use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TestFog method createTerrain.
private void createTerrain(Node rootNode) {
Material matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
matRock.setBoolean("WardIso", true);
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(Texture.WrapMode.Repeat);
matRock.setTexture("DiffuseMap", grass);
matRock.setFloat("DiffuseMap_0_scale", 64);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(Texture.WrapMode.Repeat);
matRock.setTexture("DiffuseMap_1", dirt);
matRock.setFloat("DiffuseMap_1_scale", 16);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(Texture.WrapMode.Repeat);
matRock.setTexture("DiffuseMap_2", rock);
matRock.setFloat("DiffuseMap_2_scale", 128);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(Texture.WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(Texture.WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(Texture.WrapMode.Repeat);
matRock.setTexture("NormalMap", normalMap0);
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
TerrainQuad terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(5, 5, 5));
terrain.setLocalTranslation(new Vector3f(0, -30, 0));
// unlock it so we can edit the height
terrain.setLocked(false);
terrain.setShadowMode(RenderQueue.ShadowMode.Receive);
rootNode.attachChild(terrain);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TestLightScattering method simpleInitApp.
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
// cam.setDirection(new Vector3f(0,-0.5f,1.0f));
// cam.setLocation(new Vector3f(0, 300, -500));
//cam.setFrustumFar(1000);
flyCam.setMoveSpeed(10);
Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
TangentBinormalGenerator.generate(((Geometry) ((Node) scene).getChild(0)).getMesh());
scene.setMaterial(mat);
scene.setShadowMode(ShadowMode.CastAndReceive);
scene.setLocalScale(400);
scene.setLocalTranslation(0, -10, -120);
rootNode.attachChild(scene);
// load sky
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
int numSamples = getContext().getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
Vector3f lightPos = lightDir.multLocal(-3000);
LightScatteringFilter filter = new LightScatteringFilter(lightPos);
LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
fpp.addFilter(filter);
viewPort.addProcessor(fpp);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TestCustomAnim method simpleInitApp.
@Override
public void simpleInitApp() {
AmbientLight al = new AmbientLight();
rootNode.addLight(al);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
Box box = new Box(1, 1, 1);
VertexBuffer weightsHW = new VertexBuffer(Type.HWBoneWeight);
VertexBuffer indicesHW = new VertexBuffer(Type.HWBoneIndex);
indicesHW.setUsage(Usage.CpuOnly);
weightsHW.setUsage(Usage.CpuOnly);
box.setBuffer(weightsHW);
box.setBuffer(indicesHW);
// Setup bone weight buffer
FloatBuffer weights = FloatBuffer.allocate(box.getVertexCount() * 4);
VertexBuffer weightsBuf = new VertexBuffer(Type.BoneWeight);
weightsBuf.setupData(Usage.CpuOnly, 4, Format.Float, weights);
box.setBuffer(weightsBuf);
// Setup bone index buffer
ByteBuffer indices = ByteBuffer.allocate(box.getVertexCount() * 4);
VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex);
indicesBuf.setupData(Usage.CpuOnly, 4, Format.UnsignedByte, indices);
box.setBuffer(indicesBuf);
// Create bind pose buffers
box.generateBindPose(true);
// Create skeleton
bone = new Bone("root");
bone.setBindTransforms(Vector3f.ZERO, Quaternion.IDENTITY, Vector3f.UNIT_XYZ);
bone.setUserControl(true);
skeleton = new Skeleton(new Bone[] { bone });
// Assign all verticies to bone 0 with weight 1
for (int i = 0; i < box.getVertexCount() * 4; i += 4) {
// assign vertex to bone index 0
indices.array()[i + 0] = 0;
indices.array()[i + 1] = 0;
indices.array()[i + 2] = 0;
indices.array()[i + 3] = 0;
// set weight to 1 only for first entry
weights.array()[i + 0] = 1;
weights.array()[i + 1] = 0;
weights.array()[i + 2] = 0;
weights.array()[i + 3] = 0;
}
// Maximum number of weights per bone is 1
box.setMaxNumWeights(1);
// Create model
Geometry geom = new Geometry("box", box);
geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
Node model = new Node("model");
model.attachChild(geom);
// Create skeleton control
SkeletonControl skeletonControl = new SkeletonControl(skeleton);
model.addControl(skeletonControl);
rootNode.attachChild(model);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TestTransparentCartoonEdge method simpleInitApp.
public void simpleInitApp() {
renderManager.setAlphaToCoverage(true);
cam.setLocation(new Vector3f(0.14914267f, 0.58147097f, 4.7686534f));
cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f));
// cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
// cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(geom);
// create the geometry and attach it
Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
teaGeom.setQueueBucket(Bucket.Transparent);
teaGeom.setShadowMode(ShadowMode.Cast);
makeToonish(teaGeom);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(al);
DirectionalLight dl1 = new DirectionalLight();
dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl1);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
CartoonEdgeFilter toon = new CartoonEdgeFilter();
toon.setEdgeWidth(0.5f);
toon.setEdgeIntensity(1.0f);
toon.setNormalThreshold(0.8f);
fpp.addFilter(toon);
viewPort.addProcessor(fpp);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TestColorApp method simpleInitApp.
@Override
public void simpleInitApp() {
// Lights
DirectionalLight sun = new DirectionalLight();
Vector3f sunPosition = new Vector3f(1, -1, 1);
sun.setDirection(sunPosition);
sun.setColor(new ColorRGBA(1f, 1f, 1f, 1f));
rootNode.addLight(sun);
//DirectionalLightShadowFilter sun_renderer = new DirectionalLightShadowFilter(assetManager, 2048, 4);
DirectionalLightShadowRenderer sun_renderer = new DirectionalLightShadowRenderer(assetManager, 2048, 1);
sun_renderer.setLight(sun);
viewPort.addProcessor(sun_renderer);
// FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
// fpp.addFilter(sun_renderer);
// viewPort.addProcessor(fpp);
rootNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
// Camera
viewPort.setBackgroundColor(new ColorRGBA(.6f, .6f, .6f, 1f));
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
// Objects
// Ground Object
final Geometry groundBoxWhite = new Geometry("Box", new Box(7.5f, 7.5f, .25f));
float[] f = { -FastMath.PI / 2, 3 * FastMath.PI / 2, 0f };
groundBoxWhite.setLocalRotation(new Quaternion(f));
groundBoxWhite.move(7.5f, -.75f, 7.5f);
final Material groundMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
groundMaterial.setColor("Diffuse", new ColorRGBA(.9f, .9f, .9f, .9f));
groundBoxWhite.setMaterial(groundMaterial);
groundBoxWhite.addControl(chaseCam);
rootNode.attachChild(groundBoxWhite);
// Planter
Geometry planterBox = new Geometry("Box", new Box(.5f, .5f, .5f));
final Material planterMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
planterMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
planterBox.setMaterial(groundMaterial);
planterBox.setLocalTranslation(10, 0, 9);
rootNode.attachChild(planterBox);
// Action!
inputManager.addMapping("on", new KeyTrigger(KeyInput.KEY_Z));
inputManager.addMapping("off", new KeyTrigger(KeyInput.KEY_X));
inputManager.addListener(new AnalogListener() {
@Override
public void onAnalog(String s, float v, float v1) {
if (s.equals("on")) {
groundBoxWhite.setMaterial(planterMaterial);
}
if (s.equals("off")) {
groundBoxWhite.setMaterial(groundMaterial);
}
}
}, "on", "off");
inputEnabled = true;
}
Aggregations