use of net.minecraft.util.math.EulerAngle in project ArmorStandEditor by Patbox.
the class Events method modifyArmorStand.
public static void modifyArmorStand(ServerPlayerEntity player, ArmorStandEntity armorStand, int val, Entity realEntity) {
SPEInterface spei = (SPEInterface) player;
ArmorStandEntityAccessor asea = (ArmorStandEntityAccessor) armorStand;
double power = spei.getArmorStandEditorPower();
int dX = spei.getArmorStandEditorXYZ() == 0 ? 1 : 0;
int dY = spei.getArmorStandEditorXYZ() == 1 ? 1 : 0;
int dZ = spei.getArmorStandEditorXYZ() == 2 ? 1 : 0;
double posX = armorStand.getX();
double posY = armorStand.getY();
double posZ = armorStand.getZ();
float angleChange = (float) (val * power * 30);
EulerAngle angle;
switch(spei.getArmorStandEditorAction()) {
case MOVE:
armorStand.teleport(posX + dX * power * val, posY + dY * power * val, posZ + dZ * power * val);
break;
case ROTATE:
armorStand.setYaw(armorStand.getYaw(1.0F) + angleChange);
armorStand.updatePositionAndAngles(posX, posY, posZ, armorStand.getYaw(1.0F), 0);
break;
case TOGGLE_GRAVITY:
armorStand.setNoGravity(!armorStand.hasNoGravity());
break;
case TOGGLE_BASE:
asea.callSetHideBasePlate(!armorStand.shouldHideBasePlate());
break;
case TOGGLE_SIZE:
asea.callSetSmall(!armorStand.isSmall());
break;
case TOGGLE_ARMS:
asea.callSetShowArms(!armorStand.shouldShowArms());
break;
case TOGGLE_VISIBILITY:
armorStand.setInvisible(!armorStand.isInvisible());
break;
case MODIFY_HEAD:
angle = armorStand.getHeadRotation();
armorStand.setHeadRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_BODY:
angle = armorStand.getBodyRotation();
armorStand.setBodyRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_LEFT_ARM:
angle = asea.getLeftArmRotation();
armorStand.setLeftArmRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_RIGHT_ARM:
angle = asea.getRightArmRotation();
armorStand.setRightArmRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_LEFT_LEG:
angle = asea.getLeftLegRotation();
armorStand.setLeftLegRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_RIGHT_LEG:
angle = asea.getRightLegRotation();
armorStand.setRightLegRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case RESET_POSE:
armorStand.setHeadRotation(new EulerAngle(0, 0, 0));
armorStand.setBodyRotation(new EulerAngle(0, 0, 0));
armorStand.setLeftArmRotation(new EulerAngle(0, 0, 0));
armorStand.setRightArmRotation(new EulerAngle(0, 0, 0));
armorStand.setLeftLegRotation(new EulerAngle(0, 0, 0));
armorStand.setRightLegRotation(new EulerAngle(0, 0, 0));
break;
case FLIP_POSE:
ArmorStandData data = new ArmorStandData(armorStand);
armorStand.setHeadRotation(new EulerAngle(data.headRotation.getPitch(), 360 - data.headRotation.getYaw(), 360 - data.headRotation.getRoll()));
armorStand.setBodyRotation(new EulerAngle(data.bodyRotation.getPitch(), 360 - data.bodyRotation.getYaw(), 360 - data.bodyRotation.getRoll()));
armorStand.setRightArmRotation(new EulerAngle(data.leftArmRotation.getPitch(), 360 - data.leftArmRotation.getYaw(), 360 - data.leftArmRotation.getRoll()));
armorStand.setLeftArmRotation(new EulerAngle(data.rightArmRotation.getPitch(), 360 - data.rightArmRotation.getYaw(), 360 - data.rightArmRotation.getRoll()));
armorStand.setRightLegRotation(new EulerAngle(data.leftLegRotation.getPitch(), 360 - data.leftLegRotation.getYaw(), 360 - data.leftLegRotation.getRoll()));
armorStand.setLeftLegRotation(new EulerAngle(data.rightLegRotation.getPitch(), 360 - data.rightLegRotation.getYaw(), 360 - data.rightLegRotation.getRoll()));
break;
case COPY:
spei.setArmorStandEditorData(new ArmorStandData(armorStand));
spei.setArmorStandEditorAction(EditorActions.PASTE);
player.sendMessage(new TranslatableText("armorstandeditor.message.copied"), true);
break;
case PASTE:
if (spei.getArmorStandEditorData() != null) {
ArmorStandData base = spei.getArmorStandEditorData();
base.apply(armorStand, player.isCreative());
if (realEntity != null) {
realEntity.setCustomNameVisible(base.customNameVisible);
if (base.customName != null) {
realEntity.setCustomName(base.customName);
}
if (player.isCreative() && realEntity instanceof LivingEntity) {
realEntity.equipStack(EquipmentSlot.HEAD, base.headItem);
realEntity.equipStack(EquipmentSlot.CHEST, base.chestItem);
realEntity.equipStack(EquipmentSlot.LEGS, base.legsItem);
realEntity.equipStack(EquipmentSlot.FEET, base.feetItem);
realEntity.equipStack(EquipmentSlot.MAINHAND, base.mainHandItem);
realEntity.equipStack(EquipmentSlot.OFFHAND, base.offhandItem);
}
}
player.sendMessage(new TranslatableText("armorstandeditor.message.pasted"), true);
}
break;
case INVENTORY:
if (realEntity instanceof LivingEntity) {
EditorGuis.openInventoryEditor(player, (LivingEntity) realEntity);
} else {
EditorGuis.openInventoryEditor(player, armorStand);
}
break;
case RENAME:
Entity nameTarget = realEntity != null ? realEntity : armorStand;
EditorGuis.openRenaming(player, nameTarget);
break;
}
if (realEntity != null) {
((EntityDisguise) realEntity).disguiseAs(armorStand);
}
}
use of net.minecraft.util.math.EulerAngle in project ArmorStandEditor by Patbox.
the class ArmorStandPreset method asData.
public ArmorStandData asData() {
ArmorStandData data = new ArmorStandData();
data.noGravity = this.noGravity;
data.hidePlate = this.hidePlate;
data.small = this.small;
data.showArms = this.showArms;
data.invisible = this.invisible;
data.headRotation = new EulerAngle(this.headRotation[0], this.headRotation[1], this.headRotation[2]);
data.bodyRotation = new EulerAngle(this.bodyRotation[0], this.bodyRotation[1], this.bodyRotation[2]);
data.leftArmRotation = new EulerAngle(this.leftArmRotation[0], this.leftArmRotation[1], this.leftArmRotation[2]);
data.rightArmRotation = new EulerAngle(this.rightArmRotation[0], this.rightArmRotation[1], this.rightArmRotation[2]);
data.leftLegRotation = new EulerAngle(this.leftLegRotation[0], this.leftLegRotation[1], this.leftLegRotation[2]);
data.rightLegRotation = new EulerAngle(this.rightLegRotation[0], this.rightLegRotation[1], this.rightLegRotation[2]);
return data;
}
Aggregations