use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TestTextureAtlas method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(50);
Node scene = new Node("Scene");
Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene");
obj1.setLocalTranslation(-4, 0, 0);
Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
obj2.setLocalTranslation(-2, 0, 0);
Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
obj3.setLocalTranslation(-0, 0, 0);
Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
obj4.setLocalTranslation(2, 0, 0);
Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
obj5.setLocalTranslation(4, 0, 0);
scene.attachChild(obj1);
scene.attachChild(obj2);
scene.attachChild(obj3);
scene.attachChild(obj4);
scene.attachChild(obj5);
Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048);
AmbientLight al = new AmbientLight();
rootNode.addLight(al);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal());
sun.setColor(ColorRGBA.White.clone().multLocal(2));
rootNode.addLight(sun);
rootNode.attachChild(geom);
//quad to display material
Geometry box = new Geometry("displayquad", new Quad(4, 4));
box.setMaterial(geom.getMaterial());
box.setLocalTranslation(0, 1, 3);
rootNode.attachChild(box);
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TestTransparentSSAO method simpleInitApp.
public void simpleInitApp() {
renderManager.setAlphaToCoverage(true);
cam.setLocation(new Vector3f(0.14914267f, 0.58147097f, 4.7686534f));
cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f));
// cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
// cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(ShadowMode.Receive);
TangentBinormalGenerator.generate(geom);
rootNode.attachChild(geom);
// create the geometry and attach it
Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
teaGeom.setQueueBucket(Bucket.Transparent);
teaGeom.setShadowMode(ShadowMode.Cast);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(al);
DirectionalLight dl1 = new DirectionalLight();
dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl1);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
//0.49997783f, 42.598858f, 35.999966f, 0.39299846f
SSAOFilter ssao = new SSAOFilter();
fpp.addFilter(ssao);
SSAOUI ui = new SSAOUI(inputManager, ssao);
viewPort.addProcessor(fpp);
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TestSceneWater method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene = new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
File file = new File("wildhouse.zip");
if (file.exists()) {
useHttp = false;
}
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
//add lightPos Geometry
Sphere lite = new Sphere(8, 8, 3.0f);
Geometry lightSphere = new Geometry("lightsphere", lite);
lightSphere.setMaterial(mat);
Vector3f lightPos = lightDir.multLocal(-400);
lightSphere.setLocalTranslation(lightPos);
rootNode.attachChild(lightSphere);
SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
waterProcessor.setReflectionScene(mainScene);
waterProcessor.setDebug(false);
waterProcessor.setLightPosition(lightPos);
waterProcessor.setRefractionClippingOffset(1.0f);
//setting the water plane
Vector3f waterLocation = new Vector3f(0, -20, 0);
waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y)));
WaterUI waterUi = new WaterUI(inputManager, waterProcessor);
waterProcessor.setWaterColor(ColorRGBA.Brown);
waterProcessor.setDebug(true);
//lower render size for higher performance
// waterProcessor.setRenderSize(128,128);
//raise depth to see through water
// waterProcessor.setWaterDepth(20);
//lower the distortion scale if the waves appear too strong
// waterProcessor.setDistortionScale(0.1f);
//lower the speed of the waves if they are too fast
// waterProcessor.setWaveSpeed(0.01f);
Quad quad = new Quad(400, 400);
//the texture coordinates define the general size of the waves
quad.scaleTextureCoordinates(new Vector2f(6f, 6f));
Geometry water = new Geometry("water", quad);
water.setShadowMode(ShadowMode.Receive);
water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
water.setMaterial(waterProcessor.getMaterial());
water.setLocalTranslation(-200, -20, 250);
rootNode.attachChild(water);
viewPort.addProcessor(waterProcessor);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TestSimpleWater method simpleInitApp.
@Override
public void simpleInitApp() {
initInput();
initScene();
//create processor
waterProcessor = new SimpleWaterProcessor(assetManager);
waterProcessor.setReflectionScene(sceneNode);
waterProcessor.setDebug(true);
viewPort.addProcessor(waterProcessor);
waterProcessor.setLightPosition(lightPos);
//create water quad
//waterPlane = waterProcessor.createWaterGeometry(100, 100);
waterPlane = (Spatial) assetManager.loadModel("Models/WaterTest/WaterTest.mesh.xml");
waterPlane.setMaterial(waterProcessor.getMaterial());
waterPlane.setLocalScale(40);
waterPlane.setLocalTranslation(-5, 0, 5);
rootNode.attachChild(waterPlane);
}
use of com.jme3.scene.shape.Quad in project jmonkeyengine by jMonkeyEngine.
the class TerrainQuad method createQuad.
/**
* Quadrants, world coordinates, and heightmap coordinates (Y-up):
*
* -z
* -u |
* -v 1|3
* -x ----+---- x
* 2|4 u
* | v
* z
* <code>createQuad</code> generates four new quads from this quad.
* The heightmap's top left (0,0) coordinate is at the bottom, -x,-z
* coordinate of the terrain, so it grows in the positive x.z direction.
*/
protected void createQuad(int blockSize, float[] heightMap) {
// create 4 terrain quads
int quarterSize = size >> 2;
int split = (size + 1) >> 1;
Vector2f tempOffset = new Vector2f();
offsetAmount += quarterSize;
//if (lodCalculator == null)
// lodCalculator = createDefaultLodCalculator(); // set a default one
// 1 upper left of heightmap, upper left quad
float[] heightBlock1 = createHeightSubBlock(heightMap, 0, 0, split);
Vector3f origin1 = new Vector3f(-quarterSize * stepScale.x, 0, -quarterSize * stepScale.z);
tempOffset.x = offset.x;
tempOffset.y = offset.y;
tempOffset.x += origin1.x;
tempOffset.y += origin1.z;
TerrainQuad quad1 = new TerrainQuad(getName() + "Quad1", blockSize, split, stepScale, heightBlock1, totalSize, tempOffset, offsetAmount);
quad1.setLocalTranslation(origin1);
quad1.quadrant = 1;
this.attachChild(quad1);
// 2 lower left of heightmap, lower left quad
float[] heightBlock2 = createHeightSubBlock(heightMap, 0, split - 1, split);
Vector3f origin2 = new Vector3f(-quarterSize * stepScale.x, 0, quarterSize * stepScale.z);
tempOffset = new Vector2f();
tempOffset.x = offset.x;
tempOffset.y = offset.y;
tempOffset.x += origin2.x;
tempOffset.y += origin2.z;
TerrainQuad quad2 = new TerrainQuad(getName() + "Quad2", blockSize, split, stepScale, heightBlock2, totalSize, tempOffset, offsetAmount);
quad2.setLocalTranslation(origin2);
quad2.quadrant = 2;
this.attachChild(quad2);
// 3 upper right of heightmap, upper right quad
float[] heightBlock3 = createHeightSubBlock(heightMap, split - 1, 0, split);
Vector3f origin3 = new Vector3f(quarterSize * stepScale.x, 0, -quarterSize * stepScale.z);
tempOffset = new Vector2f();
tempOffset.x = offset.x;
tempOffset.y = offset.y;
tempOffset.x += origin3.x;
tempOffset.y += origin3.z;
TerrainQuad quad3 = new TerrainQuad(getName() + "Quad3", blockSize, split, stepScale, heightBlock3, totalSize, tempOffset, offsetAmount);
quad3.setLocalTranslation(origin3);
quad3.quadrant = 3;
this.attachChild(quad3);
// 4 lower right of heightmap, lower right quad
float[] heightBlock4 = createHeightSubBlock(heightMap, split - 1, split - 1, split);
Vector3f origin4 = new Vector3f(quarterSize * stepScale.x, 0, quarterSize * stepScale.z);
tempOffset = new Vector2f();
tempOffset.x = offset.x;
tempOffset.y = offset.y;
tempOffset.x += origin4.x;
tempOffset.y += origin4.z;
TerrainQuad quad4 = new TerrainQuad(getName() + "Quad4", blockSize, split, stepScale, heightBlock4, totalSize, tempOffset, offsetAmount);
quad4.setLocalTranslation(origin4);
quad4.quadrant = 4;
this.attachChild(quad4);
}
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