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Example 16 with Texture2D

use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.

the class VRViewManagerOpenVR method setupMirrorBuffers.

private ViewPort setupMirrorBuffers(Camera cam, Texture tex, boolean expand) {
    if (environment != null) {
        if (environment.getApplication() != null) {
            Camera clonecam = cam.clone();
            ViewPort viewPort = environment.getApplication().getRenderManager().createPostView("MirrorView", clonecam);
            clonecam.setParallelProjection(true);
            viewPort.setClearFlags(true, true, true);
            viewPort.setBackgroundColor(ColorRGBA.Black);
            Picture pic = new Picture("fullscene");
            pic.setLocalTranslation(-0.75f, -0.5f, 0f);
            if (expand) {
                pic.setLocalScale(3f, 1f, 1f);
            } else {
                pic.setLocalScale(1.5f, 1f, 1f);
            }
            pic.setQueueBucket(Bucket.Opaque);
            pic.setTexture(environment.getApplication().getAssetManager(), (Texture2D) tex, false);
            viewPort.attachScene(pic);
            viewPort.setOutputFrameBuffer(null);
            pic.updateGeometricState();
            return viewPort;
        } else {
            throw new IllegalStateException("This VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : Picture(com.jme3.ui.Picture) ViewPort(com.jme3.renderer.ViewPort) Camera(com.jme3.renderer.Camera)

Example 17 with Texture2D

use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.

the class VRViewManagerOpenVR method setupViewBuffers.

private ViewPort setupViewBuffers(Camera cam, String viewName) {
    if (environment != null) {
        if (environment.getApplication() != null) {
            // create offscreen framebuffer
            FrameBuffer offBufferLeft = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
            //offBufferLeft.setSrgb(true);
            //setup framebuffer's texture
            Texture2D offTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
            offTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
            offTex.setMagFilter(Texture.MagFilter.Bilinear);
            //setup framebuffer to use texture
            offBufferLeft.setDepthBuffer(Image.Format.Depth);
            offBufferLeft.setColorTexture(offTex);
            ViewPort viewPort = environment.getApplication().getRenderManager().createPreView(viewName, cam);
            viewPort.setClearFlags(true, true, true);
            viewPort.setBackgroundColor(ColorRGBA.Black);
            Iterator<Spatial> spatialIter = environment.getApplication().getViewPort().getScenes().iterator();
            while (spatialIter.hasNext()) {
                viewPort.attachScene(spatialIter.next());
            }
            //set viewport to render to offscreen framebuffer
            viewPort.setOutputFrameBuffer(offBufferLeft);
            return viewPort;
        } else {
            throw new IllegalStateException("This VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : Texture2D(com.jme3.texture.Texture2D) Spatial(com.jme3.scene.Spatial) ViewPort(com.jme3.renderer.ViewPort) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 18 with Texture2D

use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.

the class PssmShadowRenderer method setFilterMode.

/**
     * Sets the filtering mode for shadow edges see {@link FilterMode} for more
     * info
     *
     * @param filterMode
     */
public final void setFilterMode(FilterMode filterMode) {
    if (filterMode == null) {
        throw new NullPointerException();
    }
    if (this.filterMode == filterMode) {
        return;
    }
    this.filterMode = filterMode;
    postshadowMat.setInt("FilterMode", filterMode.ordinal());
    postshadowMat.setFloat("PCFEdge", edgesThickness);
    if (compareMode == CompareMode.Hardware) {
        for (Texture2D shadowMap : shadowMaps) {
            if (filterMode == FilterMode.Bilinear) {
                shadowMap.setMagFilter(MagFilter.Bilinear);
                shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps);
            } else {
                shadowMap.setMagFilter(MagFilter.Nearest);
                shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
            }
        }
    }
    applyFilterMode = true;
}
Also used : Texture2D(com.jme3.texture.Texture2D)

Example 19 with Texture2D

use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.

the class AbstractShadowRenderer method setShadowCompareMode.

/**
     * Sets the shadow compare mode. See {@link CompareMode} for more info.
     *
     * @param compareMode the desired compare mode (not null)
     */
public final void setShadowCompareMode(CompareMode compareMode) {
    if (compareMode == null) {
        throw new IllegalArgumentException("Shadow compare mode cannot be null");
    }
    this.shadowCompareMode = compareMode;
    for (Texture2D shadowMap : shadowMaps) {
        if (compareMode == CompareMode.Hardware) {
            shadowMap.setShadowCompareMode(ShadowCompareMode.LessOrEqual);
            if (edgeFilteringMode == EdgeFilteringMode.Bilinear) {
                shadowMap.setMagFilter(MagFilter.Bilinear);
                shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps);
            } else {
                shadowMap.setMagFilter(MagFilter.Nearest);
                shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
            }
        } else {
            shadowMap.setShadowCompareMode(ShadowCompareMode.Off);
            shadowMap.setMagFilter(MagFilter.Nearest);
            shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
        }
    }
    postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware);
}
Also used : Texture2D(com.jme3.texture.Texture2D)

Example 20 with Texture2D

use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.

the class AbstractShadowRenderer method init.

private void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) {
    this.postshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PostShadow.j3md");
    shadowFB = new FrameBuffer[nbShadowMaps];
    shadowMaps = new Texture2D[nbShadowMaps];
    dispPic = new Picture[nbShadowMaps];
    lightViewProjectionsMatrices = new Matrix4f[nbShadowMaps];
    shadowMapStringCache = new String[nbShadowMaps];
    lightViewStringCache = new String[nbShadowMaps];
    //DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
    dummyTex = new Texture2D(shadowMapSize, shadowMapSize, Format.RGBA8);
    preshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
    postshadowMat.setFloat("ShadowMapSize", shadowMapSize);
    for (int i = 0; i < nbShadowMaps; i++) {
        lightViewProjectionsMatrices[i] = new Matrix4f();
        shadowFB[i] = new FrameBuffer(shadowMapSize, shadowMapSize, 1);
        shadowMaps[i] = new Texture2D(shadowMapSize, shadowMapSize, Format.Depth);
        shadowFB[i].setDepthTexture(shadowMaps[i]);
        //DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
        shadowFB[i].setColorTexture(dummyTex);
        shadowMapStringCache[i] = "ShadowMap" + i;
        lightViewStringCache[i] = "LightViewProjectionMatrix" + i;
        postshadowMat.setTexture(shadowMapStringCache[i], shadowMaps[i]);
        //quads for debuging purpose
        dispPic[i] = new Picture("Picture" + i);
        dispPic[i].setTexture(assetManager, shadowMaps[i], false);
    }
    setShadowCompareMode(shadowCompareMode);
    setEdgeFilteringMode(edgeFilteringMode);
    setShadowIntensity(shadowIntensity);
    initForcedRenderState();
}
Also used : Texture2D(com.jme3.texture.Texture2D) Matrix4f(com.jme3.math.Matrix4f) Picture(com.jme3.ui.Picture) Material(com.jme3.material.Material) FrameBuffer(com.jme3.texture.FrameBuffer)

Aggregations

Texture2D (com.jme3.texture.Texture2D)53 Material (com.jme3.material.Material)19 FrameBuffer (com.jme3.texture.FrameBuffer)18 Picture (com.jme3.ui.Picture)12 Geometry (com.jme3.scene.Geometry)11 Image (com.jme3.texture.Image)10 ViewPort (com.jme3.renderer.ViewPort)9 Texture (com.jme3.texture.Texture)9 Camera (com.jme3.renderer.Camera)8 Node (com.jme3.scene.Node)7 Spatial (com.jme3.scene.Spatial)7 TextureKey (com.jme3.asset.TextureKey)6 ByteBuffer (java.nio.ByteBuffer)6 Quaternion (com.jme3.math.Quaternion)5 Vector3f (com.jme3.math.Vector3f)5 Test (org.junit.Test)4 DirectionalLight (com.jme3.light.DirectionalLight)3 FilterPostProcessor (com.jme3.post.FilterPostProcessor)3 Box (com.jme3.scene.shape.Box)3 BufferedImage (java.awt.image.BufferedImage)3