use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TerrainQuad method getHeightmapHeight.
/**
* This will just get the heightmap value at the supplied point,
* not an interpolated (actual) height value.
*/
protected float getHeightmapHeight(int x, int z) {
int quad = findQuadrant(x, z);
int split = (size + 1) >> 1;
if (children != null) {
for (int i = children.size(); --i >= 0; ) {
Spatial spat = children.get(i);
int col = x;
int row = z;
boolean match = false;
// get the childs quadrant
int childQuadrant = 0;
if (spat instanceof TerrainQuad) {
childQuadrant = ((TerrainQuad) spat).getQuadrant();
} else if (spat instanceof TerrainPatch) {
childQuadrant = ((TerrainPatch) spat).getQuadrant();
}
if (childQuadrant == 1 && (quad & 1) != 0) {
match = true;
} else if (childQuadrant == 2 && (quad & 2) != 0) {
row = z - split + 1;
match = true;
} else if (childQuadrant == 3 && (quad & 4) != 0) {
col = x - split + 1;
match = true;
} else if (childQuadrant == 4 && (quad & 8) != 0) {
col = x - split + 1;
row = z - split + 1;
match = true;
}
if (match) {
if (spat instanceof TerrainQuad) {
return ((TerrainQuad) spat).getHeightmapHeight(col, row);
} else if (spat instanceof TerrainPatch) {
return ((TerrainPatch) spat).getHeightmapHeight(col, row);
}
}
}
}
return Float.NaN;
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TerrainQuad method findMatchingChild.
private QuadrantChild findMatchingChild(int x, int z) {
int quad = findQuadrant(x, z);
int split = (size + 1) >> 1;
if (children != null) {
for (int i = children.size(); --i >= 0; ) {
Spatial spat = children.get(i);
int col = x;
int row = z;
boolean match = false;
// get the childs quadrant
int childQuadrant = 0;
if (spat instanceof TerrainQuad) {
childQuadrant = ((TerrainQuad) spat).getQuadrant();
} else if (spat instanceof TerrainPatch) {
childQuadrant = ((TerrainPatch) spat).getQuadrant();
}
if (childQuadrant == 1 && (quad & 1) != 0) {
match = true;
} else if (childQuadrant == 2 && (quad & 2) != 0) {
row = z - split + 1;
match = true;
} else if (childQuadrant == 3 && (quad & 4) != 0) {
col = x - split + 1;
match = true;
} else if (childQuadrant == 4 && (quad & 8) != 0) {
col = x - split + 1;
row = z - split + 1;
match = true;
}
if (match)
return new QuadrantChild(col, row, spat);
}
}
return null;
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class AssetTileLoader method getTerrainQuadAt.
public TerrainQuad getTerrainQuadAt(Vector3f location) {
String modelName = assetPath + "/" + name + "_" + Math.round(location.x) + "_" + Math.round(location.y) + "_" + Math.round(location.z) + ".j3o";
Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Load terrain grid tile: {0}", modelName);
TerrainQuad quad = null;
try {
quad = (TerrainQuad) manager.loadModel(modelName);
} catch (Exception e) {
// e.printStackTrace();
}
if (quad == null) {
Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Could not load terrain grid tile: {0}", modelName);
quad = createNewQuad(location);
} else {
Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Loaded terrain grid tile: {0}", modelName);
}
return quad;
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class FractalTileLoader method getTerrainQuadAt.
public TerrainQuad getTerrainQuadAt(Vector3f location) {
HeightMap heightMapAt = getHeightMapAt(location);
TerrainQuad q = new TerrainQuad("Quad" + location, patchSize, quadSize, heightMapAt == null ? null : heightMapAt.getHeightMap());
return q;
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TerrainQuad method createQuadPatch.
/**
* <code>createQuadPatch</code> creates four child patches from this quad.
*/
protected void createQuadPatch(float[] heightMap) {
// create 4 terrain patches
int quarterSize = size >> 2;
int halfSize = size >> 1;
int split = (size + 1) >> 1;
//if (lodCalculator == null)
// lodCalculator = createDefaultLodCalculator(); // set a default one
offsetAmount += quarterSize;
// 1 lower left
float[] heightBlock1 = createHeightSubBlock(heightMap, 0, 0, split);
Vector3f origin1 = new Vector3f(-halfSize * stepScale.x, 0, -halfSize * stepScale.z);
Vector2f tempOffset1 = new Vector2f();
tempOffset1.x = offset.x;
tempOffset1.y = offset.y;
tempOffset1.x += origin1.x / 2;
tempOffset1.y += origin1.z / 2;
TerrainPatch patch1 = new TerrainPatch(getName() + "Patch1", split, stepScale, heightBlock1, origin1, totalSize, tempOffset1, offsetAmount);
patch1.setQuadrant((short) 1);
this.attachChild(patch1);
patch1.setModelBound(new BoundingBox());
patch1.updateModelBound();
//patch1.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch1);
// 2 upper left
float[] heightBlock2 = createHeightSubBlock(heightMap, 0, split - 1, split);
Vector3f origin2 = new Vector3f(-halfSize * stepScale.x, 0, 0);
Vector2f tempOffset2 = new Vector2f();
tempOffset2.x = offset.x;
tempOffset2.y = offset.y;
tempOffset2.x += origin1.x / 2;
tempOffset2.y += quarterSize * stepScale.z;
TerrainPatch patch2 = new TerrainPatch(getName() + "Patch2", split, stepScale, heightBlock2, origin2, totalSize, tempOffset2, offsetAmount);
patch2.setQuadrant((short) 2);
this.attachChild(patch2);
patch2.setModelBound(new BoundingBox());
patch2.updateModelBound();
//patch2.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch2);
// 3 lower right
float[] heightBlock3 = createHeightSubBlock(heightMap, split - 1, 0, split);
Vector3f origin3 = new Vector3f(0, 0, -halfSize * stepScale.z);
Vector2f tempOffset3 = new Vector2f();
tempOffset3.x = offset.x;
tempOffset3.y = offset.y;
tempOffset3.x += quarterSize * stepScale.x;
tempOffset3.y += origin3.z / 2;
TerrainPatch patch3 = new TerrainPatch(getName() + "Patch3", split, stepScale, heightBlock3, origin3, totalSize, tempOffset3, offsetAmount);
patch3.setQuadrant((short) 3);
this.attachChild(patch3);
patch3.setModelBound(new BoundingBox());
patch3.updateModelBound();
//patch3.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch3);
// 4 upper right
float[] heightBlock4 = createHeightSubBlock(heightMap, split - 1, split - 1, split);
Vector3f origin4 = new Vector3f(0, 0, 0);
Vector2f tempOffset4 = new Vector2f();
tempOffset4.x = offset.x;
tempOffset4.y = offset.y;
tempOffset4.x += quarterSize * stepScale.x;
tempOffset4.y += quarterSize * stepScale.z;
TerrainPatch patch4 = new TerrainPatch(getName() + "Patch4", split, stepScale, heightBlock4, origin4, totalSize, tempOffset4, offsetAmount);
patch4.setQuadrant((short) 4);
this.attachChild(patch4);
patch4.setModelBound(new BoundingBox());
patch4.updateModelBound();
//patch4.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch4);
}
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