use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class GeometryBatchFactory method mergeGeometries.
/**
* Merges all geometries in the collection into
* the output mesh. Creates a new material using the TextureAtlas.
*
* @param geometries
* @param outMesh
*/
public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
Format[] formatForBuf = new Format[compsForBuf.length];
boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
int totalVerts = 0;
int totalTris = 0;
int totalLodLevels = 0;
int maxWeights = -1;
Mode mode = null;
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
Mode listMode;
int components;
switch(geom.getMesh().getMode()) {
case Points:
listMode = Mode.Points;
components = 0;
break;
case LineLoop:
case LineStrip:
case Lines:
listMode = Mode.Lines;
components = 2;
break;
case TriangleFan:
case TriangleStrip:
case Triangles:
listMode = Mode.Triangles;
components = 3;
break;
default:
throw new UnsupportedOperationException();
}
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
if (vb.getBufferType() != Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
}
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
}
maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
if (mode != null && mode != listMode) {
throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
compsForBuf[Type.Index.ordinal()] = components;
}
outMesh.setMaxNumWeights(maxWeights);
outMesh.setMode(mode);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so
// we can fit all of the meshes
formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt;
} else {
formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort;
}
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
continue;
}
Buffer data;
if (i == Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
}
VertexBuffer vb = new VertexBuffer(Type.values()[i]);
vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data);
vb.setNormalized(normForBuf[i]);
outMesh.setBuffer(vb);
}
int globalVertIndex = 0;
int globalTriIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
Matrix4f worldMatrix = geom.getWorldMatrix();
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]);
if (inBuf == null || outBuf == null) {
continue;
}
if (Type.Index.ordinal() == bufType) {
int components = compsForBuf[bufType];
IndexBuffer inIdx = inMesh.getIndicesAsList();
IndexBuffer outIdx = outMesh.getIndexBuffer();
for (int tri = 0; tri < geomTriCount; tri++) {
for (int comp = 0; comp < components; comp++) {
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
outIdx.put((globalTriIndex + tri) * components + comp, idx);
}
}
} else if (Type.Position.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
} else if (Type.Normal.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
} else if (Type.Tangent.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
int components = inBuf.getNumComponents();
doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
} else {
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
}
}
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class PssmShadowRenderer method setFilterMode.
/**
* Sets the filtering mode for shadow edges see {@link FilterMode} for more
* info
*
* @param filterMode
*/
public final void setFilterMode(FilterMode filterMode) {
if (filterMode == null) {
throw new NullPointerException();
}
if (this.filterMode == filterMode) {
return;
}
this.filterMode = filterMode;
postshadowMat.setInt("FilterMode", filterMode.ordinal());
postshadowMat.setFloat("PCFEdge", edgesThickness);
if (compareMode == CompareMode.Hardware) {
for (Texture2D shadowMap : shadowMaps) {
if (filterMode == FilterMode.Bilinear) {
shadowMap.setMagFilter(MagFilter.Bilinear);
shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps);
} else {
shadowMap.setMagFilter(MagFilter.Nearest);
shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
}
}
}
applyFilterMode = true;
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class ShadowUtil method addGeometriesInCamFrustumAndViewPortFromNode.
/**
* Helper function to recursively collect the geometries for getLitGeometriesInViewPort function.
*
* @param vpCamera the viewPort camera
* @param cameras the camera array to check geometries against, representing the light viewspace
* @param scene the Node to traverse or geometry to possibly add
* @param outputGeometryList the output list of all geometries that are in the camera frustum
*/
private static void addGeometriesInCamFrustumAndViewPortFromNode(Camera vpCamera, Camera[] cameras, Spatial scene, RenderQueue.ShadowMode mode, GeometryList outputGeometryList) {
if (scene.getCullHint() == Spatial.CullHint.Always)
return;
boolean inFrustum = false;
for (int j = 0; j < cameras.length && inFrustum == false; j++) {
Camera camera = cameras[j];
int planeState = camera.getPlaneState();
camera.setPlaneState(0);
inFrustum = camera.contains(scene.getWorldBound()) != Camera.FrustumIntersect.Outside && scene.checkCulling(vpCamera);
camera.setPlaneState(planeState);
}
if (inFrustum) {
if (scene instanceof Node) {
Node node = (Node) scene;
for (Spatial child : node.getChildren()) {
addGeometriesInCamFrustumAndViewPortFromNode(vpCamera, cameras, child, mode, outputGeometryList);
}
} else if (scene instanceof Geometry) {
if (checkShadowMode(scene.getShadowMode(), mode) && !((Geometry) scene).isGrouped()) {
outputGeometryList.add((Geometry) scene);
}
}
}
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class AbstractShadowRenderer method setShadowCompareMode.
/**
* Sets the shadow compare mode. See {@link CompareMode} for more info.
*
* @param compareMode the desired compare mode (not null)
*/
public final void setShadowCompareMode(CompareMode compareMode) {
if (compareMode == null) {
throw new IllegalArgumentException("Shadow compare mode cannot be null");
}
this.shadowCompareMode = compareMode;
for (Texture2D shadowMap : shadowMaps) {
if (compareMode == CompareMode.Hardware) {
shadowMap.setShadowCompareMode(ShadowCompareMode.LessOrEqual);
if (edgeFilteringMode == EdgeFilteringMode.Bilinear) {
shadowMap.setMagFilter(MagFilter.Bilinear);
shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps);
} else {
shadowMap.setMagFilter(MagFilter.Nearest);
shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
}
} else {
shadowMap.setShadowCompareMode(ShadowCompareMode.Off);
shadowMap.setMagFilter(MagFilter.Nearest);
shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
}
}
postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware);
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class VRAppState method stateAttached.
@Override
public void stateAttached(AppStateManager stateManager) {
//To change body of generated methods, choose Tools | Templates.
super.stateAttached(stateManager);
if (settings == null) {
settings = new AppSettings(true);
logger.config("Using default settings.");
} else {
logger.config("Using given settings.");
}
// Attach VR environment to the application
if (!environment.isInitialized()) {
environment.initialize();
}
if (environment.isInitialized()) {
environment.atttach(this, stateManager.getApplication());
} else {
logger.severe("Cannot attach VR environment to the VR app state as its not initialized.");
}
GraphicsDevice defDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
if (environment.isInVR() && !environment.compositorAllowed()) {
// "easy extended" mode
// setup experimental JFrame on external device
// first, find the VR device
GraphicsDevice VRdev = null;
GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
// pick the display that isn't the default one
for (GraphicsDevice gd : devs) {
if (gd != defDev) {
VRdev = gd;
break;
}
}
// did we get the VR device?
if (VRdev != null) {
// set properties for VR acceleration
try {
java.awt.DisplayMode useDM = null;
int max = 0;
for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
if (check > max) {
max = check;
useDM = dm;
}
}
// create a window for the VR device
settings.setWidth(useDM.getWidth());
settings.setHeight(useDM.getHeight());
settings.setBitsPerPixel(useDM.getBitDepth());
settings.setFrequency(useDM.getRefreshRate());
settings.setSwapBuffers(true);
// allow vsync on this display
settings.setVSync(true);
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
// make sure we are in the right display mode
if (VRdev.getDisplayMode().equals(useDM) == false) {
VRdev.setDisplayMode(useDM);
}
return;
} catch (Exception e) {
logger.log(Level.SEVERE, e.getMessage(), e);
}
} else {
logger.config("Cannot access to external screen.");
}
} else {
if (!environment.isInVR()) {
logger.config("Cannot switch to VR mode (VR disabled by user).");
} else if (!environment.compositorAllowed()) {
logger.warning("Cannot switch to VR mode (VR not supported).");
}
}
if (!environment.isInVR()) {
//FIXME: Handling GLFW workaround on MacOS
boolean macOs = false;
if (macOs) {
// GLFW workaround on macs
settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
settings.setDepthBits(24);
settings.setVSync(true);
// try and read resolution from file in local dir
File resfile = new File("resolution.txt");
if (resfile.exists()) {
try {
BufferedReader br = new BufferedReader(new FileReader(resfile));
settings.setWidth(Integer.parseInt(br.readLine()));
settings.setHeight(Integer.parseInt(br.readLine()));
try {
settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
} catch (Exception e) {
settings.setFullscreen(false);
}
br.close();
} catch (Exception e) {
settings.setWidth(1280);
settings.setHeight(720);
}
} else {
settings.setWidth(1280);
settings.setHeight(720);
settings.setFullscreen(false);
}
settings.setResizable(false);
}
settings.setSwapBuffers(true);
} else {
// use basic mirroring window, skip settings window
settings.setSamples(1);
settings.setWidth(xWin);
settings.setHeight(yWin);
settings.setBitsPerPixel(32);
settings.setFrameRate(0);
settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
settings.setFullscreen(false);
// stop vsyncing on primary monitor!
settings.setVSync(false);
settings.setSwapBuffers(environment.isSwapBuffers());
}
// Updating application settings
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
}
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