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Example 26 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridTileLoaderTest method simpleInitApp.

@Override
public void simpleInitApp() {
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
    // Parameters to material:
    // regionXColorMap: X = 1..4 the texture that should be appliad to state X
    // regionX: a Vector3f containing the following information:
    //      regionX.x: the start height of the region
    //      regionX.y: the end height of the region
    //      regionX.z: the texture scale for the region
    //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
    // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
    // slopeTileFactor: the texture scale for slopes
    // terrainSize: the total size of the terrain (used for scaling the texture)
    // GRASS texture
    Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region1ColorMap", grass);
    this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
    // DIRT texture
    Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region2ColorMap", dirt);
    this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
    // ROCK texture
    Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    rock.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region3ColorMap", rock);
    this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("region4ColorMap", rock);
    this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("slopeColorMap", rock);
    this.mat_terrain.setFloat("slopeTileFactor", 32);
    this.mat_terrain.setFloat("terrainSize", 129);
    //quad.getHeightMap(), terrain.getLocalScale()), 0
    AssetTileLoader grid = new AssetTileLoader(assetManager, "testgrid", "TerrainGrid");
    this.terrain = new TerrainGrid("terrain", 65, 257, grid);
    this.terrain.setMaterial(this.mat_terrain);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    //        try {
    //            BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
    //                    + "TerrainGrid.j3o"));
    //        } catch (IOException ex) {
    //            Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
    //        }
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
        terrain.addListener(new TerrainGridListener() {

            public void gridMoved(Vector3f newCenter) {
            }

            public void tileAttached(Vector3f cell, TerrainQuad quad) {
                while (quad.getControl(RigidBodyControl.class) != null) {
                    quad.removeControl(RigidBodyControl.class);
                }
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }

            public void tileDetached(Vector3f cell, TerrainQuad quad) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
        });
    }
    this.initKeys();
}
Also used : CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) Material(com.jme3.material.Material) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) AssetTileLoader(com.jme3.terrain.geomipmap.grid.AssetTileLoader) ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad)

Example 27 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TerrainTest method simpleInitApp.

@Override
public void simpleInitApp() {
    setupKeys();
    // First, we load up our textures and the heightmap texture for the terrain
    // TERRAIN TEXTURE material
    matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    // ALPHA map (for splat textures)
    matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    // HEIGHTMAP image (for the terrain heightmap)
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex1", grass);
    matRock.setFloat("Tex1Scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex2", dirt);
    matRock.setFloat("Tex2Scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex3", rock);
    matRock.setFloat("Tex3Scale", rockScale);
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    // CREATE HEIGHTMAP
    AbstractHeightMap heightmap = null;
    try {
        //heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    /*
         * Here we create the actual terrain. The tiles will be 65x65, and the total size of the
         * terrain will be 513x513. It uses the heightmap we created to generate the height values.
         */
    /**
         * Optimal terrain patch size is 65 (64x64).
         * The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
         * size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
         */
    terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    terrain.addControl(control);
    terrain.setMaterial(matRock);
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(2f, 0.5f, 2f);
    rootNode.attachChild(terrain);
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
    cam.setLocation(new Vector3f(0, 10, -10));
    cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 28 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestAndroid method simpleInitApp.

@Override
public void simpleInitApp() {
    setupKeys();
    // First, we load up our textures and the heightmap texture for the terrain
    // TERRAIN TEXTURE material
    matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    // ALPHA map (for splat textures)
    matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    // HEIGHTMAP image (for the terrain heightmap)
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains128.png");
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex1", grass);
    matRock.setFloat("Tex1Scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex2", dirt);
    matRock.setFloat("Tex2Scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex3", rock);
    matRock.setFloat("Tex3Scale", rockScale);
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    // CREATE HEIGHTMAP
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    /*
         * Here we create the actual terrain. The tiles will be 33x33, and the total size of the
         * terrain will be 129x129. It uses the heightmap we created to generate the height values.
         */
    terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap());
    TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
    terrain.addControl(control);
    terrain.setMaterial(matRock);
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(8f, 0.5f, 8f);
    rootNode.attachChild(terrain);
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
    cam.setLocation(new Vector3f(0, 10, -10));
    cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 29 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestTile method simpleInitApp.

@Override
public void simpleInitApp() {
    loadHintText();
    setupKeys();
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    terrain = new TiledTerrain();
    rootNode.attachChild(terrain);
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
    AmbientLight ambLight = new AmbientLight();
    ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
    rootNode.addLight(ambLight);
    cam.setLocation(new Vector3f(0, 256, 0));
    cam.lookAtDirection(new Vector3f(0, -1, -1).normalizeLocal(), Vector3f.UNIT_Y);
    Sphere s = new Sphere(12, 12, 3);
    Geometry g = new Geometry("marker");
    g.setMesh(s);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Red);
    g.setMaterial(mat);
    g.setLocalTranslation(0, -100, 0);
    rootNode.attachChild(g);
    Geometry g2 = new Geometry("marker");
    g2.setMesh(s);
    mat.setColor("Color", ColorRGBA.Red);
    g2.setMaterial(mat);
    g2.setLocalTranslation(10, -100, 0);
    rootNode.attachChild(g2);
    Geometry g3 = new Geometry("marker");
    g3.setMesh(s);
    mat.setColor("Color", ColorRGBA.Red);
    g3.setMaterial(mat);
    g3.setLocalTranslation(0, -100, 10);
    rootNode.attachChild(g3);
}
Also used : Sphere(com.jme3.scene.shape.Sphere) Geometry(com.jme3.scene.Geometry) ColorRGBA(com.jme3.math.ColorRGBA) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) Material(com.jme3.material.Material) AmbientLight(com.jme3.light.AmbientLight)

Example 30 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TestTextureArray method simpleInitApp.

@Override
public void simpleInitApp() {
    Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
    for (Caps caps : renderManager.getRenderer().getCaps()) {
        System.out.println(caps.name());
    }
    if (!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)) {
        throw new UnsupportedOperationException("Your hardware does not support TextureArray");
    }
    Texture tex1 = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
    Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    List<Image> images = new ArrayList<Image>();
    images.add(tex1.getImage());
    images.add(tex2.getImage());
    TextureArray tex3 = new TextureArray(images);
    tex3.setMinFilter(Texture.MinFilter.Trilinear);
    mat.setTexture("ColorMap", tex3);
    Mesh m = new Mesh();
    Vector3f[] vertices = new Vector3f[8];
    vertices[0] = new Vector3f(0, 0, 0);
    vertices[1] = new Vector3f(3, 0, 0);
    vertices[2] = new Vector3f(0, 3, 0);
    vertices[3] = new Vector3f(3, 3, 0);
    vertices[4] = new Vector3f(3, 0, 0);
    vertices[5] = new Vector3f(6, 0, 0);
    vertices[6] = new Vector3f(3, 3, 0);
    vertices[7] = new Vector3f(6, 3, 0);
    Vector3f[] texCoord = new Vector3f[8];
    texCoord[0] = new Vector3f(0, 0, 0);
    texCoord[1] = new Vector3f(1, 0, 0);
    texCoord[2] = new Vector3f(0, 1, 0);
    texCoord[3] = new Vector3f(1, 1, 0);
    texCoord[4] = new Vector3f(0, 0, 1);
    texCoord[5] = new Vector3f(1, 0, 1);
    texCoord[6] = new Vector3f(0, 1, 1);
    texCoord[7] = new Vector3f(1, 1, 1);
    int[] indexes = { 2, 0, 1, 1, 3, 2, 6, 4, 5, 5, 7, 6 };
    m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
    m.setBuffer(Type.TexCoord, 3, BufferUtils.createFloatBuffer(texCoord));
    m.setBuffer(Type.Index, 1, BufferUtils.createIntBuffer(indexes));
    m.updateBound();
    Geometry geom = new Geometry("Mesh", m);
    geom.setMaterial(mat);
    rootNode.attachChild(geom);
}
Also used : ArrayList(java.util.ArrayList) Mesh(com.jme3.scene.Mesh) Material(com.jme3.material.Material) Image(com.jme3.texture.Image) Texture(com.jme3.texture.Texture) Geometry(com.jme3.scene.Geometry) Vector3f(com.jme3.math.Vector3f) TextureArray(com.jme3.texture.TextureArray) Caps(com.jme3.renderer.Caps)

Aggregations

Material (com.jme3.material.Material)54 Vector3f (com.jme3.math.Vector3f)43 Texture (com.jme3.texture.Texture)38 Geometry (com.jme3.scene.Geometry)32 DirectionalLight (com.jme3.light.DirectionalLight)23 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)21 Box (com.jme3.scene.shape.Box)20 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)17 AbstractHeightMap (com.jme3.terrain.heightmap.AbstractHeightMap)15 ImageBasedHeightMap (com.jme3.terrain.heightmap.ImageBasedHeightMap)15 AmbientLight (com.jme3.light.AmbientLight)14 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)13 Node (com.jme3.scene.Node)12 Sphere (com.jme3.scene.shape.Sphere)11 Vector2f (com.jme3.math.Vector2f)10 Spatial (com.jme3.scene.Spatial)10 ArrayList (java.util.ArrayList)10 TextureKey (com.jme3.asset.TextureKey)9 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)9 ColorRGBA (com.jme3.math.ColorRGBA)8