use of mage.target.common.TargetControlledCreaturePermanent in project mage by magefree.
the class QuestForTheHolyRelicEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
FilterCard filter = new FilterCard("Equipment");
filter.add(SubType.EQUIPMENT.getPredicate());
TargetCardInLibrary target = new TargetCardInLibrary(filter);
if (controller.searchLibrary(target, source, game)) {
Card card = controller.getLibrary().getCard(target.getFirstTarget(), game);
if (card != null && controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent equipment = game.getPermanent(card.getId());
Target targetCreature = new TargetControlledCreaturePermanent();
if (equipment != null && controller.choose(Outcome.BoostCreature, targetCreature, source.getSourceId(), game)) {
Permanent permanent = game.getPermanent(targetCreature.getFirstTarget());
permanent.addAttachment(equipment.getId(), source, game);
}
}
}
controller.shuffleLibrary(source, game);
return true;
}
use of mage.target.common.TargetControlledCreaturePermanent in project mage by magefree.
the class SwordOfTruthAndJusticeEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Target target = new TargetControlledCreaturePermanent();
target.setNotTarget(true);
if (player.choose(outcome, target, source.getSourceId(), game)) {
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.addCounters(CounterType.P1P1.createInstance(), source.getControllerId(), source, game);
}
}
return new ProliferateEffect().apply(game, source);
}
use of mage.target.common.TargetControlledCreaturePermanent in project mage by magefree.
the class ThelonsCurseEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (player != null && sourcePermanent != null) {
int countBattlefield = game.getBattlefield().getAllActivePermanents(filter, game.getActivePlayerId(), game).size();
while (player.canRespond() && countBattlefield > 0 && player.chooseUse(Outcome.AIDontUseIt, "Pay {U} and untap a tapped blue creature under your control?", source, game)) {
Target tappedCreatureTarget = new TargetControlledCreaturePermanent(1, 1, filter, true);
if (player.choose(Outcome.Detriment, tappedCreatureTarget, source.getSourceId(), game)) {
Cost cost = new ManaCostsImpl("U");
Permanent tappedCreature = game.getPermanent(tappedCreatureTarget.getFirstTarget());
if (cost.pay(source, game, source, player.getId(), false)) {
tappedCreature.untap(game);
}
}
countBattlefield = game.getBattlefield().getAllActivePermanents(filter, game.getActivePlayerId(), game).size();
}
return true;
}
return false;
}
use of mage.target.common.TargetControlledCreaturePermanent in project mage by magefree.
the class XathridDemonEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent == null) {
sourcePermanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
}
if (controller == null || sourcePermanent == null) {
return false;
}
FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creature other than " + sourcePermanent.getName());
filter.add(AnotherPredicate.instance);
Target target = new TargetControlledCreaturePermanent(1, 1, filter, true);
if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
controller.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
int amount = permanent.getPower().getValue();
permanent.sacrifice(source, game);
if (amount > 0) {
Set<UUID> opponents = game.getOpponents(source.getControllerId());
for (UUID opponentId : opponents) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null) {
opponent.loseLife(amount, game, source, false);
}
}
}
return true;
}
} else {
sourcePermanent.tap(source, game);
controller.loseLife(7, game, source, false);
return true;
}
return false;
}
use of mage.target.common.TargetControlledCreaturePermanent in project mage by magefree.
the class CamouflageEffect method applies.
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Map<UUID, List<List<Permanent>>> masterMap = new HashMap<>();
// and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player (piles can be empty)
for (UUID defenderId : game.getCombat().getPlayerDefenders(game)) {
Player defender = game.getPlayer(defenderId);
if (defender != null) {
List<List<Permanent>> masterList = new ArrayList<>();
int attackerCount = 0;
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getDefendingPlayerId().equals(defenderId)) {
attackerCount += combatGroup.getAttackers().size();
}
}
// This shouldn't be necessary, but just in case
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), defenderId, game)) {
permanent.setBlocking(0);
}
boolean declinedChoice = false;
while (masterList.size() < attackerCount) {
List<Permanent> newPile = new ArrayList<>();
if (!declinedChoice) {
FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creatures you control not yet assigned to a pile");
for (List<Permanent> list : masterList) {
// Creatures they control that can block additional creatures may likewise be put into additional piles.
// (This temporarily manipulates Blocking values to "test" how many blockers the creature has still left to assign)
List<Permanent> spentBlockers = new ArrayList<>();
for (Permanent possibleBlocker : list) {
if (possibleBlocker.getMaxBlocks() != 0 && possibleBlocker.getBlocking() >= possibleBlocker.getMaxBlocks()) {
spentBlockers.add(possibleBlocker);
}
}
filter.add(Predicates.not(new PermanentInListPredicate(spentBlockers)));
}
if (defender.chooseUse(Outcome.Neutral, "Make a new blocker pile? If not, all remaining piles stay empty. (remaining piles: " + (attackerCount - masterList.size()) + ')', source, game)) {
Target target = new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, filter, true);
if (target.canChoose(source.getSourceId(), defenderId, game)) {
if (defender.chooseTarget(Outcome.Neutral, target, source, game)) {
for (UUID creatureId : target.getTargets()) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
creature.setBlocking(creature.getBlocking() + 1);
newPile.add(creature);
}
}
}
}
} else {
declinedChoice = true;
}
}
masterList.add(newPile);
StringBuilder sb = new StringBuilder("Blocker pile of ").append(defender.getLogName()).append(" (no. " + masterList.size() + "): ");
int i = 0;
for (Permanent permanent : newPile) {
i++;
sb.append(permanent.getLogName());
if (i < newPile.size()) {
sb.append(", ");
}
}
game.informPlayers(sb.toString());
}
// Clear all test Blocking values before assigning piles
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), defenderId, game)) {
permanent.setBlocking(0);
}
masterMap.put(defenderId, masterList);
}
}
// Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so
if (!masterMap.isEmpty()) {
for (UUID playerId : masterMap.keySet()) {
List<Permanent> available = new ArrayList<>();
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getDefendingPlayerId().equals(playerId)) {
for (UUID attackerId : combatGroup.getAttackers()) {
Permanent permanent = game.getPermanent(attackerId);
if (permanent != null && permanent.isCreature(game)) {
available.add(permanent);
}
}
}
}
List<List<Permanent>> allPiles = masterMap.get(playerId);
for (List<Permanent> pile : allPiles) {
if (available.isEmpty()) {
break;
}
int randomAttacker = RandomUtil.nextInt(available.size());
Permanent attacker = available.get(randomAttacker);
if (attacker != null) {
available.remove(randomAttacker);
for (Permanent blocker : pile) {
CombatGroup group = game.getCombat().findGroup(attacker.getId());
if (group != null) {
if (blocker.canBlock(attacker.getId(), game) && (blocker.getMaxBlocks() == 0 || group.getAttackers().size() <= blocker.getMaxBlocks())) {
boolean notYetBlocked = group.getBlockers().isEmpty();
group.addBlockerToGroup(blocker.getId(), blocker.getControllerId(), game);
game.getCombat().addBlockingGroup(blocker.getId(), attacker.getId(), blocker.getControllerId(), game);
if (notYetBlocked) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, attacker.getId(), source, null));
}
// TODO: find an alternate event solution for multi-blockers (as per issue #4285), this will work fine for single blocker creatures though
game.fireEvent(new BlockerDeclaredEvent(attacker.getId(), blocker.getId(), blocker.getControllerId()));
}
}
}
}
}
}
}
return true;
}
return false;
}
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