use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.
the class KTXWriter method write.
/**
* Writes an image with the given params
*
* textureType, allows one to write textureArrays, Texture3D, and TextureCubeMaps.
* Texture2D will write a 2D image.
* Note that the fileName should contain the extension (.ktx sounds like a wise choice)
* @param image the image to write
* @param textureType the texture type
* @param fileName the name of the file to write
*/
public void write(Image image, Class<? extends Texture> textureType, String fileName) {
FileOutputStream outs = null;
try {
File file = new File(filePath + "/" + fileName);
outs = new FileOutputStream(file);
DataOutput out = new DataOutputStream(outs);
//fileID
out.write(fileIdentifier);
//endianness
out.writeInt(0x04030201);
GLImageFormat format = getGlFormat(image.getFormat());
//glType
out.writeInt(format.dataType);
//glTypeSize
out.writeInt(1);
//glFormat
out.writeInt(format.format);
//glInernalFormat
out.writeInt(format.internalFormat);
//glBaseInternalFormat
out.writeInt(format.format);
//pixelWidth
out.writeInt(image.getWidth());
//pixelHeight
out.writeInt(image.getHeight());
int pixelDepth = 1;
int numberOfArrayElements = 1;
int numberOfFaces = 1;
if (image.getDepth() > 1) {
//pixelDepth
if (textureType == Texture3D.class) {
pixelDepth = image.getDepth();
}
}
if (image.getData().size() > 1) {
//numberOfArrayElements
if (textureType == TextureArray.class) {
numberOfArrayElements = image.getData().size();
}
//numberOfFaces
if (textureType == TextureCubeMap.class) {
numberOfFaces = image.getData().size();
}
}
out.writeInt(pixelDepth);
out.writeInt(numberOfArrayElements);
out.writeInt(numberOfFaces);
int numberOfMipmapLevels = 1;
//numberOfMipmapLevels
if (image.hasMipmaps()) {
numberOfMipmapLevels = image.getMipMapSizes().length;
}
out.writeInt(numberOfMipmapLevels);
//bytesOfKeyValueData
String keyValues = "KTXorientation\0S=r,T=u\0";
int bytesOfKeyValueData = keyValues.length() + 4;
int padding = 3 - ((bytesOfKeyValueData + 3) % 4);
bytesOfKeyValueData += padding;
out.writeInt(bytesOfKeyValueData);
//keyAndValueByteSize
out.writeInt(bytesOfKeyValueData - 4 - padding);
//values
out.writeBytes(keyValues);
pad(padding, out);
int offset = 0;
//iterate over data
for (int mipLevel = 0; mipLevel < numberOfMipmapLevels; mipLevel++) {
int width = Math.max(1, image.getWidth() >> mipLevel);
int height = Math.max(1, image.getHeight() >> mipLevel);
int imageSize;
if (image.hasMipmaps()) {
imageSize = image.getMipMapSizes()[mipLevel];
} else {
imageSize = width * height * image.getFormat().getBitsPerPixel() / 8;
}
out.writeInt(imageSize);
for (int arrayElem = 0; arrayElem < numberOfArrayElements; arrayElem++) {
for (int face = 0; face < numberOfFaces; face++) {
int nbPixelWritten = 0;
for (int depth = 0; depth < pixelDepth; depth++) {
ByteBuffer byteBuffer = image.getData(getSlice(face, arrayElem));
// BufferUtils.ensureLargeEnough(byteBuffer, imageSize);
log.log(Level.FINE, "position {0}", byteBuffer.position());
byteBuffer.position(offset);
byte[] b = getByteBufferArray(byteBuffer, imageSize);
out.write(b);
nbPixelWritten = b.length;
}
//cube padding
if (numberOfFaces == 6 && numberOfArrayElements == 0) {
padding = 3 - ((nbPixelWritten + 3) % 4);
pad(padding, out);
}
}
}
//mip padding
log.log(Level.FINE, "skipping {0}", (3 - ((imageSize + 3) % 4)));
padding = 3 - ((imageSize + 3) % 4);
pad(padding, out);
offset += imageSize;
}
} catch (FileNotFoundException ex) {
Logger.getLogger(KTXWriter.class.getName()).log(Level.SEVERE, null, ex);
} catch (IOException ex) {
Logger.getLogger(KTXWriter.class.getName()).log(Level.SEVERE, null, ex);
} finally {
try {
if (outs != null) {
outs.close();
}
} catch (IOException ex) {
Logger.getLogger(KTXWriter.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.
the class MaterialMatParamTest method testTextureMpoOnly.
@Test
public void testTextureMpoOnly() {
material("Common/MatDefs/Light/Lighting.j3md");
Texture2D tex = new Texture2D(128, 128, Format.RGBA8);
inputMpo(mpoTexture2D("DiffuseMap", tex));
outDefines(def("DIFFUSEMAP", VarType.Texture2D, tex));
outUniforms(uniform("DiffuseMap", VarType.Int, 0));
outTextures(tex);
}
use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.
the class MaterialMatParamTest method testTextureOverride.
@Test
public void testTextureOverride() {
material("Common/MatDefs/Light/Lighting.j3md");
Texture2D tex1 = new Texture2D(128, 128, Format.RGBA8);
Texture2D tex2 = new Texture2D(128, 128, Format.RGBA8);
inputMp(mpoTexture2D("DiffuseMap", tex1));
inputMpo(mpoTexture2D("DiffuseMap", tex2));
outDefines(def("DIFFUSEMAP", VarType.Texture2D, tex2));
outUniforms(uniform("DiffuseMap", VarType.Int, 0));
outTextures(tex2);
}
use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.
the class FilterPostProcessor method initFilter.
/**
* init the given filter
* @param filter
* @param vp
*/
private void initFilter(Filter filter, ViewPort vp) {
filter.setProcessor(this);
if (filter.isRequiresDepthTexture()) {
if (!computeDepth && renderFrameBuffer != null) {
depthTexture = new Texture2D(width, height, Format.Depth24);
renderFrameBuffer.setDepthTexture(depthTexture);
}
computeDepth = true;
filter.init(assetManager, renderManager, vp, width, height);
filter.setDepthTexture(depthTexture);
} else {
filter.init(assetManager, renderManager, vp, width, height);
}
}
use of com.jme3.texture.Texture2D in project jmonkeyengine by jMonkeyEngine.
the class HDRRenderer method reshape.
public void reshape(ViewPort vp, int w, int h) {
if (mainSceneFB != null) {
renderer.deleteFrameBuffer(mainSceneFB);
}
mainSceneFB = new FrameBuffer(w, h, 1);
mainScene = new Texture2D(w, h, bufFormat);
mainSceneFB.setDepthBuffer(Format.Depth);
mainSceneFB.setColorTexture(mainScene);
mainScene.setMagFilter(fbMagFilter);
mainScene.setMinFilter(fbMinFilter);
if (msFB != null) {
renderer.deleteFrameBuffer(msFB);
}
tone.setTexture("Texture", mainScene);
Collection<Caps> caps = renderer.getCaps();
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)) {
msFB = new FrameBuffer(w, h, numSamples);
msFB.setDepthBuffer(Format.Depth);
msFB.setColorBuffer(bufFormat);
vp.setOutputFrameBuffer(msFB);
} else {
if (numSamples > 1)
logger.warning("FBO multisampling not supported on this GPU, request ignored.");
vp.setOutputFrameBuffer(mainSceneFB);
}
createLumShaders();
}
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