {
if (light != null) {
light.setColor(parseColor(attribs));
}
} else {
checkTopNode("environment");
}
} else if (qName.equals("colourAmbient") || qName.equals("colorAmbient")) {
if (elementStack.peek().equals("environment")) {
ColorRGBA color = parseColor(attribs);
if (!color.equals(ColorRGBA.Black) && !color.equals(ColorRGBA.BlackNoAlpha)) {
// Lets add an ambient light to the scene.
AmbientLight al = new AmbientLight();
al.setColor(color);
root.addLight(al);
}
}
} else if (qName.equals("normal") || qName.equals("direction")) {
checkTopNode("light");
parseLightNormal(attribs);
} else if (qName.equals("lightAttenuation")) {
parseLightAttenuation(attribs);
} else if (qName.equals("spotLightRange") || qName.equals("lightRange")) {
parseLightSpotLightRange(attribs);
}
elementStack.push(qName);
}
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