use of javafx.scene.PointLight in project FXyzLib by Birdasaur.
the class CubeWorldTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
//Setup camera and scatterplot cubeviewer
camera = new PerspectiveCamera(true);
cubeWorld = new CubeWorld(5000, 500, true);
sceneRoot.getChildren().addAll(cubeWorld);
//setup camera transform for rotational support
cubeWorld.getChildren().add(cameraTransform);
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(20000.0);
camera.setTranslateZ(-5000);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ() + 500.0);
scene.setCamera(camera);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
cubeWorld.adjustPanelsByPos(cameraTransform.rx.getAngle(), cameraTransform.ry.getAngle(), cameraTransform.rz.getAngle());
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
primaryStage.setTitle("F(X)yz CubeViewerTest");
primaryStage.setScene(scene);
primaryStage.show();
}
use of javafx.scene.PointLight in project FXyzLib by Birdasaur.
the class CuboidTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-30);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(10 * camera.getTranslateZ());
scene.setCamera(camera);
rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
Group group = new Group();
group.getChildren().add(cameraTransform);
cuboid = new CuboidMesh(10f, 12f, 4f, 5, new Point3D(0f, 0f, 0f));
// cuboid.setDrawMode(DrawMode.LINE);
// cuboid.setCullFace(CullFace.NONE);
// NONE
cuboid.setTextureModeNone(Color.ROYALBLUE);
// IMAGE
// cuboid.setTextureModeImage(getClass().getResource("res/netCuboid.png").toExternalForm());
// DENSITY
// cuboid.setTextureModeVertices3D(256*256,p->(double)p.x*p.y*p.z);
// FACES
// cuboid.setTextureModeFaces(1530);
cuboid.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
group.getChildren().add(cuboid);
boolean testRayIntersection = false;
if (testRayIntersection) {
/*
RAY INTERSECTION
*/
javafx.geometry.Point3D gloOrigin = new javafx.geometry.Point3D(4, -7, -4);
javafx.geometry.Point3D gloTarget = new javafx.geometry.Point3D(2, 3, 4);
javafx.geometry.Point3D gloDirection = gloTarget.subtract(gloOrigin).normalize();
javafx.geometry.Point3D gloOriginInLoc = cuboid.sceneToLocal(gloOrigin);
Bounds locBounds = cuboid.getBoundsInLocal();
Bounds gloBounds = cuboid.localToScene(locBounds);
Sphere s = new Sphere(0.05d);
s.getTransforms().add(new Translate(gloOrigin.getX(), gloOrigin.getY(), gloOrigin.getZ()));
s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
group.getChildren().add(s);
s = new Sphere(0.05d);
s.getTransforms().add(new Translate(gloTarget.getX(), gloTarget.getY(), gloTarget.getZ()));
s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
group.getChildren().add(s);
javafx.geometry.Point3D dir = gloTarget.subtract(gloOrigin).crossProduct(new javafx.geometry.Point3D(0, -1, 0));
double angle = Math.acos(gloTarget.subtract(gloOrigin).normalize().dotProduct(new javafx.geometry.Point3D(0, -1, 0)));
double h1 = gloTarget.subtract(gloOrigin).magnitude();
Cylinder c = new Cylinder(0.03d, h1);
c.getTransforms().addAll(new Translate(gloOrigin.getX(), gloOrigin.getY() - h1 / 2d, gloOrigin.getZ()), new Rotate(-Math.toDegrees(angle), 0d, h1 / 2d, 0d, new javafx.geometry.Point3D(dir.getX(), -dir.getY(), dir.getZ())));
c.setMaterial(new PhongMaterial(Color.GREEN));
group.getChildren().add(c);
group.getChildren().add(new Axes(0.02));
Box box = new Box(gloBounds.getWidth(), gloBounds.getHeight(), gloBounds.getDepth());
box.setDrawMode(DrawMode.LINE);
box.setMaterial(new PhongMaterial(Color.BLUEVIOLET));
box.getTransforms().add(new Translate(gloBounds.getMinX() + gloBounds.getWidth() / 2d, gloBounds.getMinY() + gloBounds.getHeight() / 2d, gloBounds.getMinZ() + gloBounds.getDepth() / 2d));
// group.getChildren().add(box);
/*
FIRST STEP; Check the ray crosses the bounding box of the shape at any of
its 6 faces
*/
List<javafx.geometry.Point3D> normals = Arrays.asList(new javafx.geometry.Point3D(-1, 0, 0), new javafx.geometry.Point3D(1, 0, 0), new javafx.geometry.Point3D(0, -1, 0), new javafx.geometry.Point3D(0, 1, 0), new javafx.geometry.Point3D(0, 0, -1), new javafx.geometry.Point3D(0, 0, 1));
List<javafx.geometry.Point3D> positions = Arrays.asList(new javafx.geometry.Point3D(locBounds.getMinX(), 0, 0), new javafx.geometry.Point3D(locBounds.getMaxX(), 0, 0), new javafx.geometry.Point3D(0, locBounds.getMinY(), 0), new javafx.geometry.Point3D(0, locBounds.getMaxY(), 0), new javafx.geometry.Point3D(0, 0, locBounds.getMinZ()), new javafx.geometry.Point3D(0, 0, locBounds.getMaxZ()));
AtomicInteger counter = new AtomicInteger();
IntStream.range(0, 6).forEach(i -> {
double d = -normals.get(i).dotProduct(positions.get(i));
double t = -(gloOriginInLoc.dotProduct(normals.get(i)) + d) / (gloDirection.dotProduct(normals.get(i)));
javafx.geometry.Point3D locInter = gloOriginInLoc.add(gloDirection.multiply(t));
if (locBounds.contains(locInter)) {
counter.getAndIncrement();
javafx.geometry.Point3D gloInter = cuboid.localToScene(locInter);
Sphere s2 = new Sphere(0.1d);
s2.getTransforms().add(new Translate(gloInter.getX(), gloInter.getY(), gloInter.getZ()));
s2.setMaterial(new PhongMaterial(Color.GOLD));
}
});
if (counter.get() > 0) {
/*
SECOND STEP: Check if the ray crosses any of the triangles of the mesh
*/
// triangle mesh
org.fxyz.geometry.Point3D gloOriginInLoc1 = new org.fxyz.geometry.Point3D((float) gloOriginInLoc.getX(), (float) gloOriginInLoc.getY(), (float) gloOriginInLoc.getZ());
org.fxyz.geometry.Point3D gloDirection1 = new org.fxyz.geometry.Point3D((float) gloDirection.getX(), (float) gloDirection.getY(), (float) gloDirection.getZ());
System.out.println("number of intersections: " + cuboid.getIntersections(gloOriginInLoc1, gloDirection1));
}
}
sceneRoot.getChildren().addAll(group);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
primaryStage.setTitle("F(X)yz - Cuboid Test");
primaryStage.setScene(scene);
primaryStage.show();
OBJWriter writer = new OBJWriter((TriangleMesh) cuboid.getMesh(), "cuboid");
// writer.setMaterialColor(Color.AQUA);
// writer.setTextureImage(getClass().getResource("res/netCuboid.png").toExternalForm());
writer.setTextureColors(256 * 256);
writer.exportMesh();
}
use of javafx.scene.PointLight in project FXyzLib by Birdasaur.
the class Drag3DObject method loadCamera.
private void loadCamera(Scene scene) {
//initialize camera
camera = new PerspectiveCamera(true);
camera.setVerticalFieldOfView(RUN_JASON);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(100000.0);
camera.setTranslateZ(-5000);
cameraTransform.ry.setAngle(0.0);
cameraTransform.rx.setAngle(-45.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.GAINSBORO);
cameraTransform.getChildren().add(light);
cameraTransform.getChildren().add(new AmbientLight(Color.WHITE));
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
//attach camera to scene
scene.setCamera(camera);
}
use of javafx.scene.PointLight in project FXyzLib by Birdasaur.
the class SpheroidTest method start.
@Override
public void start(Stage stage) {
Group spheroidGroup = new Group();
for (int i = 0; i < 50; i++) {
Random r = new Random();
//A lot of magic numbers in here that just artificially constrain the math
float randomMajorRadius = (float) ((r.nextFloat() * 300) + 50);
float randomMinorRadius = (float) ((r.nextFloat() * 300) + 50);
int randomDivisions = (int) ((r.nextFloat() * 64) + 1);
Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
Spheroid sm = new Spheroid(randomDivisions, randomMajorRadius, randomMinorRadius, randomColor);
sm.setDrawMode(DrawMode.LINE);
double translationX = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationX *= -1;
}
double translationY = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationY *= -1;
}
double translationZ = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationZ *= -1;
}
Translate translate = new Translate(translationX, translationY, translationZ);
Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
sm.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
spheroidGroup.getChildren().add(sm);
}
root.getChildren().add(spheroidGroup);
System.out.println(spheroidGroup.getChildren().size());
camera = new PerspectiveCamera(true);
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().addAll(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setFieldOfView(42);
camera.setTranslateZ(cameraDistance);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
root.getChildren().add(cameraTransform);
Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED);
scene.setCamera(camera);
scene.setFill(Color.BLACK);
initFirstPersonControls(scene);
stage.setTitle("Hello World!");
stage.setScene(scene);
stage.show();
}
use of javafx.scene.PointLight in project FXyzLib by Birdasaur.
the class SurfacePlotTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-1000);
scene.setCamera(camera);
int size = 10;
float[][] arrayY = new float[2 * size][2 * size];
//The Sombrero
for (int i = -size; i < size; i++) {
for (int j = -size; j < size; j++) {
double R = Math.sqrt((i * i) + (j * j)) + 0.00000000000000001;
arrayY[i + size][j + size] = ((float) -(Math.sin(R) / R)) * 100;
}
}
surfacePlot = new SurfacePlot(arrayY, 10, Color.AQUA, false, false);
sceneRoot.getChildren().addAll(surfacePlot);
PointLight light = new PointLight(Color.WHITE);
sceneRoot.getChildren().add(light);
light.setTranslateZ(sceneWidth / 2);
light.setTranslateY(-sceneHeight + 10);
PointLight light2 = new PointLight(Color.WHITE);
sceneRoot.getChildren().add(light2);
light2.setTranslateZ(-sceneWidth + 10);
light2.setTranslateY(-sceneHeight + 10);
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
//Add a Mouse Handler for Rotations
Rotate xRotate = new Rotate(0, Rotate.X_AXIS);
Rotate yRotate = new Rotate(0, Rotate.Y_AXIS);
Rotate zRotate = new Rotate(0, Rotate.Z_AXIS);
surfacePlot.getTransforms().addAll(xRotate, yRotate, zRotate);
//Use Binding so your rotation doesn't have to be recreated
xRotate.angleProperty().bind(angleX);
yRotate.angleProperty().bind(angleY);
zRotate.angleProperty().bind(angleZ);
//Start Tracking mouse movements only when a button is pressed
scene.setOnMousePressed(event -> {
scenex = event.getSceneX();
sceney = event.getSceneY();
fixedXAngle = angleX.get();
fixedYAngle = angleY.get();
if (event.isMiddleButtonDown()) {
scenez = event.getSceneX();
fixedZAngle = angleZ.get();
}
});
//Angle calculation will only change when the button has been pressed
scene.setOnMouseDragged(event -> {
if (event.isMiddleButtonDown())
angleZ.set(fixedZAngle - (scenez - event.getSceneY()));
else
angleX.set(fixedXAngle - (scenex - event.getSceneY()));
angleY.set(fixedYAngle + sceney - event.getSceneX());
});
primaryStage.setTitle("F(X)yz SurfacePlotTest");
primaryStage.setScene(scene);
primaryStage.show();
}
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