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Example 6 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class TestShadowsPerf method simpleInitApp.

@Override
public void simpleInitApp() {
    Logger.getLogger("com.jme3").setLevel(Level.SEVERE);
    flyCam.setMoveSpeed(50);
    flyCam.setEnabled(false);
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);
    cam.setLocation(new Vector3f(-53.952988f, 27.15874f, -32.875023f));
    cam.setRotation(new Quaternion(0.1564309f, 0.6910534f, -0.15713608f, 0.6879555f));
    //        cam.setLocation(new Vector3f(53.64627f, 130.56f, -11.247704f));
    //        cam.setRotation(new Quaternion(-6.5737107E-4f, 0.76819664f, -0.64021313f, -7.886125E-4f));   
    //// 
    cam.setFrustumFar(500);
    mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    Box b = new Box(800, 1, 700);
    b.scaleTextureCoordinates(new Vector2f(50, 50));
    Geometry ground = new Geometry("ground", b);
    ground.setMaterial(mat);
    rootNode.attachChild(ground);
    ground.setShadowMode(ShadowMode.Receive);
    Sphere sphMesh = new Sphere(32, 32, 1);
    sphMesh.setTextureMode(Sphere.TextureMode.Projected);
    sphMesh.updateGeometry(32, 32, 1, false, false);
    TangentBinormalGenerator.generate(sphMesh);
    sphere = new Geometry("Rock Ball", sphMesh);
    sphere.setLocalTranslation(0, 5, 0);
    sphere.setMaterial(mat);
    sphere.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(sphere);
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
    dl.setColor(ColorRGBA.White);
    rootNode.addLight(dl);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(0.7f));
    rootNode.addLight(al);
    //rootNode.setShadowMode(ShadowMode.CastAndReceive);
    createballs();
    final DirectionalLightShadowRenderer pssmRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 4);
    viewPort.addProcessor(pssmRenderer);
    //        
    //        final PssmShadowFilter pssmRenderer = new PssmShadowFilter(assetManager, 1024, 4);
    //        FilterPostProcessor fpp = new FilterPostProcessor(assetManager);        
    //        fpp.addFilter(pssmRenderer);
    //        viewPort.addProcessor(fpp);
    pssmRenderer.setLight(dl);
    pssmRenderer.setLambda(0.55f);
    pssmRenderer.setShadowIntensity(0.55f);
    pssmRenderer.setShadowCompareMode(com.jme3.shadow.CompareMode.Software);
    pssmRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    //pssmRenderer.displayDebug();
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("display") && isPressed) {
                //pssmRenderer.debugFrustrums();
                System.out.println("tetetetet");
            }
            if (name.equals("add") && isPressed) {
                createballs();
            }
        }
    }, "display", "add");
    inputManager.addMapping("display", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("add", new KeyTrigger(KeyInput.KEY_RETURN));
}
Also used : Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) Box(com.jme3.scene.shape.Box) Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) ActionListener(com.jme3.input.controls.ActionListener) Vector2f(com.jme3.math.Vector2f) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) DirectionalLightShadowRenderer(com.jme3.shadow.DirectionalLightShadowRenderer) AmbientLight(com.jme3.light.AmbientLight)

Example 7 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class OSVR method initVRCompositor.

@Override
public boolean initVRCompositor(boolean allowed) {
    if (!allowed || renderManager != null)
        return false;
    grabGLFWContext();
    graphicsLibrary = new com.jme3.system.osvr.osvrrendermanageropengl.OSVR_GraphicsLibraryOpenGL.ByValue();
    graphicsLibrary.toolkit = null;
    graphicsLibrary.setAutoSynch(false);
    grabRM = new PointerByReference();
    grabRMOGL = new PointerByReference();
    byte retval = OsvrRenderManagerOpenGLLibrary.osvrCreateRenderManagerOpenGL(context, OpenGLString, graphicsLibrary, grabRM, grabRMOGL);
    if (retval == 0) {
        renderManager = grabRM.getValue();
        renderManagerOpenGL = grabRMOGL.getValue();
        if (renderManager == null || renderManagerOpenGL == null) {
            System.out.println("Render Manager Created NULL, error!");
            return false;
        }
        openResults.setAutoSynch(false);
        retval = OsvrRenderManagerOpenGLLibrary.osvrRenderManagerOpenDisplayOpenGL(renderManager, openResults);
        if (retval == 0) {
            wglRM = org.lwjgl.opengl.WGL.wglGetCurrentContext();
            renderManagerContext = org.lwjgl.glfw.GLFW.glfwGetCurrentContext();
            shareContext();
            OsvrClientKitLibrary.osvrClientUpdate(context);
            renderParams = new OSVR_RenderParams.ByValue();
            renderParams.setAutoSynch(false);
            OsvrRenderManagerOpenGLLibrary.osvrRenderManagerGetDefaultRenderParams(renderParams);
            grabRIC = new PointerByReference();
            retval = OsvrRenderManagerOpenGLLibrary.osvrRenderManagerGetRenderInfoCollection(renderManager, renderParams, grabRIC);
            if (retval == 0) {
                renderInfoCollection = grabRIC.getValue();
                OsvrRenderManagerOpenGLLibrary.osvrRenderManagerGetNumRenderInfoInCollection(renderInfoCollection, grabNumInfo);
                numRenderInfo = grabNumInfo.getValue();
                eyeLeftInfo = new OSVR_RenderInfoOpenGL.ByValue();
                eyeRightInfo = new OSVR_RenderInfoOpenGL.ByValue();
                eyeLeftInfo.setAutoSynch(false);
                eyeRightInfo.setAutoSynch(false);
                return true;
            }
            OsvrRenderManagerOpenGLLibrary.osvrDestroyRenderManager(renderManager);
            System.out.println("OSVR Render Manager Info Collection Error: " + retval);
            return false;
        }
        OsvrRenderManagerOpenGLLibrary.osvrDestroyRenderManager(renderManager);
        System.out.println("OSVR Open Render Manager Display Error: " + retval);
        return false;
    }
    System.out.println("OSVR Create Render Manager Error: " + retval);
    return false;
}
Also used : OSVR_RenderParams(com.jme3.system.osvr.osvrrendermanageropengl.OSVR_RenderParams) PointerByReference(com.sun.jna.ptr.PointerByReference) OSVR_RenderInfoOpenGL(com.jme3.system.osvr.osvrrendermanageropengl.OSVR_RenderInfoOpenGL)

Example 8 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class OSVR method getHMDMatrixProjectionLeftEye.

@Override
public Matrix4f getHMDMatrixProjectionLeftEye(Camera cam) {
    if (eyeLeftInfo == null)
        return cam.getProjectionMatrix();
    if (eyeMatrix[EYE_LEFT] == null) {
        FloatBuffer tfb = FloatBuffer.allocate(16);
        com.jme3.system.osvr.osvrdisplay.OsvrDisplayLibrary.osvrClientGetViewerEyeSurfaceProjectionMatrixf(displayConfig, 0, (byte) EYE_LEFT, 0, cam.getFrustumNear(), cam.getFrustumFar(), (short) 0, tfb);
        eyeMatrix[EYE_LEFT] = new Matrix4f();
        eyeMatrix[EYE_LEFT].set(tfb.get(0), tfb.get(4), tfb.get(8), tfb.get(12), tfb.get(1), tfb.get(5), tfb.get(9), tfb.get(13), tfb.get(2), tfb.get(6), tfb.get(10), tfb.get(14), tfb.get(3), tfb.get(7), tfb.get(11), tfb.get(15));
    }
    return eyeMatrix[EYE_LEFT];
}
Also used : Matrix4f(com.jme3.math.Matrix4f) FloatBuffer(java.nio.FloatBuffer)

Example 9 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class VREnvironment method atttach.

/**
     * Attach the VR environment to the given app state and application. 
     * This method should be called within the {@link AppState#stateAttached(com.jme3.app.state.AppStateManager) stateAttached(com.jme3.app.state.AppStateManager)} method 
     * from the app state.
     * @param appState the app state to attach.
     * @param application the application to attach.
     */
public void atttach(AppState appState, Application application) {
    this.application = application;
    this.app = appState;
    // Instanciate view manager
    if (vrBinding == VRConstants.SETTING_VRAPI_OPENVR_VALUE) {
        viewmanager = new VRViewManagerOpenVR(this);
    } else if (vrBinding == VRConstants.SETTING_VRAPI_OSVR_VALUE) {
        viewmanager = new VRViewManagerOSVR(this);
    } else {
        logger.severe("Cannot instanciate view manager, unknown VRAPI type: " + vrBinding);
    }
}
Also used : VRViewManagerOSVR(com.jme3.util.VRViewManagerOSVR) VRViewManagerOpenVR(com.jme3.util.VRViewManagerOpenVR)

Example 10 with com.jme3.opencl

use of com.jme3.opencl in project jmonkeyengine by jMonkeyEngine.

the class RenderManager method renderViewPortQueues.

/**
     * Render the given viewport queues.
     * <p>
     * Changes the {@link Renderer#setDepthRange(float, float) depth range}
     * appropriately as expected by each queue and then calls 
     * {@link RenderQueue#renderQueue(com.jme3.renderer.queue.RenderQueue.Bucket, com.jme3.renderer.RenderManager, com.jme3.renderer.Camera, boolean) }
     * on the queue. Makes sure to restore the depth range to [0, 1] 
     * at the end of the call.
     * Note that the {@link Bucket#Translucent translucent bucket} is NOT
     * rendered by this method. Instead the user should call 
     * {@link #renderTranslucentQueue(com.jme3.renderer.ViewPort) }
     * after this call.
     * 
     * @param vp the viewport of which queue should be rendered
     * @param flush If true, the queues will be cleared after
     * rendering.
     * 
     * @see RenderQueue
     * @see #renderTranslucentQueue(com.jme3.renderer.ViewPort) 
     */
public void renderViewPortQueues(ViewPort vp, boolean flush) {
    RenderQueue rq = vp.getQueue();
    Camera cam = vp.getCamera();
    boolean depthRangeChanged = false;
    // opaque objects are sorted front-to-back, reducing overdraw
    if (prof != null)
        prof.vpStep(VpStep.RenderBucket, vp, Bucket.Opaque);
    rq.renderQueue(Bucket.Opaque, this, cam, flush);
    // render the sky, with depth range set to the farthest
    if (!rq.isQueueEmpty(Bucket.Sky)) {
        if (prof != null)
            prof.vpStep(VpStep.RenderBucket, vp, Bucket.Sky);
        renderer.setDepthRange(1, 1);
        rq.renderQueue(Bucket.Sky, this, cam, flush);
        depthRangeChanged = true;
    }
    // back-to-front.
    if (!rq.isQueueEmpty(Bucket.Transparent)) {
        if (prof != null)
            prof.vpStep(VpStep.RenderBucket, vp, Bucket.Transparent);
        if (depthRangeChanged) {
            renderer.setDepthRange(0, 1);
            depthRangeChanged = false;
        }
        rq.renderQueue(Bucket.Transparent, this, cam, flush);
    }
    if (!rq.isQueueEmpty(Bucket.Gui)) {
        if (prof != null)
            prof.vpStep(VpStep.RenderBucket, vp, Bucket.Gui);
        renderer.setDepthRange(0, 0);
        setCamera(cam, true);
        rq.renderQueue(Bucket.Gui, this, cam, flush);
        setCamera(cam, false);
        depthRangeChanged = true;
    }
    // restore range to default
    if (depthRangeChanged) {
        renderer.setDepthRange(0, 1);
    }
}
Also used : RenderQueue(com.jme3.renderer.queue.RenderQueue)

Aggregations

ByteBuffer (java.nio.ByteBuffer)8 Vector3f (com.jme3.math.Vector3f)7 ColorRGBA (com.jme3.math.ColorRGBA)6 Material (com.jme3.material.Material)5 com.jme3.opencl (com.jme3.opencl)5 Geometry (com.jme3.scene.Geometry)5 BitmapText (com.jme3.font.BitmapText)4 RendererException (com.jme3.renderer.RendererException)4 Texture (com.jme3.texture.Texture)4 ArrayList (java.util.ArrayList)4 BitmapFont (com.jme3.font.BitmapFont)3 Matrix4f (com.jme3.math.Matrix4f)3 DefaultPlatformChooser (com.jme3.opencl.DefaultPlatformChooser)3 Device (com.jme3.opencl.Device)3 PlatformChooser (com.jme3.opencl.PlatformChooser)3 AppSettings (com.jme3.system.AppSettings)3 Image (com.jme3.texture.Image)3 TextureCubeMap (com.jme3.texture.TextureCubeMap)3 CubeMapWrapper (com.jme3.environment.util.CubeMapWrapper)2 AmbientLight (com.jme3.light.AmbientLight)2