use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class VRAppState method stateAttached.
@Override
public void stateAttached(AppStateManager stateManager) {
//To change body of generated methods, choose Tools | Templates.
super.stateAttached(stateManager);
if (settings == null) {
settings = new AppSettings(true);
logger.config("Using default settings.");
} else {
logger.config("Using given settings.");
}
// Attach VR environment to the application
if (!environment.isInitialized()) {
environment.initialize();
}
if (environment.isInitialized()) {
environment.atttach(this, stateManager.getApplication());
} else {
logger.severe("Cannot attach VR environment to the VR app state as its not initialized.");
}
GraphicsDevice defDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
if (environment.isInVR() && !environment.compositorAllowed()) {
// "easy extended" mode
// setup experimental JFrame on external device
// first, find the VR device
GraphicsDevice VRdev = null;
GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
// pick the display that isn't the default one
for (GraphicsDevice gd : devs) {
if (gd != defDev) {
VRdev = gd;
break;
}
}
// did we get the VR device?
if (VRdev != null) {
// set properties for VR acceleration
try {
java.awt.DisplayMode useDM = null;
int max = 0;
for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
if (check > max) {
max = check;
useDM = dm;
}
}
// create a window for the VR device
settings.setWidth(useDM.getWidth());
settings.setHeight(useDM.getHeight());
settings.setBitsPerPixel(useDM.getBitDepth());
settings.setFrequency(useDM.getRefreshRate());
settings.setSwapBuffers(true);
// allow vsync on this display
settings.setVSync(true);
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
// make sure we are in the right display mode
if (VRdev.getDisplayMode().equals(useDM) == false) {
VRdev.setDisplayMode(useDM);
}
return;
} catch (Exception e) {
logger.log(Level.SEVERE, e.getMessage(), e);
}
} else {
logger.config("Cannot access to external screen.");
}
} else {
if (!environment.isInVR()) {
logger.config("Cannot switch to VR mode (VR disabled by user).");
} else if (!environment.compositorAllowed()) {
logger.warning("Cannot switch to VR mode (VR not supported).");
}
}
if (!environment.isInVR()) {
//FIXME: Handling GLFW workaround on MacOS
boolean macOs = false;
if (macOs) {
// GLFW workaround on macs
settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
settings.setDepthBits(24);
settings.setVSync(true);
// try and read resolution from file in local dir
File resfile = new File("resolution.txt");
if (resfile.exists()) {
try {
BufferedReader br = new BufferedReader(new FileReader(resfile));
settings.setWidth(Integer.parseInt(br.readLine()));
settings.setHeight(Integer.parseInt(br.readLine()));
try {
settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
} catch (Exception e) {
settings.setFullscreen(false);
}
br.close();
} catch (Exception e) {
settings.setWidth(1280);
settings.setHeight(720);
}
} else {
settings.setWidth(1280);
settings.setHeight(720);
settings.setFullscreen(false);
}
settings.setResizable(false);
}
settings.setSwapBuffers(true);
} else {
// use basic mirroring window, skip settings window
settings.setSamples(1);
settings.setWidth(xWin);
settings.setHeight(yWin);
settings.setBitsPerPixel(32);
settings.setFrameRate(0);
settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
settings.setFullscreen(false);
// stop vsyncing on primary monitor!
settings.setVSync(false);
settings.setSwapBuffers(environment.isSwapBuffers());
}
// Updating application settings
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class VRAppState method update.
@Override
public void update(float tpf) {
// update VR pose & cameras
if (environment.getVRViewManager() != null) {
environment.getVRViewManager().update(tpf);
} else if (environment.getObserver() != null) {
environment.getCamera().setFrame(((Spatial) environment.getObserver()).getWorldTranslation(), ((Spatial) environment.getObserver()).getWorldRotation());
}
//FIXME: check if this code is necessary.
// Updates scene and gui states.
Iterator<Spatial> spatialIter = application.getViewPort().getScenes().iterator();
Spatial spatial = null;
while (spatialIter.hasNext()) {
spatial = spatialIter.next();
spatial.updateLogicalState(tpf);
spatial.updateGeometricState();
}
if (environment.isInVR() == false || environment.getVRGUIManager().getPositioningMode() == VRGUIPositioningMode.MANUAL) {
// only update geometric state here if GUI is in manual mode, or not in VR
// it will get updated automatically in the viewmanager update otherwise
spatialIter = application.getGuiViewPort().getScenes().iterator();
spatial = null;
while (spatialIter.hasNext()) {
spatial = spatialIter.next();
spatial.updateGeometricState();
}
}
// use the analog control on the first tracked controller to push around the mouse
environment.getVRMouseManager().updateAnalogAsMouse(0, null, null, null, tpf);
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class BatchNode method mergeGeometries.
/**
* Merges all geometries in the collection into
* the output mesh. Does not take into account materials.
*
* @param geometries
* @param outMesh
*/
private void mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
int totalVerts = 0;
int totalTris = 0;
int totalLodLevels = 0;
int maxWeights = -1;
Mesh.Mode mode = null;
float lineWidth = 1f;
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
if (maxVertCount < geom.getVertexCount()) {
maxVertCount = geom.getVertexCount();
}
Mesh.Mode listMode;
//float listLineWidth = 1f;
int components;
switch(geom.getMesh().getMode()) {
case Points:
listMode = Mesh.Mode.Points;
components = 1;
break;
case LineLoop:
case LineStrip:
case Lines:
listMode = Mesh.Mode.Lines;
//listLineWidth = geom.getMesh().getLineWidth();
components = 2;
break;
case TriangleFan:
case TriangleStrip:
case Triangles:
listMode = Mesh.Mode.Triangles;
components = 3;
break;
default:
throw new UnsupportedOperationException();
}
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
if (vb.getBufferType() != VertexBuffer.Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
}
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
}
maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
if (mode != null && mode != listMode) {
throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
//Not needed anymore as lineWidth is now in RenderState and will be taken into account when merging according to the material
// if (mode == Mesh.Mode.Lines) {
// if (lineWidth != 1f && listLineWidth != lineWidth) {
// throw new UnsupportedOperationException("When using Mesh Line mode, cannot combine meshes with different line width "
// + lineWidth + " != " + listLineWidth);
// }
// lineWidth = listLineWidth;
// }
compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
}
outMesh.setMaxNumWeights(maxWeights);
outMesh.setMode(mode);
//outMesh.setLineWidth(lineWidth);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so we can fit all of the meshes
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
} else {
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
}
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
continue;
}
Buffer data;
if (i == VertexBuffer.Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
}
VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
vb.setupData(VertexBuffer.Usage.Dynamic, compsForBuf[i], formatForBuf[i], data);
vb.setNormalized(normForBuf[i]);
outMesh.setBuffer(vb);
}
int globalVertIndex = 0;
int globalTriIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
if (!isBatch(geom)) {
geom.associateWithGroupNode(this, globalVertIndex);
}
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
if (outBuf == null) {
continue;
}
if (VertexBuffer.Type.Index.ordinal() == bufType) {
int components = compsForBuf[bufType];
IndexBuffer inIdx = inMesh.getIndicesAsList();
IndexBuffer outIdx = outMesh.getIndexBuffer();
for (int tri = 0; tri < geomTriCount; tri++) {
for (int comp = 0; comp < components; comp++) {
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
outIdx.put((globalTriIndex + tri) * components + comp, idx);
}
}
} else if (VertexBuffer.Type.Position.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, 3);
} else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, compsForBuf[bufType]);
if (VertexBuffer.Type.Tangent.ordinal() == bufType) {
useTangents = true;
}
} else {
if (inBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has no " + outBuf.getBufferType() + " buffer whereas other geoms have. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else if (outBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has a " + outBuf.getBufferType() + " buffer whereas other geoms don't. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else {
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
}
}
}
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class HDRRenderer method createDisplayQuad.
public Picture createDisplayQuad() /*int mode, Texture tex*/
{
if (scene64 == null)
return null;
Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
// if (mode == LUMMODE_ENCODE_LUM)
// mat.setBoolean("EncodeLum", true);
// else if (mode == LUMMODE_DECODE_LUM)
mat.setBoolean("DecodeLum", true);
mat.setTexture("Texture", scene64);
// mat.setTexture("Texture", tex);
Picture dispQuad = new Picture("Luminance Display");
dispQuad.setMaterial(mat);
return dispQuad;
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class GeometryBatchFactory method mergeGeometries.
/**
* Merges all geometries in the collection into
* the output mesh. Creates a new material using the TextureAtlas.
*
* @param geometries
* @param outMesh
*/
public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
Format[] formatForBuf = new Format[compsForBuf.length];
boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
int totalVerts = 0;
int totalTris = 0;
int totalLodLevels = 0;
int maxWeights = -1;
Mode mode = null;
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
Mode listMode;
int components;
switch(geom.getMesh().getMode()) {
case Points:
listMode = Mode.Points;
components = 0;
break;
case LineLoop:
case LineStrip:
case Lines:
listMode = Mode.Lines;
components = 2;
break;
case TriangleFan:
case TriangleStrip:
case Triangles:
listMode = Mode.Triangles;
components = 3;
break;
default:
throw new UnsupportedOperationException();
}
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
if (vb.getBufferType() != Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
}
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
}
maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
if (mode != null && mode != listMode) {
throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
compsForBuf[Type.Index.ordinal()] = components;
}
outMesh.setMaxNumWeights(maxWeights);
outMesh.setMode(mode);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so
// we can fit all of the meshes
formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt;
} else {
formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort;
}
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
continue;
}
Buffer data;
if (i == Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
}
VertexBuffer vb = new VertexBuffer(Type.values()[i]);
vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data);
vb.setNormalized(normForBuf[i]);
outMesh.setBuffer(vb);
}
int globalVertIndex = 0;
int globalTriIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]);
if (inBuf == null || outBuf == null) {
continue;
}
if (Type.Index.ordinal() == bufType) {
int components = compsForBuf[bufType];
IndexBuffer inIdx = inMesh.getIndicesAsList();
IndexBuffer outIdx = outMesh.getIndexBuffer();
for (int tri = 0; tri < geomTriCount; tri++) {
for (int comp = 0; comp < components; comp++) {
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
outIdx.put((globalTriIndex + tri) * components + comp, idx);
}
}
} else if (Type.Position.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
} else if (Type.Normal.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
} else if (Type.Tangent.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
int components = inBuf.getNumComponents();
doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
} else {
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
}
}
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
}
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