use of javafx.scene.PerspectiveCamera in project FXyzLib by Birdasaur.
the class SpringTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
// setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-100);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
// add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
// cameraTransform.getChildren().add(new AmbientLight(Color.WHITE));
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
scene.setCamera(camera);
rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
Group group = new Group();
group.getChildren().add(cameraTransform);
spring = new SpringMesh(5d, 1d, 2d, 4 * 2d * Math.PI, 303, 54, 0, 0);
// spring.setDrawMode(DrawMode.LINE);
// spring.setCullFace(CullFace.NONE);
// spring.setSectionType(SectionType.TRIANGLE);
// // NONE
spring.setTextureModeNone(Color.web("#4169E180"));
// IMAGE
// spring.setTextureModeImage(getClass().getResource("res/LaminateSteel.jpg").toExternalForm());
// PATTERN
// spring.setTextureModePattern(5d);
// FUNCTION
// spring.setTextureModeVertices1D(256*256,t->t);
// DENSITY
spring.setTextureModeVertices3D(1530, dens);
// FACES
// spring.setTextureModeFaces(256*256);
spring.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
group.getChildren().add(spring);
sceneRoot.getChildren().addAll(group);
// First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
// Add shift modifier to simulate "Running Speed"
if (event.isShiftDown()) {
change = 50.0;
}
// What key did the user press?
KeyCode keycode = event.getCode();
// Step 2c: Add Zoom controls
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
// Step 2d: Add Strafe controls
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
lastEffect = System.nanoTime();
AtomicInteger count = new AtomicInteger();
AnimationTimer timerEffect = new AnimationTimer() {
@Override
public void handle(long now) {
if (now > lastEffect + 500_000_000l) {
// dens = p->(float)(p.x*Math.cos(count.get()%100d*2d*Math.PI/50d)+p.y*Math.sin(count.get()%100d*2d*Math.PI/50d));
// spring.setDensity(dens);
spring.setPitch(20 + 5 * (count.get() % 10));
// if(count.get()%100<50){
// spring.setDrawMode(DrawMode.LINE);
// } else {
// spring.setDrawMode(DrawMode.FILL);
// }
// spring.setLength(100+20*(count.get()%10));
// spring.setPatternScale(1d+(count.get()%10)*2d);
// spring.setSectionType(SectionType.values()[count.get()%SectionType.values().length]);
// spring.setColors((int)Math.pow(2,count.get()%16));
// spring.setMeanRadius(50+10*(count.get()%10));
count.getAndIncrement();
lastEffect = now;
}
}
};
primaryStage.setTitle("F(X)yz - Spring");
primaryStage.setScene(scene);
primaryStage.show();
OBJWriter writer = new OBJWriter((TriangleMesh) spring.getMesh(), "spring");
// writer.setMaterialColor(Color.BROWN);
writer.setTextureColors(256 * 256);
writer.exportMesh();
// timerEffect.start();
}
use of javafx.scene.PerspectiveCamera in project fxexperience2 by EricCanull.
the class FlipInYTransition method starting.
@Override
protected void starting() {
super.starting();
node.setRotationAxis(Rotate.Y_AXIS);
oldCamera = node.getScene().getCamera();
node.getScene().setCamera(new PerspectiveCamera());
}
use of javafx.scene.PerspectiveCamera in project fxexperience2 by EricCanull.
the class FlipOutYTransition method starting.
@Override
protected void starting() {
super.starting();
node.setRotationAxis(Rotate.Y_AXIS);
oldCamera = node.getScene().getCamera();
node.getScene().setCamera(new PerspectiveCamera());
}
use of javafx.scene.PerspectiveCamera in project fxexperience2 by EricCanull.
the class FlipTransition method interpolate.
@Override
protected void interpolate(double d) {
if (first) {
// setup
flipNode.setRotationAxis(Rotate.Y_AXIS);
oldCamera = flipNode.getScene().getCamera();
flipNode.getScene().setCamera(new PerspectiveCamera());
first = false;
}
super.interpolate(d);
if (d == 1) {
// restore
first = true;
flipNode.setRotate(0);
flipNode.setRotationAxis(Rotate.Z_AXIS);
flipNode.getScene().setCamera(oldCamera);
}
}
use of javafx.scene.PerspectiveCamera in project Gargoyle by callakrsos.
the class Drag3DObject method loadCamera.
private void loadCamera(Scene scene) {
//initialize camera
camera = new PerspectiveCamera(true);
camera.setVerticalFieldOfView(RUN_JASON);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(100000.0);
camera.setTranslateZ(-5000);
cameraTransform.ry.setAngle(0.0);
cameraTransform.rx.setAngle(-45.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.GAINSBORO);
cameraTransform.getChildren().add(light);
cameraTransform.getChildren().add(new AmbientLight(Color.WHITE));
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
//attach camera to scene
scene.setCamera(camera);
}
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