use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class LandscapeHelper method toFog.
/**
* The method loads fog for the scene.
* NOTICE! Remember to manually set the distance and density of the fog.
* Unfortunately blender's fog parameters in no way fit to the JME.
* @param worldStructure
* the world's structure
* @return fog filter or null if scene does not define it
*/
public FogFilter toFog(Structure worldStructure) {
FogFilter result = null;
int mode = ((Number) worldStructure.getFieldValue("mode")).intValue();
if ((mode & MODE_MIST) != 0) {
LOGGER.fine("Loading fog.");
result = new FogFilter();
result.setName("FIfog");
result.setFogColor(this.toBackgroundColor(worldStructure));
}
return result;
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class BlenderKey method read.
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule ic = e.getCapsule(this);
fps = ic.readInt("fps", DEFAULT_FPS);
featuresToLoad = ic.readInt("features-to-load", FeaturesToLoad.ALL);
loadUnlinkedAssets = ic.readBoolean("load-unlinked-assets", false);
assetRootPath = ic.readString("asset-root-path", null);
fixUpAxis = ic.readBoolean("fix-up-axis", true);
generatedTexturePPU = ic.readInt("generated-texture-ppu", 128);
usedWorld = ic.readString("used-world", null);
defaultMaterial = (Material) ic.readSavable("default-material", null);
faceCullMode = ic.readEnum("face-cull-mode", FaceCullMode.class, FaceCullMode.Off);
layersToLoad = ic.readInt("layers-to=load", -1);
mipmapGenerationMethod = ic.readEnum("mipmap-generation-method", MipmapGenerationMethod.class, MipmapGenerationMethod.GENERATE_WHEN_NEEDED);
skyGeneratedTextureSize = ic.readInt("sky-generated-texture-size", 1000);
skyGeneratedTextureRadius = ic.readFloat("sky-generated-texture-radius", 1f);
skyGeneratedTextureShape = ic.readEnum("sky-generated-texture-shape", SkyGeneratedTextureShape.class, SkyGeneratedTextureShape.SPHERE);
optimiseTextures = ic.readBoolean("optimise-textures", false);
animationMatchMethod = ic.readEnum("animation-match-method", AnimationMatchMethod.class, AnimationMatchMethod.AT_LEAST_ONE_NAME_MATCH);
pointsSize = ic.readFloat("points-size", 1);
linesWidth = ic.readFloat("lines-width", 1);
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class BlenderKey method write.
@Override
public void write(JmeExporter e) throws IOException {
super.write(e);
OutputCapsule oc = e.getCapsule(this);
oc.write(fps, "fps", DEFAULT_FPS);
oc.write(featuresToLoad, "features-to-load", FeaturesToLoad.ALL);
oc.write(loadUnlinkedAssets, "load-unlinked-assets", false);
oc.write(assetRootPath, "asset-root-path", null);
oc.write(fixUpAxis, "fix-up-axis", true);
oc.write(generatedTexturePPU, "generated-texture-ppu", 128);
oc.write(usedWorld, "used-world", null);
oc.write(defaultMaterial, "default-material", null);
oc.write(faceCullMode, "face-cull-mode", FaceCullMode.Off);
oc.write(layersToLoad, "layers-to-load", -1);
oc.write(mipmapGenerationMethod, "mipmap-generation-method", MipmapGenerationMethod.GENERATE_WHEN_NEEDED);
oc.write(skyGeneratedTextureSize, "sky-generated-texture-size", 1000);
oc.write(skyGeneratedTextureRadius, "sky-generated-texture-radius", 1f);
oc.write(skyGeneratedTextureShape, "sky-generated-texture-shape", SkyGeneratedTextureShape.SPHERE);
oc.write(optimiseTextures, "optimise-textures", false);
oc.write(animationMatchMethod, "animation-match-method", AnimationMatchMethod.AT_LEAST_ONE_NAME_MATCH);
oc.write(pointsSize, "points-size", 1);
oc.write(linesWidth, "lines-width", 1);
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class ConstraintDefinitionDistLimit method bake.
@Override
public void bake(Space ownerSpace, Space targetSpace, Transform targetTransform, float influence) {
if (this.getOwner() instanceof Bone && ((Bone) this.getOwner()).getParent() != null && blenderContext.getBoneContext(ownerOMA).is(BoneContext.CONNECTED_TO_PARENT)) {
// distance limit does not work on bones who are connected to their parent
return;
}
if (influence == 0 || targetTransform == null) {
// no need to do anything
return;
}
Transform ownerTransform = this.getOwnerTransform(ownerSpace);
Vector3f v = ownerTransform.getTranslation().subtract(targetTransform.getTranslation());
float currentDistance = v.length();
switch(mode) {
case LIMITDIST_INSIDE:
if (currentDistance >= dist) {
v.normalizeLocal();
v.multLocal(dist + (currentDistance - dist) * (1.0f - influence));
ownerTransform.getTranslation().set(v.addLocal(targetTransform.getTranslation()));
}
break;
case LIMITDIST_ONSURFACE:
if (currentDistance > dist) {
v.normalizeLocal();
v.multLocal(dist + (currentDistance - dist) * (1.0f - influence));
ownerTransform.getTranslation().set(v.addLocal(targetTransform.getTranslation()));
} else if (currentDistance < dist) {
v.normalizeLocal().multLocal(dist * influence);
ownerTransform.getTranslation().set(targetTransform.getTranslation().add(v));
}
break;
case LIMITDIST_OUTSIDE:
if (currentDistance <= dist) {
v = targetTransform.getTranslation().subtract(ownerTransform.getTranslation()).normalizeLocal().multLocal(dist * influence);
ownerTransform.getTranslation().set(targetTransform.getTranslation().add(v));
}
break;
default:
throw new IllegalStateException("Unknown distance limit constraint mode: " + mode);
}
this.applyOwnerTransform(ownerTransform, ownerSpace);
}
use of com.jme3.scene.Mesh.Mode in project jmonkeyengine by jMonkeyEngine.
the class KinematicRagdollControl method setMode.
/**
* Enable or disable the ragdoll behaviour. if ragdollEnabled is true, the
* character motion will only be powerd by physics else, the characted will
* be animated by the keyframe animation, but will be able to physically
* interact with its physic environnement
*
* @param ragdollEnabled
*/
protected void setMode(Mode mode) {
this.mode = mode;
AnimControl animControl = targetModel.getControl(AnimControl.class);
animControl.setEnabled(mode == Mode.Kinematic);
baseRigidBody.setKinematic(mode == Mode.Kinematic);
if (mode != Mode.IK) {
TempVars vars = TempVars.get();
for (PhysicsBoneLink link : boneLinks.values()) {
link.rigidBody.setKinematic(mode == Mode.Kinematic);
if (mode == Mode.Ragdoll) {
Quaternion tmpRot1 = vars.quat1;
Vector3f position = vars.vect1;
//making sure that the ragdoll is at the correct place.
matchPhysicObjectToBone(link, position, tmpRot1);
}
}
vars.release();
}
if (mode != Mode.IK) {
for (Bone bone : skeleton.getRoots()) {
RagdollUtils.setUserControl(bone, mode == Mode.Ragdoll);
}
}
}
Aggregations