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Example 1 with ArmorStandData

use of eu.pb4.armorstandeditor.helpers.ArmorStandData in project ArmorStandEditor by Patbox.

the class Events method modifyArmorStand.

public static void modifyArmorStand(ServerPlayerEntity player, ArmorStandEntity armorStand, int val, Entity realEntity) {
    SPEInterface spei = (SPEInterface) player;
    ArmorStandEntityAccessor asea = (ArmorStandEntityAccessor) armorStand;
    double power = spei.getArmorStandEditorPower();
    int dX = spei.getArmorStandEditorXYZ() == 0 ? 1 : 0;
    int dY = spei.getArmorStandEditorXYZ() == 1 ? 1 : 0;
    int dZ = spei.getArmorStandEditorXYZ() == 2 ? 1 : 0;
    double posX = armorStand.getX();
    double posY = armorStand.getY();
    double posZ = armorStand.getZ();
    float angleChange = (float) (val * power * 30);
    EulerAngle angle;
    switch(spei.getArmorStandEditorAction()) {
        case MOVE:
            armorStand.teleport(posX + dX * power * val, posY + dY * power * val, posZ + dZ * power * val);
            break;
        case ROTATE:
            armorStand.setYaw(armorStand.getYaw(1.0F) + angleChange);
            armorStand.updatePositionAndAngles(posX, posY, posZ, armorStand.getYaw(1.0F), 0);
            break;
        case TOGGLE_GRAVITY:
            armorStand.setNoGravity(!armorStand.hasNoGravity());
            break;
        case TOGGLE_BASE:
            asea.callSetHideBasePlate(!armorStand.shouldHideBasePlate());
            break;
        case TOGGLE_SIZE:
            asea.callSetSmall(!armorStand.isSmall());
            break;
        case TOGGLE_ARMS:
            asea.callSetShowArms(!armorStand.shouldShowArms());
            break;
        case TOGGLE_VISIBILITY:
            armorStand.setInvisible(!armorStand.isInvisible());
            break;
        case MODIFY_HEAD:
            angle = armorStand.getHeadRotation();
            armorStand.setHeadRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
            break;
        case MODIFY_BODY:
            angle = armorStand.getBodyRotation();
            armorStand.setBodyRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
            break;
        case MODIFY_LEFT_ARM:
            angle = asea.getLeftArmRotation();
            armorStand.setLeftArmRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
            break;
        case MODIFY_RIGHT_ARM:
            angle = asea.getRightArmRotation();
            armorStand.setRightArmRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
            break;
        case MODIFY_LEFT_LEG:
            angle = asea.getLeftLegRotation();
            armorStand.setLeftLegRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
            break;
        case MODIFY_RIGHT_LEG:
            angle = asea.getRightLegRotation();
            armorStand.setRightLegRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
            break;
        case RESET_POSE:
            armorStand.setHeadRotation(new EulerAngle(0, 0, 0));
            armorStand.setBodyRotation(new EulerAngle(0, 0, 0));
            armorStand.setLeftArmRotation(new EulerAngle(0, 0, 0));
            armorStand.setRightArmRotation(new EulerAngle(0, 0, 0));
            armorStand.setLeftLegRotation(new EulerAngle(0, 0, 0));
            armorStand.setRightLegRotation(new EulerAngle(0, 0, 0));
            break;
        case FLIP_POSE:
            ArmorStandData data = new ArmorStandData(armorStand);
            armorStand.setHeadRotation(new EulerAngle(data.headRotation.getPitch(), 360 - data.headRotation.getYaw(), 360 - data.headRotation.getRoll()));
            armorStand.setBodyRotation(new EulerAngle(data.bodyRotation.getPitch(), 360 - data.bodyRotation.getYaw(), 360 - data.bodyRotation.getRoll()));
            armorStand.setRightArmRotation(new EulerAngle(data.leftArmRotation.getPitch(), 360 - data.leftArmRotation.getYaw(), 360 - data.leftArmRotation.getRoll()));
            armorStand.setLeftArmRotation(new EulerAngle(data.rightArmRotation.getPitch(), 360 - data.rightArmRotation.getYaw(), 360 - data.rightArmRotation.getRoll()));
            armorStand.setRightLegRotation(new EulerAngle(data.leftLegRotation.getPitch(), 360 - data.leftLegRotation.getYaw(), 360 - data.leftLegRotation.getRoll()));
            armorStand.setLeftLegRotation(new EulerAngle(data.rightLegRotation.getPitch(), 360 - data.rightLegRotation.getYaw(), 360 - data.rightLegRotation.getRoll()));
            break;
        case COPY:
            spei.setArmorStandEditorData(new ArmorStandData(armorStand));
            spei.setArmorStandEditorAction(EditorActions.PASTE);
            player.sendMessage(new TranslatableText("armorstandeditor.message.copied"), true);
            break;
        case PASTE:
            if (spei.getArmorStandEditorData() != null) {
                ArmorStandData base = spei.getArmorStandEditorData();
                base.apply(armorStand, player.isCreative());
                if (realEntity != null) {
                    realEntity.setCustomNameVisible(base.customNameVisible);
                    if (base.customName != null) {
                        realEntity.setCustomName(base.customName);
                    }
                    if (player.isCreative() && realEntity instanceof LivingEntity) {
                        realEntity.equipStack(EquipmentSlot.HEAD, base.headItem);
                        realEntity.equipStack(EquipmentSlot.CHEST, base.chestItem);
                        realEntity.equipStack(EquipmentSlot.LEGS, base.legsItem);
                        realEntity.equipStack(EquipmentSlot.FEET, base.feetItem);
                        realEntity.equipStack(EquipmentSlot.MAINHAND, base.mainHandItem);
                        realEntity.equipStack(EquipmentSlot.OFFHAND, base.offhandItem);
                    }
                }
                player.sendMessage(new TranslatableText("armorstandeditor.message.pasted"), true);
            }
            break;
        case INVENTORY:
            if (realEntity instanceof LivingEntity) {
                EditorGuis.openInventoryEditor(player, (LivingEntity) realEntity);
            } else {
                EditorGuis.openInventoryEditor(player, armorStand);
            }
            break;
        case RENAME:
            Entity nameTarget = realEntity != null ? realEntity : armorStand;
            EditorGuis.openRenaming(player, nameTarget);
            break;
    }
    if (realEntity != null) {
        ((EntityDisguise) realEntity).disguiseAs(armorStand);
    }
}
Also used : TranslatableText(net.minecraft.text.TranslatableText) LivingEntity(net.minecraft.entity.LivingEntity) ItemFrameEntity(net.minecraft.entity.decoration.ItemFrameEntity) Entity(net.minecraft.entity.Entity) PlayerEntity(net.minecraft.entity.player.PlayerEntity) LivingEntity(net.minecraft.entity.LivingEntity) ArmorStandEntity(net.minecraft.entity.decoration.ArmorStandEntity) ServerPlayerEntity(net.minecraft.server.network.ServerPlayerEntity) SPEInterface(eu.pb4.armorstandeditor.helpers.SPEInterface) ArmorStandEntityAccessor(eu.pb4.armorstandeditor.mixin.ArmorStandEntityAccessor) ArmorStandData(eu.pb4.armorstandeditor.helpers.ArmorStandData) EulerAngle(net.minecraft.util.math.EulerAngle) EntityDisguise(xyz.nucleoid.disguiselib.casts.EntityDisguise)

Example 2 with ArmorStandData

use of eu.pb4.armorstandeditor.helpers.ArmorStandData in project ArmorStandEditor by Patbox.

the class ArmorStandPreset method asData.

public ArmorStandData asData() {
    ArmorStandData data = new ArmorStandData();
    data.noGravity = this.noGravity;
    data.hidePlate = this.hidePlate;
    data.small = this.small;
    data.showArms = this.showArms;
    data.invisible = this.invisible;
    data.headRotation = new EulerAngle(this.headRotation[0], this.headRotation[1], this.headRotation[2]);
    data.bodyRotation = new EulerAngle(this.bodyRotation[0], this.bodyRotation[1], this.bodyRotation[2]);
    data.leftArmRotation = new EulerAngle(this.leftArmRotation[0], this.leftArmRotation[1], this.leftArmRotation[2]);
    data.rightArmRotation = new EulerAngle(this.rightArmRotation[0], this.rightArmRotation[1], this.rightArmRotation[2]);
    data.leftLegRotation = new EulerAngle(this.leftLegRotation[0], this.leftLegRotation[1], this.leftLegRotation[2]);
    data.rightLegRotation = new EulerAngle(this.rightLegRotation[0], this.rightLegRotation[1], this.rightLegRotation[2]);
    return data;
}
Also used : ArmorStandData(eu.pb4.armorstandeditor.helpers.ArmorStandData) EulerAngle(net.minecraft.util.math.EulerAngle)

Aggregations

ArmorStandData (eu.pb4.armorstandeditor.helpers.ArmorStandData)2 EulerAngle (net.minecraft.util.math.EulerAngle)2 SPEInterface (eu.pb4.armorstandeditor.helpers.SPEInterface)1 ArmorStandEntityAccessor (eu.pb4.armorstandeditor.mixin.ArmorStandEntityAccessor)1 Entity (net.minecraft.entity.Entity)1 LivingEntity (net.minecraft.entity.LivingEntity)1 ArmorStandEntity (net.minecraft.entity.decoration.ArmorStandEntity)1 ItemFrameEntity (net.minecraft.entity.decoration.ItemFrameEntity)1 PlayerEntity (net.minecraft.entity.player.PlayerEntity)1 ServerPlayerEntity (net.minecraft.server.network.ServerPlayerEntity)1 TranslatableText (net.minecraft.text.TranslatableText)1 EntityDisguise (xyz.nucleoid.disguiselib.casts.EntityDisguise)1