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Example 31 with ViewPort

use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.

the class TestPostFiltersCompositing method simpleInitApp.

public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    cam.setLocation(new Vector3f(0.028406568f, 2.015769f, 7.386517f));
    cam.setRotation(new Quaternion(-1.0729783E-5f, 0.9999721f, -0.0073241726f, -0.0014647911f));
    makeScene();
    //Creating the main view port post processor
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    fpp.addFilter(new ColorOverlayFilter(ColorRGBA.Blue));
    viewPort.addProcessor(fpp);
    //creating a frame buffer for the mainviewport
    FrameBuffer mainVPFrameBuffer = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
    Texture2D mainVPTexture = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
    mainVPFrameBuffer.addColorTexture(mainVPTexture);
    mainVPFrameBuffer.setDepthBuffer(Image.Format.Depth);
    viewPort.setOutputFrameBuffer(mainVPFrameBuffer);
    //creating the post processor for the gui viewport
    final FilterPostProcessor guifpp = new FilterPostProcessor(assetManager);
    guifpp.setFrameBufferFormat(Image.Format.RGBA8);
    guifpp.addFilter(new ColorOverlayFilter(ColorRGBA.Red));
    //this will compose the main viewport texture with the guiviewport back buffer.
    //Note that you can switch the order of the filters so that guiviewport filters are applied or not to the main viewport texture
    guifpp.addFilter(new ComposeFilter(mainVPTexture));
    guiViewPort.addProcessor(guifpp);
    //compositing is done by mixing texture depending on the alpha channel, 
    //it's important that the guiviewport clear color alpha value is set to 0
    guiViewPort.setBackgroundColor(ColorRGBA.BlackNoAlpha);
    guiViewPort.setClearColor(true);
}
Also used : Texture2D(com.jme3.texture.Texture2D) ColorOverlayFilter(com.jme3.post.filters.ColorOverlayFilter) ComposeFilter(com.jme3.post.filters.ComposeFilter) Quaternion(com.jme3.math.Quaternion) Vector3f(com.jme3.math.Vector3f) FilterPostProcessor(com.jme3.post.FilterPostProcessor) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 32 with ViewPort

use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.

the class AbstractVRViewManager method syncScreenProcessing.

/**
     * Sets the two views to use the list of {@link SceneProcessor processors}.
     * @param sourceViewport the {@link ViewPort viewport} that contains the processors to use.
     */
public void syncScreenProcessing(ViewPort sourceViewport) {
    if (environment != null) {
        if (getRightViewport() == null) {
            return;
        }
        if (environment.getApplication() != null) {
            // setup post processing filters
            if (getRightPostProcessor() == null) {
                rightPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
                leftPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
            }
            // clear out all filters & processors, to start from scratch
            getRightPostProcessor().removeAllFilters();
            getLeftPostProcessor().removeAllFilters();
            getLeftViewport().clearProcessors();
            getRightViewport().clearProcessors();
            // if we have no processors to sync, don't add the FilterPostProcessor
            if (sourceViewport.getProcessors().isEmpty())
                return;
            // add post processors we just made, which are empty
            getLeftViewport().addProcessor(getLeftPostProcessor());
            getRightViewport().addProcessor(getRightPostProcessor());
            // add them to the left viewport processor & clone them to the right
            for (SceneProcessor sceneProcessor : sourceViewport.getProcessors()) {
                if (sceneProcessor instanceof FilterPostProcessor) {
                    for (Filter f : ((FilterPostProcessor) sceneProcessor).getFilterList()) {
                        if (f instanceof TranslucentBucketFilter) {
                            // just remove this filter, we will add it at the end manually
                            ((FilterPostProcessor) sceneProcessor).removeFilter(f);
                        } else {
                            getLeftPostProcessor().addFilter(f);
                            // clone to the right
                            Filter f2;
                            if (f instanceof FogFilter) {
                                f2 = FilterUtil.cloneFogFilter((FogFilter) f);
                            } else if (f instanceof CartoonSSAO) {
                                f2 = new CartoonSSAO((CartoonSSAO) f);
                            } else if (f instanceof SSAOFilter) {
                                f2 = FilterUtil.cloneSSAOFilter((SSAOFilter) f);
                            } else if (f instanceof DirectionalLightShadowFilter) {
                                f2 = FilterUtil.cloneDirectionalLightShadowFilter(environment.getApplication().getAssetManager(), (DirectionalLightShadowFilter) f);
                            } else {
                                // dof, bloom, lightscattering etc.
                                f2 = f;
                            }
                            getRightPostProcessor().addFilter(f2);
                        }
                    }
                } else if (sceneProcessor instanceof VRDirectionalLightShadowRenderer) {
                    // shadow processing
                    // TODO: make right shadow processor use same left shadow maps for performance
                    VRDirectionalLightShadowRenderer dlsr = (VRDirectionalLightShadowRenderer) sceneProcessor;
                    VRDirectionalLightShadowRenderer dlsrRight = dlsr.clone();
                    dlsrRight.setLight(dlsr.getLight());
                    getRightViewport().getProcessors().add(0, dlsrRight);
                    getLeftViewport().getProcessors().add(0, sceneProcessor);
                }
            }
            // make sure each has a translucent filter renderer
            getLeftPostProcessor().addFilter(new TranslucentBucketFilter());
            getRightPostProcessor().addFilter(new TranslucentBucketFilter());
        } else {
            throw new IllegalStateException("The VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) VRDirectionalLightShadowRenderer(com.jme3.shadow.VRDirectionalLightShadowRenderer) FogFilter(com.jme3.post.filters.FogFilter) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) Filter(com.jme3.post.Filter) SSAOFilter(com.jme3.post.ssao.SSAOFilter) FilterPostProcessor(com.jme3.post.FilterPostProcessor) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) FogFilter(com.jme3.post.filters.FogFilter) SceneProcessor(com.jme3.post.SceneProcessor) CartoonSSAO(com.jme3.post.CartoonSSAO)

Example 33 with ViewPort

use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.

the class VRViewManagerOSVR method setupFinalFullTexture.

private void setupFinalFullTexture(Camera cam) {
    if (environment != null) {
        if (environment.getApplication() != null) {
            // create offscreen framebuffer
            FrameBuffer out = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
            //offBuffer.setSrgb(true);
            //setup framebuffer's texture
            dualEyeTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
            dualEyeTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
            dualEyeTex.setMagFilter(Texture.MagFilter.Bilinear);
            logger.config("Dual eye texture " + dualEyeTex.getName() + " (" + dualEyeTex.getImage().getId() + ")");
            logger.config("               Type: " + dualEyeTex.getType());
            logger.config("               Size: " + dualEyeTex.getImage().getWidth() + "x" + dualEyeTex.getImage().getHeight());
            logger.config("        Image depth: " + dualEyeTex.getImage().getDepth());
            logger.config("       Image format: " + dualEyeTex.getImage().getFormat());
            logger.config("  Image color space: " + dualEyeTex.getImage().getColorSpace());
            //setup framebuffer to use texture
            out.setDepthBuffer(Image.Format.Depth);
            out.setColorTexture(dualEyeTex);
            ViewPort viewPort = environment.getApplication().getViewPort();
            viewPort.setClearFlags(true, true, true);
            viewPort.setBackgroundColor(ColorRGBA.Black);
            viewPort.setOutputFrameBuffer(out);
        } else {
            throw new IllegalStateException("This VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : Texture2D(com.jme3.texture.Texture2D) ViewPort(com.jme3.renderer.ViewPort) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 34 with ViewPort

use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.

the class VRViewManagerOSVR method setupViewBuffers.

private ViewPort setupViewBuffers(Camera cam, String viewName) {
    if (environment != null) {
        if (environment.getApplication() != null) {
            // create offscreen framebuffer
            FrameBuffer offBufferLeft = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
            //offBufferLeft.setSrgb(true);
            //setup framebuffer's texture
            Texture2D offTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
            offTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
            offTex.setMagFilter(Texture.MagFilter.Bilinear);
            //setup framebuffer to use texture
            offBufferLeft.setDepthBuffer(Image.Format.Depth);
            offBufferLeft.setColorTexture(offTex);
            ViewPort viewPort = environment.getApplication().getRenderManager().createPreView(viewName, cam);
            viewPort.setClearFlags(true, true, true);
            viewPort.setBackgroundColor(ColorRGBA.Black);
            Iterator<Spatial> spatialIter = environment.getApplication().getViewPort().getScenes().iterator();
            while (spatialIter.hasNext()) {
                viewPort.attachScene(spatialIter.next());
            }
            //set viewport to render to offscreen framebuffer
            viewPort.setOutputFrameBuffer(offBufferLeft);
            return viewPort;
        } else {
            throw new IllegalStateException("This VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : Texture2D(com.jme3.texture.Texture2D) Spatial(com.jme3.scene.Spatial) ViewPort(com.jme3.renderer.ViewPort) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 35 with ViewPort

use of com.jme3.renderer.ViewPort in project jmonkeyengine by jMonkeyEngine.

the class VRViewManagerOpenVR method setupMirrorBuffers.

private ViewPort setupMirrorBuffers(Camera cam, Texture tex, boolean expand) {
    if (environment != null) {
        if (environment.getApplication() != null) {
            Camera clonecam = cam.clone();
            ViewPort viewPort = environment.getApplication().getRenderManager().createPostView("MirrorView", clonecam);
            clonecam.setParallelProjection(true);
            viewPort.setClearFlags(true, true, true);
            viewPort.setBackgroundColor(ColorRGBA.Black);
            Picture pic = new Picture("fullscene");
            pic.setLocalTranslation(-0.75f, -0.5f, 0f);
            if (expand) {
                pic.setLocalScale(3f, 1f, 1f);
            } else {
                pic.setLocalScale(1.5f, 1f, 1f);
            }
            pic.setQueueBucket(Bucket.Opaque);
            pic.setTexture(environment.getApplication().getAssetManager(), (Texture2D) tex, false);
            viewPort.attachScene(pic);
            viewPort.setOutputFrameBuffer(null);
            pic.updateGeometricState();
            return viewPort;
        } else {
            throw new IllegalStateException("This VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : Picture(com.jme3.ui.Picture) ViewPort(com.jme3.renderer.ViewPort) Camera(com.jme3.renderer.Camera)

Aggregations

Material (com.jme3.material.Material)29 Camera (com.jme3.renderer.Camera)19 FrameBuffer (com.jme3.texture.FrameBuffer)19 Geometry (com.jme3.scene.Geometry)18 Texture2D (com.jme3.texture.Texture2D)17 ViewPort (com.jme3.renderer.ViewPort)16 Vector3f (com.jme3.math.Vector3f)14 Spatial (com.jme3.scene.Spatial)12 Box (com.jme3.scene.shape.Box)9 Node (com.jme3.scene.Node)8 FilterPostProcessor (com.jme3.post.FilterPostProcessor)7 Renderer (com.jme3.renderer.Renderer)7 Picture (com.jme3.ui.Picture)6 KeyTrigger (com.jme3.input.controls.KeyTrigger)5 Quaternion (com.jme3.math.Quaternion)5 DirectionalLight (com.jme3.light.DirectionalLight)4 SceneProcessor (com.jme3.post.SceneProcessor)4 Sphere (com.jme3.scene.shape.Sphere)4 ActionListener (com.jme3.input.controls.ActionListener)3 Vector2f (com.jme3.math.Vector2f)3