use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class VRAppState method update.
@Override
public void update(float tpf) {
// update VR pose & cameras
if (environment.getVRViewManager() != null) {
environment.getVRViewManager().update(tpf);
} else if (environment.getObserver() != null) {
environment.getCamera().setFrame(((Spatial) environment.getObserver()).getWorldTranslation(), ((Spatial) environment.getObserver()).getWorldRotation());
}
//FIXME: check if this code is necessary.
// Updates scene and gui states.
Iterator<Spatial> spatialIter = application.getViewPort().getScenes().iterator();
Spatial spatial = null;
while (spatialIter.hasNext()) {
spatial = spatialIter.next();
spatial.updateLogicalState(tpf);
spatial.updateGeometricState();
}
if (environment.isInVR() == false || environment.getVRGUIManager().getPositioningMode() == VRGUIPositioningMode.MANUAL) {
// only update geometric state here if GUI is in manual mode, or not in VR
// it will get updated automatically in the viewmanager update otherwise
spatialIter = application.getGuiViewPort().getScenes().iterator();
spatial = null;
while (spatialIter.hasNext()) {
spatial = spatialIter.next();
spatial.updateGeometricState();
}
}
// use the analog control on the first tracked controller to push around the mouse
environment.getVRMouseManager().updateAnalogAsMouse(0, null, null, null, tpf);
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class BatchNode method mergeGeometries.
/**
* Merges all geometries in the collection into
* the output mesh. Does not take into account materials.
*
* @param geometries
* @param outMesh
*/
private void mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
int totalVerts = 0;
int totalTris = 0;
int totalLodLevels = 0;
int maxWeights = -1;
Mesh.Mode mode = null;
float lineWidth = 1f;
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
if (maxVertCount < geom.getVertexCount()) {
maxVertCount = geom.getVertexCount();
}
Mesh.Mode listMode;
//float listLineWidth = 1f;
int components;
switch(geom.getMesh().getMode()) {
case Points:
listMode = Mesh.Mode.Points;
components = 1;
break;
case LineLoop:
case LineStrip:
case Lines:
listMode = Mesh.Mode.Lines;
//listLineWidth = geom.getMesh().getLineWidth();
components = 2;
break;
case TriangleFan:
case TriangleStrip:
case Triangles:
listMode = Mesh.Mode.Triangles;
components = 3;
break;
default:
throw new UnsupportedOperationException();
}
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
if (vb.getBufferType() != VertexBuffer.Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
}
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
}
maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
if (mode != null && mode != listMode) {
throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
//Not needed anymore as lineWidth is now in RenderState and will be taken into account when merging according to the material
// if (mode == Mesh.Mode.Lines) {
// if (lineWidth != 1f && listLineWidth != lineWidth) {
// throw new UnsupportedOperationException("When using Mesh Line mode, cannot combine meshes with different line width "
// + lineWidth + " != " + listLineWidth);
// }
// lineWidth = listLineWidth;
// }
compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
}
outMesh.setMaxNumWeights(maxWeights);
outMesh.setMode(mode);
//outMesh.setLineWidth(lineWidth);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so we can fit all of the meshes
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
} else {
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
}
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
continue;
}
Buffer data;
if (i == VertexBuffer.Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
}
VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
vb.setupData(VertexBuffer.Usage.Dynamic, compsForBuf[i], formatForBuf[i], data);
vb.setNormalized(normForBuf[i]);
outMesh.setBuffer(vb);
}
int globalVertIndex = 0;
int globalTriIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
if (!isBatch(geom)) {
geom.associateWithGroupNode(this, globalVertIndex);
}
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
if (outBuf == null) {
continue;
}
if (VertexBuffer.Type.Index.ordinal() == bufType) {
int components = compsForBuf[bufType];
IndexBuffer inIdx = inMesh.getIndicesAsList();
IndexBuffer outIdx = outMesh.getIndexBuffer();
for (int tri = 0; tri < geomTriCount; tri++) {
for (int comp = 0; comp < components; comp++) {
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
outIdx.put((globalTriIndex + tri) * components + comp, idx);
}
}
} else if (VertexBuffer.Type.Position.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, 3);
} else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, compsForBuf[bufType]);
if (VertexBuffer.Type.Tangent.ordinal() == bufType) {
useTangents = true;
}
} else {
if (inBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has no " + outBuf.getBufferType() + " buffer whereas other geoms have. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else if (outBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has a " + outBuf.getBufferType() + " buffer whereas other geoms don't. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else {
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
}
}
}
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class HDRRenderer method createDisplayQuad.
public Picture createDisplayQuad() /*int mode, Texture tex*/
{
if (scene64 == null)
return null;
Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
// if (mode == LUMMODE_ENCODE_LUM)
// mat.setBoolean("EncodeLum", true);
// else if (mode == LUMMODE_DECODE_LUM)
mat.setBoolean("DecodeLum", true);
mat.setTexture("Texture", scene64);
// mat.setTexture("Texture", tex);
Picture dispQuad = new Picture("Luminance Display");
dispQuad.setMaterial(mat);
return dispQuad;
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class LandscapeHelper method toFog.
/**
* The method loads fog for the scene.
* NOTICE! Remember to manually set the distance and density of the fog.
* Unfortunately blender's fog parameters in no way fit to the JME.
* @param worldStructure
* the world's structure
* @return fog filter or null if scene does not define it
*/
public FogFilter toFog(Structure worldStructure) {
FogFilter result = null;
int mode = ((Number) worldStructure.getFieldValue("mode")).intValue();
if ((mode & MODE_MIST) != 0) {
LOGGER.fine("Loading fog.");
result = new FogFilter();
result.setName("FIfog");
result.setFogColor(this.toBackgroundColor(worldStructure));
}
return result;
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class BlenderKey method read.
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule ic = e.getCapsule(this);
fps = ic.readInt("fps", DEFAULT_FPS);
featuresToLoad = ic.readInt("features-to-load", FeaturesToLoad.ALL);
loadUnlinkedAssets = ic.readBoolean("load-unlinked-assets", false);
assetRootPath = ic.readString("asset-root-path", null);
fixUpAxis = ic.readBoolean("fix-up-axis", true);
generatedTexturePPU = ic.readInt("generated-texture-ppu", 128);
usedWorld = ic.readString("used-world", null);
defaultMaterial = (Material) ic.readSavable("default-material", null);
faceCullMode = ic.readEnum("face-cull-mode", FaceCullMode.class, FaceCullMode.Off);
layersToLoad = ic.readInt("layers-to=load", -1);
mipmapGenerationMethod = ic.readEnum("mipmap-generation-method", MipmapGenerationMethod.class, MipmapGenerationMethod.GENERATE_WHEN_NEEDED);
skyGeneratedTextureSize = ic.readInt("sky-generated-texture-size", 1000);
skyGeneratedTextureRadius = ic.readFloat("sky-generated-texture-radius", 1f);
skyGeneratedTextureShape = ic.readEnum("sky-generated-texture-shape", SkyGeneratedTextureShape.class, SkyGeneratedTextureShape.SPHERE);
optimiseTextures = ic.readBoolean("optimise-textures", false);
animationMatchMethod = ic.readEnum("animation-match-method", AnimationMatchMethod.class, AnimationMatchMethod.AT_LEAST_ONE_NAME_MATCH);
pointsSize = ic.readFloat("points-size", 1);
linesWidth = ic.readFloat("lines-width", 1);
}
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