use of mage.abilities.effects.Effect in project mage by magefree.
the class HazezonTamarEntersEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Effect effect = new CreateTokenEffect(new HazezonTamarSandWarriorToken(), new PermanentsOnBattlefieldCount(new FilterControlledLandPermanent()));
effect.setText("create X 1/1 Sand Warrior creature tokens that are red, green, and white, where X is the number of lands you control at that time");
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
use of mage.abilities.effects.Effect in project mage by magefree.
the class ImpulsiveWagerEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
DiscardCardCost cost = (DiscardCardCost) source.getCosts().get(0);
if (cost != null) {
List<Card> cards = cost.getCards();
if (cards.size() == 1 && cards.get(0).isLand(game)) {
Effect effect = new AddCountersTargetEffect(CounterType.BOUNTY.createInstance());
effect.setTargetPointer(getTargetPointer());
effect.apply(game, source);
} else {
player.drawCards(2, source, game);
}
}
return true;
}
return false;
}
use of mage.abilities.effects.Effect in project mage by magefree.
the class InameAsOneEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
Card targetCard = game.getCard(getTargetPointer().getFirst(game, source));
if (controller != null && sourceObject != null && targetCard != null) {
if (controller.chooseUse(outcome, "Exile " + sourceObject.getLogName() + " to return Spirit card?", source, game)) {
// In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution
// of its ability. If you do, its ability still works. Iname's ability only requires that you attempted to
// exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature
// (with, for example, Rest in Peace) doesn't necessarily ensure that creature will end up in the graveyard;
// it just so happens that the action of exiling something and the exile zone both use the same word: "exile".
Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect();
effect.setTargetPointer(new FixedTarget(targetCard.getId(), targetCard.getZoneChangeCounter(game)));
new ExileSourceEffect().apply(game, source);
return effect.apply(game, source);
}
return true;
}
return false;
}
use of mage.abilities.effects.Effect in project mage by magefree.
the class InameLifeAspectEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
if (controller.chooseUse(outcome, "Exile " + sourceObject.getLogName() + " to return Spirit cards?", source, game)) {
Effect effect = new ReturnToHandTargetEffect();
effect.setTargetPointer(getTargetPointer());
effect.getTargetPointer().init(game, source);
new ExileSourceEffect().apply(game, source);
return effect.apply(game, source);
}
return true;
}
return false;
}
use of mage.abilities.effects.Effect in project mage by magefree.
the class ImprisonUnblockEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent enchantment = game.getPermanent(source.getSourceId());
if (enchantment != null && enchantment.getAttachedTo() != null) {
Permanent permanent = game.getPermanent(enchantment.getAttachedTo());
if (permanent != null) {
if (permanent.isCreature(game)) {
// Tap the creature
permanent.tap(source, game);
// Remove it from combat
Effect effect = new RemoveFromCombatTargetEffect();
effect.setTargetPointer(new FixedTarget(permanent, game));
effect.apply(game, source);
// Make blocked creatures unblocked
BlockedByOnlyOneCreatureThisCombatWatcher watcher = game.getState().getWatcher(BlockedByOnlyOneCreatureThisCombatWatcher.class);
if (watcher != null) {
Set<CombatGroup> combatGroups = watcher.getBlockedOnlyByCreature(permanent.getId());
if (combatGroups != null) {
for (CombatGroup combatGroup : combatGroups) {
if (combatGroup != null) {
combatGroup.setBlocked(false, game);
}
}
}
}
return true;
}
}
}
return false;
}
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