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Example 1 with Type

use of com.jme3.texture.Texture.Type in project jmonkeyengine by jMonkeyEngine.

the class CollisionShapeFactory method createSingleMeshShape.

/**
     * This type of collision shape is mesh-accurate and meant for immovable "world objects".
     * Examples include terrain, houses or whole shooter levels.<br>
     * Objects with "mesh" type collision shape will not collide with each other.
     */
private static MeshCollisionShape createSingleMeshShape(Geometry geom, Spatial parent) {
    Mesh mesh = geom.getMesh();
    Transform trans = getTransform(geom, parent);
    if (mesh != null && mesh.getMode() == Mesh.Mode.Triangles) {
        MeshCollisionShape mColl = new MeshCollisionShape(mesh);
        mColl.setScale(trans.getScale());
        return mColl;
    } else {
        return null;
    }
}
Also used : Transform(com.jme3.math.Transform)

Example 2 with Type

use of com.jme3.texture.Texture.Type in project jmonkeyengine by jMonkeyEngine.

the class J3MLoader method parseTextureType.

private Texture parseTextureType(final VarType type, final String value) {
    final List<String> textureValues = tokenizeTextureValue(value);
    final List<TextureOptionValue> textureOptionValues = parseTextureOptions(textureValues);
    TextureKey textureKey = null;
    // If there is only one token on the value, it must be the path to the texture.
    if (textureValues.size() == 1) {
        textureKey = new TextureKey(textureValues.get(0), false);
    } else {
        String texturePath = value.trim();
        // If there are no valid "new" texture options specified but the path is split into several parts, lets parse the old way.
        if (isTexturePathDeclaredTheTraditionalWay(textureOptionValues, texturePath)) {
            boolean flipY = false;
            if (texturePath.startsWith("Flip Repeat ") || texturePath.startsWith("Repeat Flip ")) {
                texturePath = texturePath.substring(12).trim();
                flipY = true;
            } else if (texturePath.startsWith("Flip ")) {
                texturePath = texturePath.substring(5).trim();
                flipY = true;
            } else if (texturePath.startsWith("Repeat ")) {
                texturePath = texturePath.substring(7).trim();
            }
            // Support path starting with quotes (double and single)
            if (texturePath.startsWith("\"") || texturePath.startsWith("'")) {
                texturePath = texturePath.substring(1);
            }
            // Support path ending with quotes (double and single)
            if (texturePath.endsWith("\"") || texturePath.endsWith("'")) {
                texturePath = texturePath.substring(0, texturePath.length() - 1);
            }
            textureKey = new TextureKey(texturePath, flipY);
        }
        if (textureKey == null) {
            textureKey = new TextureKey(textureValues.get(textureValues.size() - 1), false);
        }
        // Apply texture options to the texture key
        if (!textureOptionValues.isEmpty()) {
            for (final TextureOptionValue textureOptionValue : textureOptionValues) {
                textureOptionValue.applyToTextureKey(textureKey);
            }
        }
    }
    switch(type) {
        case Texture3D:
            textureKey.setTextureTypeHint(Texture.Type.ThreeDimensional);
            break;
        case TextureArray:
            textureKey.setTextureTypeHint(Texture.Type.TwoDimensionalArray);
            break;
        case TextureCubeMap:
            textureKey.setTextureTypeHint(Texture.Type.CubeMap);
            break;
    }
    textureKey.setGenerateMips(true);
    Texture texture;
    try {
        texture = assetManager.loadTexture(textureKey);
    } catch (AssetNotFoundException ex) {
        logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[] { textureKey, key });
        texture = null;
    }
    if (texture == null) {
        texture = new Texture2D(PlaceholderAssets.getPlaceholderImage(assetManager));
        texture.setKey(textureKey);
        texture.setName(textureKey.getName());
    }
    // Apply texture options to the texture
    if (!textureOptionValues.isEmpty()) {
        for (final TextureOptionValue textureOptionValue : textureOptionValues) {
            textureOptionValue.applyToTexture(texture);
        }
    }
    return texture;
}
Also used : Texture2D(com.jme3.texture.Texture2D) Texture(com.jme3.texture.Texture)

Example 3 with Type

use of com.jme3.texture.Texture.Type in project jmonkeyengine by jMonkeyEngine.

the class TangentBinormalGenerator method splitVertices.

//Don't remove splitmirorred boolean,It's not used right now, but i intend to
//make this method also split vertice with rotated tangent space and I'll
//add another splitRotated boolean 
private static List<VertexData> splitVertices(Mesh mesh, List<VertexData> vertexData, boolean splitMirorred) {
    int nbVertices = mesh.getBuffer(Type.Position).getNumElements();
    List<VertexData> newVertices = new ArrayList<VertexData>();
    Map<Integer, Integer> indiceMap = new HashMap<Integer, Integer>();
    FloatBuffer normalBuffer = mesh.getFloatBuffer(Type.Normal);
    for (int i = 0; i < vertexData.size(); i++) {
        ArrayList<TriangleData> triangles = vertexData.get(i).triangles;
        Vector3f givenNormal = new Vector3f();
        populateFromBuffer(givenNormal, normalBuffer, i);
        ArrayList<TriangleData> trianglesUp = new ArrayList<TriangleData>();
        ArrayList<TriangleData> trianglesDown = new ArrayList<TriangleData>();
        for (int j = 0; j < triangles.size(); j++) {
            TriangleData triangleData = triangles.get(j);
            if (parity(givenNormal, triangleData.normal) > 0) {
                trianglesUp.add(triangleData);
            } else {
                trianglesDown.add(triangleData);
            }
        }
        //if the vertex has triangles with opposite parity it has to be split
        if (!trianglesUp.isEmpty() && !trianglesDown.isEmpty()) {
            log.log(Level.FINE, "Splitting vertex {0}", i);
            //assigning triangle with the same parity to the original vertex
            vertexData.get(i).triangles.clear();
            vertexData.get(i).triangles.addAll(trianglesUp);
            //creating a new vertex
            VertexData newVert = new VertexData();
            //assigning triangles with opposite parity to it
            newVert.triangles.addAll(trianglesDown);
            newVertices.add(newVert);
            //keep vertex index to fix the index buffers later
            indiceMap.put(nbVertices, i);
            for (TriangleData tri : newVert.triangles) {
                for (int j = 0; j < tri.index.length; j++) {
                    if (tri.index[j] == i) {
                        tri.index[j] = nbVertices;
                    }
                }
            }
            nbVertices++;
        }
    }
    if (!newVertices.isEmpty()) {
        //we have new vertices, we need to update the mesh's buffers.
        for (Type type : VertexBuffer.Type.values()) {
            //skip tangent buffer as we're gonna overwrite it later
            if (type == Type.Tangent || type == Type.BindPoseTangent)
                continue;
            VertexBuffer vb = mesh.getBuffer(type);
            //They'll be initialized when Hardware Skinning is engaged
            if (vb == null || vb.getNumComponents() == 0)
                continue;
            Buffer buffer = vb.getData();
            //IndexBuffer has special treatement, only swapping the vertex indices is needed                
            if (type == Type.Index) {
                boolean isShortBuffer = vb.getFormat() == VertexBuffer.Format.UnsignedShort;
                for (VertexData vertex : newVertices) {
                    for (TriangleData tri : vertex.triangles) {
                        for (int i = 0; i < tri.index.length; i++) {
                            if (isShortBuffer) {
                                ((ShortBuffer) buffer).put(tri.triangleOffset + i, (short) tri.index[i]);
                            } else {
                                ((IntBuffer) buffer).put(tri.triangleOffset + i, tri.index[i]);
                            }
                        }
                    }
                }
                vb.setUpdateNeeded();
            } else {
                //copy the buffer in a bigger one and append nex vertices to the end
                Buffer newVerts = VertexBuffer.createBuffer(vb.getFormat(), vb.getNumComponents(), nbVertices);
                if (buffer != null) {
                    buffer.rewind();
                    bulkPut(vb.getFormat(), newVerts, buffer);
                    int index = vertexData.size();
                    newVerts.position(vertexData.size() * vb.getNumComponents());
                    for (int j = 0; j < newVertices.size(); j++) {
                        int oldInd = indiceMap.get(index);
                        for (int i = 0; i < vb.getNumComponents(); i++) {
                            putValue(vb.getFormat(), newVerts, buffer, oldInd * vb.getNumComponents() + i);
                        }
                        index++;
                    }
                    vb.updateData(newVerts);
                    //destroy previous buffer as it's no longer needed
                    destroyDirectBuffer(buffer);
                }
            }
        }
        vertexData.addAll(newVertices);
        mesh.updateCounts();
    }
    return vertexData;
}
Also used : FloatBuffer(java.nio.FloatBuffer) ShortBuffer(java.nio.ShortBuffer) IndexBuffer(com.jme3.scene.mesh.IndexBuffer) ByteBuffer(java.nio.ByteBuffer) IntBuffer(java.nio.IntBuffer) Buffer(java.nio.Buffer) DoubleBuffer(java.nio.DoubleBuffer) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) FloatBuffer(java.nio.FloatBuffer) Type(com.jme3.scene.VertexBuffer.Type) Vector3f(com.jme3.math.Vector3f) IntBuffer(java.nio.IntBuffer) ShortBuffer(java.nio.ShortBuffer)

Example 4 with Type

use of com.jme3.texture.Texture.Type in project jmonkeyengine by jMonkeyEngine.

the class BinaryExporter method save.

public void save(Savable object, OutputStream os) throws IOException {
    // reset some vars
    aliasCount = 1;
    idCount = 1;
    classes.clear();
    contentTable.clear();
    locationTable.clear();
    contentKeys.clear();
    // write signature and version
    os.write(ByteUtils.convertToBytes(FormatVersion.SIGNATURE));
    os.write(ByteUtils.convertToBytes(FormatVersion.VERSION));
    int id = processBinarySavable(object);
    // write out tag table
    int classTableSize = 0;
    int classNum = classes.keySet().size();
    // make all
    int aliasSize = ((int) FastMath.log(classNum, 256) + 1);
    // aliases a
    // fixed width
    os.write(ByteUtils.convertToBytes(classNum));
    for (String key : classes.keySet()) {
        BinaryClassObject bco = classes.get(key);
        // write alias
        byte[] aliasBytes = fixClassAlias(bco.alias, aliasSize);
        os.write(aliasBytes);
        classTableSize += aliasSize;
        // jME3 NEW: Write class hierarchy version numbers
        os.write(bco.classHierarchyVersions.length);
        for (int version : bco.classHierarchyVersions) {
            os.write(ByteUtils.convertToBytes(version));
        }
        classTableSize += 1 + bco.classHierarchyVersions.length * 4;
        // write classname size & classname
        byte[] classBytes = key.getBytes();
        os.write(ByteUtils.convertToBytes(classBytes.length));
        os.write(classBytes);
        classTableSize += 4 + classBytes.length;
        // for each field, write alias, type, and name
        os.write(ByteUtils.convertToBytes(bco.nameFields.size()));
        for (String fieldName : bco.nameFields.keySet()) {
            BinaryClassField bcf = bco.nameFields.get(fieldName);
            os.write(bcf.alias);
            os.write(bcf.type);
            // write classname size & classname
            byte[] fNameBytes = fieldName.getBytes();
            os.write(ByteUtils.convertToBytes(fNameBytes.length));
            os.write(fNameBytes);
            classTableSize += 2 + 4 + fNameBytes.length;
        }
    }
    ByteArrayOutputStream out = new ByteArrayOutputStream();
    // write out data to a seperate stream
    int location = 0;
    // keep track of location for each piece
    HashMap<String, ArrayList<BinaryIdContentPair>> alreadySaved = new HashMap<String, ArrayList<BinaryIdContentPair>>(contentTable.size());
    for (Savable savable : contentKeys) {
        // look back at previous written data for matches
        String savableName = savable.getClass().getName();
        BinaryIdContentPair pair = contentTable.get(savable);
        ArrayList<BinaryIdContentPair> bucket = alreadySaved.get(savableName + getChunk(pair));
        int prevLoc = findPrevMatch(pair, bucket);
        if (prevLoc != -1) {
            locationTable.put(pair.getId(), prevLoc);
            continue;
        }
        locationTable.put(pair.getId(), location);
        if (bucket == null) {
            bucket = new ArrayList<BinaryIdContentPair>();
            alreadySaved.put(savableName + getChunk(pair), bucket);
        }
        bucket.add(pair);
        byte[] aliasBytes = fixClassAlias(classes.get(savableName).alias, aliasSize);
        out.write(aliasBytes);
        location += aliasSize;
        BinaryOutputCapsule cap = contentTable.get(savable).getContent();
        out.write(ByteUtils.convertToBytes(cap.bytes.length));
        // length of bytes
        location += 4;
        out.write(cap.bytes);
        location += cap.bytes.length;
    }
    // write out location table
    // tag/location
    int numLocations = locationTable.keySet().size();
    os.write(ByteUtils.convertToBytes(numLocations));
    int locationTableSize = 0;
    for (Integer key : locationTable.keySet()) {
        os.write(ByteUtils.convertToBytes(key));
        os.write(ByteUtils.convertToBytes(locationTable.get(key)));
        locationTableSize += 8;
    }
    // write out number of root ids - hardcoded 1 for now
    os.write(ByteUtils.convertToBytes(1));
    // write out root id
    os.write(ByteUtils.convertToBytes(id));
    // append stream to the output stream
    out.writeTo(os);
    out = null;
    os = null;
    if (debug) {
        logger.fine("Stats:");
        logger.log(Level.FINE, "classes: {0}", classNum);
        logger.log(Level.FINE, "class table: {0} bytes", classTableSize);
        logger.log(Level.FINE, "objects: {0}", numLocations);
        logger.log(Level.FINE, "location table: {0} bytes", locationTableSize);
        logger.log(Level.FINE, "data: {0} bytes", location);
    }
}
Also used : IdentityHashMap(java.util.IdentityHashMap) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) Savable(com.jme3.export.Savable)

Example 5 with Type

use of com.jme3.texture.Texture.Type in project jmonkeyengine by jMonkeyEngine.

the class MatParam method getValueAsString.

/**
     * Returns the material parameter value as it would appear in a J3M
     * file. E.g.<br/>
     * <code>
     * MaterialParameters {<br/>
     *     ABC : 1 2 3 4<br/>
     * }<br/>
     * </code>
     * Assuming "ABC" is a Vector4 parameter, then the value
     * "1 2 3 4" would be returned by this method.
     * <br/><br/>
     * @return material parameter value as it would appear in a J3M file.
     */
public String getValueAsString() {
    switch(type) {
        case Boolean:
        case Float:
        case Int:
            return value.toString();
        case Vector2:
            Vector2f v2 = (Vector2f) value;
            return v2.getX() + " " + v2.getY();
        /* 
This may get used at a later point of time
When arrays can be inserted in J3M files

            case Vector2Array:
                Vector2f[] v2Arr = (Vector2f[]) value;
                String v2str = "";
                for (int i = 0; i < v2Arr.length ; i++) {
                    v2str += v2Arr[i].getX() + " " + v2Arr[i].getY() + "\n";
                }
                return v2str;
*/
        case Vector3:
            Vector3f v3 = (Vector3f) value;
            return v3.getX() + " " + v3.getY() + " " + v3.getZ();
        /*
            case Vector3Array:
                Vector3f[] v3Arr = (Vector3f[]) value;
                String v3str = "";
                for (int i = 0; i < v3Arr.length ; i++) {
                    v3str += v3Arr[i].getX() + " "
                            + v3Arr[i].getY() + " "
                            + v3Arr[i].getZ() + "\n";
                }
                return v3str;
            case Vector4Array:
                // can be either ColorRGBA, Vector4f or Quaternion
                if (value instanceof Vector4f) {
                    Vector4f[] v4arr = (Vector4f[]) value;
                    String v4str = "";
                    for (int i = 0; i < v4arr.length ; i++) {
                        v4str += v4arr[i].getX() + " "
                                + v4arr[i].getY() + " "
                                + v4arr[i].getZ() + " "
                                + v4arr[i].getW() + "\n";
                    }
                    return v4str;
                } else if (value instanceof ColorRGBA) {
                    ColorRGBA[] colorArr = (ColorRGBA[]) value;
                    String colStr = "";
                    for (int i = 0; i < colorArr.length ; i++) {
                        colStr += colorArr[i].getRed() + " "
                                + colorArr[i].getGreen() + " "
                                + colorArr[i].getBlue() + " "
                                + colorArr[i].getAlpha() + "\n";
                    }
                    return colStr;
                } else if (value instanceof Quaternion) {
                    Quaternion[] quatArr = (Quaternion[]) value;
                    String quatStr = "";
                    for (int i = 0; i < quatArr.length ; i++) {
                        quatStr += quatArr[i].getX() + " "
                                + quatArr[i].getY() + " "
                                + quatArr[i].getZ() + " "
                                + quatArr[i].getW() + "\n";
                    }
                    return quatStr;
                } else {
                    throw new UnsupportedOperationException("Unexpected Vector4Array type: " + value);
                }
*/
        case Vector4:
            // can be either ColorRGBA, Vector4f or Quaternion
            if (value instanceof Vector4f) {
                Vector4f v4 = (Vector4f) value;
                return v4.getX() + " " + v4.getY() + " " + v4.getZ() + " " + v4.getW();
            } else if (value instanceof ColorRGBA) {
                ColorRGBA color = (ColorRGBA) value;
                return color.getRed() + " " + color.getGreen() + " " + color.getBlue() + " " + color.getAlpha();
            } else if (value instanceof Quaternion) {
                Quaternion quat = (Quaternion) value;
                return quat.getX() + " " + quat.getY() + " " + quat.getZ() + " " + quat.getW();
            } else {
                throw new UnsupportedOperationException("Unexpected Vector4 type: " + value);
            }
        case Texture2D:
        case Texture3D:
        case TextureArray:
        case TextureBuffer:
        case TextureCubeMap:
            Texture texVal = (Texture) value;
            TextureKey texKey = (TextureKey) texVal.getKey();
            if (texKey == null) {
                // often does as well, even implicitly. 
                return texVal + ":returned null key";
            }
            String ret = "";
            if (texKey.isFlipY()) {
                ret += "Flip ";
            }
            //Wrap mode
            ret += getWrapMode(texVal, Texture.WrapAxis.S);
            ret += getWrapMode(texVal, Texture.WrapAxis.T);
            ret += getWrapMode(texVal, Texture.WrapAxis.R);
            //Min and Mag filter
            Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
            if (texVal.getImage().hasMipmaps() || texKey.isGenerateMips()) {
                def = Texture.MinFilter.Trilinear;
            }
            if (texVal.getMinFilter() != def) {
                ret += "Min" + texVal.getMinFilter().name() + " ";
            }
            if (texVal.getMagFilter() != Texture.MagFilter.Bilinear) {
                ret += "Mag" + texVal.getMagFilter().name() + " ";
            }
            return ret + "\"" + texKey.getName() + "\"";
        default:
            // parameter type not supported in J3M
            return null;
    }
}
Also used : TextureKey(com.jme3.asset.TextureKey) Texture(com.jme3.texture.Texture)

Aggregations

ArrayList (java.util.ArrayList)18 Vector3f (com.jme3.math.Vector3f)15 Structure (com.jme3.scene.plugins.blender.file.Structure)12 Geometry (com.jme3.scene.Geometry)10 Pointer (com.jme3.scene.plugins.blender.file.Pointer)10 IOException (java.io.IOException)10 List (java.util.List)9 ColorRGBA (com.jme3.math.ColorRGBA)8 Texture (com.jme3.texture.Texture)8 Spatial (com.jme3.scene.Spatial)7 Image (com.jme3.texture.Image)6 BoundingBox (com.jme3.bounding.BoundingBox)5 BoundingSphere (com.jme3.bounding.BoundingSphere)5 Light (com.jme3.light.Light)5 Quaternion (com.jme3.math.Quaternion)5 TemporalMesh (com.jme3.scene.plugins.blender.meshes.TemporalMesh)5 Uniform (com.jme3.shader.Uniform)5 Material (com.jme3.material.Material)4 Transform (com.jme3.math.Transform)4 Vector2f (com.jme3.math.Vector2f)4