use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TerrainGridTileLoaderTest method simpleInitApp.
@Override
public void simpleInitApp() {
File file = new File("TerrainGridTestData.zip");
if (!file.exists()) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
}
this.flyCam.setMoveSpeed(100f);
ScreenshotAppState state = new ScreenshotAppState();
this.stateManager.attach(state);
// TERRAIN TEXTURE material
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
// Parameters to material:
// regionXColorMap: X = 1..4 the texture that should be appliad to state X
// regionX: a Vector3f containing the following information:
// regionX.x: the start height of the region
// regionX.y: the end height of the region
// regionX.z: the texture scale for the region
// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
// slopeTileFactor: the texture scale for slopes
// terrainSize: the total size of the terrain (used for scaling the texture)
// GRASS texture
Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
this.mat_terrain.setTexture("region1ColorMap", grass);
this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
// DIRT texture
Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
this.mat_terrain.setTexture("region2ColorMap", dirt);
this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
// ROCK texture
Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
rock.setWrap(WrapMode.Repeat);
this.mat_terrain.setTexture("region3ColorMap", rock);
this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
this.mat_terrain.setTexture("region4ColorMap", rock);
this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
this.mat_terrain.setTexture("slopeColorMap", rock);
this.mat_terrain.setFloat("slopeTileFactor", 32);
this.mat_terrain.setFloat("terrainSize", 129);
//quad.getHeightMap(), terrain.getLocalScale()), 0
AssetTileLoader grid = new AssetTileLoader(assetManager, "testgrid", "TerrainGrid");
this.terrain = new TerrainGrid("terrain", 65, 257, grid);
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, 0, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
// try {
// BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
// + "TerrainGrid.j3o"));
// } catch (IOException ex) {
// Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
// }
this.rootNode.attachChild(this.terrain);
TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
this.terrain.addControl(control);
final BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
this.getCamera().setLocation(new Vector3f(0, 256, 0));
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
if (usePhysics) {
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
player3 = new CharacterControl(capsuleShape, 0.5f);
player3.setJumpSpeed(20);
player3.setFallSpeed(10);
player3.setGravity(10);
player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
bulletAppState.getPhysicsSpace().add(player3);
terrain.addListener(new TerrainGridListener() {
public void gridMoved(Vector3f newCenter) {
}
public void tileAttached(Vector3f cell, TerrainQuad quad) {
while (quad.getControl(RigidBodyControl.class) != null) {
quad.removeControl(RigidBodyControl.class);
}
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
bulletAppState.getPhysicsSpace().add(quad);
}
public void tileDetached(Vector3f cell, TerrainQuad quad) {
if (quad.getControl(RigidBodyControl.class) != null) {
bulletAppState.getPhysicsSpace().remove(quad);
quad.removeControl(RigidBodyControl.class);
}
}
});
}
this.initKeys();
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TerrainTest method simpleInitApp.
@Override
public void simpleInitApp() {
setupKeys();
// First, we load up our textures and the heightmap texture for the terrain
// TERRAIN TEXTURE material
matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
// ALPHA map (for splat textures)
matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex1", grass);
matRock.setFloat("Tex1Scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex2", dirt);
matRock.setFloat("Tex2Scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", rockScale);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
/*
* Here we create the actual terrain. The tiles will be 65x65, and the total size of the
* terrain will be 513x513. It uses the heightmap we created to generate the height values.
*/
/**
* Optimal terrain patch size is 65 (64x64).
* The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
* size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
*/
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(2f, 0.5f, 2f);
rootNode.attachChild(terrain);
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
cam.setLocation(new Vector3f(0, 10, -10));
cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestAndroid method simpleInitApp.
@Override
public void simpleInitApp() {
setupKeys();
// First, we load up our textures and the heightmap texture for the terrain
// TERRAIN TEXTURE material
matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
// ALPHA map (for splat textures)
matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains128.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex1", grass);
matRock.setFloat("Tex1Scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex2", dirt);
matRock.setFloat("Tex2Scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", rockScale);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
/*
* Here we create the actual terrain. The tiles will be 33x33, and the total size of the
* terrain will be 129x129. It uses the heightmap we created to generate the height values.
*/
terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(8f, 0.5f, 8f);
rootNode.attachChild(terrain);
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
cam.setLocation(new Vector3f(0, 10, -10));
cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestTile method simpleInitApp.
@Override
public void simpleInitApp() {
loadHintText();
setupKeys();
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
terrain = new TiledTerrain();
rootNode.attachChild(terrain);
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
AmbientLight ambLight = new AmbientLight();
ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
rootNode.addLight(ambLight);
cam.setLocation(new Vector3f(0, 256, 0));
cam.lookAtDirection(new Vector3f(0, -1, -1).normalizeLocal(), Vector3f.UNIT_Y);
Sphere s = new Sphere(12, 12, 3);
Geometry g = new Geometry("marker");
g.setMesh(s);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Red);
g.setMaterial(mat);
g.setLocalTranslation(0, -100, 0);
rootNode.attachChild(g);
Geometry g2 = new Geometry("marker");
g2.setMesh(s);
mat.setColor("Color", ColorRGBA.Red);
g2.setMaterial(mat);
g2.setLocalTranslation(10, -100, 0);
rootNode.attachChild(g2);
Geometry g3 = new Geometry("marker");
g3.setMesh(s);
mat.setColor("Color", ColorRGBA.Red);
g3.setMaterial(mat);
g3.setLocalTranslation(0, -100, 10);
rootNode.attachChild(g3);
}
use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.
the class TestTextureArray method simpleInitApp.
@Override
public void simpleInitApp() {
Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
for (Caps caps : renderManager.getRenderer().getCaps()) {
System.out.println(caps.name());
}
if (!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)) {
throw new UnsupportedOperationException("Your hardware does not support TextureArray");
}
Texture tex1 = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
List<Image> images = new ArrayList<Image>();
images.add(tex1.getImage());
images.add(tex2.getImage());
TextureArray tex3 = new TextureArray(images);
tex3.setMinFilter(Texture.MinFilter.Trilinear);
mat.setTexture("ColorMap", tex3);
Mesh m = new Mesh();
Vector3f[] vertices = new Vector3f[8];
vertices[0] = new Vector3f(0, 0, 0);
vertices[1] = new Vector3f(3, 0, 0);
vertices[2] = new Vector3f(0, 3, 0);
vertices[3] = new Vector3f(3, 3, 0);
vertices[4] = new Vector3f(3, 0, 0);
vertices[5] = new Vector3f(6, 0, 0);
vertices[6] = new Vector3f(3, 3, 0);
vertices[7] = new Vector3f(6, 3, 0);
Vector3f[] texCoord = new Vector3f[8];
texCoord[0] = new Vector3f(0, 0, 0);
texCoord[1] = new Vector3f(1, 0, 0);
texCoord[2] = new Vector3f(0, 1, 0);
texCoord[3] = new Vector3f(1, 1, 0);
texCoord[4] = new Vector3f(0, 0, 1);
texCoord[5] = new Vector3f(1, 0, 1);
texCoord[6] = new Vector3f(0, 1, 1);
texCoord[7] = new Vector3f(1, 1, 1);
int[] indexes = { 2, 0, 1, 1, 3, 2, 6, 4, 5, 5, 7, 6 };
m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
m.setBuffer(Type.TexCoord, 3, BufferUtils.createFloatBuffer(texCoord));
m.setBuffer(Type.Index, 1, BufferUtils.createIntBuffer(indexes));
m.updateBound();
Geometry geom = new Geometry("Mesh", m);
geom.setMaterial(mat);
rootNode.attachChild(geom);
}
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