use of mage.abilities.effects.common.DamageTargetEffect in project mage by magefree.
the class OutcomesTest method test_FromAbility_Multi.
@Test
public void test_FromAbility_Multi() {
Ability abilityGood = new SimpleStaticAbility(new GainLifeEffect(10));
abilityGood.addEffect(new BoostSourceEffect(10, 10, Duration.EndOfTurn));
abilityGood.addCustomOutcome(Outcome.Detriment);
Assert.assertEquals(-1 + -1, abilityGood.getEffects().getOutcomeScore(abilityGood));
Ability abilityBad = new SimpleStaticAbility(new DamageTargetEffect(10));
abilityBad.addEffect(new ExileTargetEffect());
abilityBad.addCustomOutcome(Outcome.Neutral);
Assert.assertEquals(1 + 1, abilityBad.getEffects().getOutcomeScore(abilityBad));
}
use of mage.abilities.effects.common.DamageTargetEffect in project mage by magefree.
the class InfernoOfTheStarMountsEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
if (permanent != null && permanent.getPower().getValue() == 20) {
ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(new DamageTargetEffect(20), false, this.staticText);
ability.addTarget(new TargetAnyTarget());
game.fireReflexiveTriggeredAbility(ability, source);
return true;
}
return false;
}
use of mage.abilities.effects.common.DamageTargetEffect in project mage by magefree.
the class ManaPoolTest method test_MultipleMana_OneXAbility.
@Test
public void test_MultipleMana_OneXAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
//
Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
ability.addTarget(new TargetAnyTarget());
addCustomCardWithAbility("damage X", playerA, ability);
// make mana
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 4);
// use for ability
// showAvailableAbilities("before ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{X}:", playerB);
setChoice(playerA, "X=3");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 4 - 3);
checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.effects.common.DamageTargetEffect in project mage by magefree.
the class ManaPoolTest method test_ConditionalMana_OneXPart.
@Test
public void test_ConditionalMana_OneXPart() {
// {R}
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
//
addCustomCardWithAbility("add 10", playerA, new SimpleManaAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new SimpleActivatedAbilityManaBuilder()), new ManaCostsImpl("")));
//
Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl(""));
ability.addTarget(new TargetAnyTarget());
addCustomCardWithAbility("damage X", playerA, ability);
//
// {X}: Counter target spell
ability = new SimpleActivatedAbility(Zone.ALL, new CounterUnlessPaysEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
ability.addTarget(new TargetSpell());
addCustomCardWithAbility("counter until pay X", playerB, ability);
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
// make mana for spell
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
checkManaPool("mana spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 1);
// cast spell
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
// make mana for pay X to prevent
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
checkManaPool("mana prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
// counter by X=3
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{X}: Counter");
setChoice(playerB, "X=3");
addTarget(playerB, "Lightning Bolt");
// pay to prevent
// pay 3 to prevent counter
setChoice(playerA, true);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("mana after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 + 1 - 1 - 3);
checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.effects.common.DamageTargetEffect in project mage by magefree.
the class FlameKinWarScourEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game);
if (permanent != null) {
if (permanent.sacrifice(source, game)) {
Effect effect = new DamageTargetEffect(4).setText("{this} deals 4 damage to it");
effect.setTargetPointer(this.getTargetPointer());
return effect.apply(game, source);
}
}
return false;
}
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