use of eu.pb4.armorstandeditor.mixin.ArmorStandEntityAccessor in project ArmorStandEditor by Patbox.
the class Events method modifyArmorStand.
public static void modifyArmorStand(ServerPlayerEntity player, ArmorStandEntity armorStand, int val, Entity realEntity) {
SPEInterface spei = (SPEInterface) player;
ArmorStandEntityAccessor asea = (ArmorStandEntityAccessor) armorStand;
double power = spei.getArmorStandEditorPower();
int dX = spei.getArmorStandEditorXYZ() == 0 ? 1 : 0;
int dY = spei.getArmorStandEditorXYZ() == 1 ? 1 : 0;
int dZ = spei.getArmorStandEditorXYZ() == 2 ? 1 : 0;
double posX = armorStand.getX();
double posY = armorStand.getY();
double posZ = armorStand.getZ();
float angleChange = (float) (val * power * 30);
EulerAngle angle;
switch(spei.getArmorStandEditorAction()) {
case MOVE:
armorStand.teleport(posX + dX * power * val, posY + dY * power * val, posZ + dZ * power * val);
break;
case ROTATE:
armorStand.setYaw(armorStand.getYaw(1.0F) + angleChange);
armorStand.updatePositionAndAngles(posX, posY, posZ, armorStand.getYaw(1.0F), 0);
break;
case TOGGLE_GRAVITY:
armorStand.setNoGravity(!armorStand.hasNoGravity());
break;
case TOGGLE_BASE:
asea.callSetHideBasePlate(!armorStand.shouldHideBasePlate());
break;
case TOGGLE_SIZE:
asea.callSetSmall(!armorStand.isSmall());
break;
case TOGGLE_ARMS:
asea.callSetShowArms(!armorStand.shouldShowArms());
break;
case TOGGLE_VISIBILITY:
armorStand.setInvisible(!armorStand.isInvisible());
break;
case MODIFY_HEAD:
angle = armorStand.getHeadRotation();
armorStand.setHeadRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_BODY:
angle = armorStand.getBodyRotation();
armorStand.setBodyRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_LEFT_ARM:
angle = asea.getLeftArmRotation();
armorStand.setLeftArmRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_RIGHT_ARM:
angle = asea.getRightArmRotation();
armorStand.setRightArmRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_LEFT_LEG:
angle = asea.getLeftLegRotation();
armorStand.setLeftLegRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case MODIFY_RIGHT_LEG:
angle = asea.getRightLegRotation();
armorStand.setRightLegRotation(new EulerAngle(angle.getPitch() + dX * angleChange, angle.getYaw() + dY * angleChange, angle.getRoll() + dZ * angleChange));
break;
case RESET_POSE:
armorStand.setHeadRotation(new EulerAngle(0, 0, 0));
armorStand.setBodyRotation(new EulerAngle(0, 0, 0));
armorStand.setLeftArmRotation(new EulerAngle(0, 0, 0));
armorStand.setRightArmRotation(new EulerAngle(0, 0, 0));
armorStand.setLeftLegRotation(new EulerAngle(0, 0, 0));
armorStand.setRightLegRotation(new EulerAngle(0, 0, 0));
break;
case FLIP_POSE:
ArmorStandData data = new ArmorStandData(armorStand);
armorStand.setHeadRotation(new EulerAngle(data.headRotation.getPitch(), 360 - data.headRotation.getYaw(), 360 - data.headRotation.getRoll()));
armorStand.setBodyRotation(new EulerAngle(data.bodyRotation.getPitch(), 360 - data.bodyRotation.getYaw(), 360 - data.bodyRotation.getRoll()));
armorStand.setRightArmRotation(new EulerAngle(data.leftArmRotation.getPitch(), 360 - data.leftArmRotation.getYaw(), 360 - data.leftArmRotation.getRoll()));
armorStand.setLeftArmRotation(new EulerAngle(data.rightArmRotation.getPitch(), 360 - data.rightArmRotation.getYaw(), 360 - data.rightArmRotation.getRoll()));
armorStand.setRightLegRotation(new EulerAngle(data.leftLegRotation.getPitch(), 360 - data.leftLegRotation.getYaw(), 360 - data.leftLegRotation.getRoll()));
armorStand.setLeftLegRotation(new EulerAngle(data.rightLegRotation.getPitch(), 360 - data.rightLegRotation.getYaw(), 360 - data.rightLegRotation.getRoll()));
break;
case COPY:
spei.setArmorStandEditorData(new ArmorStandData(armorStand));
spei.setArmorStandEditorAction(EditorActions.PASTE);
player.sendMessage(new TranslatableText("armorstandeditor.message.copied"), true);
break;
case PASTE:
if (spei.getArmorStandEditorData() != null) {
ArmorStandData base = spei.getArmorStandEditorData();
base.apply(armorStand, player.isCreative());
if (realEntity != null) {
realEntity.setCustomNameVisible(base.customNameVisible);
if (base.customName != null) {
realEntity.setCustomName(base.customName);
}
if (player.isCreative() && realEntity instanceof LivingEntity) {
realEntity.equipStack(EquipmentSlot.HEAD, base.headItem);
realEntity.equipStack(EquipmentSlot.CHEST, base.chestItem);
realEntity.equipStack(EquipmentSlot.LEGS, base.legsItem);
realEntity.equipStack(EquipmentSlot.FEET, base.feetItem);
realEntity.equipStack(EquipmentSlot.MAINHAND, base.mainHandItem);
realEntity.equipStack(EquipmentSlot.OFFHAND, base.offhandItem);
}
}
player.sendMessage(new TranslatableText("armorstandeditor.message.pasted"), true);
}
break;
case INVENTORY:
if (realEntity instanceof LivingEntity) {
EditorGuis.openInventoryEditor(player, (LivingEntity) realEntity);
} else {
EditorGuis.openInventoryEditor(player, armorStand);
}
break;
case RENAME:
Entity nameTarget = realEntity != null ? realEntity : armorStand;
EditorGuis.openRenaming(player, nameTarget);
break;
}
if (realEntity != null) {
((EntityDisguise) realEntity).disguiseAs(armorStand);
}
}
use of eu.pb4.armorstandeditor.mixin.ArmorStandEntityAccessor in project ArmorStandEditor by Patbox.
the class ArmorStandData method apply.
public void apply(ArmorStandEntity armorStand, boolean modifyInventory) {
ArmorStandEntityAccessor asea = (ArmorStandEntityAccessor) armorStand;
if (this.yaw != -1) {
armorStand.setYaw(this.yaw);
double posX = armorStand.getX();
double posY = armorStand.getY();
double posZ = armorStand.getZ();
armorStand.updatePositionAndAngles(posX, posY, posZ, this.yaw, 0);
}
armorStand.setNoGravity(this.noGravity);
asea.callSetHideBasePlate(this.hidePlate);
asea.callSetSmall(this.small);
asea.callSetShowArms(this.showArms);
armorStand.setInvisible(this.invisible);
armorStand.setHeadRotation(this.headRotation);
armorStand.setBodyRotation(this.bodyRotation);
armorStand.setLeftArmRotation(this.leftArmRotation);
armorStand.setRightArmRotation(this.rightArmRotation);
armorStand.setLeftLegRotation(this.leftLegRotation);
armorStand.setRightLegRotation(this.rightLegRotation);
armorStand.setCustomNameVisible(this.customNameVisible);
armorStand.setCustomName(this.customName);
asea.setDisabledSlots(this.disabledSlots);
if (modifyInventory) {
armorStand.equipStack(EquipmentSlot.HEAD, this.headItem);
armorStand.equipStack(EquipmentSlot.CHEST, this.chestItem);
armorStand.equipStack(EquipmentSlot.LEGS, this.legsItem);
armorStand.equipStack(EquipmentSlot.FEET, this.feetItem);
armorStand.equipStack(EquipmentSlot.MAINHAND, this.mainHandItem);
armorStand.equipStack(EquipmentSlot.OFFHAND, this.offhandItem);
}
}
use of eu.pb4.armorstandeditor.mixin.ArmorStandEntityAccessor in project ArmorStandEditor by Patbox.
the class ArmorStandData method copyFrom.
public void copyFrom(ArmorStandEntity armorStand) {
ArmorStandEntityAccessor asea = (ArmorStandEntityAccessor) armorStand;
this.yaw = armorStand.yaw;
this.noGravity = armorStand.hasNoGravity();
this.hidePlate = armorStand.shouldHideBasePlate();
this.small = armorStand.isSmall();
this.showArms = armorStand.shouldShowArms();
this.invisible = armorStand.isInvisible();
this.headRotation = armorStand.getHeadRotation();
this.bodyRotation = armorStand.getBodyRotation();
this.leftArmRotation = asea.getLeftArmRotation();
this.rightArmRotation = asea.getRightArmRotation();
this.leftLegRotation = asea.getLeftLegRotation();
this.rightLegRotation = asea.getRightLegRotation();
this.customNameVisible = armorStand.isCustomNameVisible() && armorStand.hasCustomName();
if (armorStand.getCustomName() != null) {
this.customName = armorStand.getCustomName().shallowCopy();
}
this.headItem = armorStand.getEquippedStack(EquipmentSlot.HEAD).copy();
this.chestItem = armorStand.getEquippedStack(EquipmentSlot.CHEST).copy();
this.legsItem = armorStand.getEquippedStack(EquipmentSlot.LEGS).copy();
this.feetItem = armorStand.getEquippedStack(EquipmentSlot.FEET).copy();
this.mainHandItem = armorStand.getEquippedStack(EquipmentSlot.MAINHAND).copy();
this.offhandItem = armorStand.getEquippedStack(EquipmentSlot.OFFHAND).copy();
this.disabledSlots = asea.getDisabledSlots();
}
use of eu.pb4.armorstandeditor.mixin.ArmorStandEntityAccessor in project ArmorStandEditor by Patbox.
the class EditorGuis method openInventoryEditor.
public static void openInventoryEditor(ServerPlayerEntity player, LivingEntity entity) {
SimpleGui gui = new SimpleGui(ScreenHandlerType.GENERIC_9X2, player, false);
ArmorStandInventory inventory = new ArmorStandInventory(entity);
gui.setTitle(new TranslatableText("armorstandeditor.gui.inventory_title"));
for (int x = 0; x < inventory.size(); x++) {
gui.setSlotRedirect(x, new Slot(inventory, x, 0, 0));
if (entity instanceof ArmorStandEntity) {
ArmorStandEntity ae = (ArmorStandEntity) entity;
ArmorStandEntityAccessor asea = (ArmorStandEntityAccessor) ae;
boolean isUnlocked = isSlotUnlocked(ae, ArmorStandInventory.getEquipmentSlot(x));
gui.setSlot(x + 9, new GuiElementBuilder(isUnlocked ? Items.GREEN_STAINED_GLASS_PANE : Items.RED_STAINED_GLASS_PANE).setName(new TranslatableText(isUnlocked ? "narrator.button.difficulty_lock.unlocked" : "narrator.button.difficulty_lock.locked").setStyle(Style.EMPTY.withItalic(false))).setCallback((index, type, action) -> {
EquipmentSlot slot = ArmorStandInventory.getEquipmentSlot(index - 9);
int disabledSlots = asea.getDisabledSlots();
boolean isUnlockedTmp = isSlotUnlocked(ae, slot);
if (isUnlockedTmp) {
disabledSlots |= 1 << slot.getArmorStandSlotId();
disabledSlots |= 1 << slot.getArmorStandSlotId() + 8;
disabledSlots |= 1 << slot.getArmorStandSlotId() + 16;
} else {
disabledSlots &= ~(1 << slot.getArmorStandSlotId());
disabledSlots &= ~(1 << slot.getArmorStandSlotId() + 8);
disabledSlots &= ~(1 << slot.getArmorStandSlotId() + 16);
}
asea.setDisabledSlots(disabledSlots);
boolean isUnlocked2 = isSlotUnlocked(ae, slot);
ItemStack stack = new ItemStack(isUnlocked2 ? Items.GREEN_STAINED_GLASS_PANE : Items.RED_STAINED_GLASS_PANE);
stack.setCustomName(new TranslatableText(isUnlocked2 ? "narrator.button.difficulty_lock.unlocked" : "narrator.button.difficulty_lock.locked").setStyle(Style.EMPTY.withItalic(false)));
((GuiElement) gui.getSlot(index)).setItemStack(stack);
}));
} else {
gui.setSlot(x + 9, new GuiElementBuilder(Items.RED_STAINED_GLASS_PANE).setName(new TranslatableText("armorstandeditor.gui.cantlockslots").setStyle(Style.EMPTY.withItalic(false).withColor(Formatting.RED))));
}
}
GuiElement empty = new GuiElementBuilder(Items.GRAY_STAINED_GLASS_PANE).setName(new LiteralText("")).build();
gui.setSlot(6, empty);
gui.setSlot(7, empty);
gui.setSlot(8, empty);
gui.setSlot(15, empty);
gui.setSlot(16, empty);
gui.setSlot(17, new GuiElementBuilder(Items.BARRIER).setName(new TranslatableText("armorstandeditor.gui.close").setStyle(Style.EMPTY.withItalic(false))).setCallback(((index, type, action) -> {
gui.close();
})));
gui.open();
}
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