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Example 6 with AbstractHeightMap

use of com.jme3.terrain.heightmap.AbstractHeightMap in project jmonkeyengine by jMonkeyEngine.

the class TestHoveringTank method createTerrain.

private void createTerrain() {
    matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    matRock.setBoolean("WardIso", true);
    matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap", grass);
    matRock.setFloat("DiffuseMap_0_scale", 64);
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_1", dirt);
    matRock.setFloat("DiffuseMap_1_scale", 16);
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_2", rock);
    matRock.setFloat("DiffuseMap_2_scale", 128);
    Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
    normalMap0.setWrap(WrapMode.Repeat);
    Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
    normalMap1.setWrap(WrapMode.Repeat);
    Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
    normalMap2.setWrap(WrapMode.Repeat);
    matRock.setTexture("NormalMap", normalMap0);
    matRock.setTexture("NormalMap_1", normalMap2);
    matRock.setTexture("NormalMap_2", normalMap2);
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    List<Camera> cameras = new ArrayList<Camera>();
    cameras.add(getCamera());
    TerrainLodControl control = new TerrainLodControl(terrain, cameras);
    terrain.addControl(control);
    terrain.setMaterial(matRock);
    terrain.setLocalScale(new Vector3f(2, 2, 2));
    // unlock it so we can edit the height
    terrain.setLocked(false);
    terrain.setShadowMode(ShadowMode.CastAndReceive);
    terrain.addControl(new RigidBodyControl(0));
    rootNode.attachChild(terrain);
    getPhysicsSpace().addAll(terrain);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) ArrayList(java.util.ArrayList) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Camera(com.jme3.renderer.Camera) ChaseCamera(com.jme3.input.ChaseCamera) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 7 with AbstractHeightMap

use of com.jme3.terrain.heightmap.AbstractHeightMap in project jmonkeyengine by jMonkeyEngine.

the class TerrainTest method simpleInitApp.

@Override
public void simpleInitApp() {
    setupKeys();
    // First, we load up our textures and the heightmap texture for the terrain
    // TERRAIN TEXTURE material
    matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    // ALPHA map (for splat textures)
    matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    // HEIGHTMAP image (for the terrain heightmap)
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex1", grass);
    matRock.setFloat("Tex1Scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex2", dirt);
    matRock.setFloat("Tex2Scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex3", rock);
    matRock.setFloat("Tex3Scale", rockScale);
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    // CREATE HEIGHTMAP
    AbstractHeightMap heightmap = null;
    try {
        //heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    /*
         * Here we create the actual terrain. The tiles will be 65x65, and the total size of the
         * terrain will be 513x513. It uses the heightmap we created to generate the height values.
         */
    /**
         * Optimal terrain patch size is 65 (64x64).
         * The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
         * size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
         */
    terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    terrain.addControl(control);
    terrain.setMaterial(matRock);
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(2f, 0.5f, 2f);
    rootNode.attachChild(terrain);
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
    cam.setLocation(new Vector3f(0, 10, -10));
    cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 8 with AbstractHeightMap

use of com.jme3.terrain.heightmap.AbstractHeightMap in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestAndroid method simpleInitApp.

@Override
public void simpleInitApp() {
    setupKeys();
    // First, we load up our textures and the heightmap texture for the terrain
    // TERRAIN TEXTURE material
    matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    // ALPHA map (for splat textures)
    matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    // HEIGHTMAP image (for the terrain heightmap)
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains128.png");
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex1", grass);
    matRock.setFloat("Tex1Scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex2", dirt);
    matRock.setFloat("Tex2Scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matRock.setTexture("Tex3", rock);
    matRock.setFloat("Tex3Scale", rockScale);
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    // CREATE HEIGHTMAP
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    /*
         * Here we create the actual terrain. The tiles will be 33x33, and the total size of the
         * terrain will be 129x129. It uses the heightmap we created to generate the height values.
         */
    terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap());
    TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
    terrain.addControl(control);
    terrain.setMaterial(matRock);
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(8f, 0.5f, 8f);
    rootNode.attachChild(terrain);
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
    cam.setLocation(new Vector3f(0, 10, -10));
    cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 9 with AbstractHeightMap

use of com.jme3.terrain.heightmap.AbstractHeightMap in project jmonkeyengine by jMonkeyEngine.

the class TestMultiPostWater method createTerrain.

private void createTerrain(Node rootNode) {
    matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    matRock.setBoolean("WardIso", true);
    matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/pools.png");
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap", grass);
    matRock.setFloat("DiffuseMap_0_scale", 64);
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_1", dirt);
    matRock.setFloat("DiffuseMap_1_scale", 16);
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_2", rock);
    matRock.setFloat("DiffuseMap_2_scale", 128);
    Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
    normalMap0.setWrap(WrapMode.Repeat);
    Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
    normalMap1.setWrap(WrapMode.Repeat);
    Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
    normalMap2.setWrap(WrapMode.Repeat);
    matRock.setTexture("NormalMap", normalMap0);
    matRock.setTexture("NormalMap_1", normalMap2);
    matRock.setTexture("NormalMap_2", normalMap2);
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    List<Camera> cameras = new ArrayList<Camera>();
    cameras.add(getCamera());
    terrain.setMaterial(matRock);
    terrain.setLocalScale(new Vector3f(5, 5, 5));
    terrain.setLocalTranslation(new Vector3f(0, -30, 0));
    // unlock it so we can edit the height
    terrain.setLocked(false);
    terrain.setShadowMode(ShadowMode.Receive);
    rootNode.attachChild(terrain);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) Vector3f(com.jme3.math.Vector3f) ArrayList(java.util.ArrayList) Material(com.jme3.material.Material) Camera(com.jme3.renderer.Camera) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 10 with AbstractHeightMap

use of com.jme3.terrain.heightmap.AbstractHeightMap in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestReadWrite method createMap.

private void createMap() {
    matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matTerrain.setBoolean("useTriPlanarMapping", false);
    matTerrain.setBoolean("WardIso", true);
    // ALPHA map (for splat textures)
    matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    // HEIGHTMAP image (for the terrain heightmap)
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap", grass);
    matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_1", dirt);
    matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_2", rock);
    matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
    Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
    normalMap0.setWrap(WrapMode.Repeat);
    Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
    normalMap1.setWrap(WrapMode.Repeat);
    Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
    normalMap2.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("NormalMap", normalMap0);
    matTerrain.setTexture("NormalMap_1", normalMap2);
    matTerrain.setTexture("NormalMap_2", normalMap2);
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    // CREATE HEIGHTMAP
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    if (new File("terrainsave.jme").exists()) {
        loadTerrain();
    } else {
        // create the terrain as normal, and give it a control for LOD management
        //, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
        TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());
        TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera());
        // patch size, and a multiplier
        control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
        terrainQuad.addControl(control);
        terrainQuad.setMaterial(matTerrain);
        terrainQuad.setLocalTranslation(0, -100, 0);
        terrainQuad.setLocalScale(4f, 0.25f, 4f);
        rootNode.attachChild(terrainQuad);
        this.terrain = terrainQuad;
    }
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Aggregations

AbstractHeightMap (com.jme3.terrain.heightmap.AbstractHeightMap)16 Texture (com.jme3.texture.Texture)16 Material (com.jme3.material.Material)15 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)15 ImageBasedHeightMap (com.jme3.terrain.heightmap.ImageBasedHeightMap)15 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)11 Vector3f (com.jme3.math.Vector3f)10 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)8 Camera (com.jme3.renderer.Camera)7 ArrayList (java.util.ArrayList)7 DirectionalLight (com.jme3.light.DirectionalLight)5 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)4 BoundingBox (com.jme3.bounding.BoundingBox)3 TextureKey (com.jme3.asset.TextureKey)2 BulletAppState (com.jme3.bullet.BulletAppState)2 ChaseCamera (com.jme3.input.ChaseCamera)2 AssetNotFoundException (com.jme3.asset.AssetNotFoundException)1 CapsuleCollisionShape (com.jme3.bullet.collision.shapes.CapsuleCollisionShape)1 SphereCollisionShape (com.jme3.bullet.collision.shapes.SphereCollisionShape)1 CharacterControl (com.jme3.bullet.control.CharacterControl)1