use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestCollision method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);
setupKeys();
matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex1", grass);
matRock.setFloat("Tex1Scale", 64f);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex2", dirt);
matRock.setFloat("Tex2Scale", 32f);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", 128f);
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(2, 2, 2));
// unlock it so we can edit the height
terrain.setLocked(false);
rootNode.attachChild(terrain);
/**
* Create PhysicsRigidBodyControl for collision
*/
terrain.addControl(new RigidBodyControl(0));
bulletAppState.getPhysicsSpace().addAll(terrain);
// let them drop from the sky
for (int i = 0; i < 5; i++) {
float r = (float) (8 * Math.random());
Geometry sphere = new Geometry("cannonball", new Sphere(10, 10, r));
sphere.setMaterial(matWire);
// random position
float x = (float) (20 * Math.random()) - 40;
// random position
float y = (float) (20 * Math.random()) - 40;
// random position
float z = (float) (20 * Math.random()) - 40;
sphere.setLocalTranslation(new Vector3f(x, 100 + y, z));
sphere.addControl(new RigidBodyControl(new SphereCollisionShape(r), 2));
rootNode.attachChild(sphere);
bulletAppState.getPhysicsSpace().add(sphere);
}
collisionBox = new Geometry("collisionBox", new Box(2, 2, 2));
collisionBox.setModelBound(new BoundingBox());
collisionBox.setLocalTranslation(new Vector3f(20, 95, 30));
collisionBox.setMaterial(matWire);
rootNode.attachChild(collisionBox);
selectedCollisionObject = collisionBox;
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f, -0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
cam.setLocation(new Vector3f(0, 25, -10));
cam.lookAtDirection(new Vector3f(0, -1, 0).normalizeLocal(), Vector3f.UNIT_Y);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TestAnisotropicFilter method createCheckerBoardMaterial.
private static Material createCheckerBoardMaterial(AssetManager assetManager) {
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
// assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.dds");
Texture tex = createCheckerBoardTexture();
tex.setMagFilter(Texture.MagFilter.Bilinear);
tex.setMinFilter(Texture.MinFilter.Trilinear);
tex.setWrap(Texture.WrapMode.Repeat);
mat.setTexture("ColorMap", tex);
return mat;
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class NormalRecalcControl method write.
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(terrain, "terrain", null);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class NormalRecalcControl method read.
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
terrain = (TerrainQuad) ic.readSavable("terrain", null);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TerrainGrid method getMaterial.
@Override
public Material getMaterial(Vector3f worldLocation) {
if (worldLocation == null)
return null;
Vector3f tileCell = getTileCell(worldLocation);
Terrain terrain = cache.get(tileCell);
if (terrain == null)
// terrain not loaded for that cell yet!
return null;
return terrain.getMaterial(worldLocation);
}
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