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Example 56 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TestUnshadedModel method simpleInitApp.

@Override
public void simpleInitApp() {
    Sphere sphMesh = new Sphere(32, 32, 1);
    sphMesh.setTextureMode(Sphere.TextureMode.Projected);
    sphMesh.updateGeometry(32, 32, 1, false, false);
    TangentBinormalGenerator.generate(sphMesh);
    Geometry sphere = new Geometry("Rock Ball", sphMesh);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    mat.setColor("Ambient", ColorRGBA.DarkGray);
    mat.setColor("Diffuse", ColorRGBA.White);
    mat.setBoolean("UseMaterialColors", true);
    sphere.setMaterial(mat);
    rootNode.attachChild(sphere);
    PointLight pl = new PointLight();
    pl.setColor(ColorRGBA.White);
    pl.setPosition(new Vector3f(4f, 0f, 0f));
    rootNode.addLight(pl);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White);
    rootNode.addLight(al);
}
Also used : Sphere(com.jme3.scene.shape.Sphere) Geometry(com.jme3.scene.Geometry) Vector3f(com.jme3.math.Vector3f) Material(com.jme3.material.Material) PointLight(com.jme3.light.PointLight) AmbientLight(com.jme3.light.AmbientLight)

Example 57 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TestAnimationFactory method simpleInitApp.

@Override
public void simpleInitApp() {
    AmbientLight al = new AmbientLight();
    rootNode.addLight(al);
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(Vector3f.UNIT_XYZ.negate());
    rootNode.addLight(dl);
    // Create model
    Box box = new Box(1, 1, 1);
    Geometry geom = new Geometry("box", box);
    geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
    Node model = new Node("model");
    model.attachChild(geom);
    Box child = new Box(0.5f, 0.5f, 0.5f);
    Geometry childGeom = new Geometry("box", child);
    childGeom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
    Node childModel = new Node("childmodel");
    childModel.setLocalTranslation(2, 2, 2);
    childModel.attachChild(childGeom);
    model.attachChild(childModel);
    TangentBinormalGenerator.generate(model);
    //creating quite complex animation witht the AnimationHelper
    // animation of 6 seconds named "anim" and with 25 frames per second
    AnimationFactory animationFactory = new AnimationFactory(6, "anim", 25);
    //creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU        
    animationFactory.addTimeTranslation(3, new Vector3f(5, 0, 0));
    //reseting the translation to the start position at time = 6
    animationFactory.addTimeTranslation(6, new Vector3f(0, 0, 0));
    //Creating a scale keyFrame at time = 2 with the unit scale.
    animationFactory.addTimeScale(2, new Vector3f(1, 1, 1));
    //Creating a scale keyFrame at time = 4 scaling to 1.5
    animationFactory.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f));
    //reseting the scale to the start value at time = 5
    animationFactory.addTimeScale(5, new Vector3f(1, 1, 1));
    //Creating a rotation keyFrame at time = 0.5 of quarter PI around the Z axis
    animationFactory.addTimeRotation(0.5f, new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Z));
    //rotating back to initial rotation value at time = 1
    animationFactory.addTimeRotation(1, Quaternion.IDENTITY);
    //Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
    //this should result in a complete revolution of the spatial around the x axis in 1 second (from 1 to 2)
    animationFactory.addTimeRotationAngles(2, FastMath.TWO_PI, 0, 0);
    AnimControl control = new AnimControl();
    control.addAnim(animationFactory.buildAnimation());
    model.addControl(control);
    rootNode.attachChild(model);
    //run animation
    control.createChannel().setAnim("anim");
}
Also used : Geometry(com.jme3.scene.Geometry) AnimationFactory(com.jme3.animation.AnimationFactory) Quaternion(com.jme3.math.Quaternion) DirectionalLight(com.jme3.light.DirectionalLight) Node(com.jme3.scene.Node) Vector3f(com.jme3.math.Vector3f) Box(com.jme3.scene.shape.Box) AnimControl(com.jme3.animation.AnimControl) AmbientLight(com.jme3.light.AmbientLight)

Example 58 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TestPostFilters method setupFloor.

public void setupFloor() {
    Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
    Box floor = new Box(50, 1f, 50);
    TangentBinormalGenerator.generate(floor);
    floor.scaleTextureCoordinates(new Vector2f(5, 5));
    Geometry floorGeom = new Geometry("Floor", floor);
    floorGeom.setMaterial(mat);
    floorGeom.setShadowMode(ShadowMode.Receive);
    rootNode.attachChild(floorGeom);
}
Also used : Geometry(com.jme3.scene.Geometry) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box)

Example 59 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TerrainFractalGridTest method simpleInitApp.

@Override
public void simpleInitApp() {
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
    // Parameters to material:
    // regionXColorMap: X = 1..4 the texture that should be appliad to state X
    // regionX: a Vector3f containing the following information:
    //      regionX.x: the start height of the region
    //      regionX.y: the end height of the region
    //      regionX.z: the texture scale for the region
    //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
    // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
    // slopeTileFactor: the texture scale for slopes
    // terrainSize: the total size of the terrain (used for scaling the texture)
    // GRASS texture
    Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region1ColorMap", grass);
    this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale));
    // DIRT texture
    Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region2ColorMap", dirt);
    this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale));
    // ROCK texture
    Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    rock.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region3ColorMap", rock);
    this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("region4ColorMap", rock);
    this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("slopeColorMap", rock);
    this.mat_terrain.setFloat("slopeTileFactor", 32);
    this.mat_terrain.setFloat("terrainSize", 513);
    this.base = new FractalSum();
    this.base.setRoughness(0.7f);
    this.base.setFrequency(1.0f);
    this.base.setAmplitude(1.0f);
    this.base.setLacunarity(2.12f);
    this.base.setOctaves(8);
    this.base.setScale(0.02125f);
    this.base.addModulator(new NoiseModulator() {

        @Override
        public float value(float... in) {
            return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
        }
    });
    FilteredBasis ground = new FilteredBasis(this.base);
    this.perturb = new PerturbFilter();
    this.perturb.setMagnitude(0.119f);
    this.therm = new OptimizedErode();
    this.therm.setRadius(5);
    this.therm.setTalus(0.011f);
    this.smooth = new SmoothFilter();
    this.smooth.setRadius(1);
    this.smooth.setEffect(0.7f);
    this.iterate = new IterativeFilter();
    this.iterate.addPreFilter(this.perturb);
    this.iterate.addPostFilter(this.smooth);
    this.iterate.setFilter(this.therm);
    this.iterate.setIterations(1);
    ground.addPreFilter(this.iterate);
    this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, 256f));
    this.terrain.setMaterial(this.mat_terrain);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
    this.terrain.addControl(control);
    this.getCamera().setLocation(new Vector3f(0, 300, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
}
Also used : FractalTileLoader(com.jme3.terrain.geomipmap.grid.FractalTileLoader) PerturbFilter(com.jme3.terrain.noise.filter.PerturbFilter) FilteredBasis(com.jme3.terrain.noise.basis.FilteredBasis) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) IterativeFilter(com.jme3.terrain.noise.filter.IterativeFilter) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) OptimizedErode(com.jme3.terrain.noise.filter.OptimizedErode) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) NoiseModulator(com.jme3.terrain.noise.modulator.NoiseModulator) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) SmoothFilter(com.jme3.terrain.noise.filter.SmoothFilter) FractalSum(com.jme3.terrain.noise.fractal.FractalSum)

Example 60 with Terrain

use of com.jme3.terrain.Terrain in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridAlphaMapTest method simpleInitApp.

@Override
public void simpleInitApp() {
    DirectionalLight sun = new DirectionalLight();
    sun.setColor(ColorRGBA.White);
    sun.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    rootNode.addLight(sun);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(1.3f));
    rootNode.addLight(al);
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    material.setBoolean("useTriPlanarMapping", false);
    //material.setBoolean("isTerrainGrid", true);
    material.setFloat("Shininess", 0.0f);
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap", grass);
    material.setFloat("DiffuseMap_0_scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap_1", dirt);
    material.setFloat("DiffuseMap_1_scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap_2", rock);
    material.setFloat("DiffuseMap_2_scale", rockScale);
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    this.base = new FractalSum();
    this.base.setRoughness(0.7f);
    this.base.setFrequency(1.0f);
    this.base.setAmplitude(1.0f);
    this.base.setLacunarity(2.12f);
    this.base.setOctaves(8);
    this.base.setScale(0.02125f);
    this.base.addModulator(new NoiseModulator() {

        @Override
        public float value(float... in) {
            return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
        }
    });
    FilteredBasis ground = new FilteredBasis(this.base);
    this.perturb = new PerturbFilter();
    this.perturb.setMagnitude(0.119f);
    this.therm = new OptimizedErode();
    this.therm.setRadius(5);
    this.therm.setTalus(0.011f);
    this.smooth = new SmoothFilter();
    this.smooth.setRadius(1);
    this.smooth.setEffect(0.7f);
    this.iterate = new IterativeFilter();
    this.iterate.addPreFilter(this.perturb);
    this.iterate.addPostFilter(this.smooth);
    this.iterate.setFilter(this.therm);
    this.iterate.setIterations(1);
    ground.addPreFilter(this.iterate);
    this.terrain = new TerrainGrid("terrain", 33, 257, new FractalTileLoader(ground, 256));
    this.terrain.setMaterial(this.material);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
    }
    terrain.addListener(new TerrainGridListener() {

        public void gridMoved(Vector3f newCenter) {
        }

        public void tileAttached(Vector3f cell, TerrainQuad quad) {
            Texture alpha = null;
            try {
                alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_" + (int) cell.x + "_" + (int) cell.z + ".png");
            } catch (Exception e) {
                alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_default.png");
            }
            quad.getMaterial().setTexture("AlphaMap", alpha);
            if (usePhysics) {
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }
            updateMarkerElevations();
        }

        public void tileDetached(Vector3f cell, TerrainQuad quad) {
            if (usePhysics) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
            updateMarkerElevations();
        }
    });
    this.initKeys();
    markers = new Node();
    rootNode.attachChild(markers);
    createMarkerPoints(1);
}
Also used : PerturbFilter(com.jme3.terrain.noise.filter.PerturbFilter) FilteredBasis(com.jme3.terrain.noise.basis.FilteredBasis) Node(com.jme3.scene.Node) IterativeFilter(com.jme3.terrain.noise.filter.IterativeFilter) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) DirectionalLight(com.jme3.light.DirectionalLight) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) SmoothFilter(com.jme3.terrain.noise.filter.SmoothFilter) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) FractalSum(com.jme3.terrain.noise.fractal.FractalSum) FractalTileLoader(com.jme3.terrain.geomipmap.grid.FractalTileLoader) CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) Material(com.jme3.material.Material) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) OptimizedErode(com.jme3.terrain.noise.filter.OptimizedErode) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) NoiseModulator(com.jme3.terrain.noise.modulator.NoiseModulator) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) AmbientLight(com.jme3.light.AmbientLight)

Aggregations

Material (com.jme3.material.Material)54 Vector3f (com.jme3.math.Vector3f)43 Texture (com.jme3.texture.Texture)38 Geometry (com.jme3.scene.Geometry)32 DirectionalLight (com.jme3.light.DirectionalLight)23 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)21 Box (com.jme3.scene.shape.Box)20 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)17 AbstractHeightMap (com.jme3.terrain.heightmap.AbstractHeightMap)15 ImageBasedHeightMap (com.jme3.terrain.heightmap.ImageBasedHeightMap)15 AmbientLight (com.jme3.light.AmbientLight)14 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)13 Node (com.jme3.scene.Node)12 Sphere (com.jme3.scene.shape.Sphere)11 Vector2f (com.jme3.math.Vector2f)10 Spatial (com.jme3.scene.Spatial)10 ArrayList (java.util.ArrayList)10 TextureKey (com.jme3.asset.TextureKey)9 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)9 ColorRGBA (com.jme3.math.ColorRGBA)8