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Example 11 with Mode

use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.

the class VRAppState method stateAttached.

@Override
public void stateAttached(AppStateManager stateManager) {
    //To change body of generated methods, choose Tools | Templates.
    super.stateAttached(stateManager);
    if (settings == null) {
        settings = new AppSettings(true);
        logger.config("Using default settings.");
    } else {
        logger.config("Using given settings.");
    }
    // Attach VR environment to the application
    if (!environment.isInitialized()) {
        environment.initialize();
    }
    if (environment.isInitialized()) {
        environment.atttach(this, stateManager.getApplication());
    } else {
        logger.severe("Cannot attach VR environment to the VR app state as its not initialized.");
    }
    GraphicsDevice defDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
    if (environment.isInVR() && !environment.compositorAllowed()) {
        // "easy extended" mode
        // setup experimental JFrame on external device
        // first, find the VR device
        GraphicsDevice VRdev = null;
        GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
        // pick the display that isn't the default one
        for (GraphicsDevice gd : devs) {
            if (gd != defDev) {
                VRdev = gd;
                break;
            }
        }
        // did we get the VR device?
        if (VRdev != null) {
            // set properties for VR acceleration
            try {
                java.awt.DisplayMode useDM = null;
                int max = 0;
                for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
                    int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
                    if (check > max) {
                        max = check;
                        useDM = dm;
                    }
                }
                // create a window for the VR device
                settings.setWidth(useDM.getWidth());
                settings.setHeight(useDM.getHeight());
                settings.setBitsPerPixel(useDM.getBitDepth());
                settings.setFrequency(useDM.getRefreshRate());
                settings.setSwapBuffers(true);
                // allow vsync on this display
                settings.setVSync(true);
                stateManager.getApplication().setSettings(settings);
                logger.config("Updated underlying application settings.");
                // make sure we are in the right display mode
                if (VRdev.getDisplayMode().equals(useDM) == false) {
                    VRdev.setDisplayMode(useDM);
                }
                return;
            } catch (Exception e) {
                logger.log(Level.SEVERE, e.getMessage(), e);
            }
        } else {
            logger.config("Cannot access to external screen.");
        }
    } else {
        if (!environment.isInVR()) {
            logger.config("Cannot switch to VR mode (VR disabled by user).");
        } else if (!environment.compositorAllowed()) {
            logger.warning("Cannot switch to VR mode (VR not supported).");
        }
    }
    if (!environment.isInVR()) {
        //FIXME: Handling GLFW workaround on MacOS
        boolean macOs = false;
        if (macOs) {
            // GLFW workaround on macs
            settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
            settings.setDepthBits(24);
            settings.setVSync(true);
            // try and read resolution from file in local dir
            File resfile = new File("resolution.txt");
            if (resfile.exists()) {
                try {
                    BufferedReader br = new BufferedReader(new FileReader(resfile));
                    settings.setWidth(Integer.parseInt(br.readLine()));
                    settings.setHeight(Integer.parseInt(br.readLine()));
                    try {
                        settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
                    } catch (Exception e) {
                        settings.setFullscreen(false);
                    }
                    br.close();
                } catch (Exception e) {
                    settings.setWidth(1280);
                    settings.setHeight(720);
                }
            } else {
                settings.setWidth(1280);
                settings.setHeight(720);
                settings.setFullscreen(false);
            }
            settings.setResizable(false);
        }
        settings.setSwapBuffers(true);
    } else {
        // use basic mirroring window, skip settings window
        settings.setSamples(1);
        settings.setWidth(xWin);
        settings.setHeight(yWin);
        settings.setBitsPerPixel(32);
        settings.setFrameRate(0);
        settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
        settings.setFullscreen(false);
        // stop vsyncing on primary monitor!
        settings.setVSync(false);
        settings.setSwapBuffers(environment.isSwapBuffers());
    }
    // Updating application settings
    stateManager.getApplication().setSettings(settings);
    logger.config("Updated underlying application settings.");
}
Also used : GraphicsDevice(java.awt.GraphicsDevice) AppSettings(com.jme3.system.AppSettings) BufferedReader(java.io.BufferedReader) FileReader(java.io.FileReader) File(java.io.File)

Example 12 with Mode

use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.

the class VRAppState method update.

@Override
public void update(float tpf) {
    // update VR pose & cameras
    if (environment.getVRViewManager() != null) {
        environment.getVRViewManager().update(tpf);
    } else if (environment.getObserver() != null) {
        environment.getCamera().setFrame(((Spatial) environment.getObserver()).getWorldTranslation(), ((Spatial) environment.getObserver()).getWorldRotation());
    }
    //FIXME: check if this code is necessary.
    // Updates scene and gui states.
    Iterator<Spatial> spatialIter = application.getViewPort().getScenes().iterator();
    Spatial spatial = null;
    while (spatialIter.hasNext()) {
        spatial = spatialIter.next();
        spatial.updateLogicalState(tpf);
        spatial.updateGeometricState();
    }
    if (environment.isInVR() == false || environment.getVRGUIManager().getPositioningMode() == VRGUIPositioningMode.MANUAL) {
        // only update geometric state here if GUI is in manual mode, or not in VR
        // it will get updated automatically in the viewmanager update otherwise
        spatialIter = application.getGuiViewPort().getScenes().iterator();
        spatial = null;
        while (spatialIter.hasNext()) {
            spatial = spatialIter.next();
            spatial.updateGeometricState();
        }
    }
    // use the analog control on the first tracked controller to push around the mouse
    environment.getVRMouseManager().updateAnalogAsMouse(0, null, null, null, tpf);
}
Also used : Spatial(com.jme3.scene.Spatial)

Example 13 with Mode

use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.

the class BatchNode method mergeGeometries.

/**
     * Merges all geometries in the collection into
     * the output mesh. Does not take into account materials.
     *
     * @param geometries
     * @param outMesh
     */
private void mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
    int[] compsForBuf = new int[VertexBuffer.Type.values().length];
    VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
    boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
    int totalVerts = 0;
    int totalTris = 0;
    int totalLodLevels = 0;
    int maxWeights = -1;
    Mesh.Mode mode = null;
    float lineWidth = 1f;
    for (Geometry geom : geometries) {
        totalVerts += geom.getVertexCount();
        totalTris += geom.getTriangleCount();
        totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
        if (maxVertCount < geom.getVertexCount()) {
            maxVertCount = geom.getVertexCount();
        }
        Mesh.Mode listMode;
        //float listLineWidth = 1f;
        int components;
        switch(geom.getMesh().getMode()) {
            case Points:
                listMode = Mesh.Mode.Points;
                components = 1;
                break;
            case LineLoop:
            case LineStrip:
            case Lines:
                listMode = Mesh.Mode.Lines;
                //listLineWidth = geom.getMesh().getLineWidth();
                components = 2;
                break;
            case TriangleFan:
            case TriangleStrip:
            case Triangles:
                listMode = Mesh.Mode.Triangles;
                components = 3;
                break;
            default:
                throw new UnsupportedOperationException();
        }
        for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
            int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
            if (vb.getBufferType() != VertexBuffer.Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
                throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
            }
            compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
            formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
            normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
        }
        maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
        if (mode != null && mode != listMode) {
            throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
        }
        mode = listMode;
        //Not needed anymore as lineWidth is now in RenderState and will be taken into account when merging according to the material
        //            if (mode == Mesh.Mode.Lines) {
        //                if (lineWidth != 1f && listLineWidth != lineWidth) {
        //                    throw new UnsupportedOperationException("When using Mesh Line mode, cannot combine meshes with different line width "
        //                            + lineWidth + " != " + listLineWidth);
        //                }
        //                lineWidth = listLineWidth;
        //            }
        compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
    }
    outMesh.setMaxNumWeights(maxWeights);
    outMesh.setMode(mode);
    //outMesh.setLineWidth(lineWidth);
    if (totalVerts >= 65536) {
        // make sure we create an UnsignedInt buffer so we can fit all of the meshes
        formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
    } else {
        formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
    }
    // generate output buffers based on retrieved info
    for (int i = 0; i < compsForBuf.length; i++) {
        if (compsForBuf[i] == 0) {
            continue;
        }
        Buffer data;
        if (i == VertexBuffer.Type.Index.ordinal()) {
            data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
        } else {
            data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
        }
        VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
        vb.setupData(VertexBuffer.Usage.Dynamic, compsForBuf[i], formatForBuf[i], data);
        vb.setNormalized(normForBuf[i]);
        outMesh.setBuffer(vb);
    }
    int globalVertIndex = 0;
    int globalTriIndex = 0;
    for (Geometry geom : geometries) {
        Mesh inMesh = geom.getMesh();
        if (!isBatch(geom)) {
            geom.associateWithGroupNode(this, globalVertIndex);
        }
        int geomVertCount = inMesh.getVertexCount();
        int geomTriCount = inMesh.getTriangleCount();
        for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
            VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
            VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
            if (outBuf == null) {
                continue;
            }
            if (VertexBuffer.Type.Index.ordinal() == bufType) {
                int components = compsForBuf[bufType];
                IndexBuffer inIdx = inMesh.getIndicesAsList();
                IndexBuffer outIdx = outMesh.getIndexBuffer();
                for (int tri = 0; tri < geomTriCount; tri++) {
                    for (int comp = 0; comp < components; comp++) {
                        int idx = inIdx.get(tri * components + comp) + globalVertIndex;
                        outIdx.put((globalTriIndex + tri) * components + comp, idx);
                    }
                }
            } else if (VertexBuffer.Type.Position.ordinal() == bufType) {
                FloatBuffer inPos = (FloatBuffer) inBuf.getData();
                FloatBuffer outPos = (FloatBuffer) outBuf.getData();
                doCopyBuffer(inPos, globalVertIndex, outPos, 3);
            } else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) {
                FloatBuffer inPos = (FloatBuffer) inBuf.getData();
                FloatBuffer outPos = (FloatBuffer) outBuf.getData();
                doCopyBuffer(inPos, globalVertIndex, outPos, compsForBuf[bufType]);
                if (VertexBuffer.Type.Tangent.ordinal() == bufType) {
                    useTangents = true;
                }
            } else {
                if (inBuf == null) {
                    throw new IllegalArgumentException("Geometry " + geom.getName() + " has no " + outBuf.getBufferType() + " buffer whereas other geoms have. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
                } else if (outBuf == null) {
                    throw new IllegalArgumentException("Geometry " + geom.getName() + " has a " + outBuf.getBufferType() + " buffer whereas other geoms don't. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
                } else {
                    inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
                }
            }
        }
        globalVertIndex += geomVertCount;
        globalTriIndex += geomTriCount;
    }
}
Also used : FloatBuffer(java.nio.FloatBuffer) IndexBuffer(com.jme3.scene.mesh.IndexBuffer) Buffer(java.nio.Buffer) FloatBuffer(java.nio.FloatBuffer) IndexBuffer(com.jme3.scene.mesh.IndexBuffer)

Example 14 with Mode

use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.

the class HDRRenderer method createDisplayQuad.

public Picture createDisplayQuad() /*int mode, Texture tex*/
{
    if (scene64 == null)
        return null;
    Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
    //        if (mode == LUMMODE_ENCODE_LUM)
    //            mat.setBoolean("EncodeLum", true);
    //        else if (mode == LUMMODE_DECODE_LUM)
    mat.setBoolean("DecodeLum", true);
    mat.setTexture("Texture", scene64);
    //        mat.setTexture("Texture", tex);
    Picture dispQuad = new Picture("Luminance Display");
    dispQuad.setMaterial(mat);
    return dispQuad;
}
Also used : Picture(com.jme3.ui.Picture) Material(com.jme3.material.Material)

Example 15 with Mode

use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.

the class GeometryBatchFactory method mergeGeometries.

/**
     * Merges all geometries in the collection into
     * the output mesh. Creates a new material using the TextureAtlas.
     * 
     * @param geometries
     * @param outMesh
     */
public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
    int[] compsForBuf = new int[VertexBuffer.Type.values().length];
    Format[] formatForBuf = new Format[compsForBuf.length];
    boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
    int totalVerts = 0;
    int totalTris = 0;
    int totalLodLevels = 0;
    int maxWeights = -1;
    Mode mode = null;
    for (Geometry geom : geometries) {
        totalVerts += geom.getVertexCount();
        totalTris += geom.getTriangleCount();
        totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
        Mode listMode;
        int components;
        switch(geom.getMesh().getMode()) {
            case Points:
                listMode = Mode.Points;
                components = 0;
                break;
            case LineLoop:
            case LineStrip:
            case Lines:
                listMode = Mode.Lines;
                components = 2;
                break;
            case TriangleFan:
            case TriangleStrip:
            case Triangles:
                listMode = Mode.Triangles;
                components = 3;
                break;
            default:
                throw new UnsupportedOperationException();
        }
        for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
            int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
            if (vb.getBufferType() != Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
                throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
            }
            compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
            formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
            normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
        }
        maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
        if (mode != null && mode != listMode) {
            throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
        }
        mode = listMode;
        compsForBuf[Type.Index.ordinal()] = components;
    }
    outMesh.setMaxNumWeights(maxWeights);
    outMesh.setMode(mode);
    if (totalVerts >= 65536) {
        // make sure we create an UnsignedInt buffer so
        // we can fit all of the meshes
        formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt;
    } else {
        formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort;
    }
    // generate output buffers based on retrieved info
    for (int i = 0; i < compsForBuf.length; i++) {
        if (compsForBuf[i] == 0) {
            continue;
        }
        Buffer data;
        if (i == Type.Index.ordinal()) {
            data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
        } else {
            data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
        }
        VertexBuffer vb = new VertexBuffer(Type.values()[i]);
        vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data);
        vb.setNormalized(normForBuf[i]);
        outMesh.setBuffer(vb);
    }
    int globalVertIndex = 0;
    int globalTriIndex = 0;
    for (Geometry geom : geometries) {
        Mesh inMesh = geom.getMesh();
        geom.computeWorldMatrix();
        Matrix4f worldMatrix = geom.getWorldMatrix();
        int geomVertCount = inMesh.getVertexCount();
        int geomTriCount = inMesh.getTriangleCount();
        for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
            VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]);
            VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]);
            if (inBuf == null || outBuf == null) {
                continue;
            }
            if (Type.Index.ordinal() == bufType) {
                int components = compsForBuf[bufType];
                IndexBuffer inIdx = inMesh.getIndicesAsList();
                IndexBuffer outIdx = outMesh.getIndexBuffer();
                for (int tri = 0; tri < geomTriCount; tri++) {
                    for (int comp = 0; comp < components; comp++) {
                        int idx = inIdx.get(tri * components + comp) + globalVertIndex;
                        outIdx.put((globalTriIndex + tri) * components + comp, idx);
                    }
                }
            } else if (Type.Position.ordinal() == bufType) {
                FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
                FloatBuffer outPos = (FloatBuffer) outBuf.getData();
                doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
            } else if (Type.Normal.ordinal() == bufType) {
                FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
                FloatBuffer outPos = (FloatBuffer) outBuf.getData();
                doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
            } else if (Type.Tangent.ordinal() == bufType) {
                FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
                FloatBuffer outPos = (FloatBuffer) outBuf.getData();
                int components = inBuf.getNumComponents();
                doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
            } else {
                inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
            }
        }
        globalVertIndex += geomVertCount;
        globalTriIndex += geomTriCount;
    }
}
Also used : FloatBuffer(java.nio.FloatBuffer) ShortBuffer(java.nio.ShortBuffer) IndexBuffer(com.jme3.scene.mesh.IndexBuffer) IntBuffer(java.nio.IntBuffer) Buffer(java.nio.Buffer) Mode(com.jme3.scene.Mesh.Mode) FloatBuffer(java.nio.FloatBuffer) IndexBuffer(com.jme3.scene.mesh.IndexBuffer) Matrix4f(com.jme3.math.Matrix4f) Format(com.jme3.scene.VertexBuffer.Format)

Aggregations

Vector3f (com.jme3.math.Vector3f)6 Texture2D (com.jme3.texture.Texture2D)6 Bone (com.jme3.animation.Bone)5 Quaternion (com.jme3.math.Quaternion)4 AppSettings (com.jme3.system.AppSettings)3 AnimControl (com.jme3.animation.AnimControl)2 InputCapsule (com.jme3.export.InputCapsule)2 OutputCapsule (com.jme3.export.OutputCapsule)2 Material (com.jme3.material.Material)2 Spatial (com.jme3.scene.Spatial)2 IndexBuffer (com.jme3.scene.mesh.IndexBuffer)2 Texture (com.jme3.texture.Texture)2 TempVars (com.jme3.util.TempVars)2 GraphicsDevice (java.awt.GraphicsDevice)2 BufferedReader (java.io.BufferedReader)2 File (java.io.File)2 FileReader (java.io.FileReader)2 IOException (java.io.IOException)2 Buffer (java.nio.Buffer)2 FloatBuffer (java.nio.FloatBuffer)2