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Example 11 with Curve

use of com.jme3.scene.shape.Curve in project jmonkeyengine by jMonkeyEngine.

the class ObjectHelper method toObject.

/**
     * This method reads the given structure and createn an object that
     * represents the data.
     * 
     * @param objectStructure
     *            the object's structure
     * @param blenderContext
     *            the blender context
     * @return blener's object representation or null if its type is excluded from loading
     * @throws BlenderFileException
     *             an exception is thrown when the given data is inapropriate
     */
public Object toObject(Structure objectStructure, BlenderContext blenderContext) throws BlenderFileException {
    Object loadedResult = blenderContext.getLoadedFeature(objectStructure.getOldMemoryAddress(), LoadedDataType.FEATURE);
    if (loadedResult != null) {
        return loadedResult;
    }
    LOGGER.fine("Loading blender object.");
    if ("ID".equals(objectStructure.getType())) {
        Node object = (Node) this.loadLibrary(objectStructure);
        if (object.getParent() != null) {
            LOGGER.log(Level.FINEST, "Detaching object {0}, loaded from external file, from its parent.", object);
            object.getParent().detachChild(object);
        }
        return object;
    }
    int type = ((Number) objectStructure.getFieldValue("type")).intValue();
    ObjectType objectType = ObjectType.valueOf(type);
    LOGGER.log(Level.FINE, "Type of the object: {0}.", objectType);
    int lay = ((Number) objectStructure.getFieldValue("lay")).intValue();
    if ((lay & blenderContext.getBlenderKey().getLayersToLoad()) == 0) {
        LOGGER.fine("The layer this object is located in is not included in loading.");
        return null;
    }
    blenderContext.pushParent(objectStructure);
    String name = objectStructure.getName();
    LOGGER.log(Level.FINE, "Loading obejct: {0}", name);
    int restrictflag = ((Number) objectStructure.getFieldValue("restrictflag")).intValue();
    boolean visible = (restrictflag & 0x01) != 0;
    Pointer pParent = (Pointer) objectStructure.getFieldValue("parent");
    Object parent = blenderContext.getLoadedFeature(pParent.getOldMemoryAddress(), LoadedDataType.FEATURE);
    if (parent == null && pParent.isNotNull()) {
        Structure parentStructure = pParent.fetchData().get(0);
        parent = this.toObject(parentStructure, blenderContext);
    }
    Transform t = this.getTransformation(objectStructure, blenderContext);
    LOGGER.log(Level.FINE, "Importing object of type: {0}", objectType);
    Node result = null;
    try {
        switch(objectType) {
            case LATTICE:
            case METABALL:
            case TEXT:
            case WAVE:
                LOGGER.log(Level.WARNING, "{0} type is not supported but the node will be returned in order to keep parent - child relationship.", objectType);
            case EMPTY:
            case ARMATURE:
                // need to use an empty node to properly create
                // parent-children relationships between nodes
                result = new Node(name);
                break;
            case MESH:
                result = new Node(name);
                MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
                Pointer pMesh = (Pointer) objectStructure.getFieldValue("data");
                List<Structure> meshesArray = pMesh.fetchData();
                TemporalMesh temporalMesh = meshHelper.toTemporalMesh(meshesArray.get(0), blenderContext);
                if (temporalMesh != null) {
                    result.attachChild(temporalMesh);
                }
                break;
            case SURF:
            case CURVE:
                result = new Node(name);
                Pointer pCurve = (Pointer) objectStructure.getFieldValue("data");
                if (pCurve.isNotNull()) {
                    CurvesHelper curvesHelper = blenderContext.getHelper(CurvesHelper.class);
                    Structure curveData = pCurve.fetchData().get(0);
                    TemporalMesh curvesTemporalMesh = curvesHelper.toCurve(curveData, blenderContext);
                    if (curvesTemporalMesh != null) {
                        result.attachChild(curvesTemporalMesh);
                    }
                }
                break;
            case LAMP:
                Pointer pLamp = (Pointer) objectStructure.getFieldValue("data");
                if (pLamp.isNotNull()) {
                    LightHelper lightHelper = blenderContext.getHelper(LightHelper.class);
                    List<Structure> lampsArray = pLamp.fetchData();
                    Light light = lightHelper.toLight(lampsArray.get(0), blenderContext);
                    if (light == null) {
                        // probably some light type is not supported, just create a node so that we can maintain child-parent relationship for nodes
                        result = new Node(name);
                    } else {
                        result = new LightNode(name, light);
                    }
                }
                break;
            case CAMERA:
                Pointer pCamera = (Pointer) objectStructure.getFieldValue("data");
                if (pCamera.isNotNull()) {
                    CameraHelper cameraHelper = blenderContext.getHelper(CameraHelper.class);
                    List<Structure> camerasArray = pCamera.fetchData();
                    Camera camera = cameraHelper.toCamera(camerasArray.get(0), blenderContext);
                    if (camera == null) {
                        // just create a node so that we can maintain child-parent relationship for nodes
                        result = new Node(name);
                    } else {
                        result = new CameraNode(name, camera);
                    }
                }
                break;
            default:
                LOGGER.log(Level.WARNING, "Unsupported object type: {0}", type);
        }
        if (result != null) {
            LOGGER.fine("Storing loaded feature in blender context and applying markers (those will be removed before the final result is released).");
            Long oma = objectStructure.getOldMemoryAddress();
            blenderContext.addLoadedFeatures(oma, LoadedDataType.STRUCTURE, objectStructure);
            blenderContext.addLoadedFeatures(oma, LoadedDataType.FEATURE, result);
            blenderContext.addMarker(OMA_MARKER, result, objectStructure.getOldMemoryAddress());
            if (objectType == ObjectType.ARMATURE) {
                blenderContext.addMarker(ARMATURE_NODE_MARKER, result, Boolean.TRUE);
            }
            result.setLocalTransform(t);
            result.setCullHint(visible ? CullHint.Always : CullHint.Inherit);
            if (parent instanceof Node) {
                ((Node) parent).attachChild(result);
            }
            LOGGER.fine("Reading and applying object's modifiers.");
            ModifierHelper modifierHelper = blenderContext.getHelper(ModifierHelper.class);
            Collection<Modifier> modifiers = modifierHelper.readModifiers(objectStructure, blenderContext);
            for (Modifier modifier : modifiers) {
                modifier.apply(result, blenderContext);
            }
            if (result.getChildren() != null && result.getChildren().size() > 0) {
                if (result.getChildren().size() == 1 && result.getChild(0) instanceof TemporalMesh) {
                    LOGGER.fine("Converting temporal mesh into jme geometries.");
                    ((TemporalMesh) result.getChild(0)).toGeometries();
                }
                LOGGER.fine("Applying proper scale to the geometries.");
                for (Spatial child : result.getChildren()) {
                    if (child instanceof Geometry) {
                        this.flipMeshIfRequired((Geometry) child, child.getWorldScale());
                    }
                }
            }
            // I prefer do compute bounding box here than read it from the file
            result.updateModelBound();
            LOGGER.fine("Applying animations to the object if such are defined.");
            AnimationHelper animationHelper = blenderContext.getHelper(AnimationHelper.class);
            animationHelper.applyAnimations(result, blenderContext.getBlenderKey().getAnimationMatchMethod());
            LOGGER.fine("Loading constraints connected with this object.");
            ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
            constraintHelper.loadConstraints(objectStructure, blenderContext);
            LOGGER.fine("Loading custom properties.");
            if (blenderContext.getBlenderKey().isLoadObjectProperties()) {
                Properties properties = this.loadProperties(objectStructure, blenderContext);
                // each value and set it to Spatial
                if (properties != null && properties.getValue() != null) {
                    this.applyProperties(result, properties);
                }
            }
        }
    } finally {
        blenderContext.popParent();
    }
    return result;
}
Also used : LightNode(com.jme3.scene.LightNode) Node(com.jme3.scene.Node) CameraNode(com.jme3.scene.CameraNode) CameraNode(com.jme3.scene.CameraNode) Pointer(com.jme3.scene.plugins.blender.file.Pointer) ModifierHelper(com.jme3.scene.plugins.blender.modifiers.ModifierHelper) LightNode(com.jme3.scene.LightNode) Light(com.jme3.light.Light) Camera(com.jme3.renderer.Camera) Structure(com.jme3.scene.plugins.blender.file.Structure) Modifier(com.jme3.scene.plugins.blender.modifiers.Modifier) CameraHelper(com.jme3.scene.plugins.blender.cameras.CameraHelper) AnimationHelper(com.jme3.scene.plugins.blender.animations.AnimationHelper) ConstraintHelper(com.jme3.scene.plugins.blender.constraints.ConstraintHelper) CullHint(com.jme3.scene.Spatial.CullHint) TemporalMesh(com.jme3.scene.plugins.blender.meshes.TemporalMesh) Geometry(com.jme3.scene.Geometry) Spatial(com.jme3.scene.Spatial) CurvesHelper(com.jme3.scene.plugins.blender.curves.CurvesHelper) Transform(com.jme3.math.Transform) LightHelper(com.jme3.scene.plugins.blender.lights.LightHelper) MeshHelper(com.jme3.scene.plugins.blender.meshes.MeshHelper)

Example 12 with Curve

use of com.jme3.scene.shape.Curve in project jmonkeyengine by jMonkeyEngine.

the class CurvesTemporalMesh method loadBevelObject.

/**
     * The method loads the bevel object that sould be applied to curve. It can either be another curve or a generated one
     * based on the bevel generating parameters in blender.
     * @param curveStructure
     *            the structure with the curve's data (the curve being loaded, NOT the bevel curve)
     * @return the curve's bevel object
     * @throws BlenderFileException
     *             an exception is thrown when problems with reading occur
     */
@SuppressWarnings("unchecked")
private CurvesTemporalMesh loadBevelObject(Structure curveStructure) throws BlenderFileException {
    CurvesTemporalMesh bevelObject = null;
    Pointer pBevelObject = (Pointer) curveStructure.getFieldValue("bevobj");
    boolean cyclic = false;
    if (pBevelObject.isNotNull()) {
        Structure bevelObjectStructure = pBevelObject.fetchData().get(0);
        DynamicArray<Number> scaleArray = (DynamicArray<Number>) bevelObjectStructure.getFieldValue("size");
        Vector3f scale = blenderContext.getBlenderKey().isFixUpAxis() ? new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(1).floatValue(), scaleArray.get(2).floatValue()) : new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(2).floatValue(), scaleArray.get(1).floatValue());
        Pointer pBevelStructure = (Pointer) bevelObjectStructure.getFieldValue("data");
        Structure bevelStructure = pBevelStructure.fetchData().get(0);
        bevelObject = new CurvesTemporalMesh(bevelStructure, scale, false, blenderContext);
        // transforming the bezier lines from plane XZ to plane YZ
        for (BezierLine bl : bevelObject.beziers) {
            for (Vector3f v : bl.vertices) {
                // casting the bezier curve orthogonally on the plane XZ (making Y = 0) and then moving the plane XZ to ZY in a way that:
                // -Z => +Y and +X => +Z and +Y => +X (but because casting would make Y = 0, then we simply set X = 0)
                v.y = -v.z;
                v.z = v.x;
                v.x = 0;
            }
            // bevel curves should not have repeated the first vertex at the end when they are cyclic (this is handled differently)
            if (bl.isCyclic()) {
                bl.removeLastVertex();
            }
        }
    } else {
        // this option is inactive in blender when there is no bevel object applied
        fillCaps = false;
        int bevResol = ((Number) curveStructure.getFieldValue("bevresol")).intValue();
        float extrude = ((Number) curveStructure.getFieldValue("ext1")).floatValue();
        float bevelDepth = ((Number) curveStructure.getFieldValue("ext2")).floatValue();
        float offset = ((Number) curveStructure.getFieldValue("offset", 0)).floatValue();
        if (offset != 0) {
            // TODO: add support for offset parameter
            LOGGER.warning("Offset parameter not yet supported.");
        }
        Curve bevelCurve = null;
        if (bevelDepth > 0.0f) {
            float handlerLength = bevelDepth / 2.0f;
            cyclic = !isFront && !isBack;
            List<Vector3f> conrtolPoints = new ArrayList<Vector3f>();
            // when neither fron and back face is selected all version behave the same and draw full bevel around the curve
            if (cyclic || blenderContext.getBlenderVersion() < 253) {
                conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
                conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, -handlerLength));
                conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, -bevelDepth));
                conrtolPoints.add(new Vector3f(0, -extrude, -bevelDepth));
                conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, -bevelDepth));
                if (extrude > 0) {
                    conrtolPoints.add(new Vector3f(0, extrude - handlerLength, -bevelDepth));
                    conrtolPoints.add(new Vector3f(0, extrude, -bevelDepth));
                    conrtolPoints.add(new Vector3f(0, extrude + handlerLength, -bevelDepth));
                }
                conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, -handlerLength));
                conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, 0));
                if (cyclic) {
                    conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, handlerLength));
                    conrtolPoints.add(new Vector3f(0, extrude + handlerLength, bevelDepth));
                    conrtolPoints.add(new Vector3f(0, extrude, bevelDepth));
                    conrtolPoints.add(new Vector3f(0, extrude - handlerLength, bevelDepth));
                    if (extrude > 0) {
                        conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, bevelDepth));
                        conrtolPoints.add(new Vector3f(0, -extrude, bevelDepth));
                        conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, bevelDepth));
                    }
                    conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, handlerLength));
                    conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
                }
            } else {
                if (extrude > 0) {
                    if (isBack) {
                        conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
                        conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, -handlerLength));
                        conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, -bevelDepth));
                    }
                    conrtolPoints.add(new Vector3f(0, -extrude, -bevelDepth));
                    conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, -bevelDepth));
                    conrtolPoints.add(new Vector3f(0, extrude - handlerLength, -bevelDepth));
                    conrtolPoints.add(new Vector3f(0, extrude, -bevelDepth));
                    if (isFront) {
                        conrtolPoints.add(new Vector3f(0, extrude + handlerLength, -bevelDepth));
                        conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, -handlerLength));
                        conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, 0));
                    }
                } else {
                    if (isFront && isBack) {
                        conrtolPoints.add(new Vector3f(0, -bevelDepth, 0));
                        conrtolPoints.add(new Vector3f(0, -bevelDepth, -handlerLength));
                        conrtolPoints.add(new Vector3f(0, -handlerLength, -bevelDepth));
                        conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
                        conrtolPoints.add(new Vector3f(0, handlerLength, -bevelDepth));
                        conrtolPoints.add(new Vector3f(0, bevelDepth, -handlerLength));
                        conrtolPoints.add(new Vector3f(0, bevelDepth, 0));
                    } else {
                        if (isBack) {
                            conrtolPoints.add(new Vector3f(0, -bevelDepth, 0));
                            conrtolPoints.add(new Vector3f(0, -bevelDepth, -handlerLength));
                            conrtolPoints.add(new Vector3f(0, -handlerLength, -bevelDepth));
                            conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
                        } else {
                            conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
                            conrtolPoints.add(new Vector3f(0, handlerLength, -bevelDepth));
                            conrtolPoints.add(new Vector3f(0, bevelDepth, -handlerLength));
                            conrtolPoints.add(new Vector3f(0, bevelDepth, 0));
                        }
                    }
                }
            }
            bevelCurve = new Curve(new Spline(SplineType.Bezier, conrtolPoints, 0, false), bevResol);
        } else if (extrude > 0.0f) {
            Spline bevelSpline = new Spline(SplineType.Linear, new Vector3f[] { new Vector3f(0, extrude, 0), new Vector3f(0, -extrude, 0) }, 1, false);
            bevelCurve = new Curve(bevelSpline, bevResol);
        }
        if (bevelCurve != null) {
            bevelObject = new CurvesTemporalMesh(blenderContext);
            FloatBuffer vertsBuffer = (FloatBuffer) bevelCurve.getBuffer(Type.Position).getData();
            Vector3f[] verts = BufferUtils.getVector3Array(vertsBuffer);
            if (cyclic) {
                // get rid of the last vertex which is identical to the first one
                verts = Arrays.copyOf(verts, verts.length - 1);
            }
            bevelObject.beziers.add(new BezierLine(verts, 0, false, cyclic));
        }
    }
    return bevelObject;
}
Also used : Curve(com.jme3.scene.shape.Curve) ArrayList(java.util.ArrayList) Pointer(com.jme3.scene.plugins.blender.file.Pointer) FloatBuffer(java.nio.FloatBuffer) Spline(com.jme3.math.Spline) DynamicArray(com.jme3.scene.plugins.blender.file.DynamicArray) Vector3f(com.jme3.math.Vector3f) Structure(com.jme3.scene.plugins.blender.file.Structure)

Example 13 with Curve

use of com.jme3.scene.shape.Curve in project jmonkeyengine by jMonkeyEngine.

the class CurvesTemporalMesh method applyBevelAndTaper.

/**
     * This method applies bevel and taper objects to the curve.
     * @param curve
     *            the curve we apply the objects to
     * @param bevelObject
     *            the bevel object
     * @param taperObject
     *            the taper object
     * @param blenderContext
     *            the blender context
     * @return a list of geometries representing the beveled and/or tapered curve
     * @throws BlenderFileException
     *             an exception is thrown when problems with reading occur
     */
private CurvesTemporalMesh applyBevelAndTaper(CurvesTemporalMesh curve, CurvesTemporalMesh bevelObject, CurvesTemporalMesh taperObject, BlenderContext blenderContext) throws BlenderFileException {
    List<BezierLine> bevelBezierLines = bevelObject.getScaledBeziers();
    List<BezierLine> curveLines = curve.beziers;
    if (bevelBezierLines.size() == 0 || curveLines.size() == 0) {
        return null;
    }
    CurvesTemporalMesh result = new CurvesTemporalMesh(blenderContext);
    for (BezierLine curveLine : curveLines) {
        Vector3f[] curveLineVertices = curveLine.getVertices(bevelStart, bevelEnd);
        for (BezierLine bevelBezierLine : bevelBezierLines) {
            CurvesTemporalMesh partResult = new CurvesTemporalMesh(blenderContext);
            Vector3f[] bevelLineVertices = bevelBezierLine.getVertices();
            List<Vector3f[]> bevels = new ArrayList<Vector3f[]>();
            Vector3f[] bevelPoints = curvesHelper.transformToFirstLineOfBevelPoints(bevelLineVertices, curveLineVertices[0], curveLineVertices[1]);
            bevels.add(bevelPoints);
            for (int i = 1; i < curveLineVertices.length - 1; ++i) {
                bevelPoints = curvesHelper.transformBevel(bevelPoints, curveLineVertices[i - 1], curveLineVertices[i], curveLineVertices[i + 1]);
                bevels.add(bevelPoints);
            }
            bevelPoints = curvesHelper.transformBevel(bevelPoints, curveLineVertices[curveLineVertices.length - 2], curveLineVertices[curveLineVertices.length - 1], null);
            bevels.add(bevelPoints);
            Vector3f subtractResult = new Vector3f();
            if (bevels.size() > 2) {
                // changing the first and last bevel so that they are parallel to their neighbours (blender works this way)
                // notice this implicates that the distances of every corresponding point in the two bevels must be identical and
                // equal to the distance between the points on curve that define the bevel position
                // so instead doing complicated rotations on each point we will simply properly translate each of them
                int[][] pointIndexes = new int[][] { { 0, 1 }, { curveLineVertices.length - 1, curveLineVertices.length - 2 } };
                for (int[] indexes : pointIndexes) {
                    float distance = curveLineVertices[indexes[1]].subtract(curveLineVertices[indexes[0]], subtractResult).length();
                    Vector3f[] bevel = bevels.get(indexes[0]);
                    Vector3f[] nextBevel = bevels.get(indexes[1]);
                    for (int i = 0; i < bevel.length; ++i) {
                        float d = bevel[i].subtract(nextBevel[i], subtractResult).length();
                        subtractResult.normalizeLocal().multLocal(distance - d);
                        bevel[i].addLocal(subtractResult);
                    }
                }
            }
            if (taperObject != null) {
                float curveLength = curveLine.getLength(), lengthAlongCurve = bevelStart;
                for (int i = 0; i < curveLineVertices.length; ++i) {
                    if (i > 0) {
                        lengthAlongCurve += curveLineVertices[i].subtract(curveLineVertices[i - 1], subtractResult).length();
                    }
                    float taperScale = -taperObject.getValueAlongCurve(lengthAlongCurve / curveLength).z * taperObject.scale.z;
                    if (taperScale != 1) {
                        this.applyScale(bevels.get(i), curveLineVertices[i], taperScale);
                    }
                }
            }
            // adding vertices to the part result
            for (Vector3f[] bevel : bevels) {
                for (Vector3f d : bevel) {
                    partResult.getVertices().add(d);
                }
            }
            // preparing faces for the part result (each face is a quad)
            int bevelVertCount = bevelPoints.length;
            for (int i = 0; i < bevels.size() - 1; ++i) {
                for (int j = 0; j < bevelVertCount - 1; ++j) {
                    Integer[] indexes = new Integer[] { i * bevelVertCount + j + 1, (i + 1) * bevelVertCount + j + 1, (i + 1) * bevelVertCount + j, i * bevelVertCount + j };
                    partResult.getFaces().add(new Face(indexes, curveLine.isSmooth(), curveLine.getMaterialNumber(), null, null, partResult));
                    partResult.getEdges().add(new Edge(indexes[0], indexes[1], 0, true, partResult));
                    partResult.getEdges().add(new Edge(indexes[1], indexes[2], 0, true, partResult));
                    partResult.getEdges().add(new Edge(indexes[2], indexes[3], 0, true, partResult));
                    partResult.getEdges().add(new Edge(indexes[3], indexes[0], 0, true, partResult));
                }
                if (bevelBezierLine.isCyclic()) {
                    int j = bevelVertCount - 1;
                    Integer[] indexes = new Integer[] { i * bevelVertCount, (i + 1) * bevelVertCount, (i + 1) * bevelVertCount + j, i * bevelVertCount + j };
                    partResult.getFaces().add(new Face(indexes, curveLine.isSmooth(), curveLine.getMaterialNumber(), null, null, partResult));
                    partResult.getEdges().add(new Edge(indexes[0], indexes[1], 0, true, partResult));
                    partResult.getEdges().add(new Edge(indexes[1], indexes[2], 0, true, partResult));
                    partResult.getEdges().add(new Edge(indexes[2], indexes[3], 0, true, partResult));
                    partResult.getEdges().add(new Edge(indexes[3], indexes[0], 0, true, partResult));
                }
            }
            partResult.generateNormals();
            if (fillCaps) {
                // caps in blender behave as if they weren't affected by the smooth factor
                // START CAP
                Vector3f[] cap = bevels.get(0);
                List<Integer> capIndexes = new ArrayList<Integer>(cap.length);
                Vector3f capNormal = curveLineVertices[0].subtract(curveLineVertices[1]).normalizeLocal();
                for (int i = 0; i < cap.length; ++i) {
                    capIndexes.add(partResult.getVertices().size());
                    partResult.getVertices().add(cap[i]);
                    partResult.getNormals().add(capNormal);
                }
                // the indexes ned to be reversed for the face to have fron face outside the beveled line
                Collections.reverse(capIndexes);
                partResult.getFaces().add(new Face(capIndexes.toArray(new Integer[capIndexes.size()]), false, curveLine.getMaterialNumber(), null, null, partResult));
                for (int i = 1; i < capIndexes.size(); ++i) {
                    partResult.getEdges().add(new Edge(capIndexes.get(i - 1), capIndexes.get(i), 0, true, partResult));
                }
                // END CAP
                cap = bevels.get(bevels.size() - 1);
                capIndexes.clear();
                capNormal = curveLineVertices[curveLineVertices.length - 1].subtract(curveLineVertices[curveLineVertices.length - 2]).normalizeLocal();
                for (int i = 0; i < cap.length; ++i) {
                    capIndexes.add(partResult.getVertices().size());
                    partResult.getVertices().add(cap[i]);
                    partResult.getNormals().add(capNormal);
                }
                partResult.getFaces().add(new Face(capIndexes.toArray(new Integer[capIndexes.size()]), false, curveLine.getMaterialNumber(), null, null, partResult));
                for (int i = 1; i < capIndexes.size(); ++i) {
                    partResult.getEdges().add(new Edge(capIndexes.get(i - 1), capIndexes.get(i), 0, true, partResult));
                }
            }
            result.append(partResult);
        }
    }
    return result;
}
Also used : ArrayList(java.util.ArrayList) Vector3f(com.jme3.math.Vector3f) Face(com.jme3.scene.plugins.blender.meshes.Face) Edge(com.jme3.scene.plugins.blender.meshes.Edge)

Example 14 with Curve

use of com.jme3.scene.shape.Curve in project jmonkeyengine by jMonkeyEngine.

the class CurvesTemporalMesh method loadBezierCurve.

/**
     * The methods loads the bezier curve from the given structure.
     * @param nurbStructure
     *            the structure containing a single curve definition
     * @param materialIndex
     *            the index of this segment's material
     * @throws BlenderFileException
     *             an exception is thrown when problems with reading occur
     */
private void loadBezierCurve(Structure nurbStructure, int materialIndex) throws BlenderFileException {
    Pointer pBezierTriple = (Pointer) nurbStructure.getFieldValue("bezt");
    if (pBezierTriple.isNotNull()) {
        int resolution = ((Number) nurbStructure.getFieldValue("resolu")).intValue();
        boolean cyclic = (((Number) nurbStructure.getFieldValue("flagu")).intValue() & 0x01) != 0;
        boolean smooth = (((Number) nurbStructure.getFieldValue("flag")).intValue() & FLAG_SMOOTH) != 0;
        // creating the curve object
        BezierCurve bezierCurve = new BezierCurve(0, pBezierTriple.fetchData(), 3, blenderContext.getBlenderKey().isFixUpAxis());
        List<Vector3f> controlPoints = bezierCurve.getControlPoints();
        if (cyclic) {
            // copy the first three points at the end
            for (int i = 0; i < 3; ++i) {
                controlPoints.add(controlPoints.get(i));
            }
        }
        // removing the first and last handles
        controlPoints.remove(0);
        controlPoints.remove(controlPoints.size() - 1);
        // creating curve
        Curve curve = new Curve(new Spline(SplineType.Bezier, controlPoints, 0, false), resolution);
        FloatBuffer vertsBuffer = (FloatBuffer) curve.getBuffer(Type.Position).getData();
        beziers.add(new BezierLine(BufferUtils.getVector3Array(vertsBuffer), materialIndex, smooth, cyclic));
    }
}
Also used : Vector3f(com.jme3.math.Vector3f) Curve(com.jme3.scene.shape.Curve) Pointer(com.jme3.scene.plugins.blender.file.Pointer) FloatBuffer(java.nio.FloatBuffer) Spline(com.jme3.math.Spline)

Example 15 with Curve

use of com.jme3.scene.shape.Curve in project jmonkeyengine by jMonkeyEngine.

the class CurvesTemporalMesh method generateNormals.

/**
     * The method generates normals for the curve. If any normals were already stored they are discarded.
     */
private void generateNormals() {
    Map<Integer, Vector3f> normalMap = new TreeMap<Integer, Vector3f>();
    for (Face face : faces) {
        // the first 3 verts are enough here (all faces are triangles except for the caps, but those are fully flat anyway)
        int index1 = face.getIndexes().get(0);
        int index2 = face.getIndexes().get(1);
        int index3 = face.getIndexes().get(2);
        Vector3f n = FastMath.computeNormal(vertices.get(index1), vertices.get(index2), vertices.get(index3));
        for (int index : face.getIndexes()) {
            Vector3f normal = normalMap.get(index);
            if (normal == null) {
                normalMap.put(index, n.clone());
            } else {
                normal.addLocal(n).normalizeLocal();
            }
        }
    }
    normals.clear();
    Collections.addAll(normals, new Vector3f[normalMap.size()]);
    for (Entry<Integer, Vector3f> entry : normalMap.entrySet()) {
        normals.set(entry.getKey(), entry.getValue());
    }
}
Also used : Vector3f(com.jme3.math.Vector3f) TreeMap(java.util.TreeMap) Face(com.jme3.scene.plugins.blender.meshes.Face)

Aggregations

Vector3f (com.jme3.math.Vector3f)14 Pointer (com.jme3.scene.plugins.blender.file.Pointer)8 Structure (com.jme3.scene.plugins.blender.file.Structure)6 Curve (com.jme3.scene.shape.Curve)5 ArrayList (java.util.ArrayList)4 Quaternion (com.jme3.math.Quaternion)3 Spline (com.jme3.math.Spline)3 Geometry (com.jme3.scene.Geometry)3 FileBlockHeader (com.jme3.scene.plugins.blender.file.FileBlockHeader)3 Face (com.jme3.scene.plugins.blender.meshes.Face)3 FloatBuffer (java.nio.FloatBuffer)3 BoneTrack (com.jme3.animation.BoneTrack)2 SpatialTrack (com.jme3.animation.SpatialTrack)2 Material (com.jme3.material.Material)2 Node (com.jme3.scene.Node)2 BlenderInputStream (com.jme3.scene.plugins.blender.file.BlenderInputStream)2 DynamicArray (com.jme3.scene.plugins.blender.file.DynamicArray)2 MeshHelper (com.jme3.scene.plugins.blender.meshes.MeshHelper)2 TemporalMesh (com.jme3.scene.plugins.blender.meshes.TemporalMesh)2 BoundingBox (com.jme3.bounding.BoundingBox)1